Nexus - The Jupiter Incident on Steam - User reviews, Price & Information

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Ambitious megacorporations monopolize the conquest of space and the colonization of the solar system. At the very edge of the solar system, the companies make a discovery that will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident."

Nexus - The Jupiter Incident is a strategy, space and sci-fi game developed by Mithis Games and published by HandyGames.
Released on July 03rd 2007 is available only on Windows in 6 languages: English, French, Italian, German, Russian and Hungarian.

It has received 988 reviews of which 849 were positive and 139 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Nexus - The Jupiter Incident into these genres:

Media & Screenshots

Get an in-depth look at Nexus - The Jupiter Incident through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
CPU: 1 GHz processor
Memory: 128 MB RAM
Graphic Card: GeForce2 MX or comparable graphics adapter
Sound: DirectX compatible soundcard
Disc Space: 1,8 GB
DirectX 9.0c

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This is a total gem. Too bad they never made the Imperium Galactica sequel, but I'm glad they could reuse a lot of things, like the system maps for the mission plan cutscenes of this game. It's a 10/10 on par with Homeworld 1 or 2, but more in-detail scope on smaller wolfpacks of ships. You rarely have more than a dozen or so ships but can control them in much more detail than in Homeworld. I'd say compared to modern games it's a more forgiving Nebulous Fleet Command or the ship management from FTL (but ignoring the crew)m all tied together by a really nice story. Ship design and art style is excellent. This game had great art direction. In-engine cutscenes are nice.
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Dec. 2024
So I originally bought this game when I was like 12-13? So nearly over two decades ago. Was freaking amazing. Me and my brother both loved it. Now that is out of the way I will say that the game is fun, has a good campaign with well balanced missions. It is a little dated, but holds up decently well. Considering I have seen it on sell(right now in fact) for only $0.99, it is a great steal.
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Sept. 2024
it is challenging fun and has a good story line. really good even exceptional for a game that came out in the 90s
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Sept. 2024
Nexus: The Jupiter Incident is essentially the space combat element of Haegemonia developed into a stand-alone simulation. It preserves the strengths of the older game such as beautiful vistas that are nice to look at even today, immersive soundscape and good performances by all voice actors. Nexus also keeps 3D space and the basic combat principles (larger warships and stations did have destructible subsystems already) and strips out everything else in favor of a sophisticated simulation with the player as the commanding officer of a single ship, flotilla or entire battle fleet. Thus, we command our subordinates and options for controlling assets directly are limited: while it is possible to toggle, direct or fire every single subsystem of every ship in the fleet, these are still orders and not direct player control. This leaves crucial decisionmaking entirely up to the AI, among many things helmsmanship, formation flight, calculating and achieving valid firing solutions and prioritizing targets for each individual weapon system. Thankfully, I've found the AI to be reliable enough in most situations as Nexus would be pretty much unplayable otherwise. Erratic manoeuvering does happen somewhat frequently though as the pilots try to get our weapons on target (every hardpoint has its own firing arc), especially when trying to disable specific subsystems of an enemy ship as these can only be hit from a certain angle... and of course, nobody's just holding station in a big fleet action. Too often, course corrections are also carried out by stopping entirely to turn around (slowly) with the thrusters instead of flying a gentle curve to keep the momentun and be less of a sitting duck. Dense asteroid fields may also confuse the odd helmsman. Anyhow, to keep control of your fleet, you can influence AI performance in two distinct ways: ship behavior and ship orders. The former comprises aggressive (shoot at everything in range), defensive (evasive actions, hold fire unless fired upon), stealth (avoid combat, use stealth device, limit emissions) and focused (ignore everything but the current target). The latter has the usual selection of various orders, such as attack, defend position, escort, use various weapon systems (anti-shield, anti-hull, long-range missiles and artillery) and so on and so forth. Since these do influence and affect each other, the ultimate goal is to find the proper combination for any given combat scenario. I'd say Nexus has a pretty steep learning curve. You're expected to command multiple ships, if not an entire fleet, memorize any and all weapon systems and their unique strengths as well as weaknesses, be mindful of the combat performance of every single vessel, and remain in control of your forces throughout the entire battle, reacting to the situation as it develops and other things expected of a skilled tactician. But that's only one aspect of your responsibilities! Equipping each and every ship in accordance with the mission parameters is absolutely crucial in many scenarios; the wrong weapon loadout or type of speedboat complement can make some missions extremely difficult or outright impossible. Spending every ship's limited requisition points (not shared or carried over!) on the wrong upgrades, or taking too much hull damage that needs repairing using the same points, thus not allowing anything to be upgraded, can have drastic consequences later as underperforming ships can be a big problem several missions down the line. Losing a ship in combat hurts for the same reason as its replacement will have the default (read: crappy) weapon and subsystem loadout. This brings me to my main criticism of Nexus. Tutorialization of the game is simply insufficient and even the manual leaves out many crucial details, for instance the characteristics of individual weapon systems or auxiliary assets such as fighters or bombers. Also, I've never seen any concrete stats as to weapon damage in kN or range in kilometers anywhere even though these are most definitely an important aspect you'd like to know in a simulator! Expanding further, I've found that there's way too much trial and error in this game. The first chapter is relatively easygoing, but followed by a pronounced difficulty spike once shields are introduced. That's the point where manual control of ship systems (power allocation) and weapons becomes quite important and the game doesn't teach you anything about that. Especially but not exclusively on higher difficulty levels, there often also seems to be only one viable strategy and/or ship loadout, any deviation ending in failure, resulting in many restarts until the player figures out what the devs want them to do. Sometimes 25-30 min into the mission. And frankly, the odds in many of those are simply unfair, being massively outnumbered by battleships plus heavy cruiser escorts and the like. And we get two light destroyers with paper-thin armor. As in Haegemonia, ship and crew experience turned out crucial because of the damage modifiers. But how do you gain bonus EXP? By earning campaign medals. And how you'd get those? By completing secondary objectives. And how achievable is that for a green player on their first blind playthrough? Not very. No big deal, right? Wrong, it will leave your fleet underlevelled and underperforming later on, further increasing difficulty. How'd you fix that three or four missions later? Well, by restarting the campaign using advance knowledge, of course! Doesn't help some secondary objectives rely on a good dose of luck and RNG... I mean, one has to wonder how many players dropped the game during the "Saving the Scout" debacle for instance. In terms of the story, I guess it was alright if pretty predictable from the point of view of a Haegemonia player. The first chapter was structured in almost the same way and most of the later plot developments were of the "saw that coming from a mile away" variety. I do appreciate the dev team's efforts to offer mission variety instead of non-stop fighting, but let's just say stealth missions were a bit of an acquired taste and not always beneficial to the flow of the campaign. At least it generated enough motivation to keep me going for ~25h to see it through to the end. In conclusion, I'd say Nexus is worth picking up if you're looking for a challenging and in-depth space combat simulator that gives you complete control over every aspect of your fleet, and already have plenty of experience with real-time strategy that demands your full attention and concentration. You'll need to learn every game mechanic to succeed and have to at least tolerate some jank and random difficulty spikes. And have the stomach for war. For everybody else: best steer clear.
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July 2024
Unforgiving An unforgiving space story, if you don't upgrade correctly or you lose a ship you will know about it. A great game that holds up even with todays choices.
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Frequently Asked Questions

Nexus - The Jupiter Incident is currently priced at 9.99€ on Steam.

Nexus - The Jupiter Incident is currently not on sale. You can purchase it for 9.99€ on Steam.

Nexus - The Jupiter Incident received 849 positive votes out of a total of 988 achieving a rating of 8.14.
😎

Nexus - The Jupiter Incident was developed by Mithis Games and published by HandyGames.

Nexus - The Jupiter Incident is playable and fully supported on Windows.

Nexus - The Jupiter Incident is not playable on MacOS.

Nexus - The Jupiter Incident is not playable on Linux.

Nexus - The Jupiter Incident offers both single-player and multi-player modes.

Nexus - The Jupiter Incident offers both Co-op and PvP modes.

There is a DLC available for Nexus - The Jupiter Incident. Explore additional content available for Nexus - The Jupiter Incident on Steam.

Nexus - The Jupiter Incident does not support mods via Steam Workshop.

Nexus - The Jupiter Incident does not support Steam Remote Play.

Nexus - The Jupiter Incident is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nexus - The Jupiter Incident.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2025 23:03
SteamSpy data 28 April 2025 17:24
Steam price 30 April 2025 04:50
Steam reviews 29 April 2025 11:55

If you'd like to dive deeper into the details about Nexus - The Jupiter Incident, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nexus - The Jupiter Incident
  • SteamCharts - Analysis of Nexus - The Jupiter Incident concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nexus - The Jupiter Incident compatibility
Nexus - The Jupiter Incident PEGI 12
8.1
849
139
Game modes
Features
Online players
3
Developer
Mithis Games
Publisher
HandyGames
Release 03 Jul 2007
Platforms