Ni no Kuni Wrath of the White Witch™ Remastered on Steam - User reviews, Price & Information

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Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.

Ni no Kuni Wrath of the White Witch™ Remastered is a rpg, adventure and jrpg game developed by LEVEL5 Inc. and QLOC and published by Bandai Namco Entertainment.
Released on September 19th 2019 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian and Spanish - Latin America.

It has received 4,568 reviews of which 3,859 were positive and 709 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified Ni no Kuni Wrath of the White Witch™ Remastered into these genres:

Media & Screenshots

Get an in-depth look at Ni no Kuni Wrath of the White Witch™ Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-bit
  • Processor: Intel Core i3-2100 or AMD FX-4100
  • Memory: 4 GB RAM
  • Graphics: GeForce GTS 450 or Radeon HD 5750
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Sound Card: Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I am a simple gal who appreciates Studio Ghibli, so that was my initial attraction to this game. Visually, it reflects the typical standards of Ghibli animation. But this is first and foremost a game: a JRPG with a really awkward battle system. By awkward, I mean that it felt physically awkward on my hands and wrists with the way to navigate through various battle menus. Minor things just disrupt the flow and momentum of the action in battles, but they are also basic things: buff/debuff moves and attack animations. Camera zooms in for the attack animation, does the animation thing where you can do nothing (unless you Guarded right in time) and can't move, and then zooms out to normal camera angle; it just feels a little disorienting because of the length of the animation (short enough, but also too long for action-based combat). Some of the buffing spells also bring your character to a complete halt even if you're moving to a spot where you won't get hit. Battle menus are clunky. They are annoying to sift through, especially Oliver's list of spells as you obtain more spells going through the game. I also hate the AI settings for the party NPCs. They're just not good at all. No customization beyond three basic settings that mostly fail to do anything, one of which makes the party more likely to cast buffs on you which halts you while you're trying to move out of the way of an attack, two of which can totally exhaust MP in under a minute, and the fourth setting of literally doing nothing; more times than not, I had them set to do nothing unless I was controlling them. Honestly, I feel like this was supposed to be a turn-based battle system originally with the whole Pokémon-esque Familiars. But at the last minute, someone was like, "Yo, what if we make it more actiony?" Then, they made it into an action RPG battle system without completely removing all the turn-based aspects like the lengthy animations during battles and the lengthy menus. I think the major storyline boss battles would have been better if, after the first two or three bosses, MR. DRIPPY WOULD STOP INTERUPTING THE BATTLE TO SAY SOMETHING. Ironically, despite my gripes with the battle system, my favorite side quests all required fighting a monster. Many of the side quests are repetitive and no more than slightly different iterations of the same side quest. They're fun, though, and I believe you are meant to do as many as possible when they become available because I feel like I would have been under-leveled at a few points in the story if I hadn't fought these optional battles. At any rate, anything involving pieces of the soul was grating and an utter chore (especially when it starts to require backtracking to other towns). I don't know if I can truly recommend this, honestly. I am inclined to because I did actually enjoy the story and characters, so I shall give this a thumbs-up, However, you'd need to either really love RPG's in general to stomach the battles, be a completionist, and/or be someone like me who needs to feel she has played enough to get her money's worth. There is certainly enough to do, even post game, although it often requires grinding rare enemies with very low chances of appearing. If you're going for achievements, you can probably earn many without a guide just by being curious and exploring/using spells on everything (ya know, typical RPG stuff). There is definitely an irresistible charm to the visuals and Ghibli art style. Music is a definitely composed for a grand adventure, and the story and characters are up to Ghibli par. Tone and atmosphere are phenomenal. It's just I don't blame anyone for putting this down simply because of the battles. Now that I've started the second game, this brought up a memory I had repressed during my healing process from this game: I do not enjoy how you start casting a spell, consume MP, get interrupted by the enemy's attack animations, not cast your spell after, and you're still out MP and waiting on a cooldown. Honestly, this whole game would have been better as a visual novel instead of an RPG. The more I think about this since my initial review, the more I say I'd recommend this game only if it's on sale for more than 50%; that way, you didn't lose too much if you give up on this game.
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Dec. 2025
I'm a huge fan of Studio Ghibli, so back in 2013 when I first heard about their contribution to this game, I bought the physical wizards companion (a guide with artwork) and borrowed a friends play station. But, after my first albeit wonderful playthrough, I realized the ultimate playthrough of this game "had" to be to sharing it with my own child; and.. well.. I didn't have one. ..ok.. no problem... "Time breach," now it's 2025, my daughter is 10 and enjoying the post game. Hahaha.. yeah.. GREAT GAME!
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Nov. 2025
Ni No Kuni: Wrath of the White Witch is, without a doubt, my favorite game of all time and one of if not my favorite piece of fiction, and nothing will ever top it for me. I first played it as a child on the PS3, and ever since then, I’ve continued to revisit it, whether on the Switch, Playstation, or PC. No matter how many times I play it will never get old. The story itself is amazing and I often find myself rewatching some cutscenes. This game has helped me build core parts of myself in my life and has for the better made up a lot of the good parts. I’ve even gone as far as learning to read and write the Nazcaän script from memory, and I constantly wish there was more to explore. Just hearing the incredible soundtrack of this game gets me nostalgic and emotional to this day. Can’t put a high enough rating, would recommend.
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Sept. 2025
As a story, this game is truly wonderful, it has been my favorite game for nearly 10 years at this point. A JRPG with a perfect whimsical, complex story that just works. With a combat system unlike any game I have seen, and it just works. If you're thinking about getting this game, the answer is yes, 100 times yes (although I wouldn't blame you for waiting for a sale, it tends to go for hefty sales). However I would be lying if i said this game was perfect, the mechanics and ai that controls the NPCs in combat tend to just weigh you down, with some of the dumbest ai I've seen in gaming, often turning a 3v3 into a 1v3. Some of the mechanics are effectively useless with how they are implemented, like the familiar alignment signs determining if it has a slight advantage or disadvantage against another familiar. It is borderline impossible to get a familiar you want to have the alignment sign you want, AND you be able to have the familiar on your team. And the taming part is the worst, with you having a rare chance to tame a familiar upon its defeat, emphasis on the rare chance. And do not get me started on the requirements to 100% the game, all achievements is easy enough, you get most of them by just playing the game, and the ones you have to work for are not massive tasks. However, all achievements is not 100%. 100% will take you upwards of 100+ hours extra on a normally 70 hour game. You need to tame all the rarest familiars. you need to make every alchemy recipe, requiring 150 of the rarest items in the entire game, only obtainable from rare chances from the rarest familiars in the game. 100% will become a job, but instead of a paycheck you get more work, until you eventually get a progress report that says 100%. 100% will break you, and drain you until you're empty. But despite it all, I still very much recommend this game with everything in my heart, just beware the temptation to reach 100%.
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Sept. 2025
A standard setting creature collector rpg Ni no Kuni Wrath of the White Witch is a creature collection rpg set in a lore filled fantasy world. The game doesn't bring anything new and mindblowing on the table. Instead it focuses on refining the already familiar concepts. For example, the combat system overall is in my opinion the single most polished aspect of the game. It's mostly in real time, which in my opinion surpasses the usual turn based combat system in the genre. Once you get the hang of it, it's very intuitive and fair. One of the coolest things in the game is that they made a whole book with over 300 pages, which explains to the player how the world works without breaking the fourth wall. It really feels that the book is from the world. The foundation of the story reminds me a little of The Never Ending Story by Michael Ende. You play as a young boy named Oliver, who tragically loses his mother. This drives Oliver to isolate himself from the world. He is lost and afraid in life and can't get a hold, as you'd expect from anyone going through such an event. While grieving his plush toy becomes alive and gives him hope and guidance. His name is Drippy. A fairy from a different reality with a very strong personality. Drippy is a well respected figure in his world, at least in his own words. He leads Oliver to the world of Ni no Kuni, a typical fantasy world with all kinds of creatures and a classic fight between good and evil. I have a slight issue with the story. Many others have praised it. I don't find it to be the best quality of the game by a long stretch. It's not terrible, don't get me wrong, but it's nothing special either. Some characters have actually great backstories and there are many great lore drops. The world and lore itself isn't the problem. Its even great! What's not great in my opinion is how convenient everything is for our protagonist. Oliver befriends many different characters on his journey. Most of the time it seems that the relationship between Oliver and other characters just instantly become deep and trusting. One time you heal a broken family literally with a wave of the wand and suddenly they all love and care for each other and are your best friends. I get that the game was designed for kids (and has magic), but it still doesn't have to be dumb with the logic. Take for example any older Pixar movie. Lets say Toy Story. It's definitely meant for kids, but even adults enjoy the film because the interactions of the characters are humane. Many characters don't seem to have but only one layer Shrek!? . Some do, but most of the time their character is made clear with the first interaction and that's how they are going to be. It doesn't make me invested in the plot if most of the characters are this one sided and shallow. But don't take this the wrong way, there are moments of greatness in there. In the post game content you meet a mysterious character who shares a short yet profound statement about our existence as humans, which left me frozen for a solid minute. Before I wrap this up I want to make a notion, how Japanese entertainment media often has this unique ability to shove itself full of goofiness. If you have played the Yakuza games, you will be pleased to see how Ni no Kuni is full of similar bizarreness, though not to the same extent. Here's a small list of all the things I liked in the game: - Studio Ghibli cutscenes (sadly there aren't too many of those) - Combat - Goofy errands and interactions - The fairies and how they talked x) Thanks for taking the time, means much <3
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Frequently Asked Questions

Ni no Kuni Wrath of the White Witch™ Remastered is currently priced at 49.99€ on Steam.

Ni no Kuni Wrath of the White Witch™ Remastered is currently not on sale. You can purchase it for 49.99€ on Steam.

Ni no Kuni Wrath of the White Witch™ Remastered received 3,859 positive votes out of a total of 4,568 achieving a rating of 8.18.
😎

Ni no Kuni Wrath of the White Witch™ Remastered was developed by LEVEL5 Inc. and QLOC and published by Bandai Namco Entertainment.

Ni no Kuni Wrath of the White Witch™ Remastered is playable and fully supported on Windows.

Ni no Kuni Wrath of the White Witch™ Remastered is not playable on MacOS.

Ni no Kuni Wrath of the White Witch™ Remastered is not playable on Linux.

Ni no Kuni Wrath of the White Witch™ Remastered is a single-player game.

Ni no Kuni Wrath of the White Witch™ Remastered does not currently offer any DLC.

Ni no Kuni Wrath of the White Witch™ Remastered does not support mods via Steam Workshop.

Ni no Kuni Wrath of the White Witch™ Remastered supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Ni no Kuni Wrath of the White Witch™ Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ni no Kuni Wrath of the White Witch™ Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 22:26
SteamSpy data 21 January 2026 13:13
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:52

If you'd like to dive deeper into the details about Ni no Kuni Wrath of the White Witch™ Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ni no Kuni Wrath of the White Witch™ Remastered
  • SteamCharts - Analysis of Ni no Kuni Wrath of the White Witch™ Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ni no Kuni Wrath of the White Witch™ Remastered compatibility
Ni no Kuni Wrath of the White Witch™ Remastered PEGI 12
Rating
8.2
3,859
709
Game modes
Features
Online players
64
Developer
LEVEL5 Inc., QLOC
Publisher
Bandai Namco Entertainment
Release 19 Sep 2019
Platforms
Remote Play
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