Ni no Kuni™ II: Revenant Kingdom on Steam - User reviews, Price & Information

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Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.

Ni no Kuni™ II: Revenant Kingdom is a rpg, jrpg and anime game developed by LEVEL5 Inc. and published by BANDAI NAMCO Entertainment.
Released on March 23rd 2018 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Japanese and Russian.

It has received 10,756 reviews of which 9,019 were positive and 1,737 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.59€ on Steam with a 84% discount.


The Steam community has classified Ni no Kuni™ II: Revenant Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Ni no Kuni™ II: Revenant Kingdom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
  • Processor: Intel Core i5-4460 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260x (VRAM2GB or higher / VRAM2GB以上)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card: DirectX 11 sound device
  • Additional Notes: Assuming that the game is running on 1280x720 30fps environment / 画面解像度1280x720 30fpsで動作想定

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

86 hours played
April 2026
Ni No Kuni II: A Kingly JRPG, But Not For Evermore Summary : Ni No Kuni II is like a nice bowl of soup: warm, comfortable and inoffensive, but tends to end up cold and gross if the bowl is too big. Ni No Kuni II is some very good soup in a very big bowl. While I initially fell in love with it for too many reasons to list, the very same reasons had a tendency to have outstayed their welcome by the end, especially if you’re insane enough to attempt playing the DLC. Still, for those of you who can enjoy something in moderation, I still say: give it a sip! Steam deck performance : It runs flawlessly, and is designed for a controller, so no issues there. Just watch that battery! Full Review: Ni No Kuni II opens with a confoundingly bizarre plot device: the President of the USA, picoseconds before atomization via hydrogen bomb, is transported to a Ghibli-esque fantasy land where he appears to have suddenly grown both a ponytail and a natural talent for swordplay. While an opening like this is pretty surprising to anyone not addicted to isekai, it’s also the only time NNKII does anything unexpected. Indeed, this game is about as inoffensive as they come. The story follows young prince Evan, who, fallen victim to a rather ratty coup-d’état, sets out on a journey with “Mr. President” Roland as his advisor to found a new kingdom named Evermore while fixing literally all of the world’s problems. It’s bog-standard as JRPG stories go, complete with an annoying mascot you want to flay alive, a supervillain with ex issues, and a final showdown where you basically fight God. It’s a hearty comfort meal of a story, something predictable and well-made that you know will satisfy you. Well-made is a good descriptor for most of Ni No Kuni II, but above all else it describes the graphics . I’m not sure how many goats were sacrificed for this game to look this good, but it was worth it. NNKII’s artstyle is this lovely combination of colour, simplicity, detail and impressionistic flair. Characters are designed effectively, enemies are superbly animated, and locations are stunning. Goldpaw, a fantastical Macau-inspired casino town, somehow manages to impress me more every time I set foot in it. LEVEL 5 must have thrown some humans in with the goats too, because even when looking so great, this game runs flawlessly. Seriously, it might well be the most polished game I have ever played: 85 Hours on 1440p native, 1II0 fps and not a single dip, glitch, error or crash. It even runs flawlessly on the Steam Deck . If LEVEL 5 pivoted to international game optimization consulting, I reckon we’d stop having constant sloppy AAA launches (unless, of course, their methods do involve human sacrifice). https://steamcommunity.com/sharedfiles/filedetails/?id=3711861697 Just like its predecessor, NNKII’s artstyle takes heavy inspiration from Studio Ghibli. This extends to the game’s soundtrack, composed by Joe Hisaishi who is my all-time favorite classical composer and the man responsible for almost every major Ghibli movie’s score. Taking the music at face value, it’s hard to find anything bad to say; Hisaishi never misses, and the soundtrack is gorgeous – particularly the glorious and rousing main theme. Unfortunately, while hiring a big-ticket movie composer might look great for a game on paper, game and movie music are fundamentally different beasts, and NNKII demonstrates it well. The soundtrack is fairly short for the game’s length, and as the songs were not designed to loop, they become grating and tiring to listen to on repeat. Cutscenes often reuse the same songs, which often cut off and begin haphazardly, which can be jarring. While the same 99 seconds of battle music you will hear until the end of the game gets tiring quickly, the rest of the game’s combat luckily doesn’t share the same fate. The first Ni No Kuni’s horrendous turn-based system has been replaced with real-time Hack n’ Slash style combat. It certainly lacks depth, but the fast pace, variety of available abilities and near-instant character and weapon switching make up for it. It’s satisfying to quickly power your way through groups of enemies, and the extensive skill and magic trees mean that there is usually more to fighting than slashing and rolling. While some of the tankiest late-game bosses do devolve into a spamfest, the vast majority of Ni No Kuni II’s combat is engaging enough to never outstay its welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3711879321 Another thing I liked about NNK II is that the combat isn’t the gameplay’s beginning and end. You play as a king, which apparently means the game also comes with both a city-builder, and RTS-style Skirmishes . These side-games are genuinely really great, maybe even the one thing that really sets the game apart from its peers. They’re bigger and more fleshed out than simple minigames, but never overpower the main story. Watching Evermore slowly grow is deeply satisfying, especially as it fills out with NPCs met during sidequests. It’s a great way to pace out the story, and given some resources accrue in real time, you’re encouraged to only interact with it in short bursts. Similarly, Skirmishes are surprisingly fun: while initially easy, some of the later, optional ones become seriously tough, and require both well-developed militaries and shrewd strategies. All of these systems link up so nicely too. Playing the game gets you the resources and citizens you need to improve your city, and improving your city lets you win more skirmishes, upgrade your weaponry, and even explore more parts of the world. When this kingdom-strategy-jrpg engine is in full swing, building Evan’s not-so-little slice of heaven becomes downright addictive. Empires fall, and even this awesome gameplay loop has a sell-by date. Eventually, Evermore will be built, Skirmishes will be won, sidequests will be finished and you’ll be left confronted by the horror of what remains, the postgame and the DLC . Here, every bit of praise I have given NNKII’s gameplay goes out the window, replaced with a war crime of game design so bad it could be served as evidence at the Hague. Take your pick of near-endless identical corridors in the Dreamer’s Mazes , a literal 100-floor labyrinth filled with enemies you have already fought, or the aptly named Solosseum Slog where your only chance at overcoming the kevlar-coated hp pools in time is by farming 1% drop-rate materials. If you do decide to buy Ni No Kuni II, I beg of you, when the credits roll, call it a day and put the rest of the game out of your mind forever. It’s not worth it. https://steamcommunity.com/sharedfiles/filedetails/?id=3711861494 When you play Ni No Kuni II, it will either end a masterpiece, or last long enough to become a villain. Unfortunately, in my pursuit of an accurate review (and obsession with collecting meaningless square .jpg images on Steam), I let it overstay its welcome so much that in the end, I wanted to throw it out in the cold and slam the door in its face. While I’ve spent so long farming that blasted labyrinth I’ve nearly forgotten the heights the game reached, Ni No Kuni II was still comfortable enough for me to spend nearly 100 hours with it. For all of its little shortcomings, it remains charming enough to be a hit with everyone, especially since apparently even your grandma can run it on her typewriter. Just remember, like every good comfort meal, if you get too much of it in one go, you might go off it forever. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly. [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here!
13 hours played
March 2026
Ni no Kuni II is a charming and feel-good RPG that’s easy to get lost in. The art style is bright and colorful, giving it that classic animated look that makes the whole world feel alive and inviting. The combat is fast-paced and more action-focused compared to the first game, which keeps things moving and makes battles fun without being overly complicated. On top of that, the kingdom-building system adds a nice layer of progression that gives you something meaningful to work toward outside of the main story. The story is simple but heartfelt, and the overall tone makes it a relaxing game to play when you just want to unwind. If you’re looking for a light, enjoyable RPG with plenty to do and a lot of charm, Ni no Kuni II is definitely worth your time.
68 hours played
Feb. 2026
I wish I could give this a middling score. It's not a bad game by any means, but what its is, is complicated. Below, I'll be posting a spoiler-filled rundown of what my issues and loves for this game were. For a Tl;dr, I'd give this game a 7/10. Fun, but not as good at the 1st game. This sequel abandons a lot of what made the original so unique - gone is the Familiar system, as well as the heavy lean into hands-on learning. One of my big, early complaints was the loss of the Wizard's Companion; the first game's spellbook, full of creative flavor text, lore about the world, folklore, and ancient legends that reflect on current events. This added in a very fun system - making people read . To finish some puzzles, you would need to scour the compendium, read the stories, learn the history for yourself, and grow alongside Oliver. It wasn't some pop-up on screen that narrated the story at you, but an account written by the holders of the book, telling their story. It was far more immersive and engaging. The gameplay is a bit more hands-on than the first game; the original had a very click-and-go style to it. Attacking, for instance, was automatic once you hit the "attack" button, giving you some degree of control over NPCs. One of my big gripes of the 1st game was how the NPCs would actively chase down recovery items, denying the player the ability to restore mana or health with anything but items. The sequel fixes this by having less of an emphasis on pick-up items, but also by leaning more into recoverable mana through attacks and equipment. The "auto-attack" aspect was removed, making the game feel more hands on, with active combos to use unique attacks. One thing I genuinely missed were runes. It's a small thing in the original, but every spell had an accompanying rune, which had neat lore implications. For instance, the spell to summon powerful monsters is a combination of two different runes, which shows the living aspect of the world - it feels like mages genuinely experimented with magic to discover these new things. The way spellcasting felt in the original was more snappy, too. It's hard to explain, but in the first game, I felt like a mage, whereas with the sequel, it feels like I'm playing a mage in an RPG. This isn't bad, but it lacks that oomph of the original. Lastly, there are the cutscenes, and this is at no fault of the game devs. Ni No Kuni 2 lacked the touch of Studio Ghibli, at least in full. They kept the art style consistent, which was a good idea, but the loss of fully animated cutscenes could be felt. The still images or 3d cutscenes lacked the whimsy and charm Ghibli's animations brought to the original. This is at no fault of the developers; Ghibli is not a video game company and were too busy to be a part of the sequel. However, my biggest issues come with the writing. My first complaint is on missed opportunities. Ni No Kuni 1 was a gem, a wonderful game with a rich, vibrant lore, fleshed out through in-game storytelling and the supplementary reading in the Wizard's Compendium. There were loads of untold stories: where would the world be generations later? Would we walk through the shoes of the Wizard King? Perhaps we'd play as the Sage of Ages? Maybe put in in Nazcaä? So many options. And yet, Ni No Kuni 2 completely throws the story of the original to the wayside. Not only is it set in an alternate dimension, they made it clear that the events of Ni No Kuni 1 happened, but happened in a way that was different to the original. The familiar characters were there to tug at your nostalgia, but the story had almost no relevance to the events of the first game. When I started in Ding Dong Dell, I was excited. I thought this surely must be a continuation, since the Tildrum line was still standing and it's freakin' Ding Dong Dell. But rapidly, it became clear this wasn't the case - from the map being wholly different to nations being entirely unfamiliar, to core lore being entirely absent, replaced with new supplements - such as Kingmakers instead of Familiars. One of the key points in the 1st game's story was the cyclical nature of the world - how history repeated itself. Oliver was just one in a long line of people who lost everything they loved. But unlike the other people in the story, he embraced the pain, and didn't walk the road of vengeance instead. He broke the cycle. The nature of Oliver and Shaddar was not overt - there were clues there that one could follow, inconsistencies in the narrative that, if you looked closely enough, showed you the twist before it got close to it. The Doloran/Roland reveal was ham-handed in comparison. Not only was it retreading that same plot point - a Soulbound villain, tied to the hero, with a "if you wish to kill me, you must kill yourself" narrative. I understand the cyclical nature narrative, but come on. In the original, Oliver was confronted with this reality, then followed through, still destroying Shaddar and almost being erased himself. This was far more poignant in comparison to Roland, who simply beats his double up, then doesn't need to deal with that conflict again. It goes to show the vast gap between the two, in terms of emotional weight. I wasn't so bothered by the story sharing similar beats - a boy coming to bring all the nations of the world together, under one banner - that fit the nature of cyclical storytelling far better. But it was those key moments, where they skipped on the chance to do something different or unique, that really hit me. Now, some good; I really enjoyed the Kingdom Building mechanics. It was oddly rewarding, and felt nice to upgrade things slowly, watching the progress as you grow from a wooden palace with only a few huts, to a thriving capital. Recruiting the key villagers was a really neat idea - having to actively go out and hire people who were knowledgeable felt right; personal. A bit more bad. Much like Shaddar and Oliver, the reveal of Pea and her role in the story was something you could figure out early on, without being spoon-fed the truth. However, Ferdinand was absolutely uninteresting. His name only comes up a few times: once from Boddy, then from Evan in a speech, and maybe one more time. But ultimately, he wasn't a major or interesting character. But surprise: he is a pseudo-time traveler who created a Bootstrap Paradox, and he is actually Evan's son. Boddy is a seer, somehow. Time Magic in Ni No Kuni 1 was extremely fickle and dangerous; you could only leap through time once. Now, a character is randomly born who can just send their mind through time from birth, because reasons. It all lacked the punch of Pea being the "inner child" of the game's Big Bad. Now, some more good. I did love most of the game's writing. Was it cheesy and cliche? Sure, but no more than the original. One must remember, this is a game geared for younger audiences. With that in mind, there is a clear throughline in the narrative that remains strong. But I do think some things could have been better touched upon. In fact... How the flippin' heck did Roland end up in another Dimension? In Ni No Kuni 1, Oliver needs to open the gate himself - nobody is just brought across dimensions with no rhyme or reason. And yet, here's Roland, being scooped across dimensions, just because. And did they seriously open the game up with New York City being nuked? Excuse me? Could you, like... explain that a bit? Why the heck was NYC getting bombed? It's massive tonal whiplash, and not in a good way. I enjoyed Ni No Kuni 2. I played through the whole game - writing this while the credits are paused on the other screen - and am now about to start tackling post-game content. But if someone asked me whether the first or second was best, I would very clearly tell them: "Play the first. It's the far superior game."
4 hours played
Nov. 2025
Played this on the Switch and it was an horrible experience with lowres texture and dubious framerate. Luckily the Steam version is there to save the day... bad point, no idea why Level 5 tought it was a good idea to encrypt the save file, so if you extract this game save from your Switch you won't be able to continue it on the PC contrary to a lot of other games ! BEWARE. The entire experience feels like a gentle fairy tale — very pure, very kind, almost like King’s Ranking. The story follows a classic isekai setup, with simple dialogue (lots of kana, few kanji), so even playing in English feels like reading comprehension practice. It’s childlike in tone, filled with animated cutscenes, but that’s also part of its charm. The art style is what attracts most people — that “Miyazaki-but-not-quite” look. Compared to the first game, the Ghibli feeling is a bit weaker (mostly due to how some 3D elements are rendered differently from the characters), yet it’s still gorgeous overall. Screenshots from this game should honestly be printable posters. Gameplay-wise, it’s a huge improvement over the first game. Combat went from slow, turn-based to fluid real-time action — it’s like jumping from classic Final Fantasy to something closer to Monster Hunter-lite. Town-building and a small real-time strategy mode were added too. They aren’t mandatory unless you're aiming for all achievements, but developing your kingdom early helps a lot with side quests. Speaking of side quests: there are many. Most are just “collect this” or “go talk to that person,” but midgame fast-travel makes them painless. The DLC introduces Dream Dungeon, a roguelike mode that’s actually fun… until you forget the game doesn’t let you save inside and lose hours of progress. (Yes, it happened to me. Twice. On Expert.) In general: Beautiful visuals and music ✅ Easy to get into, great for JRPG newcomers ✅ Adults should start on at least Hard, otherwise the combat becomes too easy ✅ Even if the story doesn’t leave a deep emotional scar the way other JRPGs might, the overall package — visuals, music, combat, town building, exploration — makes it a delightful and well-rounded game, especially at a discount. Also: after finishing the main story, don’t quit. Load the save with the asterisk — extra content awaits.
80 hours played
July 2025
Picked this up on sale for the steamdeck; complete edition adds some nice little post game content; looks great and plays very well on the deck; thumbs up from me.

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Frequently Asked Questions

Ni no Kuni™ II: Revenant Kingdom is currently priced at 9.59€ on Steam.

Yes, Ni no Kuni™ II: Revenant Kingdom is currently available at a 84% discount. You can purchase it for 9.59€ on Steam.

Yes, Ni no Kuni™ II: Revenant Kingdom received 9,019 positive votes out of a total of 10,756 achieving a rating of 8.18.
😎

Ni no Kuni™ II: Revenant Kingdom was developed by LEVEL5 Inc. and published by BANDAI NAMCO Entertainment.

Yes, Ni no Kuni™ II: Revenant Kingdom is playable and fully supported on Windows.

No, Ni no Kuni™ II: Revenant Kingdom is not playable on MacOS.

No, Ni no Kuni™ II: Revenant Kingdom is not playable on Linux.

Ni no Kuni™ II: Revenant Kingdom is a single-player game.

Yes, there are 4 DLCs available for Ni no Kuni™ II: Revenant Kingdom. Explore additional content available for Ni no Kuni™ II: Revenant Kingdom on Steam.

No, Ni no Kuni™ II: Revenant Kingdom does not support mods via Steam Workshop.

Yes, Ni no Kuni™ II: Revenant Kingdom supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Ni no Kuni™ II: Revenant Kingdom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ni no Kuni™ II: Revenant Kingdom.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2026 06:01
SteamSpy data 12 June 2026 21:20
Steam price 13 June 2026 12:43
Steam reviews 11 June 2026 17:51

If you'd like to dive deeper into the details about Ni no Kuni™ II: Revenant Kingdom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ni no Kuni™ II: Revenant Kingdom
  • SteamCharts - Analysis of Ni no Kuni™ II: Revenant Kingdom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ni no Kuni™ II: Revenant Kingdom compatibility
Ni no Kuni™ II: Revenant Kingdom PEGI 12
Rating
8.2
9,019
1,737
Game modes
Features
Online players
73
Developer
LEVEL5 Inc.
Publisher
BANDAI NAMCO Entertainment
Release 23 Mar 2018
Platforms
Remote Play