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Ni no Kuni™ II: Revenant Kingdom on Steam - User reviews, Price & Information

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Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.

Ni no Kuni™ II: Revenant Kingdom is a rpg, jrpg and anime game developed by LEVEL5 Inc. and published by BANDAI NAMCO Entertainment.
Released on March 23rd 2018 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Japanese and Russian.

It has received 10,756 reviews of which 9,019 were positive and 1,737 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 5.89€ on Gamivo.


The Steam community has classified Ni no Kuni™ II: Revenant Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Ni no Kuni™ II: Revenant Kingdom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
  • Processor: Intel Core i5-4460 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260x (VRAM2GB or higher / VRAM2GB以上)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card: DirectX 11 sound device
  • Additional Notes: Assuming that the game is running on 1280x720 30fps environment / 画面解像度1280x720 30fpsで動作想定

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

94 hours played
July 2026
Haven't completely 100%'d the game yet, but I did finish the story and I'm decently far into developing the kingdom. I'll edit this after finishing the 100% if I ever feel motivated enough to do it. Here's what I have to say though: Pros: - This game is really engaging, the pacing is good and game mechanics really hook you easily. - Visually, this is an absolutely stunning game. Absolutely loved the art style and the soundtrack is excellent. The graphics still hold up for modern games and areas still look very good. - Cutscenes are short and sweet. Very wholesome game overall and the voice acting is honestly decent (albeit full of characters full of quirky accents). - Combat mechanic is good. I like the weapon switch mechanic. The mp mechanic is alright, not bad nor good but I got used to it and I don't mind it anymore but I wouldn't put it as a bad thing. - Exploring feels fun and open. Finding trip doors or chests was honestly fun. - The game is quite easy on easy/normal, but you can still get a decent challenge on hard for bosses. During roaming, hard difficulty is somewhat easy. Good game to relax though, it's not Sekiro lvl combat. - Things are explained very well and the game doesn't hold your hand that much which was appreciated, but hints were still available when needed. Didn't need a whole guide for everything and you can figure out things yourself quite easily. - Puzzles were good. Did not expect this game to have puzzles, but they were pretty well made and not too hard nor too easy. Took me a few tries on some but eventually got it myself after a bit. - Not as turned-based as I thought it would be, which I like as I do not really enjoy turn-base combat all that much. Much more open-world RPG sort of game. Cons: - The combat is somewhat janky at times. Your dodge/some skill animations are somewhat long and you end up getting hit a lot of time (which got me killed on hard difficulty for bosses), so somewhat frustrating. Mostly early on frustrating, after a while I got used to it. - If we're being honest, the story is really ''childish'' and basic. It's very the-power-of-friendship-wins-all sort of trope, which I don't necessarily hate but it's not insane exciting lore or anything. - The end game is mostly just grindy, which I don't mind but it isn't the most exciting thing ever. - You've been warned: the dlc's are just to extend the game and don't bring THAT much new things to the story. Overall, highly recommend this game on sale. It's an amazing game still and absolutely worth the playthrough. I also recommend playing on controller, much easier and honestly just more fun. Solid 8/10 on sale, not quite as high at full price though.
151 hours played
June 2026
If you get Stink/Smelly Shoes early on, do NOT sell them. Trust me. Awesome game, by the way 👍
175 hours played
June 2026
"I can see it... You'll be the kindest king... With the happiest subjects there have ever been..." - Aranella =================================================================== Phew... What a journey this Game is. I don't know why specifically, but it feels like it took really long to finish Ni no Kuni II. Anyway, my first impression of this Game was kind of "meh" because I thought that there was nothing more that this Game can offer other than "Ghibli" Visual. But oh boy, was I wrong... For something with "cute" and "bright/colorful" Visuals, this Game pack a punch to my heart in terms of Story. Not because it has a complex Narrative, but actually a good, simple and somehow relatable Story to tell. Yes, the main plot is about being a "Great King", but along the way, it's filled with a balance of Joy and Sorrow. The Combat and Stats are simple enough to learn at first, and at the Late Game, you are still introduced to new Combat Mechanics that will make the Combat Experience even more fun and prevent "Power Creep". The World/Overworld Exploration is always intriguing with many treasures, enemies, and secrets to offer. The Kingdom Management ("Base Building"-ish Mechanic) was boring at first, but it didn't take too long for me to find it really useful for gathering Materials, upgrading Equipment, and basically things that will make my Exploration and Combat much easier. To be really honest, what I love from the Kingdom Management is that I don't have to think too much of where to put a specific Building because the location of each Building is already set. All I had to do was to decide when/what to build, when/what to upgrade, and which Citizen to assign. What I feel lacking from this Game is that the "Shops" and "Inns" didn't stay being useful for that long, especially after you already have your own Kingdom. But maybe that's just me nitpicking about a specific Feature. The Quality of Life this Game has to offer is really great for me. What I really like is that there's a way for the Players to know whether they already "exhaust" a specific NPC's Dialogues or not, simply by checking the "Interaction" Prompt Icon. Because I'm the type of Player that has the urge to not miss anything, including smaller things like the NPCs' Dialogues. With a good Story that this Game has, reading all NPCs' Dialogues are worth it, trust me. All in all, this Game is really fun, wholesome, and heartwarming! =================================================================== I'm gonna give this Game a "Lofty" out of "Higgledies".
86 hours played
April 2026
Ni No Kuni II: A Kingly JRPG, But Not For Evermore Summary : Ni No Kuni II is like a nice bowl of soup: warm, comfortable and inoffensive, but tends to end up cold and gross if the bowl is too big. Ni No Kuni II is some very good soup in a very big bowl. While I initially fell in love with it for too many reasons to list, the very same reasons had a tendency to have outstayed their welcome by the end, especially if you’re insane enough to attempt playing the DLC. Still, for those of you who can enjoy something in moderation, I still say: give it a sip! Steam deck performance : It runs flawlessly, and is designed for a controller, so no issues there. Just watch that battery! Full Review: Ni No Kuni II opens with a confoundingly bizarre plot device: the President of the USA, picoseconds before atomization via hydrogen bomb, is transported to a Ghibli-esque fantasy land where he appears to have suddenly grown both a ponytail and a natural talent for swordplay. While an opening like this is pretty surprising to anyone not addicted to isekai, it’s also the only time NNKII does anything unexpected. Indeed, this game is about as inoffensive as they come. The story follows young prince Evan, who, fallen victim to a rather ratty coup-d’état, sets out on a journey with “Mr. President” Roland as his advisor to found a new kingdom named Evermore while fixing literally all of the world’s problems. It’s bog-standard as JRPG stories go, complete with an annoying mascot you want to flay alive, a supervillain with ex issues, and a final showdown where you basically fight God. It’s a hearty comfort meal of a story, something predictable and well-made that you know will satisfy you. Well-made is a good descriptor for most of Ni No Kuni II, but above all else it describes the graphics . I’m not sure how many goats were sacrificed for this game to look this good, but it was worth it. NNKII’s artstyle is this lovely combination of colour, simplicity, detail and impressionistic flair. Characters are designed effectively, enemies are superbly animated, and locations are stunning. Goldpaw, a fantastical Macau-inspired casino town, somehow manages to impress me more every time I set foot in it. LEVEL 5 must have thrown some humans in with the goats too, because even when looking so great, this game runs flawlessly. Seriously, it might well be the most polished game I have ever played: 85 Hours on 1440p native, 1II0 fps and not a single dip, glitch, error or crash. It even runs flawlessly on the Steam Deck . If LEVEL 5 pivoted to international game optimization consulting, I reckon we’d stop having constant sloppy AAA launches (unless, of course, their methods do involve human sacrifice). https://steamcommunity.com/sharedfiles/filedetails/?id=3711861697 Just like its predecessor, NNKII’s artstyle takes heavy inspiration from Studio Ghibli. This extends to the game’s soundtrack, composed by Joe Hisaishi who is my all-time favorite classical composer and the man responsible for almost every major Ghibli movie’s score. Taking the music at face value, it’s hard to find anything bad to say; Hisaishi never misses, and the soundtrack is gorgeous – particularly the glorious and rousing main theme. Unfortunately, while hiring a big-ticket movie composer might look great for a game on paper, game and movie music are fundamentally different beasts, and NNKII demonstrates it well. The soundtrack is fairly short for the game’s length, and as the songs were not designed to loop, they become grating and tiring to listen to on repeat. Cutscenes often reuse the same songs, which often cut off and begin haphazardly, which can be jarring. While the same 99 seconds of battle music you will hear until the end of the game gets tiring quickly, the rest of the game’s combat luckily doesn’t share the same fate. The first Ni No Kuni’s horrendous turn-based system has been replaced with real-time Hack n’ Slash style combat. It certainly lacks depth, but the fast pace, variety of available abilities and near-instant character and weapon switching make up for it. It’s satisfying to quickly power your way through groups of enemies, and the extensive skill and magic trees mean that there is usually more to fighting than slashing and rolling. While some of the tankiest late-game bosses do devolve into a spamfest, the vast majority of Ni No Kuni II’s combat is engaging enough to never outstay its welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3711879321 Another thing I liked about NNK II is that the combat isn’t the gameplay’s beginning and end. You play as a king, which apparently means the game also comes with both a city-builder, and RTS-style Skirmishes . These side-games are genuinely really great, maybe even the one thing that really sets the game apart from its peers. They’re bigger and more fleshed out than simple minigames, but never overpower the main story. Watching Evermore slowly grow is deeply satisfying, especially as it fills out with NPCs met during sidequests. It’s a great way to pace out the story, and given some resources accrue in real time, you’re encouraged to only interact with it in short bursts. Similarly, Skirmishes are surprisingly fun: while initially easy, some of the later, optional ones become seriously tough, and require both well-developed militaries and shrewd strategies. All of these systems link up so nicely too. Playing the game gets you the resources and citizens you need to improve your city, and improving your city lets you win more skirmishes, upgrade your weaponry, and even explore more parts of the world. When this kingdom-strategy-jrpg engine is in full swing, building Evan’s not-so-little slice of heaven becomes downright addictive. Empires fall, and even this awesome gameplay loop has a sell-by date. Eventually, Evermore will be built, Skirmishes will be won, sidequests will be finished and you’ll be left confronted by the horror of what remains, the postgame and the DLC . Here, every bit of praise I have given NNKII’s gameplay goes out the window, replaced with a war crime of game design so bad it could be served as evidence at the Hague. Take your pick of near-endless identical corridors in the Dreamer’s Mazes , a literal 100-floor labyrinth filled with enemies you have already fought, or the aptly named Solosseum Slog where your only chance at overcoming the kevlar-coated hp pools in time is by farming 1% drop-rate materials. If you do decide to buy Ni No Kuni II, I beg of you, when the credits roll, call it a day and put the rest of the game out of your mind forever. It’s not worth it. https://steamcommunity.com/sharedfiles/filedetails/?id=3711861494 When you play Ni No Kuni II, it will either end a masterpiece, or last long enough to become a villain. Unfortunately, in my pursuit of an accurate review (and obsession with collecting meaningless square .jpg images on Steam), I let it overstay its welcome so much that in the end, I wanted to throw it out in the cold and slam the door in its face. While I’ve spent so long farming that blasted labyrinth I’ve nearly forgotten the heights the game reached, Ni No Kuni II was still comfortable enough for me to spend nearly 100 hours with it. For all of its little shortcomings, it remains charming enough to be a hit with everyone, especially since apparently even your grandma can run it on her typewriter. Just remember, like every good comfort meal, if you get too much of it in one go, you might go off it forever. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly. [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here!
13 hours played
March 2026
Ni no Kuni II is a charming and feel-good RPG that’s easy to get lost in. The art style is bright and colorful, giving it that classic animated look that makes the whole world feel alive and inviting. The combat is fast-paced and more action-focused compared to the first game, which keeps things moving and makes battles fun without being overly complicated. On top of that, the kingdom-building system adds a nice layer of progression that gives you something meaningful to work toward outside of the main story. The story is simple but heartfelt, and the overall tone makes it a relaxing game to play when you just want to unwind. If you’re looking for a light, enjoyable RPG with plenty to do and a lot of charm, Ni no Kuni II is definitely worth your time.

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Frequently Asked Questions

Ni no Kuni™ II: Revenant Kingdom is currently priced at 59.99€ on Steam.

No, Ni no Kuni™ II: Revenant Kingdom is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Ni no Kuni™ II: Revenant Kingdom received 9,019 positive votes out of a total of 10,756 achieving a rating of 8.18.
😎

Ni no Kuni™ II: Revenant Kingdom was developed by LEVEL5 Inc. and published by BANDAI NAMCO Entertainment.

Yes, Ni no Kuni™ II: Revenant Kingdom is playable and fully supported on Windows.

No, Ni no Kuni™ II: Revenant Kingdom is not playable on MacOS.

No, Ni no Kuni™ II: Revenant Kingdom is not playable on Linux.

This information about Ni no Kuni™ II: Revenant Kingdom is not available yet.

This information about Ni no Kuni™ II: Revenant Kingdom is not available yet.

No, Ni no Kuni™ II: Revenant Kingdom does not support VR.

Ni no Kuni™ II: Revenant Kingdom is a single-player game.

Yes, there are 4 DLCs available for Ni no Kuni™ II: Revenant Kingdom. Explore additional content available for Ni no Kuni™ II: Revenant Kingdom on Steam.

No, Ni no Kuni™ II: Revenant Kingdom does not support mods via Steam Workshop.

Yes, Ni no Kuni™ II: Revenant Kingdom supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Ni no Kuni™ II: Revenant Kingdom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ni no Kuni™ II: Revenant Kingdom.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 10:01 UTC
SteamSpy data 08 September 2026 05:01 UTC
Steam price 11 September 2026 18:41 UTC
Steam reviews 10 September 2026 13:57 UTC

If you'd like to dive deeper into the details about Ni no Kuni™ II: Revenant Kingdom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ni no Kuni™ II: Revenant Kingdom
  • SteamCharts - Analysis of Ni no Kuni™ II: Revenant Kingdom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ni no Kuni™ II: Revenant Kingdom compatibility
Ni no Kuni™ II: Revenant Kingdom PEGI 12
Rating
8.2
9,019
1,737
Game modes
Features
Online players
93
Developer
LEVEL5 Inc.
Publisher
BANDAI NAMCO Entertainment
Release 23 Mar 2018
Platforms
Remote Play
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