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Night Book on Steam - User reviews, Price & Information

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Tricked into reading an ancient book, Loralyn summons a demon into her home. Night Book is an interactive occult thriller movie, created in lockdown, from the publishers of The Complex, Five Dates and Maid of Sker.

Night Book is a fmv, adventure and choose your own adventure game developed by Wales Interactive and Good Gate Media and published by Wales Interactive.
Released on July 27th 2021 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 536 reviews of which 373 were positive and 163 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 2.51€ on Steam with a 83% discount, but you can find it for 1.90€ on Eneba.


The Steam community has classified Night Book into these genres:

Media & Screenshots

Get an in-depth look at Night Book through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32-bit
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 11.0 compatible video card
  • DirectX: Version 11
  • Storage: 11 GB available space
MacOS
  • OS: macOS 10.13+ 64-bit
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
May 2026
NOT recommended for a general audience. Strictly for big fans of FMV and horror and it shouldn't be at the top of their list. The game is almost a failure : actors are unequal, writing is average. When you make a choice, some achievement pop up and announce you what is going to happen. At the end of the game, the stats showing you the scenes you've unlocked are absolutely unclear, impossible to understand. The game doesn't propose an organigram showing you the path you took (and the leads you missed). The fact that you will never leave the appartment surely give it a cheap look. Still, it's interesting enough to explore the different possibilities... The paths you can take are numerous enough. There's not so much competition in FMV games and I still enjoyed my time, even it's so flawed. You can expect one hour for each play. You will have to play it multiple times.
4 hours played
Jan. 2026
Night Book is a claustrophobic, occult FMV thriller that turns the simple act of working from home into an absolute nightmare. You play as Loralyn, an expectant mother and remote interpreter who accidentally summons an ancient, hungry spirit after being tricked into reading from a cursed book during a late-night video call. The entire game is presented through the lens of computer screens and security feeds, creating a voyeuristic, high-stakes tension that feels uncomfortably grounded in our post-pandemic world. The branching narrative is the real draw here. Every choice—no matter how minor it seems—ripples through the story, leading to wildly different outcomes for Loralyn, her husband, and her mentally ill father who lives in the same flat. I found the "relationship tracking" system to be a stressful but brilliant addition; your interactions with other characters dictate their loyalty and survival, making you second-guess every sentence you translate. It’s a game where silence is often a choice, and sometimes the most professional response is the one that gets you killed. Visually, it captures that grainy, low-light aesthetic of a Zoom call perfectly, which makes the supernatural intrusions feel far more jarring. Since it was filmed during lockdown, the isolation of the characters feels genuine rather than acted. With multiple endings ranging from "everyone survives" to "total bloodbath," it’s designed to be played through in one sitting and then immediately restarted to see how a single different decision could have stopped the haunting. 7.5/10. It is a short, sharp, and spooky interactive movie that understands how to use technology to build dread. It’s perfect for a rainy night when you want to feel a little bit uneasy about your own webcam. Read the fine print, keep the lights on, and whatever you do, do not read the words out loud.
3 hours played
Nov. 2025
Good enough, but short FMV horror game with multiple endings. The game is played through the lens of a webcam where the main star Loralyn works as an interpreter between English and French. Through a series of Video calls to her boss, clients and fiancé (or husband? I can’t remember), she brings about evil spirits by speaking a sacred and forbidden language not meant to be spoken. Loralyn is also pregnant and looks after her mentally ill dad in their London home/flat. The acting is okay, maybe a little lacking from some of the supporting cast, but nothing I wouldn’t expect from this genre of game. Most of the tension is built up using distorted camera footage which does become a little tiresome and perhaps the short duration is a blessing. A single playthrough takes about 90 minutes, but there are so many branching paths for different endings you’ll likely want to play through multiple times. Thankfully you can skip scenes you have already played. If do buy and enjoy this, be sure to check out The Complex from the same studio. I preferred that one over Night Book.
12 hours played
Nov. 2025
Night Book, developed by Wales Interactive in partnership with Good Gate Media, is a haunting and unconventional interactive film that merges supernatural horror with the eerie realities of isolation in the digital age. It tells the story of Loralyn, a pregnant online translator who becomes entangled in a web of occult horrors after being hired to interpret an ancient, forbidden language known as Kannar. The game unfolds entirely through the lens of a computer screen, with the player watching as video calls, security feeds, and open windows piece together a disturbing narrative. The concept alone is immediately compelling: a story about communication gone wrong, where language becomes a doorway for dark forces to invade not just the world, but the mind of the one who dares to speak it. From the start, Night Book grounds its tension in the eerily familiar digital environments that define modern life, blending the mundane and the supernatural in unsettling harmony. The structure of Night Book follows the formula established by other FMV (full-motion video) titles from Wales Interactive. It places the player in the role of both observer and decision-maker, guiding Loralyn’s actions through a series of timed choices that branch the story in multiple directions. These decisions—ranging from whether to take a particular translation job to how to respond to a family emergency—carry real consequences, leading to numerous possible endings. The experience feels like watching a film in which the viewer holds the power to subtly alter fate, though never enough to feel fully in control. Each choice arrives with a creeping sense of unease, as even the most innocent decisions can spiral into catastrophic outcomes. This interactivity, though limited in mechanical depth, amplifies the sense of immersion, making the player complicit in the unfolding disaster. The gameplay itself is minimal, but it succeeds in reinforcing the illusion of being trapped in the same confined digital world as Loralyn, where every click could mean safety or doom. Filmed entirely during lockdown, the production of Night Book embraces its constraints and turns them into strengths. Every scene is framed within the isolation of Loralyn’s home, heightening the claustrophobic atmosphere that defines the experience. The use of webcams, video calls, and security feeds isn’t just a stylistic choice—it reflects the world’s pandemic-era communication habits while enhancing the intimacy of the horror. The actors, each filming separately, deliver their performances with surprising cohesion given the production challenges. Julie Dray, who portrays Loralyn, anchors the narrative with a strong emotional core. Her portrayal captures both the mundane exhaustion of remote work and the terror of losing control over one’s reality. The interactions with her father, who is mentally unstable and possibly possessed, add emotional depth that keeps the story grounded even as the supernatural elements escalate. The sound design contributes significantly to the tension, with distorted whispers, sudden static, and subtle background noises building an omnipresent sense of dread that makes the player lean in, waiting for the next chilling disturbance. Narratively, Night Book draws upon familiar horror themes—ancient languages, forbidden knowledge, and family curses—but recontextualizes them within a digital framework. The idea of language as a vessel for dark power gives the story a mythic quality, and the way it intertwines with modern technology makes for an intriguing contrast. As Loralyn translates fragments of the cursed text, the supernatural presence begins to seep through her screen, invading both her home and her psyche. The game plays on the fear of losing boundaries between the virtual and the real, suggesting that evil can travel through communication itself. While the writing sometimes leans heavily on exposition, and certain scenes feel abrupt or underdeveloped, the central concept remains strong. The multiple endings, ranging from tragic to triumphant, give players a reason to replay and explore different branches of the story, though some outcomes feel more like subtle variations than entirely distinct conclusions. Visually, the game is effective in its simplicity. The confined, domestic setting reinforces the feeling of being trapped, and the muted lighting adds to the sense of unease. The interface, designed to look like a functioning desktop, cleverly integrates the storytelling elements—emails, video windows, and text chats all serve as narrative devices. This design choice makes the experience feel voyeuristic, as though the player is peering into someone else’s private life while something sinister unfolds in real time. The pacing, however, can feel uneven. Some scenes linger too long on dialogue-heavy exchanges, while others rush through key revelations. This inconsistency occasionally breaks the immersion, but the overall experience still benefits from its tight focus and compact runtime. At roughly 40 minutes per playthrough, Night Book respects the player’s time while offering enough branching content to justify revisiting it several times. While Night Book succeeds in mood and concept, it falters slightly in its ability to maintain tension throughout every route. Some choices lead to outcomes that feel abrupt or unsatisfying, and the scares, though effective in atmosphere, rarely escalate beyond psychological discomfort. Those seeking jump scares or visceral horror may find it subdued compared to more traditional horror games. Yet, its subtlety is also its strength. The horror lies not in overt shocks but in the slow realization that the familiar technologies we depend on—our computers, our language, our connections to others—can become gateways to something malevolent. It’s a reflection on the fragility of isolation and the thin barrier between control and chaos. Ultimately, Night Book is a fascinating example of creative storytelling within technical and thematic limitations. It delivers an intimate, modern horror experience that resonates more as an eerie short film than a traditional video game. Its minimalist approach and branching structure won’t appeal to everyone, especially those seeking deep interactivity, but its atmosphere, performances, and thematic depth make it an engaging entry in the FMV genre. It’s a testament to how much tension can be built through suggestion and how effectively horror can thrive in small spaces. Wales Interactive and Good Gate Media have crafted a story that feels eerily of its time—born from isolation, defined by screens, and haunted by the words we dare to speak aloud. Rating: 6/10
4 hours played
Sept. 2025
Night Book is one of the best of its genre out there in the market, so many scenes, so many choices, so many outcomes, bittersweet lore, confused amidst who is to be trusted and who is to be not , friends seem enemy, evil enshrouds everywhere, this game will walk through every single emotions , fear , aura, versatility , visibility, horror. A full ending walkthru takes about 40 mins in single seating. I wish all the best for you and loralyn. worth it.

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Frequently Asked Questions

Night Book is currently priced at 2.51€ on Steam.

Yes, Night Book is currently available at a 83% discount. You can purchase it for 2.51€ on Steam.

Yes, Night Book received 373 positive votes out of a total of 536 achieving a rating of 6.66.
😐

Night Book was developed by Wales Interactive and Good Gate Media and published by Wales Interactive.

Yes, Night Book is playable and fully supported on Windows.

Yes, Night Book is playable and fully supported on MacOS.

No, Night Book is not playable on Linux.

Night Book is a single-player game.

No, Night Book does not currently offer any DLC.

No, Night Book does not support mods via Steam Workshop.

No, Night Book does not support Steam Remote Play.

Yes, Night Book is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Night Book.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 02:05 UTC
SteamSpy data 24 July 2026 06:25 UTC
Steam price 29 July 2026 02:35 UTC
Steam reviews 27 July 2026 10:00 UTC

If you'd like to dive deeper into the details about Night Book, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Night Book
  • SteamCharts - Analysis of Night Book concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Night Book compatibility
Night Book
Rating
6.7
373
163
Game modes
Features
Online players
2
Developer
Wales Interactive, Good Gate Media
Publisher
Wales Interactive
Release 27 Jul 2021
Platforms
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