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>observer_ on Steam

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The original first‑person cyberpunk horror detective tale set in a decaying, neon‑scarred future. As an Observer who invades minds to hunt for clues, you will sift through corrupted memories to track down a mysterious killer and confront your own dark past.

>observer_ is a cyberpunk, horror and psychological horror game developed by Bloober Team SA and published by Bloober Team .
Released on August 15th 2017 is available on Windows, MacOS, Linux and Steam Deck.

It has received 5,824 reviews of which 4,583 were positive and 1,241 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 27.99€ on Steam, but you can find it for 1.34€ on G2A.


The Steam community has classified >observer_ into these genres:

Media & Screenshots

Get an in-depth look at >observer_ through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3 (3.4 GHz) / AMD A8-7600 (3.1 GHz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 660 / AMD R9 270
  • DirectX: Version 11
  • Storage: 10 GB available space
MacOS
  • OS: MacOS 10.12.6
  • Processor: Intel Core i5 3.3 GHz (4 Cores)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 680 / AMD R9 M290
  • Storage: 20 GB available space
  • Additional Notes: VRAM: 2 GB
Linux
  • OS: 16.04, 17.04, SteamOS 2.0
  • Processor: Intel Core i3 (3.4 GHz) / AMD A8-6700 (3.1 GHz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 680
  • Storage: 10 GB available space
  • Additional Notes: VRAM: 2 GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

31 hours played
Oct. 2026
Took me 10 hours to complete. ...and than another 20 hours to finding a bunch of cards :\ Still an amazing story.
8 hours played
Sept. 2026
Amazing story for a non-AAA game. Gameplay can get repetitive, which is its only downside. Graphics, direction, music, atmopshere it's all good, it's worth playing at least once.
6 hours played
Aug. 2026
Great worldbuilding, intriguing story. Actually has an ending for once! Easily recommendable. Serious epilepsy warnings though, the games features long dream sequences with lots of flashing, jump cuts with extreme contrast and color changes, repeating patterns, and other forms of optical violence. Like most non stealth games with required stealth sections, they suck. At one point the hunter NPC would get stuck on level geometry and teleport forward on his path, breaking patrol cycles and requiring a restart. Also, for 2017, surprisingly demanding game. Beautiful don't get me wrong, it kinda makes me wonder what the hell we've been doing in the last 9 years. It seems locked to 60fps so I don't know how much headroom it had, but it would frequently go down to 40s, which would be mostly fine in a walking game like this but something really bad happens to the motion blur and other effects that just makes it nasty to look at. And in dream sequences it would make my desktop fan spin so hard I could have controlled it like a quadcopter.
18 hours played
Aug. 2026
What a masterpiece, old but gold frate. I love the story and the mystery hidden in the building, and that I can talk to a lot of tenants where everyone has unique personalities. The graphics and the atmosphere are wow, kinda logic since it's made by Bloober Team—they never release a bad game, their graphics always leave a good impression, and every time they release a game they evolve more and more. Anyway, the game is worth the money no doubt. But bro, I hate this one thing so much I don't even have words! Why do they put open doors, drawers, or lockers on the exact same mouse sensitivity? I need to set my in game sensitivity to 0 because in game sensibility is very fast and it still moves very fast. Okay i reduced my DPI from my software, but even if I reduce it, if I leave it on 0 in the game it's like 95% unplayable. I struggle just to open doors, drawers, etc. I move my mouse over and over just to open them a little bit to see if something is inside or to open a door. Why, Bloober? Why don't you put a separate sensitivity or a button that opens full doors, drawers, lockers? Why do you make the same mistake like other games, ex: Amnesia games or SOMA? Just say why, do every developer think it's ok to put sensitivity for things like this on the mouse sensitivity? Do you even test it with low DPI or sensitivity to see? Bruh something is wrong lets do something. And me, I need to play like this, struggling over and over until I finish the game. It's so frustrated because I can't enjoy the whole game when I focus on the story guess what open a door and stop the story and start a mouse marathon.
19 hours played
July 2026
Very good and interesting story, Bloober team once againg made it great. Sound and video design are on top in my personal tear-list (it's pretty good, trust me). Some decisions I personally do not understand but they never came back to bite in the arse or ruin the experience.

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Frequently Asked Questions

>observer_ is currently priced at 27.99€ on Steam.

No, >observer_ is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, >observer_ received 4,583 positive votes out of a total of 5,824 achieving a rating of 7.66.
😊

>observer_ was developed by Bloober Team SA and published by Bloober Team .

Yes, >observer_ is playable and fully supported on Windows.

Yes, >observer_ is playable and fully supported on MacOS.

Yes, >observer_ is playable and fully supported on Linux.

Yes, >observer_ is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about >observer_ is not available yet.

No, >observer_ does not support VR.

>observer_ is a single-player game.

Yes, there is a DLC available for >observer_. Explore additional content available for >observer_ on Steam.

No, >observer_ does not support mods via Steam Workshop.

No, >observer_ does not support Steam Remote Play.

Yes, >observer_ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for >observer_.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 17:29 UTC
SteamSpy data 24 October 2026 02:15 UTC
Steam price 26 October 2026 20:38 UTC
Steam reviews 19 October 2026 06:12 UTC

If you'd like to dive deeper into the details about >observer_, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about >observer_
  • SteamCharts - Analysis of >observer_ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck >observer_ compatibility
>observer_ PEGI 16
Rating
7.7
4,583
1,241
Game modes
Features
Online players
3
Developer
Bloober Team SA
Publisher
Bloober Team
Release 15 Aug 2017
Platforms
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