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Dead Take on Steam

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Find your missing friend. Uncover the secrets within. Brave a luxurious and haunting mansion in Dead Take, a first-person psychological horror crafted by Surgent Studios.

Dead Take is a horror, atmospheric and story rich game developed by Surgent Studios and published by Pocketpair Publishing.
Released on July 31st 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 846 reviews of which 741 were positive and 105 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 8.39€ on Steam with a 40% discount.


The Steam community has classified Dead Take into these genres:

Media & Screenshots

Get an in-depth look at Dead Take through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64bit
  • Processor: AMD Ryzen 2600 or Intel Core i7 7700k
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB, AMD Radeon RX580 8GB, or Intel Arc A580
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
June 2026
10/10 honestly. If you enjoy Remedy titles, please play this, even if Sam Lake's cameo is relatively minor (his character is important, but he has very little FMV). If you are a Warframe fan it's also worth noting that Ben Starr (Arthur Nightingale) and Neil Newbon (Viktor Vodyanoi, but of course also Astarion Baldur's Gate 3) play the two main characters of the game, and do a FANTASTIC job with it. All of the other actors are impeccable and all of the FMV in this game is an absolute treat, but it's elevated incredibly by it's presentation to the point that I cannot recommend going to Youtube and watching it all individually. I am somewhat wholly of the opinion that this game does, also, link in quite heavily to the Remedy Connected Universe- not in such a way that you need to play it to understand those games, but I think engaging with it when already familiar with things like the way Quantum Break's echoes present in Control (2019) and the way Max Payne and Death Rally continue to contribute to the studio's work to this day makes it infinitely easier to understand what *might* be happening here. It's honestly so good. Cannot recommend this game enough if you're a Remedy fan- but also there's some treats for Warframe fans in here as well. The whole thing feels like a love letter to all present actors' histories (I would have more input on the Crit Role/Darrington Press related actors that are present as well, but I'm somewhat unfamiliar with their work) in a way that is hard not to enjoy if you know anything about where they're coming from to work on this game. Begging Surgent Studios to make another horror game. One thing I will suggest for the future is maybe better optimization - I had no frame drops or anything, but the game (visually) is not where it should be for the strain it did still put on my system. My computer was VERY hot running this game. My biggest recommendation would be for this studio to move away from UE5 if they do not have the technical skill to use it properly- this, visually, looks on par with Unity games, and absolutely did not need UE5 under the hood. Only thing I really saw that was 'Unreal' was the lighting, which WAS very good and very well placed, but such effects can still be very easily achieved in other engines if they're utilized properly. It would be incredible if Surgent could somehow license Northlight from Remedy, but they are quite protective of that engine from what I know. Still a 10/10 game though, if you can run Alan Wake 2 or Control you can probably run this game just fine but maybe close your browser first for your CPU's sake. May edit this later with more collected thoughts when I do repeat playthroughs ;) Edit 1: Seconds after posting this, I found an AMA with the Creative Director stating this game was made in only 7 months. INSANE work honestly, that changes my opinion of the optimization *a little bit* but I do still think UE5 was a poor choice for this game's engine, especially given such short devtime. Edit 2: Rereading the above, I want to emphasize that this game is not *ugly*. It looks on par with Unity engine games but it is liminally GORGEOUS in spite of that, the environments are very mindfully crafted and the atmosphere is top notch as a result. It very much reminds me of P.T. Playable Teaser or certain indoor-focused sections of Resident Evil or Silent Hill, just with some crust to certain models and areas that give it a very home-y, itch.io vibe. The visuals are not a problem, my only problem is again, that the visuals did not need UE5 under the hood to achieve this!
5 hours played
April 2026
DEAD TAKE Now that was such a neat psychological horror walking simulator! The story is good and that was an interesting take in the movie industry! This was a longer than expected walking simulator, contrary to the hour-long ones that are plentiful on Steam. This game have puzzles that aren't too complicated but you can always look at a guide too (for walkthrough and achievements), a few objectives related to achievements and the bulk of the story can be interacted with once you reach an end (the game has two endings). I found the visuals very good, a strong voice acting by the cast, great ambient music with spooky sounds at times. Level design consist of navigating inside a luxerious mansion and each part has more story to unfold! No technical issues nor bugs encountered in my playthrough. Perfect UltraWide monitor support. HOWEVER, I'd like to point out that the game is not that well optimized and kept pushing my GPU at full throttle on default settings. Once I fixed the FPS to 120, the game ran better and my GPU wasn't a rocket engine no more. You are warned. Honestly, I can't think of a real negative in this game. I was invested in the story while being in a simplistic mansion setting. RECOMMENDATION: Of course! I do recommend this game right this instant! If you seek longer playtime of an horror walking simulator, you're in the right place with DEAD TAKE. I hope Surgent Studios will make more games like this in the future since I will gladly support them!
5 hours played
Feb. 2026
Dead Take has much more to say than what it presents at the surface level. It speaks volumes on the creative struggle, the reverence of artistic medium and our willingness to disregard it, and the thin distinction between artist, medium, and art. If you've read this far you can assume the game is pretentious, but I think it earns the right to be. The pedigree of talent from gaming voice/motion capture actors on display puts into full perspective the importance of mixed media in the gaming medium, and I can think of no better celebration and critique of those aspects than Dead Take. Not to mention the game is genuinely spooky, fun, and engaging from beginning to end. A must-play for anyone that takes the medium more seriously than the average gamer.
5 hours played
Dec. 2025
Sam Lake endorsed this game, and I can see why. This experience is precisely the type of surrealistic and thought-provoking story that the man loves to do. It's strongly advised to everybody to be taking notes while playing. Dead Take is a puzzle game in many ways and it's had me actually use Steam overlay notes for once. The small details that you glance over can really come into play, when you least expect them. I admire how the game does not hold your hand throughout this experience, while simultaneously not leaving you clueless on where to go next. I would describe the gameplay as something akin to an escape room in one big mansion. There's also quite a lot of FMV used to drive the story; a detail which I am a big fan of.
5 hours played
Dec. 2025
What a game! The cast was stacked with talent; they fit in as many voice acting legends as they could. They didn't overdo jumpscares and cheap tricks. The atmosphere was actually great, the puzzles were intuitive and fun, and the story was quite exciting. I wasn't looking forward to a bed covered in Ben Starr's fluids, but that was a time, too. Honestly, give this game a go, if not for the scares, for the creativity and talented actors.

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Frequently Asked Questions

Dead Take is currently priced at 8.39€ on Steam.

Yes, Dead Take is currently available at a 40% discount. You can purchase it for 8.39€ on Steam.

Yes, Dead Take received 741 positive votes out of a total of 846 achieving a rating of 8.26.
😎

Dead Take was developed by Surgent Studios and published by Pocketpair Publishing.

Yes, Dead Take is playable and fully supported on Windows.

No, Dead Take is not playable on MacOS.

No, Dead Take is not playable on Linux.

Yes, Dead Take is playable and fully supported on Steam Deck.

Yes, Dead Take is playable and fully supported on Steam Machine.

No, Dead Take does not support VR.

Dead Take is a single-player game.

No, Dead Take does not currently offer any DLC.

No, Dead Take does not support mods via Steam Workshop.

No, Dead Take does not support Steam Remote Play.

Yes, Dead Take is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dead Take.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 04:00 UTC
SteamSpy data 26 October 2026 15:31 UTC
Steam price 28 October 2026 15:31 UTC
Steam reviews 19 October 2026 07:53 UTC

If you'd like to dive deeper into the details about Dead Take, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dead Take
  • SteamCharts - Analysis of Dead Take concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dead Take compatibility
Dead Take
Rating
8.3
741
105
Game modes
Features
Online players
5
Developer
Surgent Studios
Publisher
Pocketpair Publishing
Release 31 Jul 2025
Platforms