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Dead Take on Steam - User reviews, Price & Information

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Find your missing friend. Uncover the secrets within. Brave a luxurious and haunting mansion in Dead Take, a first-person psychological horror crafted by Surgent Studios.

Dead Take is a horror, atmospheric and story rich game developed by Surgent Studios and published by Pocketpair Publishing.
Released on July 31st 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 845 reviews of which 741 were positive and 104 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Dead Take into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64bit
  • Processor: AMD Ryzen 2600 or Intel Core i7 7700k
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB, AMD Radeon RX580 8GB, or Intel Arc A580
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
June 2026
10/10 honestly. If you enjoy Remedy titles, please play this, even if Sam Lake's cameo is relatively minor (his character is important, but he has very little FMV). If you are a Warframe fan it's also worth noting that Ben Starr (Arthur Nightingale) and Neil Newbon (Viktor Vodyanoi, but of course also Astarion Baldur's Gate 3) play the two main characters of the game, and do a FANTASTIC job with it. All of the other actors are impeccable and all of the FMV in this game is an absolute treat, but it's elevated incredibly by it's presentation to the point that I cannot recommend going to Youtube and watching it all individually. I am somewhat wholly of the opinion that this game does, also, link in quite heavily to the Remedy Connected Universe- not in such a way that you need to play it to understand those games, but I think engaging with it when already familiar with things like the way Quantum Break's echoes present in Control (2019) and the way Max Payne and Death Rally continue to contribute to the studio's work to this day makes it infinitely easier to understand what *might* be happening here. It's honestly so good. Cannot recommend this game enough if you're a Remedy fan- but also there's some treats for Warframe fans in here as well. The whole thing feels like a love letter to all present actors' histories (I would have more input on the Crit Role/Darrington Press related actors that are present as well, but I'm somewhat unfamiliar with their work) in a way that is hard not to enjoy if you know anything about where they're coming from to work on this game. Begging Surgent Studios to make another horror game. One thing I will suggest for the future is maybe better optimization - I had no frame drops or anything, but the game (visually) is not where it should be for the strain it did still put on my system. My computer was VERY hot running this game. My biggest recommendation would be for this studio to move away from UE5 if they do not have the technical skill to use it properly- this, visually, looks on par with Unity games, and absolutely did not need UE5 under the hood. Only thing I really saw that was 'Unreal' was the lighting, which WAS very good and very well placed, but such effects can still be very easily achieved in other engines if they're utilized properly. It would be incredible if Surgent could somehow license Northlight from Remedy, but they are quite protective of that engine from what I know. Still a 10/10 game though, if you can run Alan Wake 2 or Control you can probably run this game just fine but maybe close your browser first for your CPU's sake. May edit this later with more collected thoughts when I do repeat playthroughs ;) Edit 1: Seconds after posting this, I found an AMA with the Creative Director stating this game was made in only 7 months. INSANE work honestly, that changes my opinion of the optimization *a little bit* but I do still think UE5 was a poor choice for this game's engine, especially given such short devtime. Edit 2: Rereading the above, I want to emphasize that this game is not *ugly*. It looks on par with Unity engine games but it is liminally GORGEOUS in spite of that, the environments are very mindfully crafted and the atmosphere is top notch as a result. It very much reminds me of P.T. Playable Teaser or certain indoor-focused sections of Resident Evil or Silent Hill, just with some crust to certain models and areas that give it a very home-y, itch.io vibe. The visuals are not a problem, my only problem is again, that the visuals did not need UE5 under the hood to achieve this!
5 hours played
April 2026
DEAD TAKE Now that was such a neat psychological horror walking simulator! The story is good and that was an interesting take in the movie industry! This was a longer than expected walking simulator, contrary to the hour-long ones that are plentiful on Steam. This game have puzzles that aren't too complicated but you can always look at a guide too (for walkthrough and achievements), a few objectives related to achievements and the bulk of the story can be interacted with once you reach an end (the game has two endings). I found the visuals very good, a strong voice acting by the cast, great ambient music with spooky sounds at times. Level design consist of navigating inside a luxerious mansion and each part has more story to unfold! No technical issues nor bugs encountered in my playthrough. Perfect UltraWide monitor support. HOWEVER, I'd like to point out that the game is not that well optimized and kept pushing my GPU at full throttle on default settings. Once I fixed the FPS to 120, the game ran better and my GPU wasn't a rocket engine no more. You are warned. Honestly, I can't think of a real negative in this game. I was invested in the story while being in a simplistic mansion setting. RECOMMENDATION: Of course! I do recommend this game right this instant! If you seek longer playtime of an horror walking simulator, you're in the right place with DEAD TAKE. I hope Surgent Studios will make more games like this in the future since I will gladly support them!
5 hours played
Dec. 2025
What a game! The cast was stacked with talent; they fit in as many voice acting legends as they could. They didn't overdo jumpscares and cheap tricks. The atmosphere was actually great, the puzzles were intuitive and fun, and the story was quite exciting. I wasn't looking forward to a bed covered in Ben Starr's fluids, but that was a time, too. Honestly, give this game a go, if not for the scares, for the creativity and talented actors.
4 hours played
Nov. 2025
Dead Take is an escape room style puzzle game which tells the story of two actors competing for the lead role in the next film of a powerful but corrupt producer. I was interested in this game because the story is told through FMV cutscenes starring Neil Newbon (Baldur’s Gate 3’s Astarion), and Ben Starr (Final Fantasy 16’s Clive Rosfield) in addition to some other recognisable actors including Laura Bailey and Matthew Mercer. There’s actually not as much FMV as I was expecting, but what is there is quite good. One scene where Ben Starr’s character effortlessly switched back and forth between different emotional states was particularly interesting. I’m guessing that all clips combined would probably add up to between 30 to 60 minutes. The majority of gameplay is spent exploring the producer’s mansion, searching for clues, keys and number codes to unlock doors, and items to repair broken statues or machines such as a cinema projector. As you solve puzzles, you’ll acquire USB drives containing new FMV scenes where the characters rehearse a scene from the film, or talk to an interviewer about their experiences in the industry, which then advances the story. The puzzles are well designed. Experienced puzzle gamers shouldn’t have many problems making progress, and it was always clear where I needed to go next, or which puzzle to focus on. I did have to brute force the solution to one puzzle, so I must have missed a clue somewhere. Dead Take also has a horror theme, although its not too scary. The mansion has an unsettling, spooky tone, and creepy posters on the walls. There are a few jump scares where an image flashes unexpectedly on your screen for a moment, accompanied by a SUDDEN LOUD NOISE, but I always find those to be more annoying than scary. There are also a few occasions where objects will move when you’re not looking at them, but I always heard a movement sound effect behind me first, which removed any shock/surprise factor. The story is fine. It asks the question of how far these actors are willing to go to get their big break, and you’ll learn more about the background of the main characters while watching the FMV clips and reading some other notes. There’s also a fairly interesting mystery, although it doesn’t answer every question, and leaves some things up to the player’s interpretation, which I’m not a huge fan of. It took me 4 hours to complete the story. I didn’t encounter any bugs or crashes. I noticed a few instances of stuttering when I first entered the mansion and the first couple of rooms, but after that the performance was fine. I would recommend Dead Take to fans of puzzle games on a small sale.
6 hours played
Sept. 2025
Dead Take is a short first-person psychological horror from Surgent Studios. You play as Chase Lowry (Neil Newbon), a struggling actor who breaks into a luxury mansion to search for his missing rival and friend, Vinnie (Ben Starr). The game leans heavily on exploration and its star-studded cast to tell its story, and it works. Beneath the surface, it’s a sharp commentary on Hollywood’s darker side - fame, exploitation, mental health, and the cost of stardom. The deeper you explore the mansion, the more secrets you uncover, and the more Chase’s psyche unravels. Watching his descent into madness is both disturbing and compelling. One basement sequence in particular stood out for me. While it leaned on familiar horror tropes, the tension was so suffocating that I had to step away before continuing - though I will say that I rarely play horror games, so someone more 'seasoned' will likely have a much easier time. Performances across the board are excellent, with Neil Newbon, Ben Starr, Jane Perry, Sam Lake, Alanah Pearce, and Matt Mercer all bringing weight to the story. A late-game clip featuring Jane Perry was especially powerful and easily the most memorable moment of the game for me. Without spoiling too much, Dead Take shines in what it leaves unsaid. The producer - who never directly appears - casts a long shadow, his influence felt through text messages, recordings, and the characters’ fractured relationships. The narrative’s exploration of abuse and control is subtle, thought-provoking, and leaves plenty open to interpretation. I found myself empathizing with both Chase and Vinnie at different points in the story. Gameplay itself is straightforward, closer to an atmospheric “walking simulator.” You’ll explore rooms, solve puzzles, uncover documents, and piece together film reels to unravel the mystery. The mansion’s design, combined with excellent sound work, creates a constant sense of paranoia - like something is always watching. On Steam Deck, I had no technical issues at all. That said, the puzzles were overly simple and could have offered more challenge, both for variety and narrative payoff. I also felt the game relied too much on jump scares at certain parts, which rarely landed. The atmosphere alone was more than strong enough to unsettle without them. Honestly, I hadn’t even heard of Dead Take until the cast was announced - particularly Ben Starr and Neil Newbon - but I’m glad I gave it a chance. Despite some overused jump scares and light puzzle design, it’s a chilling, thought-provoking experience I’d recommend to anyone who enjoys atmospheric horror.

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Frequently Asked Questions

Dead Take is currently priced at 13.99€ on Steam.

No, Dead Take is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, Dead Take received 741 positive votes out of a total of 845 achieving a rating of 8.27.
😎

Dead Take was developed by Surgent Studios and published by Pocketpair Publishing.

Yes, Dead Take is playable and fully supported on Windows.

No, Dead Take is not playable on MacOS.

No, Dead Take is not playable on Linux.

This information about Dead Take is not available yet.

This information about Dead Take is not available yet.

No, Dead Take does not support VR.

Dead Take is a single-player game.

No, Dead Take does not currently offer any DLC.

No, Dead Take does not support mods via Steam Workshop.

No, Dead Take does not support Steam Remote Play.

Yes, Dead Take is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dead Take.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 09:03 UTC
SteamSpy data 03 September 2026 13:34 UTC
Steam price 13 September 2026 02:58 UTC
Steam reviews 13 September 2026 05:54 UTC

If you'd like to dive deeper into the details about Dead Take, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dead Take
  • SteamCharts - Analysis of Dead Take concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dead Take compatibility
Dead Take
Rating
8.3
741
104
Game modes
Features
Online players
2
Developer
Surgent Studios
Publisher
Pocketpair Publishing
Release 31 Jul 2025
Platforms