Obsideo on Steam - User reviews, Price & Information

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Obsideo is a 1-4 player online co-op psychological horror, where you and your team of priests explore different locations experiencing paranormal events in an attempt to figure out what ghost they're dealing with and exorcise it from the property.

Obsideo is a early access, horror and atmospheric game developed and published by Kyle's Garage.
Released on August 27th 2021 is available in English only on Windows.

It has received 984 reviews of which 643 were positive and 341 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Obsideo into these genres:

Media & Screenshots

Get an in-depth look at Obsideo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64Bit
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Please make sure you have at least a 10MB/s internet speed

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2022
I purchased this game after watching Insym stream it and it's a lot of fun. It's still early access and not finished, but this game shows incredible potential and is still fun to play even in its current WIP state. Will definitely be keeping track of development with interest. Would suggest: -Re-work the "Pray" mechanic as it's either completely worthless or game changing. Would suggest to tie it to the player actually holding out the crucifix in order to be able to press and hold the pray button AND looking at the ghost during hunt to stop the ghost in place. The action can last a few seconds while also needing to maintain line of sight. -Make the ghost try to combat the player's progress on higher difficulties, either fake/hunt when they achieve progression or temporarily hide evidence from the player. -Make the flash light have a battery that can be timed or rechargable depending on difficulty. If it runs out player will have to rely on candles or the night vision camera -Reduce the alarms in the game, if possible only limit them to bedrooms/living rooms as they ruin the experience. -Once a ghost is exorcised, stop the ambient sound to make the house feel "clear" -Make the exorcism itself more involved, as currently it's just a checklist you need to do in order to beat the contact. -Implement a force stop on ghost interactions when the player is outside the house as it's too easy to wait for interactions to determine the ghost by just sitting outside. Make interactions happen a lot more quickly while a player is further/closer to the ghost room depending on the ghost Vanity: -Improve the leveling system as it's currently too grindy, the content should make you come back and not the outfits for your priest -More cosmetics, ie different crosses, different task bars that you keep track of progress (ie make it an exorcism book that has information on how to exercise)
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Feb. 2022
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good β˜‘ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good β˜‘ It's just gameplay β˜‘ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad β˜‘ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent β˜‘ Fast β˜‘ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' β˜‘ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- β˜‘ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- β˜‘ Long enough for a cup of coffee β˜‘ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price β˜‘ If it's on sale β˜‘ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs β˜‘ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 β˜‘ 3 β˜‘ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 A refreshing and interesting take on the newly created ghost hunting genre. The game is not a Phasmophobia clone - completely different game mechanics, objectives, and overall feel. Some critiques I have: 1. The collection of evidence is too easy and short. Once you find the ghost room, you can drop all the items in the room to collect evidence and exorcise the ghost quickly and easily. One complicated solution is having the ghost roam the entire house with a favorite room where it visits the most. Evidence should follow the ghost within x proximity and potentially linger for x amount of time. 2. No voice recognition. The spirit box, holy book, rempod, and the ghost itself should be utilizing voice recognition. The Ghost Hunter Corp's holy book mechanics are a prime example. 3. The frequency of interactions is ridiculously high where the ghost will spam interactions every few seconds. This quickly leads to heavy lag and crashes, especially with Effigies fire tendencies. Please give us a way to put out the fires, they're a computer killer. The game should start off slow and gain intensity based off heart rate and game duration. A good duration of game play is between 15-35 minutes. 4. The audio is lacking. The demonic hissing sounds like somebody blowing in your ear. The ghost footsteps sound off pace, out of place, and don't fit the aesthetics of the situation. The burning of the book should be more dramatic than a fizz. Ghost noises are generic and silly, especially the kill animation sound ("RAAAAAAGH"). The frequency of the alarms and radios are annoying. 5. Introduce player health where interactions and evidence gathering can damage the player. Give us healing items that take time to apply. 6. The frequency and/or range to detect some evidence is too high. The doll can be detected from the floor above, below, or from other rooms. Reduce the spirit box frequency. It should be scary and meaningful when found, not spamming "intimidating" meaningless phrases every 3 seconds. 7. Ghost exorcisms should be repeatable. When failed, the ghost should become more aggressive, hunts for longer, and hunts at lower heart rates as a penalty. 8. The "pile of bones" should be called the "pile of skulls". 9. The spirit box shouldn't provide "look up" or "behind you" without the ghost being there to jump scare. New Ideas: 1. (Building off the player health idea) Radiation is detectable from far fairly away, but heavily damaging or even lethal at very high concentrations until radiation pills are taken. If the players take radiation pills preemptively and the ghost doesn't have that evidence, it fails the exorcism regardless of difficulty. 2. The music box is carried and played by the player. If the ghost/ghost room has the evidence, the ghost begins to hum/sing/something. If the ghost/ghost room doesn't have the evidence, the ghost becomes angered and becomes violent. 3. EMF's appear temporarily around all interactions, though only a EMF 5 is evidence. This encourages players to investigate and follow the interactions more. Small interactions have low chances of EMF 5, portals to hell have higher chances of EMF 5. 4. The ghost orbs physically move slowly around the house, as if a wandering ghost. The orbs also give off freezing temperatures off EMF. 5. Below/extreme Freezing temperatures. All houses are below freezing, as ghosts siphon energy from the air to manifest. If the ghost does have the evidence, the freezing temperatures in the ghost room VERY slowly develop into extreme freezing temperatures. Extreme freezing temperatures coat the room in frost, think a Dementor freezing effect. Once in full effect, the players hands and feet begin to numb, slowing their movement. Fearing god has abandoned them and there is no escape should the exorcism fail. 6. Ghost ID. Players have to investigate the house and personal belongings to identify the ghosts name as a part of guessing the ghost type. If incorrect, the same penalty applies as incorrectly guessing the ghost type. For example, Grognak The Destroyer, Demon class. We need more lore Kyle! To end on a positive note. The game truly does have a lot of room to grow into something unique, scary, and thematic. The interactions are second to none, the ghost models are fun and are a huge strength. The game just needs more time in the oven. Fantastic start Kyle, you've come a long way and I'll be watching your progress with great interest.
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Jan. 2022
A fun paranormal investigator game that crosses Phasmophobia and Ghost Hunters Corp together, the game is made by a singular creator so the game is buggy in places and the lobbies are not always stable / or be able to be connected to, sometimes you even get kicked out mid game for no apparent reason but aside from that the concept of Obsideo is pretty decent. There is so much variety in the ghost interactions that it really does stand out from the other games and feels a little less repetitive, now the game itself is not what you would call scary but it does have some really good surprising elements. Speaking of the game, sometimes the evidence does not show and there is not always something to indicate another item is needed "e.g burning a ghost orb or using salt" which can get mildly frustrating as you think you've nailed the exorcism only to be greeted with " You Won! here's what you missed" The discord seems fairly active as it stands and the game is currently being worked on so if you are open minded and can play a developing game with a little grain of salt then it is worth trying out.
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Sept. 2021
A new kind of horror experience, very enjoyable, makes you have to be more aware of surroundings and listening for certain objects being thrown/activated. The discord community is also quite active and Kyle joins in on the fun, unlike most devs where they sit in the background and just post updates, Kyle actually gets himself involved in the chat and if there is an issue such as bugs or errors, Kyle will be straight there to help, make sure to join the discord! With the interaction system, it makes every game unique, one ghost can be different from the next, even if it's Demon back to back, one Demon could decide to Dig Graves, where as another may not. If you're a fan of this kind of genre, I recommend buying this game and playing for yourself, there will be lots more to come! It is worth it!
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Aug. 2021
REMINDER! - Please keep in mind that this game is in Early Access, so the review may be outdated (28/08/2021). - This is simply my opinion and preference. Straight Forward/Checklist Review: ---{Graphics}--- ☐ You forget what reality is ☐Beautiful β˜‘Good (Player models and some of the equipment looks like clay, but the map has beautiful detail and is realistic) ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{Gameplay}--- β˜‘ Very good (Much more challenging and harder which makes the game much more interesting) ☐ Good ☐ Itβ€˜s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐Very good β˜‘ Good (Nothing outstanding, but does a solid job) ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato β˜‘ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐Just press 'W' ☐ Easy β˜‘ Significant brain usage (Quite a lot of information required to learn for new players) ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Story}--- β˜‘ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ Itβ€˜ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average β˜‘ Long (Takes a while to find the ghost's room as well as what type of ghost it is) ☐ To infinity and beyond ---{Price}--- ☐ It’s free! β˜‘ Worth the price (Slightly cheaper than the average horror game, for early access, it is still worth it) ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Grind}--- β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ Youβ€˜ll need a second live for grinding ---{Bugs}--- ☐ Never heard of ☐ Minor bugs β˜‘ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 β˜‘7 ☐8 ☐9 ☐10 Detailed Response: As an Early Access Game on it's 1st day of release , this game is definitely worthwhile and lives up to it's standards as a ghost hunting horror game. That being said, it does take some time to learn the game mechanics and understanding how everything works (especially if your new to this style/type of game) so I'd recommend the tutorial before actually playing. I would also like to state that patience is required to see the true value of this game and its potential. Weakness/Limitations The thing that really disappointed me was regarding the settings. 1. The settings did not allow you to change your keybindings , It would've been better if I could use the keys closer to my fingers rather than having to search for "H and "J" on my keyboard every time I needed to check something (Which was quite frequent). 2. When you were actually in the game and playing it, some of the settings such as the graphics were not present which is a hassle when having to change it to your preference and when testing the performance/graphics quality. Additional Note: The UI/HUD for the ghost clues/exorcism wiki looked like it was from a Wikipedia/Google Docs page. The font was very basic and just looked out of place which slightly ruined the immersion. Strengths/Positives The main strength of this game is the gameplay (after learning all the basics). I found the gameplay to be unique in it's own way as it was much more challenging and harder which made it more fun and scary when compared to other horror games. Additionally, the gameplay made me feel excited and engaged (As if I were doing a test and getting all the answers correct). Recommendations/Bugs for the Developer(s) -Improvement to accessibility of settings -Better visual UI/HUD for the ghost wiki (maybe add a unique font) -Ghosts kill you through walls (maybe add thicker map walls) Overall, a solid effort and a game with high potential. Thank you.
Expand the review

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Frequently Asked Questions

Obsideo is currently priced at 9.99€ on Steam.

Obsideo is currently not on sale. You can purchase it for 9.99€ on Steam.

Obsideo received 643 positive votes out of a total of 984 achieving a rating of 6.34.
😐

Obsideo was developed and published by Kyle's Garage.

Obsideo is playable and fully supported on Windows.

Obsideo is not playable on MacOS.

Obsideo is not playable on Linux.

Obsideo offers both single-player and multi-player modes.

Obsideo includes Co-op mode where you can team up with friends.

Obsideo does not currently offer any DLC.

Obsideo does not support mods via Steam Workshop.

Obsideo does not support Steam Remote Play.

Obsideo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Obsideo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2025 06:31
SteamSpy data 05 September 2025 10:16
Steam price 14 September 2025 04:24
Steam reviews 13 September 2025 15:59

If you'd like to dive deeper into the details about Obsideo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Obsideo
  • SteamCharts - Analysis of Obsideo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Obsideo compatibility
Obsideo
Rating
6.3
643
341
Game modes
Multiplayer
Features
Online players
0
Developer
Kyle's Garage
Publisher
Kyle's Garage
Release 27 Aug 2021
Platforms