One Deck Dungeon on Steam - User reviews, Price & Information

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The hit roguelike adventure that captures all the fun of a dungeon crawl in a single deck of cards!

One Deck Dungeon is a dungeon crawler, board game and rogue-lite game developed and published by Handelabra Games Inc..
Released on May 18th 2018 is available in English on Windows, MacOS and Linux.

It has received 823 reviews of which 665 were positive and 158 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.75€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified One Deck Dungeon into these genres:

Media & Screenshots

Get an in-depth look at One Deck Dungeon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 Capable
  • DirectX: Version 10
  • Storage: 300 MB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon or Intel x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 300 MB available space
  • Additional Notes: Apple officially supported drivers
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ / Vulkan capable
  • Storage: 300 MB available space
  • Additional Notes: Gnome desktop environment running on top of X11 windowing system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
One Deck Dungeon is a digital adaptation of a tabletop dungeon crawler developed and published by Handelabra Games Inc. that succeeds by stripping fantasy adventure down to its most essential components and refining them into a tight, repeatable experience. Instead of sprawling maps or narrative-heavy quests, the game focuses on dice, cards, and decisions, presenting dungeon exploration as a compact but demanding puzzle where every choice carries weight. The result is a game that feels deceptively simple on the surface, yet consistently challenging and engaging the deeper you invest in its systems. The structure of the game is immediately distinctive. Each dungeon run is represented by a single deck of cards that serves as both the layout and the source of encounters. Players descend floor by floor, drawing cards that represent monsters, traps, or special events, and choosing how to confront them. Encounters are resolved through dice rolls tied to a hero’s attributes, and these dice must be carefully allocated to meet specific requirements on each card. Success brings rewards in the form of skills, items, or experience, while failure costs health or precious time, pushing players closer to defeat. This constant tension between pressing forward and managing limited resources defines the rhythm of every run. What elevates the gameplay beyond simple chance is how much agency players retain despite the randomness of dice rolls. Dice can be manipulated, split, enhanced, or modified through skills and items, allowing experienced players to mitigate bad luck and plan around uncertainty. Choosing which encounters to tackle directly and which to bypass is often just as important as how the dice are rolled. Over time, players learn to read the probabilities, weigh risks, and build strategies that turn seemingly unfavorable situations into manageable challenges. This balance between randomness and control is at the heart of the game’s appeal, creating moments of frustration alongside deeply satisfying victories. Character progression plays a major role in maintaining long-term engagement. Each hero has a unique starting setup that strongly influences playstyle, whether that leans toward brute strength, agility, or magical versatility. As runs are completed—successfully or not—heroes gain permanent upgrades that expand their abilities and increase their resilience in future attempts. This meta-progression adds a roguelike layer to the experience, ensuring that even failed runs contribute meaningfully to long-term growth. Watching a once-fragile hero gradually become capable of surviving deeper dungeon floors is one of the most rewarding aspects of the game. The presentation is clean and functional, designed to emphasize clarity over spectacle. Card art is readable and consistent, dice are clearly displayed, and the interface makes complex interactions easy to follow without overwhelming the player. Animations and sound effects are understated but effective, reinforcing actions without distracting from the strategic core. While the visuals may not impress players seeking flashy effects or cinematic flair, they are perfectly suited to the game’s design philosophy, keeping the focus firmly on decision-making and flow. Replayability is one of One Deck Dungeon’s strongest assets. Randomized encounters, multiple heroes, and different dungeon configurations ensure that no two runs feel exactly the same. Cooperative play adds another dimension, as coordinating dice usage and shared resources introduces new tactical considerations. Expansions available on Steam further deepen the experience by introducing additional heroes, mechanics, and challenges, extending the game’s lifespan and keeping strategies fresh even for veteran players. That said, the game’s reliance on dice will not appeal to everyone. Even with mitigation tools, unlucky rolls can derail carefully planned runs, and players who prefer deterministic systems may find this aspect frustrating. The compact nature of the design also means that variety comes more from mechanical permutations than from narrative or environmental diversity. For some, this may limit long-term appeal, especially when compared to larger roguelikes with richer worlds or story progression. Ultimately, One Deck Dungeon excels because it knows exactly what it wants to be. It doesn’t aim to replicate the scope of traditional RPGs, but instead offers a focused, elegantly designed experience built around risk management, probability, and incremental mastery. For players who enjoy thoughtful dice allocation, strategic planning under pressure, and the satisfaction of improving through repeated attempts, it delivers a consistently engaging dungeon crawl that fits neatly into both short sessions and extended play. Rating: 7/10
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Nov. 2025
fun game but it is very difficult even on novice level
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Oct. 2025
This is a fun enough short game with a few drawbacks. When it's on sale, it's absolutely worth the few bucks, and the DLC's are cheap enough that you can get one here and there. The biggest problem with this game is that you can max out every stat on a character then it's done. There is nothing more you can do, and at least with the DLC I own, you can't reset them to begin again. I am not stuck with every one of the heroes I own with every single stat option purchased. There is nothing more to do, and no more challenge. There is a reset button, but it does not function. So now I have a game that was fun for several evenings, but it useless for replay. I am giving this a positive review because for the price, while it's on sale, is worth it, but keep expectations limited.
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July 2025
SHORT REVIEW One Deck Dungeon is a computerisation of a tabletop game. It is apparently very faithful to the tabletop version although I don't own a physical copy so can't really comment. It's pretty simple to play. I'm not usually a fan of dice based games (far too random) but once you get going the dice manipulation mechanics allow you to make the most of it if the RNG just hates you and that is where the skill lies. PLOT: It a rogue like. There isn't really a plot other than defeat the dungeon boss. COMBAT: Dice based conflict resolution system. GRAPHICS & SOUND: The graphics are quite nice and adequate for the game. The sound is a little limited but again adequate for the game. REPLAY VALUE: Very Good, its a rogue like. ISSUES AND BUGS: The game runs “straight out of the box” and appears to be bug free. ACHIEVEMENTS AND TRADING CARDS: Full integration with the Steam platform. VALUE FOR MONEY: Average at full price. The base game gets heavily discounted in sales so its definitely one to put in the “wait for a discount in a sale” category. There is also a lot of DLC which I'll talk about below. LONG REVIEW With this game I feel they have managed to achieve a lot with what, at the end of the day, is a pretty simple game. Its fun, quick to play and a game I still come back to now and again. You can play the game as 1 or 2 characters and personally I find it much more enjoyable (and slightly easier) playing 2 characters. I think the 2 character option is supposed to be a split screen co-op mode but as its all controlled from 1 mouse its basically a single player game only. There is a lot of DLC for this one. Forest of Shadows: This is the “main” DLC. It is basically another copy of the game with a different set of heroes, different set of dungeon bosses and a different card deck. It can be played as a stand alone or as a hybrid deck mixed with the base game. If you like the base game then you'll like this as its basically more of the same. This also gets heavily discounted in sales so its definitely one to put in the “wait for a discount in a sale” category. Abyssal Depths: Adds a new mechanic, 6 terrifying Fiends who hound you throughout your entire quest to reach the boss and 2 new heroes. Can't say I was a huge fan of this one although the two new heroes are nice. This also gets discounted in sales so its definitely one to put in the “wait for a discount in a sale” category. The Cinder Plains and Phoenix Den are each basically a single additional dungeon boss to play. Only really for completionists. They aren't expensive but you're not getting much either. They have never been discounted as far as I can tell. Caliana, Fanatic and Witch are each basically a single additional charter to play. Only really for completionists. They aren't expensive but you're not getting much either. They have never been discounted as far as I can tell.
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June 2025
I love it, but I also love board games. You probably won't like it if you don't like optimizing dice rolls.
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Frequently Asked Questions

One Deck Dungeon is currently priced at 9.75€ on Steam.

One Deck Dungeon is currently not on sale. You can purchase it for 9.75€ on Steam.

One Deck Dungeon received 665 positive votes out of a total of 823 achieving a rating of 7.67.
😊

One Deck Dungeon was developed and published by Handelabra Games Inc..

One Deck Dungeon is playable and fully supported on Windows.

One Deck Dungeon is playable and fully supported on MacOS.

One Deck Dungeon is playable and fully supported on Linux.

One Deck Dungeon offers both single-player and multi-player modes.

One Deck Dungeon includes Co-op mode where you can team up with friends.

There are 9 DLCs available for One Deck Dungeon. Explore additional content available for One Deck Dungeon on Steam.

One Deck Dungeon does not support mods via Steam Workshop.

One Deck Dungeon supports Remote Play Together. Discover more about Steam Remote Play.

One Deck Dungeon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for One Deck Dungeon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 19:20
SteamSpy data 24 January 2026 11:23
Steam price 29 January 2026 04:41
Steam reviews 27 January 2026 05:48

If you'd like to dive deeper into the details about One Deck Dungeon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about One Deck Dungeon
  • SteamCharts - Analysis of One Deck Dungeon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck One Deck Dungeon compatibility
One Deck Dungeon
Rating
7.7
665
158
Game modes
Multiplayer
Features
Online players
2
Developer
Handelabra Games Inc.
Publisher
Handelabra Games Inc.
Release 18 May 2018
Platforms
Remote Play
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