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OPUS: Prism Peak on Steam

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OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.

OPUS: Prism Peak is a exploration, story rich and emotional game developed by SIGONO INC. and published by SHUEISHA GAMES.
Released on April 15th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,234 reviews of which 1,148 were positive and 86 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 25.49€ on Steam, but you can find it for 18.00€ on K4G.


The Steam community has classified OPUS: Prism Peak into these genres:

Media & Screenshots

Get an in-depth look at OPUS: Prism Peak through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-7400|AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (3GB)|AMD Radeon RX 570 (4GB)
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Additional Notes: Estimated performance of 1080p/ 30fps when set to "Medium" in graphics quality settings
MacOS
  • Requires an Apple processor
  • OS: macOS Tahoe
  • Processor: Apple M1
  • Memory: 16 GB RAM
  • Storage: 9 GB available space
  • Additional Notes: Estimated performance of 1080p/ 30fps when set to "Medium" in graphics quality settings

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Oct. 2026
A great photo is all about finding the right distance and focus. So are human relationships.
11 hours played
Aug. 2026
A gentle narrative puzzle game. The core mechanic is photography, with both the puzzles and storytelling designed around the camera. Thanks to the fantastic art, players can take stunning photos even with free camera controls. This story is interesting and heartwarming. No need to collect all items and unlock all the stories. Just like the game tries to say: Not being complete is its own kind of complete.
8 hours played
June 2026
TLDR- Not as good as the last two Opus games but still a must play. Gameplay becomes a bit of a slog part way through but the story and music make up for it. Great ending!
14 hours played
May 2026
I spent quite a bit of time while I was playing the game wondering if I was going to give it a positive or negative review. It's a really impressive, creative game in a lot of ways, but there are also certain elements of it that I really don't vibe with. It managed to win me over in the end, and I think if the game looks interesting to you, you'll probably enjoy it; but I do have some issues with giving it my wholehearted recommendation. Visually, it's delightful. The game is filled with beautiful vistas and articulate characters; they obviously want players to want to take photographs, not just feel obligated to do it for the sake of gameplay. The musical score is also very pleasant; it's often understated and many areas are completely silent or just have ambient noise, but when the music kicks in, it really stands out. I think the way the game integrates photography into the gameplay and uses it for solving puzzles is also pretty interesting, even if a few of the puzzles felt like I was just randomly guessing. I appreciate the amount of control you have when taking photos, as well; you can manually adjust the focus and exposure, and there's a variety of different lenses and filters you can use. On the other hand, it's weird that you don't unlock manual focus and exposure control until late in the game, and only one of the lenses is actually necessary for gameplay purposes. In fact, unlocking manual exposure late in the game almost feels like a punishment; up until the point where you need to use it, your exposure was just automatically perfect on every photo, but now you have to constantly tweak it. The actual story is where I'm a lot more mixed. Every location and character you meet in the game is a metaphor for or representation of something from his past. That's not a spoiler; the game is incredibly heavy-handed about it from the beginning and even expects you to explicitly identify which animal represents which person, and it's not hard if you've paid attention at all. Through learning about the animals' stories, you piece together what lead Eugene to his current life, and... that's about it. There's roughly one thing that I would count as a plot twist, and I predicted it basically from the beginning of the game. It's completely unsubtle, and everything plays out exactly how you would expect it to go. Due to that, it was pretty hard for me to stay engaged with the story. I pushed through it because I knew the game was ~10 hours long and I wanted to see all the scenery, but I didn't find myself attached to any of the characters. There were only a couple of them where I was actually interested in finding out their stories... and for the most part, it doesn't go into details. For all the emphasis the game places on Eugene's emotional connections to these characters and how his interactions with them shaped who he is, there are woefully few details presented about what actually happened with their "real" counterparts. Beyond that, though, there's something else that really bugged me when digging a little deeper and thinking about the underlying message of the game, which I cannot talk about without spoilers: Eugene is a washed-up, middle-aged failure who is depressed and hates his life, and the plot of the game is about him coming to terms with all of the bad things that happened in his past. But what exactly are the bad things that happened? Roads and factories got built around the tiny rural village he grew up in. His mother couldn't stand being a "traditional mom" because she was too well-educated and didn't want to live in the sticks, so she walked out on his family. His father didn't respect his grandfather's traditional folklore. He left his rural village and moved to the big city. He decided to start a new business instead of continuing to do the thing he grandfather taught him to do. His wife left him because he was obsessed with watching movies. What's the problem with that? All of these are deeply regressive, conservative fears. Rural life is better, women shouldn't read, the old religion is best, your grandfather is always right. The story feels like it's aimed at people who wallow in nostalgia and idolize "the good old days", and feel like the world would be a better place if nothing ever changed or progressed. Maybe I'm reading between the lines too much, but it's nonetheless the impression I came away with. The game definitely wants you to draw some conclusion from its story, and that's what I got even if I'm not happy about it.
13 hours played
April 2026
Very pleasantly surprised by this game. I grabbed it on a whim the other day, because the gameplay sounded cozy and right up my alley. I had no prior knowledge of this series, but now I think I might try the other OPUS games, too. Definitely recommending this to anyone who enjoys narrative-driven games and (for the most part) slow-paced, cozy play styles. The plot is basically about the journey of life, featuring lots of different interpersonal relationships and heartfelt moments that the protagonist experienced as he grew up. I also LOVE the fact that he's an adult close to my own age...makes me feel seen (pun intended :3c). Graphics, art style and music are quite polished. The voice acting was good overall (I started playing in Japanese, then switched to English sometime throughout chapter 2). The overall vibes are very reminiscent of anime titles like Your Name, Chihiro and Mononoke Hime. Using photography not only as a narrative theme, but also a gameplay mechanic, tied everything together pretty nicely and made it feel more impactful at the same time. Admittedly, the story is quite straightforward for the most part, but it still manages to stay engaging and even pull off a little twist or two. My one and only criticism is that the matter of urgency conveyed within the plot doesn't always match and reflect in the gameplay. Trying to explain it as spoiler free as possible: you’re being told that you need to hurry and get to X in order to prevent Y, and this gets reinforced more and more as the story progresses - but then the gameplay wants you to chill, explore and photograph all the things.

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Frequently Asked Questions

OPUS: Prism Peak is currently priced at 25.49€ on Steam.

No, OPUS: Prism Peak is currently not on sale. You can purchase it for 25.49€ on Steam.

Yes, OPUS: Prism Peak received 1,148 positive votes out of a total of 1,234 achieving a rating of 8.80.
😎

OPUS: Prism Peak was developed by SIGONO INC. and published by SHUEISHA GAMES.

Yes, OPUS: Prism Peak is playable and fully supported on Windows.

Yes, OPUS: Prism Peak is playable and fully supported on MacOS.

No, OPUS: Prism Peak is not playable on Linux.

Yes, OPUS: Prism Peak is playable and fully supported on Steam Deck.

Yes, OPUS: Prism Peak is playable and fully supported on Steam Machine.

No, OPUS: Prism Peak does not support VR.

OPUS: Prism Peak is a single-player game.

Yes, there are 4 DLCs available for OPUS: Prism Peak. Explore additional content available for OPUS: Prism Peak on Steam.

No, OPUS: Prism Peak does not support mods via Steam Workshop.

No, OPUS: Prism Peak does not support Steam Remote Play.

Yes, OPUS: Prism Peak is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for OPUS: Prism Peak.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 23:14 UTC
SteamSpy data 17 October 2026 23:26 UTC
Steam price 26 October 2026 14:40 UTC
Steam reviews 20 October 2026 10:05 UTC

If you'd like to dive deeper into the details about OPUS: Prism Peak, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about OPUS: Prism Peak
  • SteamCharts - Analysis of OPUS: Prism Peak concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck OPUS: Prism Peak compatibility
OPUS: Prism Peak
Rating
8.8
1,148
86
Game modes
Features
Online players
3
Developer
SIGONO INC.
Publisher
SHUEISHA GAMES
Release 15 Apr 2026
Platforms
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