Out Of Hands on Steam - User reviews, Price & Information

Quick menu

Out of Hands is a bizarre card-based adventure game that blends video-collage graphics with gripping psychological horror. Will you seek the truth lurking in this wicked, warped world—and can you bear its weight? Misty memories threaten to tear you apart, contorting you into a being... Out of Hands.

Out Of Hands is a surreal, card battler and multiple endings game developed and published by Game River.
Released on April 21st 2025 is available only on Windows in 4 languages: English, Simplified Chinese, Japanese and Traditional Chinese.

It has received 1,058 reviews of which 1,002 were positive and 56 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Out Of Hands into these genres:

Media & Screenshots

Get an in-depth look at Out Of Hands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3-4130 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Intel (R) HD Graphics or AMD Radeon HD
  • DirectX: Version 10
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This game is really fun and while it uses roguelike design philosophy, IS NOT A ROGUELIKE! Nightmare level and matches means you can control coin gain and difficulty. The 18 card system means you have to experiment often. But the main meat is the FMV hands. The game is set in a series of nightmares and a house in reality, and it shows. The art is bizarre and follows no rules of reality for a deeply unsettling and creepy vibe. And while it does away with the trapped in the nightmare part, it quickly pivots into a haunting story of obsession This was a very innovative concept of art backed by a solid deckbuilder. I cannot wait to see what the dev does next.
Expand the review
May 2025
Man, that's a pretty good game. Reviewing Out Of Hands is kind of a weird deal, because while it's obvious that spoiling the narrative of the game would mess with other players, the game is also more narratively focused on its themes than the exact A to B of the plotline. Now I'm still not gonna spoil it, but here's the one caveat for the whole game up front: You're gonna get a lot of repetition of the following idea, "going crazy sucks and is a really bad lifestyle commitment" It happens enough that it can be a little overbearing if you were looking for a bit more philosophical meat, and that's pretty much the only quibble I could pick out from the 20 hours I dumped into it in a single consecutive play session. In other words, if you don't play the game like a maniac, it's probably not gonna grate on your anyhow - I overexposed myself, and you should probably see this as a 2-3 hour a night experience for maximum enjoyment, like most games. So, on to the pros, because that's really just the rest of the game described in terms vague enough for me to not ruin your personal playthrough. First off, the combat system is engaging consistently, very consistently, and until mid-late game, pretty much every fight has a good chance to punish you for bad play, whereas bad draws are only going to make a fight unwinnable a minority of the time. Do you feel like that's happening too much anyway? Then you probably aren't sweeping the map, goofy! There are unique cards pretty much everywhere, upgrades everywhere, hidden areas, hidden card mechanics (Read: Unique to some cards, not hidden in the playfield itself), and they add up to more than enough player advantage to allow you to play without much frustration. If you want to be frustrated, make a bad deck, I'm not your dad. By mid-late as I mentioned, if you're checking for hidden content - which is usually signposted by a literal blue map marker, you don't have to pixel hunt or anything - you'll have a deck with plenty of AoE, heal, single-target damage, and so on. If you play the game with appreciation for what the art the team made provides you, you're not gonna suffer much, and again, 'too easy' hardly applies to a game where you can personally curate your battle options for niche weirdo builds any time you'd like. The absolute latest-game encounters reach a sort of halt in new content in terms of mechanics, which you might assume is a let-down, but by this point you really SHOULD have seen every new mechanic, aside from a few which are totally battle-specific and again, within their context, are at the only point in the game which they should be. The presentation is obviously fantastic, with the default battle theme being extremely memorable and exciting, and the soundscape in general remains very high quality throughout. Low, soft organic sounds, crunching footsteps, SFX-based voices with distinct tones to differentiate characters, it all lends itself to the surreal horror aesthetic the game is aiming for - but beyond that, it also carries a non-intrusive and charming sense of humor. The items are obviously real-life photos for the most part (The Heart of Revelation, specifically, clearly has a reused animation of the default heart with a CGI apple, not sure what's going on there, real apples take like a year to rot and are very common) and often come with an ounce of goofy ham that contrasts the atmosphere. You can get skeleton hands, which are clearly from a plastic skeleton from a Halloween shop, or a hand which is literally a bamboo frond with finger-shaped leaves, but there are also examples like the Mecha hand, which not a goofy Mazinger palm or a big blue Transformer glove, but rather a crooked and sharp, fiendish looking metal claw. These artistic decisions keep the pairing of soft comedy and deep melancholy not quite in balance, as the melancholy is the driving tone of the game by far, but rather fulfill the more difficult task of earning a smile in the midst of deeply depressing circumstances, a sort of 15/85 balance where the point is to accent as opposed to distract. Game length is about 20 hours if you're playing it right, which is to complete it and do so without missing content. These artisan games are at their best around this length in my opinion, they end before the charm of the aesthetic and gimmick wear off, but with time enough for a few afternoons of learning the mechanics, which do consistently innovate and expand at a rapid pace within the game's general content. In other words, it is an experience-dense 20 hours, and that's what I think a game like this should be - cool, expanded to the limits of its ideas, and restrained enough to not force filler into the experience out of the common fear of being too 'thin', which is a natural but often burdensome anxiety for game devs. The last thing I want to touch upon is the passion of this game for BEING a game. To put it simply, the devs do not simply wear their inspirations on their sleeve, they take their shirts off and ask you if you like to meet the sleeve in person. I think these moments are cool enough that they merit being presented to new players without spoilage, so let me just say, remember NPC dialogue when it implies new or hidden content, clear each map the best you can and make sure to return later as those cues suggest you should, and there will two extremely charming occasions presented to you, with love, expressing exactly how much the devs respect their forebears. Now's the tricky bit; to sum this out, I need to mention a mechanic without mentioning it. So, let me instead suggest what I mean - it's very annoying when games make it impossible to finish all of the content. If you are intent on finishing the content, it would be very nice to discover that there are lush allowances to ensure that you can finish all of the content. In my opinion, this is a nice game. The only proviso I've got left is that a battle track appears to be glitched - it starts and then goes totally silent, which is unfortunate, because this battle track is for three separate areas, three very late-game areas which you will likely play all of, but not be able to hear the tone-setting music for whatsoever. Unless this is a very weird artistic decision, which I suspect it is not, I dearly hope it is soon patched. Hell of a weird game, lot of fun. These guys seem cool. Speaking as myself and myself alone, know that I'm definitely telling my friends to try it, and I hope you do too. If you don't have friends, I get it, but you're now morally required to make some so that you can fulfill my request.
Expand the review
May 2025
I'm also against artificial intelligence and I would never play a game that steals art through it, BUT this game is actually 99% handmade and 1% AI and even then we don't see it at all. I hesitated a lot to buy it, but after my researches on Reddit, Steam Community and bought the art book, I went for it and damn I don't regret it! It's weird and fascinating, because we explore the psychological distress that our character is experiencing. Grief? Loneliness? Rage? Abandonment? All themes addressed in the game and which are very well handled. We go well from the point of view of the main character and somewhere we can all identify with him, because at some point we lived all the main character is going throught. And what I love mostly is the MC is far from being heroic and perfect. They are ugly with loneliness, rage and grief and that's what make them unique and beautiful. Excellent game that I recommend to the big fan of psychological horror and Card Builder.
Expand the review
April 2025
I've been waiting for this game since the first demo all the way back when!! It did not disappoint in the story, music, or gameplay... But I have a sneaking suspicion that there was Generative AI used to make many of the enemy cards. It's a shame because I really like the hand drawn style and the photograph collages, I would have liked to see more of each or maybe seen them mixed together... The gameplay is super fun and it's not too hard to keep the difficulty at a level that suits you. It feels like a way fresher version of that first one so long ago!! Just wish there wasn't AI. I still recommend it, but just keep that last point in mind... EDIT 25 APRIL: When I left this review I don't think the store page had the AI notice, but it's good to see it got updated to be more honest. Here's hoping that the last of the AI stuff is replaced?
Expand the review
April 2025
This game is made with passion and love, and it really shows. Don't let it's weird and/or edgy presentation fool you, it's a deckbuilder where enemies have interesting gimmics and don't have to be just face rolled. Will see how the price holds until the end of the experience, but I think it's worth the price so far. P.S. After 100%ing it, I'd say it's worth it.
Expand the review

Similar games

View all
I Did Not Buy This Ticket Weep for the dead! In this short psychological horror story, play as a professional mourner travelling between funerals. Ride a nightmarish bus whose destination depends on how you choose to face your traumas.

Similarity 56%
Price -60% 3.11€
Rating 8.1
Release 13 Apr 2023
OK/NORMAL OK/NORMAL is a short, experimental third-person horror experience, inspired by early 3D console games of the 90's. Journey through a dark, disjointed, dreamlike dimension with your cloud companion! Remember a good diet, take your medicine, and you should be fine!

Similarity 51%
Price 2.99€
Rating 7.7
Release 18 Jun 2018
Krzyżacy - The Knights of the Cross A story-driven deckbuilding RPG set in the history of Krzyżacy - The Knights of the Cross. Unlike traditional deckbuilders, the teammates you recruit decide the success or failure of battles. Fight the war against the Teutonic, or tackle roguelite runs in this strategic deckbuilder unlike any other.

Similarity 51%
Price 15.79€
Rating 7.2
Release 19 Jul 2023
Life Gallery Life Gallery is a puzzle game with a unique, illustration-style art design that leads the players into a world of profound horror.

Similarity 51%
Price 2.99€
Rating 7.7
Release 12 Jan 2023
Critters for Sale Experience death from the comfort of your seat.

Similarity 48%
Price 8.19€
Rating 9.0
Release 03 Jun 2021
The Signifier Director's Cut This story-driven adventure follows a mystery of death and despair from reality into the surreal realms of objective memories and subjective experiences. Search the mind, solve puzzles, and unravel the dark truth in this psychological thriller.

Similarity 48%
Price 19.99€
Rating 7.5
Release 15 Oct 2020
Psychopomp GOLD Psychopomp is BACK. The catacombs stretch down farther than ever before. Your entire life has been a lie. Delve into the depths, and discover the horrors that lie below. More realms, more modes, more secrets. An ancient voice calls to you from the center of the earth. Will you answer it?

Similarity 48%
Price 8.79€
Rating 9.4
Release 24 Oct 2024
MOTHERED - A ROLE-PLAYING HORROR GAME An immersive first-person horror adventure where you play the role of LIANA - a young girl who arrives home after major surgery and is met with a strange mannequin claiming to be her mother.

Similarity 47%
Price 8.19€
Rating 8.6
Release 24 Dec 2021
Subway Midnight Board the train! Run away from a weirdo! Solve some puzzles! Make friends with some ghosts! Try not to become a ghost yourself!

Similarity 47%
Price -70% 2.84€
Rating 7.7
Release 28 Oct 2021
Lily's Well It is a rainy night in the Spring of 2005. Lily is left home alone after her Papa put her to bed. She is awoken by a cry for help outside her window. It is coming from the well. Help Lily gather rope to go down the well and save the poor soul trapped down there.

Similarity 46%
Price Free to play
Rating 9.3
Release 03 Jan 2022
Hylics 2 A surreal RPG with a unique graphical style and droll scenario.

Similarity 45%
Price -68% 4.81€
Rating 9.3
Release 22 Jun 2020
The NOexistenceN of you AND me Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".

Similarity 43%
Price 1.99€
Rating 9.1
Release 15 Dec 2024

Frequently Asked Questions

Out Of Hands is currently priced at 17.49€ on Steam.

Out Of Hands is currently not on sale. You can purchase it for 17.49€ on Steam.

Out Of Hands received 1,002 positive votes out of a total of 1,058 achieving a rating of 8.92.
😎

Out Of Hands was developed and published by Game River.

Out Of Hands is playable and fully supported on Windows.

Out Of Hands is not playable on MacOS.

Out Of Hands is not playable on Linux.

Out Of Hands is a single-player game.

There is a DLC available for Out Of Hands. Explore additional content available for Out Of Hands on Steam.

Out Of Hands does not support mods via Steam Workshop.

Out Of Hands does not support Steam Remote Play.

Out Of Hands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Out Of Hands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 11:34
SteamSpy data 06 June 2025 13:14
Steam price 14 June 2025 20:46
Steam reviews 14 June 2025 13:58

If you'd like to dive deeper into the details about Out Of Hands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Out Of Hands
  • SteamCharts - Analysis of Out Of Hands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Out Of Hands compatibility
Out Of Hands
8.9
1,002
56
Game modes
Features
Online players
4
Developer
Game River
Publisher
Game River
Release 21 Apr 2025
Platforms