Panzer Paladin on Steam - User reviews, Price & Information

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Hop in the Paladin power armor, seize melee weapons from the demonic invaders and give them a taste of their own medicine!

Panzer Paladin is a 2d platformer, mechs and retro game developed and published by Tribute Games Inc..
Released on July 21st 2020 is available on Windows and Linux in 7 languages: English, French, Italian, German, Japanese, Simplified Chinese and Spanish - Latin America.

It has received 620 reviews of which 470 were positive and 150 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for 0.74€ on Gamivo.


The Steam community has classified Panzer Paladin into these genres:

Media & Screenshots

Get an in-depth look at Panzer Paladin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0 compliant video card
  • Storage: 350 MB available space
Linux

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    April 2025
    Beautiful game, loved the action, weapon system, music, animation, great fun.
    Expand the review
    March 2025
    8/10 Classic story, good music, good retro graphic, lot of stage and stuff to do. Downside is the fack that there's always a pilot segment before a checkpoint and most of the times, there's also one hit kill spikes that if you fail or fall to death, you need to redo everything from the start. It just get a bit tedious. Also, keeping too many weapon and having a high rate curse will make you fight Horseman at every check point, waiting for that kind of whistle to finish before having to fight him for the 13th times is also tedious. Level design could have been better. Great game overall.
    Expand the review
    March 2025
    I feel like this game doesn't really get the credit it deserves. Yes, it's not the most original hack n' sash platformer, and the gundam controls a little slowly, but it still has generally solid gameplay, rock-out music, and seriously outstanding pixel art. Plus, the weapon-breaking mechanic adds a nice touch of variety and light strategy. I think if Paladin had been released just a couple years earlier, before the whole retro throwback thing wasn't as over done, it could have been a big hit.
    Expand the review
    Feb. 2025
    Updating review after finishing the classic campaign on Hard mode, and I think I can change my original review to a conditional thumb up. You'll probably enjoy this if you have a lot of NES nostalgia, but this game can still be very frustrating otherwise. Pros - gorgeous pixel art, and the reason I bought the game in the first place - amazing soundtrack - while the game is difficult and can feel unfair at times, you have unlimited continues and items in your inventory carries over, so there technically aren't any penalties to dying Cons - levels can run long and gets somewhat boring due to copy/paste enemy designs - HORRIBLE default control settings - pretty bad tutorial that really doesn't prep you for the actual game - quite a few CHEAP DEATHS that can only be avoided if you memorize the stage - some boss attack patterns are quite cheap and almost impossible to dodge, though these are rare and often do lower damage than their normal attacks, but it's still annoying - controls can be unresponsive at times, which typically means you either fail into stage hazard and die, or eat a big attack because your character doesn't do what you want it to do - the forge that lets you design your own weapon doesn't appear to work anymore as it will always crash your game For those that still want to push on despite what I have wrote above, I have a few notes that should make your life ALOT easier. Call it "Things I Wish I'd Known Before I Started This Game". 1. Rebind the default controls. Instead of having LB/RB as swapping weapons, instead map backstep to LB (GBA/DS Castlevania fans should be very familiar with this setup), and map throw weapon to RB, then use Y/B for weapon swap instead. This is because backstep is AMAZING. You can use it to cancel any action, including when attacking in midair! Therefore you really want to have this available at a moment's notice, and the default binding to B means it conflicts with jump(A) and attack(X). Backstep is your primary defense and mobility option during combat and will make boss fights as well as the mid-level horseman fight a breeze. I went from struggling to taking no damage from some the fights with this simple change. 2. Speaking of backstep, there is some iframes tied to it, though it's not something you'd want to rely on too much. On the other hand, a jump > turn around > backstep combo is an extremely useful movement tech. There are some later stages where you kind of have to use that if you don't want to practice pixel perfect short hops, and this also gets your slightly more horizontal movement to clear some of the gaps as well. 3. Up+Attack is basically also your double jump. It actually jumps a bit higher than your normal jump as well, and combined with normal jump, is how you navigate stages and dodge certain boss attacks. The input is covered in the tutorial, but it really doesn't make clear just how important this maneuver is. Just be careful of ceiling hazards when you use this so you don't accidentally jump attack into them. This can be combined into a jump > up attack > turn around > backstep combo that can be useful in navigating some stage hazards. 4. Get real good at doing midair Down+Attack, because so many enemies are vulnerable only to this, and you can get a ton of free hits in on bosses that otherwise are immune from below or are not vulnerable much on the x-axis. 5. Don't worry about the parry/counter gimmick. It's just much faster and safer to speed kill the enemy. Use backstep for combat instead. 6. Sometimes it's just easier to tank the damage, since it gives you a brief iframe window which may be used to cheese some instant death spike traps on the stage. Similarly, it's better to eat damage than falling into instant death stage hazards for the same reason. 7. When you see an energy tank on the stage, decide carefully whether you really want to use it. most of the time you really should *NOT* use it unless your robot was destroyed. This is because energy tanks do not refill when you die and respawn. It's more of a tool to "revive" your robot (the only way to revive your robot, actually) and less of a heal. Instead heal by breaking weapons with heal spells on them. Overall, decently fun game once you get used to the mechanics, which can take awhile, but it can still be frustrating at times. I finished the classic campaign on Hard in about 10 hours, and the first 6 or so hours was ROUGH. Past that things got a lot better. Original negative review below: This game somehow made piloting a giant robot tedious and boring. You move extremely slow and have a huge hitbox, so it's honestly alot better and smoother to play just as the pilot, whose basic attack also out-ranges some of robot's weapon attacks to boot. Boss fights feels like a tanking fight, there are moves that you simply cannot avoid because you cannot jump high enough to dodge a charge attack, for example. You have a shield, which doesn't work most of the time. While I figured out that it needs to be at the right elevation (stand to block high, crouch to block low), it still only works about half the time even if I have the shield lined up right. Level are long and boring. It doesn't feel good to play because due to the enemy attacks and stage hazards, you're forced to play extremely passively and react to the enemies rather than bringing the fight to them. Oh, and the death pits and enemies that love to bump you down into said death pits. All in all, I think this game was successful in recreating a clunky NES era platformer, which is also why I cannot recommend it.
    Expand the review
    Jan. 2025
    I really love the anime style what it has the game (cinematics) and the pixel art , is beautiful, the music is one of the strong points of the game, the """bad points""" is.... the points of control (checkpoints) are very far away each other, and I would like have infinite continues but just is possible for 2 lives and where the main character (outside of mecha) dies , then I have to start of zero again (the level) in that way... the points of control (checkpoints) are partially useless, but the game has much potential, therefore I give 8/10 , anyway is a great game!! 👍
    Expand the review

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    Frequently Asked Questions

    Panzer Paladin is currently priced at 16.79€ on Steam.

    Panzer Paladin is currently not on sale. You can purchase it for 16.79€ on Steam.

    Panzer Paladin received 470 positive votes out of a total of 620 achieving a rating of 7.21.
    😊

    Panzer Paladin was developed and published by Tribute Games Inc..

    Panzer Paladin is playable and fully supported on Windows.

    Panzer Paladin is not playable on MacOS.

    Panzer Paladin is playable and fully supported on Linux.

    Panzer Paladin is a single-player game.

    There are 3 DLCs available for Panzer Paladin. Explore additional content available for Panzer Paladin on Steam.

    Panzer Paladin is fully integrated with Steam Workshop. Visit Steam Workshop.

    Panzer Paladin supports Remote Play on TV. Discover more about Steam Remote Play.

    Panzer Paladin is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

    You can find solutions or submit a support ticket by visiting the Steam Support page for Panzer Paladin.

    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates
    Steam data 14 June 2025 22:27
    SteamSpy data 11 June 2025 18:41
    Steam price 15 June 2025 04:28
    Steam reviews 14 June 2025 22:01

    If you'd like to dive deeper into the details about Panzer Paladin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Panzer Paladin
    • SteamCharts - Analysis of Panzer Paladin concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Panzer Paladin compatibility
    Panzer Paladin
    7.2
    470
    150
    Game modes
    Features
    Online players
    1
    Developer
    Tribute Games Inc.
    Publisher
    Tribute Games Inc.
    Release 21 Jul 2020
    Platforms
    Remote Play
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