Path of the Abyss on Steam - User reviews, Price & Information

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Dive deep into the Abyss.

Path of the Abyss is a early access, dungeon crawler and rpg game developed and published by Suzuki Suzuzou.
Released on June 13th 2025 is available only on Windows in 3 languages: Japanese, English and Simplified Chinese.

It has received 460 reviews of which 435 were positive and 25 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 5.51€ on Steam with a 20% discount.


The Steam community has classified Path of the Abyss into these genres:

Media & Screenshots

Get an in-depth look at Path of the Abyss through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2060
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
In many ways, Path of the Abyss is a 'blobber' - a first-person dungeon crawl where you control a party of characters who all move together as a single blob. Think Wizardry, Might and Magic, Eye of the Beholder. In particular, it draws on some parts of the Wizardry tradition, not least in its (mostly) black and white aesthetic but also in things like the risk of a slain character turning to ash (though Path is more forgiving than Wizardry - the character isn't lost forever). You might think that if you like blobbers then you'll like this game, or conversely that if you don't then you won't, but neither of those is really an accurate assumption. What will really determine whether you enjoy Path of the Abyss or not is how you respond to the combat system. Most of the criticism I've seen directed at this game is about the combat system, but for me it was the strongest aspect of the whole experience. How you feel about it will make or break the game for you. This is where Path of the Abyss steps out from the shadow of blobbers of yore and does its own thing. I'll do my best to explain it, but it's a bit weird. As your characters advance and gain levels they'll also unlock skills, dependent on where you allocate their points. So far, nothing shocking. Where it gets strange, though, is that you can't use the vast majority of unlocked skills at any given time. That's right, most of the skills you technically have access to won't be usable in any given battle. Sounds nonsensical, but once you get what it's doing, this system actually works very well. You see, in order to have a skill (this also includes ordinary attacks, by the way) available to use in battle, you have to place it in a three-by-three grid of squares. Each skill needs a square, and the grid never grows. This means that at any given moment, you have access to a *maximum* of nine skills *for your whole party*. I didn't mention that the grid is shared? Well the grid is shared. Nine skills. That's basic attacks, special attacks, offensive spells, healing spells, buffs, debuffs - even passives. Yes, *passives* also occupy squares in the grid, meaning that every passive you take is one fewer active skill available. This is what trips up the people who hate the combat system. They can't take it. They fume at being so restricted. They chafe at the lack of options, at the risk of not having the option to respond appropriately to absolutely anything that comes up in a fight. But *that's the point*. This restrictiveness forces you to make agonising decisions about which skills you absolutely must have available, and which ones you'll reluctantly do without. It also forces you to adapt to the current threats - if you're up against a lot enemies that can poison you then you probably need to swap out one of your skills for one that will deal with poison. You can't just sit back and stomp your overpowered party through whatever gets in the way, because you never have enough room to be that well prepared. It doesn't stop there, though. The grid is clever than that. The position of skills in the grid is vitally important too. Some healing/buff skills have an area of effect - maybe they only affect the same row they're on, or the four squares immediately around them. Some have synergies which incentivise positioning them next to each other. And, crucially, the positions of the skills in the grid also determine how you're attacked. Enemy attacks will target specific squares or patterns, inflicting damage on whichever character owns the corresponding skills. If an enemy only attacks the front row, then placing a skill from your squishy spellcaster up front means they'll take a lot of hits. Some enemies will attack in a cross shape, or aim at specific squares, so you always need to be aware of who you're placing at risk. You have to balance positioning skills in the best place to use them against how vulnerable that leaves squishier characters. It. Is. Genius. It's not a complicated system but it gives you so many things you have to think about, resulting in constant agonising (and thus satisfying) decisions about how to fill up your grid. If you can get past the initial feeling of the restrictions being stifling, the strengths of this system really come through. It also means that combat is fast. With a maximum of nine things you can do (less if you have some passives in there), there isn't a lot of messing around with finding and using the skill you want. You can even set skills to activate automatically whenever they're ready, for the go-to attacks or buffs that you want to keep re-using. It makes combat zip past very quickly, and alleviates some of the feeling of combat being a slog that can plague this genre at times. The game isn't flawless, of course. It does a bad job of explaining itself (partly due to a wonky translation) and there are aspects of it that I never figured out. It can also need bouts of grinding from time to time, and levelling doesn't come particularly quickly so this can feel like a real chore. These flaws in no way sink the game though. Between the unconventional combat system and the poor explanations, there's a learning curve - enough so that it almost put me off the game entirely, and I dropped it for months. But if you persist through the early game, it turns into a great and satisfying dungeon crawl. It has some excellent music too, incidentally. The tune from the first dungeon is probably going to be in my top game music of the year list. Path of the Abyss turned out to be a very pleasant surprise, and if you like dungeon crawlers then it's well worth checking out. Be prepared to spend some time going "What? What does that mean??" early on (and, frankly, later on too) but once you start to get the core systems here, it reveals itself as a cleverly designed and rewarding take on the genre.
Expand the review
Sept. 2025
Path of the Abyss's battle system absolutely takes a while to get used to, in no small part due to the confusing machine-translated tutorials, but once you understand how and what you're supposed to be doing with it, it becomes extremely fun and full of depth for strategy and player agency, despite what its ATB-inspired auto battler outer appearence may lead you to believe. Dungeon design is hit or miss. For the most part, every floor feels purposeful and has a unique feel from every other floor — be it by the way it implements the game's limited map gimmicks, or the types of enemies you're encountering forcing you to completely change your strategy — but, they are also full of dead ends and absolutely empty corridors that serve no purpose other than wasting the player's time. Maps feel bloated, and although it never got on my nerves, a more "less is more" approach to the game's dungeon design would've been appreciated. I ended up dropping the game at the very end due to the unfortunate difficulty jump with the final boss — which, according to some other sources online, can be beaten at level 30-ish. I was at level 21, in accordance to the level of enemies I was facing in the final floor of the dungeon — and I just don't have it in me to grind 10+- levels for a single boss and a credits roll. I saw what I wanted, and had a blast all the way through. Path of the Abyss might be one of my favorite games I've played all year, and in a lot of senses it is exactly what I want in a turn-based RPG. I loved it, and I fully recommend it for anyone interested in a modern indie take on a classic Wizardry-like dungeon crawler. If you're interested at all in playing PotA, please use the guide below in lieu of the game's poorly translated tutorials. It covers all the basics and was absolutely vital in letting me understand and appreciate PotA's battle system and battle design. https://steamcommunity.com/sharedfiles/filedetails/?id=3121519034 Other than that, here are a few tips: 1) The game's battle system is very much so centered around status ailments (burn, poison, paralysis, etc.). Don't skimp out on those. 2) Other than the final boss, the game is very good at having appropriately leveled enemies for the level you're supposed to be at any given time. If you think you're underleveled, then you're probably supposed to be exploring somewhere else. 3) Don't put all your eggs in one basket. I did this and completely ruined my tank (probably why doing the final boss felt like so much of a pain). Think carefully about what you're putting where build-wise, because, as far as I'm aware, there is no skill tree reset in this game (if there is, and I somehow missed it, please inform me in the comments). 4) As much as Tactics feels like the default Tank skill tree, do keep in mind that Parry is a Combat skill, so if you're thinking about making the standard tank character, Tactics/Combat feels like a good "job" combination.
Expand the review
June 2025
*Important* (A lot of reviews mention missing/unfinished English translations. Very few things (as of 1.0.2) are not in English now. I did not have any trouble completing the game.) I just finished the main story. I'm not usually a fan of the genre, but this game really won me over. Its one of my favorites now! Give it a try if it seems interesting to you. The music and the art style are 100% the biggest highlights for me and the combat/character building system is very engaging as well. Characters can learn skills/passives that slot into 1 of 9 slots. Its very rewarding to tinker around with, and not too overbearing to learn. My only real complaint is that the learning curve for the very beginning is a steep. However, there is a lot of accessible information, in-game, that can help with questions you may have. It did take me about an hour to get a grasp on everything that was happening. After that you can get by from gradually learning information and experimenting. You could probably get at least 16-20 hours out of the main story, which is worth the small asking price IMO. There is an end-game too that I've just started to scratch the surface of. TLDR: Very good game for the price! The translations are not an issue anymore.
Expand the review
June 2025
I finished Path of the Abyss earlier today. It's a very decent game and I’d give it a solid 7.5 out of 10. It took me around 16 hours to clear the main story, and there's a pretty meaty post-game dungeon that could take just as long. I'm still working through that part, but it's a nice bonus for anyone who wants more content. My biggest issue is the English localization. There are a lot of noticeable mistakes and it clearly needs more polish. I also figured out a reliable strategy early on and ended up using it for the entire game. Most of the combat felt like autopilot for me, with maybe an emergency heal here and there. It made around 95 percent of the battles feel passive, which definitely hurt the overall experience a bit. That said, the dungeon design is solid, the music is fantastic, and the art and atmosphere really stood out. The game has a distinct style that I genuinely enjoyed. The post-game is definitely more challenging than the main story, for anyone wondering. That said, I haven't had a single game over across my 20+ hours of playtime. For the asking price, it's an easy recommendation.
Expand the review
March 2025
One of the better dungeon crawlers I've played, to be honest. Plus: + Real-time with pause combat system is snappy. + Interesting things to do with team composition and strategy. + Overall good balance and variety. + ♪ Hot FM Jams ♪ To taste: # Dungeon design is pretty basic. Don't expect fancy gimmicks here. # Very little story, almost entirely vibes. To taste here. Negative: - Keyboard/mouse only, no gamepad support. - UI can be kind of awkward to navigate at times. - Translation can be a bit janky at times, and a few buttons are completely untranslated. Would recommend overall if you're into that.
Expand the review

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Frequently Asked Questions

Path of the Abyss is currently priced at 5.51€ on Steam.

Path of the Abyss is currently available at a 20% discount. You can purchase it for 5.51€ on Steam.

Path of the Abyss received 435 positive votes out of a total of 460 achieving a rating of 8.75.
😎

Path of the Abyss was developed and published by Suzuki Suzuzou.

Path of the Abyss is playable and fully supported on Windows.

Path of the Abyss is not playable on MacOS.

Path of the Abyss is not playable on Linux.

Path of the Abyss is a single-player game.

Path of the Abyss does not currently offer any DLC.

Path of the Abyss does not support mods via Steam Workshop.

Path of the Abyss does not support Steam Remote Play.

Path of the Abyss is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Path of the Abyss.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 02:00
SteamSpy data 25 January 2026 20:16
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 12:00

If you'd like to dive deeper into the details about Path of the Abyss, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Path of the Abyss
  • SteamCharts - Analysis of Path of the Abyss concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Path of the Abyss compatibility
Path of the Abyss
Rating
8.8
435
25
Game modes
Features
Online players
5
Developer
Suzuki Suzuzou
Publisher
Suzuki Suzuzou
Release 13 Jun 2025
Platforms