Phoenix Point on Steam - User reviews, Price & Information

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The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Phoenix Point is a tactical, turn-based strategy and grand strategy game developed and published by Snapshot Games Inc..
Released on December 03rd 2020 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 6,344 reviews of which 4,599 were positive and 1,745 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Phoenix Point into these genres:

Media & Screenshots

Get an in-depth look at Phoenix Point through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 10, 8 and 7 SP1+ (64 bit)
  • Processor: Intel Core i3 / AMD Phenom II X4
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950 / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectSound Compatible
MacOS
  • OS: Mac OSX 10.13 64bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 560

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
tl;dr: play it with TFTV mod. As a spiritual successor to X-Com (and XCOM) series Phoenix Point does a lot of things right but also misses quite a bit as well. Overall on the whole is it an interestign spin on the formula with quite a few novelties like mostly horizontal gear progression, diplomacy, different endings and so on. And in most aspects Phoenix Point indeed shines - soldier development and classes are interesting (especially the multiclassing opportunities), the new aiming system is fantastic with its the new focus on body part targeting instead of simply removing HP from enemies, resource balance is well tuned towards scarcity while not being too limiting, the atmosphere is surprisingly strong and so forth. Additionally the game runs quite well aside from the heavy stuttering during destruction. However, the developers felt compelled to include completely unnecessary traps for players that are meant to be puinishing but are also not intuitive in the way you are expected to deal with them and this in turn leads to a very unfortunate trend of new players having to start their campaigns over once or even twice before they manage to get a decent non-botched campaign. The examples fo said traps would be: - X-Com games typically had somewhat relaxed tempo where you only had to somewhat focus on weapons and armor upgrades and decent Geoscape coverage in order to not fall behind the aliens too much. In Phoenix Point you are effectively required to play *properly* right off the bat and even micromanage in the Geoscape (toss best equipment back and forth between squads, constantly trade with havens, always be prepared to defend said havens and so on) or the aliens will outevolve you sooner rather than later. - Aliens are actually *rewarded* for losing missions and especially for losing colonies. It is typically more beneficial to "farm" alien colonies for the attacks on havens that they generate rather than destroying them soon after discovering as in the long run rewards from continually repelling attacks outweigh the rewards gained from destroying colonies. - Some DLCs are basically traps of their own. Festering Skies is especially notorious for adding very annoying enemies and even more annoying and poorly balanced mechanics in Geoscape. It adds a lot of items you can research and manufacture but the vast majority of said items are only useful in the framework of this DLC's content and are effectively entirely useless after you beat the threat that Festering Skies adds. It is a common recommendation to play without it on the first playthrough because it is mostly distilled frustration with very little to offer. Corrupted Horizons isn't nearly as bad but still gets its share of well deserved hate. - Some aspects of balancing are extremely wonky. A few examples: vehicles are typically not worth it for the amount of dropship space they occupy and thus rarely see any use at all, many items are either nearly useless or vastly inferior to their alternatives(Viral Sniper Rifle would be a good example of a waste of resources), cybernetic augmentations are permanent and are extremely expensive to repair, some class abilities are exceedingly strong while others are quite underpowered while at the same time having a balanced team is a must because without a Sniper or two, a war-crying Heavy and maybe a healerTechnician you are going to be screwed very hard. Much more can be said but I hope I've brought forth sufficient examples of where Phoenix Point can fall short. And under different circumstances I would possibly abstain from recommending the game but there exists a fix for most of the pain points mentioned - the excellent Terror From The Void mod available right here on Steam Workshop. It is a quintessential example of a mod that introduces a lot of careful balance changes with nearly all of them being for the better. Pandorans are no longer rewarded for losing, it is much more difficult to be in good standing with all resistance factions simultaneously, item balancing is carefully but meaningfully improved and on the whole most of the annoyances have been smoothed over one way or another. And it comes with very extensive difficulty customization options to boot! It is a rare case where I would wholeheartedly recommend TFTV mod even for purists who are planning on playing the game for the first time simply because in my experience it makes a lot of things better and ruins basically nothing. The only complaint I could come up with would be some minor but wholly unnecessary changes to the story but those do not really detract from the game and in essense mostly just add some flavour text here and there. I personally abandoned two vanilla campaigns, both of them in mid to late game before playing a campaign with TFTV and finally beating the game. So yes, Phoenix Point gets a recommendation mostly because Terror From The Void exists. Make sure to subscribe to the mod and enjoy the vastly improved experience.
Expand the review
Dec. 2024
Phoenix Point is an ambitious blend of brilliance and missteps. For every innovative feature, there’s a frustrating flaw. All in all it makes it a true middle of the road game, worth buying if the negatives won't drive you crazy. If you’re a fan of XCOM, you’ll find a lot to like here, or at least enough to keep you interested. The overworld map, light base management mechanics, and team customization are well-executed. The overarching narrative is a standout. Humanity is united against a looming external threat, but factions who should theoretically work together, fight among themselves. You play as a group trying to save the world amidst this chaos. The story, while leaning on familiar tropes, feels fresh and engaging, especially given the tension of impending doom. The tactical gameplay introduces some clever mechanics. Weapons fire projectiles with real trajectories, meaning every shot interacts physically with the environment and enemy weak points. Gone are the days of missing point-blank shots due to 95% hit rate, not this game if you're aiming at it you're going to hit it. This system is satisfying and adds depth. The class variety also shines, with enough balance to encourage diverse party compositions. I never felt compelled to spam the same unit type (read snipers), which speaks volumes about the game’s tuning. I can legitimately say that if I didn't bring a diverse party to a mission, I regretted not bringing a character class i left behind. Despite its innovations, Phoenix Point stumbles badly in a few areas namely in quality-of-life (QOL) features. The lack of an undo button for movement is baffling, especially since accidental moves can ruin a strategy, and I found myself doing that from time to time Additionally, missions often require you to extract your squad after completion, but characters move painfully slowly. Even at the highest speed setting, this process drags, turning victory into tedium. The game’s tutorial is another weak point. While it provides a basic introduction, many mechanics are left unexplained. I went in blind and brute-forced my way through, only to later realize how inefficient my strategies were compared to what was possible, that I just didn't know existed. A great example is using multiple airships to bring more squad members to fight. The “doomsday clock” mechanic is misleading. The game pressures you to act quickly, making it seem like time is your enemy. But as world events unfold, it becomes clear that you have more breathing room than initially suggested. This pacing inconsistency can lead to unnecessary stress or, worse, when I restarted because I mistakenly thought I had fallen behind. Phoenix Point’s pacing is its most glaring issue. Early on, the balance feels great, battles are spaced out enough to keep things engaging, and there’s a steady introduction of new missions and mechanics. But by the late game, the wheels fall off. You’ll be juggling multiple squads and bases, fighting several battles per in-game day. Many of these late-game battles feel unnecessary, especially base defense missions. Often, you’ll know you’re going to win easily, yet the game forces you to endure slow, repetitive 20-minute fights. The lack of an auto-resolve option exacerbates this problem, especially since the mechanics for evaluating outcomes already and you can watch those mechanics unfold in the faction haven fights. This issue compounds with the lack of clarity around how much you need to fight to counter the doomsday clock. It feels like you have to win every engagement to avoid losing the game, but that’s not true. The game doesn’t effectively communicate that population losses or skipped battles aren’t as catastrophic as they seem. Later on in the game events take place that give you more time, had I known that I wouldn't have fought nearly as many battles, and maybe I would have hated the game less. Expect to save-scum a lot, like too much On Heroic difficulty, it’s not uncommon to lose a squad member on turn two to an enemy you couldn't see or engage. You'l also find yourself restarting in hopes of more favorable positions, or enemy compositions that don't tie up so many squad actions in a given turn. In conclusion, the highs of Pheonix Point are really high, but the lows are just as extreme. I no-lifed the game for some time but eventually had to get away from it for a few days. I came back for the same reason that you watch the rest of a terrible movie in hopes the ending makes your time well spent. If the pain points I listed don't seem as terrible to you, then the innovative mechanics and solid narrative would make it worth your time. However, if those flaws are a headache to you, I'd approach this one with caution, or at least watch a walkthrough to get a better understanding of the mechanics and pacing of the game.
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Nov. 2024
Compared to X-Com 2 it's grittier, feels more 'real'. Which makes the horror aspects more scary as well. Good mod support (not that many mods though), the game is quite satisfying. If you want an X-Com game with a bit more horror - or just an X-Com game - I wholeheartedly recommend this.
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Oct. 2024
In many ways, Phoenix Point is inferior to XCOM-2. There is questionable gameplay balance, worse character customization, and just generally less of the magic that makes XCOM-2 so great. But I find myself returning to Phoenix Point far more often than XCOM-2 for a few reasons: the factions, the flexibility, and the larger scale. There are so many great moments of decision making that make you feel like you are actually strategizing a war against an enemy. Do you build bases near your allies to help defend them? Do you want larger aircraft that hold more troops but move significantly slower? Do you prioritize manufacturing or research? This game is honestly so, SO close to being the best of its genre. But the developer has a specific vision about what this game should be, and for better or worse, this is the Phoenix Point we get and maybe not the one we deserve. What this game needs is a general balance overhaul, clear weapon and armor tiers with a whole additional tier of equipment, vehicles actually viable by dropping their squad slots to 2 (down from 3) and allowing them to reload, and giving factions more agency overall. As for the DLC, the Blood and Titanium DLC as well as the Kaos Engines DLC are decent. Legacy of the Ancients feels misplaced and I never engage with the content. Corrupted Horizons and Festering Skies actively make the game worse by adding completely unbalanced enemies and unwanted busywork, so I strongly recommend NOT buying these.
Expand the review
Sept. 2024
This game has quickly become one of my very favorite turn based strategy games! It feels really good and fluid to play, and it gives more value to having skill as opposed to playing with the dice roll. Let me try to talk about all the aspects of the game that I love soo much: The Ballistics Model: This is, without a doubt, my favorite part of this game! Have you ever played XCOM and missed a point blank shot because your opponent has a 5% chance to have all their atoms align in the perfect way to allow the bullets to phase through them? I HAVE MANY TIMES! That's something that we don't have to worry about here with this system! With some proper character placement, you can actually guarantee a 100% chance to hit even without being point blank! Being able to freely aim your weapons as well allows you to target areas that enemies have cloaked, or that arent EXACTLY revealed. It also allows you to play with one of my other favorite mechanics, disabling body parts! Disabling Body Parts: With the way the ballistics model works, you're able to aim and target specific body parts on your enemies, which allows for some really interesting gameplay strategies! For example, you can aim at an enemy's leg and disable it, causing them to lose a whole bunch of movement range. Great for keeping melee units from getting too close to your targets. You can also outright disable an enemies way to damage you! I could shoot the pincer weapon right off an enemy, and now they can no longer do any damage to me. They may not be dead, but they're no longer a threat, allowing my team to focus on more important things. Through this you get a new level of control over the battlefield, and it can teach you to appreciate accuracy over damage when you know you can disable an enemy instead of having to outright kill them. Action Point System: This has the most feel good action point system in any game I have played so far! Every character has 4 action points, and all actions, including movement, consume these points. When your characters move, they actually begin to start consuming fractions of the AP, depending on their movement speed. What this means is that you could move into the square right next to you multiple times within the same 1 action point. This allows for some really strategic placement, like hiding around a corner, popping out, firing, and then moving back into cover afterwards. Yes, I did just say that I could move AFTER I fire. Unlike some other turn based games, firing your weapon doesn't actually end your turn! It simply consumes 1-3 AP, depending on the weapon. This allows you to fire your weapon multiple times in a single turn, to move and shoot and then move again, toss a grenade to destroy cover before blasting down the enemies, and many other combos! It makes the gameplay feel soo good, and is possibly one of the best mechanics for making this game soo comfortable to play. The Geoscape: Through the Geoscape, you're able to access your entire project. From here you access your research, soldiers, diplomatic relationships and everything else related to your project. This geoscape as a UI is super intuitive and simple, and has this one overlooked feature that makes menu navigation super SUPER fast and effecient: RIGHT CLICK WILL MAKE YOU GO BACK IN THE MENUS! This just feels soo good when you're clicking around all your menus, and this applies anywhere where you can back out of something. So you can navigate your menus quick and easy. UI aside, the geoscape has a fun mechanic that's similar to XCOM 2's.. well, geoscape! The difference being that you have a much larger planet, where it could take you over 1 day (in-game) to move to another side of the planet. This geoscape is in itself a strategy game. Unlike XCOM 2, you can have several ships with several squads, spread out around the planet to make up for that long travel time. While you're waiting for your defense missions or nests to pop up, there are tons of nodes for searching for resources, or havens to visit to trade with or recruit from (or steal from and sabotage perhaps?) Meaning that it's worthwhile for you to have several ships exploring the planet, opening up new bases searching the planet, bolstering your squad, etc. It's a game within a game! I don't want to make this go on for too much longer, so here are some of my main favorites. There's other things like highly customizable loot, many new classes, multiclassing and character skill points, and soo much more to this game. I'd HIGHLY suggest playing this game if you're a fan of turn based games. It may take a little bit to get used to, but once you do, you'll have soo much fun playing it!
Expand the review

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Frequently Asked Questions

Phoenix Point is currently priced at 23.99€ on Steam.

Phoenix Point is currently not on sale. You can purchase it for 23.99€ on Steam.

Phoenix Point received 4,599 positive votes out of a total of 6,344 achieving a rating of 7.09.
😊

Phoenix Point was developed and published by Snapshot Games Inc..

Phoenix Point is playable and fully supported on Windows.

Phoenix Point is playable and fully supported on MacOS.

Phoenix Point is not playable on Linux.

Phoenix Point is a single-player game.

There are 7 DLCs available for Phoenix Point. Explore additional content available for Phoenix Point on Steam.

Phoenix Point is fully integrated with Steam Workshop. Visit Steam Workshop.

Phoenix Point does not support Steam Remote Play.

Phoenix Point is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phoenix Point.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 06:14
SteamSpy data 22 July 2025 01:41
Steam price 31 July 2025 04:20
Steam reviews 29 July 2025 23:53

If you'd like to dive deeper into the details about Phoenix Point, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phoenix Point
  • SteamCharts - Analysis of Phoenix Point concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phoenix Point compatibility
Phoenix Point PEGI 16
7.1
4,599
1,745
Game modes
Features
Online players
210
Developer
Snapshot Games Inc.
Publisher
Snapshot Games Inc.
Release 03 Dec 2020
Platforms