Phoenix Point on Steam - User reviews, Price & Information

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The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Phoenix Point is a tactical, turn-based strategy and grand strategy game developed and published by Snapshot Games Inc..
Released on December 03rd 2020 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 6,344 reviews of which 4,599 were positive and 1,745 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Phoenix Point into these genres:

Media & Screenshots

Get an in-depth look at Phoenix Point through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 10, 8 and 7 SP1+ (64 bit)
  • Processor: Intel Core i3 / AMD Phenom II X4
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950 / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectSound Compatible
MacOS
  • OS: Mac OSX 10.13 64bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 560

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
tl;dr: play it with TFTV mod. As a spiritual successor to X-Com (and XCOM) series Phoenix Point does a lot of things right but also misses quite a bit as well. Overall on the whole is it an interestign spin on the formula with quite a few novelties like mostly horizontal gear progression, diplomacy, different endings and so on. And in most aspects Phoenix Point indeed shines - soldier development and classes are interesting (especially the multiclassing opportunities), the new aiming system is fantastic with its the new focus on body part targeting instead of simply removing HP from enemies, resource balance is well tuned towards scarcity while not being too limiting, the atmosphere is surprisingly strong and so forth. Additionally the game runs quite well aside from the heavy stuttering during destruction. However, the developers felt compelled to include completely unnecessary traps for players that are meant to be puinishing but are also not intuitive in the way you are expected to deal with them and this in turn leads to a very unfortunate trend of new players having to start their campaigns over once or even twice before they manage to get a decent non-botched campaign. The examples fo said traps would be: - X-Com games typically had somewhat relaxed tempo where you only had to somewhat focus on weapons and armor upgrades and decent Geoscape coverage in order to not fall behind the aliens too much. In Phoenix Point you are effectively required to play *properly* right off the bat and even micromanage in the Geoscape (toss best equipment back and forth between squads, constantly trade with havens, always be prepared to defend said havens and so on) or the aliens will outevolve you sooner rather than later. - Aliens are actually *rewarded* for losing missions and especially for losing colonies. It is typically more beneficial to "farm" alien colonies for the attacks on havens that they generate rather than destroying them soon after discovering as in the long run rewards from continually repelling attacks outweigh the rewards gained from destroying colonies. - Some DLCs are basically traps of their own. Festering Skies is especially notorious for adding very annoying enemies and even more annoying and poorly balanced mechanics in Geoscape. It adds a lot of items you can research and manufacture but the vast majority of said items are only useful in the framework of this DLC's content and are effectively entirely useless after you beat the threat that Festering Skies adds. It is a common recommendation to play without it on the first playthrough because it is mostly distilled frustration with very little to offer. Corrupted Horizons isn't nearly as bad but still gets its share of well deserved hate. - Some aspects of balancing are extremely wonky. A few examples: vehicles are typically not worth it for the amount of dropship space they occupy and thus rarely see any use at all, many items are either nearly useless or vastly inferior to their alternatives(Viral Sniper Rifle would be a good example of a waste of resources), cybernetic augmentations are permanent and are extremely expensive to repair, some class abilities are exceedingly strong while others are quite underpowered while at the same time having a balanced team is a must because without a Sniper or two, a war-crying Heavy and maybe a healerTechnician you are going to be screwed very hard. Much more can be said but I hope I've brought forth sufficient examples of where Phoenix Point can fall short. And under different circumstances I would possibly abstain from recommending the game but there exists a fix for most of the pain points mentioned - the excellent Terror From The Void mod available right here on Steam Workshop. It is a quintessential example of a mod that introduces a lot of careful balance changes with nearly all of them being for the better. Pandorans are no longer rewarded for losing, it is much more difficult to be in good standing with all resistance factions simultaneously, item balancing is carefully but meaningfully improved and on the whole most of the annoyances have been smoothed over one way or another. And it comes with very extensive difficulty customization options to boot! It is a rare case where I would wholeheartedly recommend TFTV mod even for purists who are planning on playing the game for the first time simply because in my experience it makes a lot of things better and ruins basically nothing. The only complaint I could come up with would be some minor but wholly unnecessary changes to the story but those do not really detract from the game and in essense mostly just add some flavour text here and there. I personally abandoned two vanilla campaigns, both of them in mid to late game before playing a campaign with TFTV and finally beating the game. So yes, Phoenix Point gets a recommendation mostly because Terror From The Void exists. Make sure to subscribe to the mod and enjoy the vastly improved experience.
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March 2025
This game is painfully mediocre. It has good ideas (even if almost all of them are taken from better games, like the aimed shots or the aerial combat) but it has also terrible flaws and they are often tied together. For example the factions are interesting, one faction gives you different technologies and upgrades different from the others, but on the other side all the human enemies are the same except a single gimmick (usually a special unit) and during the game you have to do a lot of stealing\farming for resources from the bases of the faction. The process is awfully boring. This is just an example, there are more to list. Class customization is barebones compared to X-Com or similar, you’ll basically use just one setup of skills for all your soldiers because… you just can, you can pick two classes on a single soldier and you can pick all the skills you want, there is no specialization, no one way upgrades, in the end you’ll use sniper+infantry everywhere (because you’ll need sniper rifle for armor penetration) and heavy+infantry if… if you like to use the heavy but it’s just flavor at this point. Base management is really basic and fundamentally useless. There is no need to strategically plan bases and buildings around the world like Xenonauts because the reaction time of events is always extremely generous. All the bases pull together manufacturing and research, the warehouses are all magically tied together so you’ll have all the items in every base. The only difference is the unique faction building and the passive training building which works only over that base but those are not really important. The story and the worldbulding is interesting, I mean crab people, really? That’s insane and inherently fun, but they should have done a better work. Everything except the crab people is so much generic, armor and weapon design, the factions, the aliens everywhere you move your sight is something you have already seen in a better product or in a bargain bin of a toystore. The game is not that awful to deserve a negative review but it’s extremely boring and repetitive, and the fact that you are on a timer is extremely frustrating. Whatever you are going to do, DO NOT start the game with the Festering Skies dlc ON, because you’ll risk to lose the game just for bad rng (just see the negative reviews on the dlc page to understand why).
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Feb. 2025
Plays like a more realistic version of xcom2. The unmodded vanilla gameplay has some super annoying balancing but the appeal of games like this and xcom is overcoming overwhelming odds. I just finished my first playthrough and this game does not hold your hand it can be brutal. - Unlike xcom accuracy of weapons isn't purely RNG this game uses a line of sight system for example like in irl you can't hide behind a moderately think tree because as long as your enemy isn't directly in front of you they can still see your arms poking out making them easy targets. - Every allied and enemy has different body parts that can be disabled, this includes machines and vehicles. If an assault rifle requires 2 hands to use and your bullets break the bones in one of your enemies arms they can't shoot anymore. The same works for you as well. - Progression is odd but as long as you are exploring, gaining resources, saving as many settlements as you can and research eventually you will unlock the final campaign's mission. - Multiple airships can be deployed at a single mission for example if the max units you can bring is 8 but your airships only have space for 6 units then you'll need two airships in order to bring the maximum number of units. This means that airships with the fastest speed are the best plus faster airships can respond to emergencies quicker as you need to fly to the destination of conflict. Every unit gets 3 random perks from a big pool of skills based off of those three skills you can tell if a unit would be good at doing something specific. Even if you can't unlock the gear for it I'd recommend keeping this in mind so you don't run into the mid game with semi unoptimized units.
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Dec. 2024
Phoenix Point is an ambitious blend of brilliance and missteps. For every innovative feature, there’s a frustrating flaw. All in all it makes it a true middle of the road game, worth buying if the negatives won't drive you crazy. If you’re a fan of XCOM, you’ll find a lot to like here, or at least enough to keep you interested. The overworld map, light base management mechanics, and team customization are well-executed. The overarching narrative is a standout. Humanity is united against a looming external threat, but factions who should theoretically work together, fight among themselves. You play as a group trying to save the world amidst this chaos. The story, while leaning on familiar tropes, feels fresh and engaging, especially given the tension of impending doom. The tactical gameplay introduces some clever mechanics. Weapons fire projectiles with real trajectories, meaning every shot interacts physically with the environment and enemy weak points. Gone are the days of missing point-blank shots due to 95% hit rate, not this game if you're aiming at it you're going to hit it. This system is satisfying and adds depth. The class variety also shines, with enough balance to encourage diverse party compositions. I never felt compelled to spam the same unit type (read snipers), which speaks volumes about the game’s tuning. I can legitimately say that if I didn't bring a diverse party to a mission, I regretted not bringing a character class i left behind. Despite its innovations, Phoenix Point stumbles badly in a few areas namely in quality-of-life (QOL) features. The lack of an undo button for movement is baffling, especially since accidental moves can ruin a strategy, and I found myself doing that from time to time Additionally, missions often require you to extract your squad after completion, but characters move painfully slowly. Even at the highest speed setting, this process drags, turning victory into tedium. The game’s tutorial is another weak point. While it provides a basic introduction, many mechanics are left unexplained. I went in blind and brute-forced my way through, only to later realize how inefficient my strategies were compared to what was possible, that I just didn't know existed. A great example is using multiple airships to bring more squad members to fight. The “doomsday clock” mechanic is misleading. The game pressures you to act quickly, making it seem like time is your enemy. But as world events unfold, it becomes clear that you have more breathing room than initially suggested. This pacing inconsistency can lead to unnecessary stress or, worse, when I restarted because I mistakenly thought I had fallen behind. Phoenix Point’s pacing is its most glaring issue. Early on, the balance feels great, battles are spaced out enough to keep things engaging, and there’s a steady introduction of new missions and mechanics. But by the late game, the wheels fall off. You’ll be juggling multiple squads and bases, fighting several battles per in-game day. Many of these late-game battles feel unnecessary, especially base defense missions. Often, you’ll know you’re going to win easily, yet the game forces you to endure slow, repetitive 20-minute fights. The lack of an auto-resolve option exacerbates this problem, especially since the mechanics for evaluating outcomes already and you can watch those mechanics unfold in the faction haven fights. This issue compounds with the lack of clarity around how much you need to fight to counter the doomsday clock. It feels like you have to win every engagement to avoid losing the game, but that’s not true. The game doesn’t effectively communicate that population losses or skipped battles aren’t as catastrophic as they seem. Later on in the game events take place that give you more time, had I known that I wouldn't have fought nearly as many battles, and maybe I would have hated the game less. Expect to save-scum a lot, like too much On Heroic difficulty, it’s not uncommon to lose a squad member on turn two to an enemy you couldn't see or engage. You'l also find yourself restarting in hopes of more favorable positions, or enemy compositions that don't tie up so many squad actions in a given turn. In conclusion, the highs of Pheonix Point are really high, but the lows are just as extreme. I no-lifed the game for some time but eventually had to get away from it for a few days. I came back for the same reason that you watch the rest of a terrible movie in hopes the ending makes your time well spent. If the pain points I listed don't seem as terrible to you, then the innovative mechanics and solid narrative would make it worth your time. However, if those flaws are a headache to you, I'd approach this one with caution, or at least watch a walkthrough to get a better understanding of the mechanics and pacing of the game.
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Nov. 2024
Compared to X-Com 2 it's grittier, feels more 'real'. Which makes the horror aspects more scary as well. Good mod support (not that many mods though), the game is quite satisfying. If you want an X-Com game with a bit more horror - or just an X-Com game - I wholeheartedly recommend this.
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Frequently Asked Questions

Phoenix Point is currently priced at 23.99€ on Steam.

Phoenix Point is currently not on sale. You can purchase it for 23.99€ on Steam.

Phoenix Point received 4,599 positive votes out of a total of 6,344 achieving a rating of 7.09.
😊

Phoenix Point was developed and published by Snapshot Games Inc..

Phoenix Point is playable and fully supported on Windows.

Phoenix Point is playable and fully supported on MacOS.

Phoenix Point is not playable on Linux.

Phoenix Point is a single-player game.

There are 7 DLCs available for Phoenix Point. Explore additional content available for Phoenix Point on Steam.

Phoenix Point is fully integrated with Steam Workshop. Visit Steam Workshop.

Phoenix Point does not support Steam Remote Play.

Phoenix Point is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phoenix Point.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2025 00:18
SteamSpy data 09 September 2025 12:11
Steam price 14 September 2025 12:20
Steam reviews 13 September 2025 14:05

If you'd like to dive deeper into the details about Phoenix Point, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phoenix Point
  • SteamCharts - Analysis of Phoenix Point concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phoenix Point compatibility
Phoenix Point PEGI 16
Rating
7.1
4,599
1,745
Game modes
Features
Online players
266
Developer
Snapshot Games Inc.
Publisher
Snapshot Games Inc.
Release 03 Dec 2020
Platforms