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SpellForce: Conquest of Eo on Steam - User reviews, Price & Information

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On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.

SpellForce: Conquest of Eo is a strategy, rpg and turn-based strategy game developed by Owned by Gravity and published by THQ Nordic.
Released on February 03rd 2023 is available only on Windows in 5 languages: English, German, Traditional Chinese, Simplified Chinese and Russian.

It has received 2,258 reviews of which 1,827 were positive and 431 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 0.40€ on Gamivo.


The Steam community has classified SpellForce: Conquest of Eo into these genres:

Media & Screenshots

Get an in-depth look at SpellForce: Conquest of Eo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit OS - Windows 10/11
  • Processor: AMD Ryzen 3 1300X / Intel Core i4-4690K
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti 4GB VRAM / Radeon RX 570 4GB VRAM
  • DirectX: Version 11
  • Storage: 9 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
June 2026
An extremely rough start had me bounce off of it at first, but after beating my first run I can assuredly say this is one of the best Asymmetric 4Xs. Not everything has to be done, you honestly don't have to be strong to beat the game, but the open ended nature to it and how you slowly gather more units, tech, spells, and power until a unique blend built by the player culminates into its own identity deserving of the Circle you hope to join is magnificent. And like any 4X there's several goals to overcome it leading to a flexible end that's defined by choices you've already made and how difficult you want your run to be. I loved it!
119 hours played
May 2026
Beautiful game with a chill soundtrack that just let's you lay back and enjoy in your own pace. After 57 Hours base game I bought all the DLCs now, however I could easily invest another 50 hours base game before getting bored. I love games with training units in an rpg environment and this game gives you so many ways to play. Example: I duped lots of golem summoning potions and broke the ingame combat by just spamming the entire board with golems. The choice to skip ingame combat altogether and just go for the riskier auto-combat option is a nice way to transition into endgame when you powercreeped to not mind losing one or the other unit because you already have an army. Early on losses are impactful and later on you treat them as replacable which is a really good progression curve. Simply said, Spellforce: Conquest of Eo is one of the most diverse games in this niche genre and in my opinion a hidden gem. 9/10 Soundtrack 7/10 Visuals (beautiful but still "cheap") 9/10 Management diversity 8/10 Replayability 7/10 Lore (actually decent lore for such a game) 8/10 Overall
77 hours played
April 2026
Incredible game a mix between 4X and rpg game create something totatly unique. Focus on crafting system of your mage and 5 types of them with all dlc gives incredible replayability even with 1 handmade map. When you get bored there are customizable options of map randomization. One of my favourite games of all time.
127 hours played
March 2026
If you are like me, you probably played Age of Wonders 4, Civilization, Stellaris, Endless Legend and many other 4X strategies. All of them are great games, but the gameplay loop is more or less identical together with the main objective. Spellforce: Conquest of EO somehow re-invented the genre in my eyes and gave me the one more turn feeling once again. One thing that you must know, before playing this is not AAA game, you can feel that a small studio worked on it, yet the game is amazing, although some mechanics are kept simple. Below are my reasons why I like the game: - You start as a little nobody evading vastly more powerful circle mages. At the start you need to play it cool, don't get yourself in trouble and make sure that the circle mages like you otherwise you will have a very hard time. - You are not forced into managing 5 cities in the late game, you have just your tower which moves across the land and can be upgraded. I do not like the late game choore of just clicking through X cities at some point it ruins the fun, here it is skipped and you can focus on main game. - Comparing to Age of Wonders 4 at one point the combat feels like doom stacks against doom stacks, keeping the core mechanics of the combat system it was boring to me, most of the times needing to play 30 minutes battles just because the auto-resolve was bad. Here battles are limited in terms of units, which personally to me is amazing there are no Long never-ending battles as 8vs8 is considered a really big fight. - The RPG aspect of the game, the fact that your units level up and each one of them have their own skill set which is randomized, so you can pick your skills with each level up. This is truly amazing as you are not operating with just meat cannon balls to throw against enemies. Even the starting units can become useful in the late game if on Max lvl. To be honest the focus on the RPG story and quests got me in the game. The only other strategy game which has such great story would be Endless Legend. One aspect, which is left-out is replayability. There is only one HUGE map and if you uncovered the whole map and done all quests there is not much to see other than trying out new classes. They introduced randomized map in the DLC, but to be honest it did not buy me. I mean those are the same quests and gameplay just thrown in other locations. Anyway it still gave me more than 125 hours of fun. I feel really bad that the game gathered so little attention as it is well made. I actually loved the game so much that I even made a full video about it in hopes that more people will discover it. You can watch the video here if you are interested: https://youtu.be/9PKTLw2RWko
12 hours played
Nov. 2025
I want to like this game. I’m going to say recommend but the question is how much time do you have to invest in so many meticulous things without getting help from videos online or reddit in terms of how to play and win soundly. I like a game I can pick up and beat without much investment in time in order to grasp the full mechanics.

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Frequently Asked Questions

SpellForce: Conquest of Eo is currently priced at 29.99€ on Steam.

No, SpellForce: Conquest of Eo is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, SpellForce: Conquest of Eo received 1,827 positive votes out of a total of 2,258 achieving a rating of 7.79.
😊

SpellForce: Conquest of Eo was developed by Owned by Gravity and published by THQ Nordic.

Yes, SpellForce: Conquest of Eo is playable and fully supported on Windows.

No, SpellForce: Conquest of Eo is not playable on MacOS.

No, SpellForce: Conquest of Eo is not playable on Linux.

This information about SpellForce: Conquest of Eo is not available yet.

This information about SpellForce: Conquest of Eo is not available yet.

No, SpellForce: Conquest of Eo does not support VR.

SpellForce: Conquest of Eo is a single-player game.

Yes, there are 4 DLCs available for SpellForce: Conquest of Eo. Explore additional content available for SpellForce: Conquest of Eo on Steam.

No, SpellForce: Conquest of Eo does not support mods via Steam Workshop.

No, SpellForce: Conquest of Eo does not support Steam Remote Play.

Yes, SpellForce: Conquest of Eo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SpellForce: Conquest of Eo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 August 2026 22:03 UTC
SteamSpy data 06 September 2026 09:02 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 09 September 2026 01:53 UTC

If you'd like to dive deeper into the details about SpellForce: Conquest of Eo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpellForce: Conquest of Eo
  • SteamCharts - Analysis of SpellForce: Conquest of Eo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpellForce: Conquest of Eo compatibility
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