Phoenix Point on Steam - User reviews, Price & Information

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The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Phoenix Point is a tactical, turn-based strategy and grand strategy game developed and published by Snapshot Games Inc..
Released on December 03rd 2020 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 6,344 reviews of which 4,599 were positive and 1,745 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Phoenix Point into these genres:

Media & Screenshots

Get an in-depth look at Phoenix Point through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 10, 8 and 7 SP1+ (64 bit)
  • Processor: Intel Core i3 / AMD Phenom II X4
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950 / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectSound Compatible
MacOS
  • OS: Mac OSX 10.13 64bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 560

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

150 hours played
April 2026
Personal preference, about as good as xcom/xcom2. If you've liked those this is a safe bet towards enjoyment. it does have some new mechanics and the game tries to do stuff differently to be able to stand on it's on legs, but overall experience hits the same sweet spot. Negative things -borderless doesn't work as intended -trying to complete all achievements on steam on this version needs a lot of digging through internet forums -so very minor bugs when targeting through walls -AI is ♥♥♥♥♥♥♥♥ stupid regardless of difficulty level -enemy turns can take full minutes sometimes and you have to wait for enemies in fog of war to move even if u can't see them, -while i liked the pacing of the game, in any difficulty other than legendary you will hit a slow spot in the midgame -some class/item combos are absolutely broken and fights get really repetitive if u end up using 1-2 units to clear every fight Still, it's been worth the time and money, i had fun with this game. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
121 hours played
Feb. 2026
I recommend to play it. DO NOT finish it! Feel free to drop it when you get to "It's getting annoying..." The aiming mechanic is awesome. Building on that, is the bodypart and evolution mechanic. It makes every other game of this type, feel unreasonable and a step back. Class mixing is incredible and fun. You can do so many things using a team. When you get a hang of things, mutons and other things get added, with even more options. The attention to detail is stellar. Each unit has weapon, armor, weapons, tools and an overall inventory. Each one of them has a position on the globe, in specific bases and ships. It's cool. Terrain destruction and interaction is mindblowing! The possibilities! Sounds awesome... But it doesn't scale. Let's start with the globe (Geoscape). At the start you are controlling 1 or 2 units so it's fun. And it works. But mid to late game. You are jogging a couple teams doing: exploration, defence, resource retrieval, resource extraction, nest invasions, aerial combat, and story/mission progression. Add to that at least one ship doing trading. By that point one ingame day can take a couple real life days (play sessions). And every second of it feels terrible. You fly around the globe every time you switch control of the unit. There's no grouping or control of order. They go by production order or manual click. The same with bases. Trading, once you discover all the havens is critical for resources, but braindead once you have a route figured out. It just adds to the head spinning. You lose track what is where very easily. Every time you come back to the game you need to take a ton of time to reorient. Team compositions are hard to implement and test, because of troop transportation. More than once i misclicked and sent a ship with 1-2 wounded or traded units towards a mission. Usually, with all the things happening, I notice it only after they arrive. Now you have to remember. Between every action you take here, you go a cople times into combat (late game). So let's go there. Every combat preparation needs to be examined and with a lot fo thought put in. With scarce resources all the teams can be sharing their equipment. So you do that with every unit, before EVERY deployment. In combat it feels stiff. Bigger the team, the more of a drag controlling them becomes. Like i said the mechanics of it are awesome but it overstays its welcome. Every enemy evolves yes, but gets generic at some point. Probably not because the amount of types, and more of the exposure to them. Additionally any excitement you have, to handle them in different ways is drained in geoscape. This subject needs more analysis but i'm trying to keep it brief with every point. Let's go to the story. There are interesting concepts in there, writing wise. The gameplay not so much. After getting to the mid game you begin to NOT GIVE A F***! Special missions are just a unique map. I believe only 2 in the whole game, have something different than the generic stuff (exalted mission and final one). You have no rest from generated, you fought me 40 times enemy. Progression is a crawl and all impactful moments are hidden between gameplay annoyance. The SPITE i finished this game with is unprecedented. At one point i decided "F*** it! I'm doing only main story!". This decision just made me realise, how many balls i am juggling. After 3 in game days. Havens started falling left and right. I lost 2 exotic extraction points. One of my bases got raided. Like 4 nests showed up(story progression research). I'm running out of resources. And i only finished 2-3 research projects. You never get any automation or QOL with time. You only get more chores on your head. Miss any one, and you stumble and everything might go to hell. I have ZERO shame in saying i cheated to finish it! And NOT because of the difficulty. Even with those it was a drag. End of the last mission looks interesting, but just the end. AFTER the biggest army i have EVER SEEN in this type of game. It stinks of "The last one should be harder.". So let's just x3 the enemy! (I might be bias, with the cheats. Tactically it might be interesting to handle... But again! F*** THIS!) At the end. I LOVE a lot about this game and it is impressive. But the base, primal SPITE i feel for it... I have yet to feel for another game. The aiming system NEEDS to be tried! The windows it opens are amazing. It's something incredible buried under a thousand small problems. Some of those ideas just BEG to be developed! ... As a gamer. I feel sad...
114 hours played
Jan. 2026
The most important thing about this game to remember is that this is not XCOM. That might seem obvious, but it's often compared to XCOM 2, and it can be misleading. If you love playing XCOM 2, you might absolutely hate Phoenix Point. There are some potentially annoying things like ammunition management, body parts or aliens getting new technologies. At the same time, I absolutely love those parts of Phoenix, for me it's more enjoyable game compared to XCOM 2 (which is also a good game I like). This is great game to use Steam refun policy, play for 2 games, and decide if you like what you see. Also, I highly recommend playing with Terror from The Void mode, it makes the base game way more fun, and turns some of the DLCs to actually good content.
52 hours played
Dec. 2025
I bought this game last year during the announcement of "Terrors of the Void" reaching 1.0 and thoroughly enjoyed it - even dove directly into TOTV by the fact that it was fully endorsed by the original devs in how true they kept to the game's spirit. Now, more than a year later, three years after the last DLC was released, Snapshot Games is back with a Major Update that not only touches on every single DLC and gives major improvements to QoL across numerous parts of the game, but was reportedly made inspired by and in collaboration with the modding team that made the Overhaul to ensure there are no compatibility issues??? That's some amazing work for your player base and community. I liked this group before, but now I'm a fan boy. Can't wait to see what you guys get up to next!!
296 hours played
Dec. 2025
As a life long XCOM/UFO Defense fan, I backed this game back when all we had was a tech demo and lore snippits. Since release there were hiccups and valid criticisms of the game but today the dev team did something I haven’t seen before. They worked with and incorporated features/balancing from the most popular overhaul mod this game has. All I gotta say is: great work you guys. I’m proud to have been a kickstarter.

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Frequently Asked Questions

Phoenix Point is currently priced at 23.99€ on Steam.

No, Phoenix Point is currently not on sale. You can purchase it for 23.99€ on Steam.

Yes, Phoenix Point received 4,599 positive votes out of a total of 6,344 achieving a rating of 7.09.
😊

Phoenix Point was developed and published by Snapshot Games Inc..

Yes, Phoenix Point is playable and fully supported on Windows.

Yes, Phoenix Point is playable and fully supported on MacOS.

No, Phoenix Point is not playable on Linux.

Phoenix Point is a single-player game.

Yes, there are 7 DLCs available for Phoenix Point. Explore additional content available for Phoenix Point on Steam.

Yes, Phoenix Point is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Phoenix Point does not support Steam Remote Play.

Yes, Phoenix Point is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phoenix Point.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 15:23
SteamSpy data 11 June 2026 05:56
Steam price 13 June 2026 20:20
Steam reviews 13 June 2026 05:53

If you'd like to dive deeper into the details about Phoenix Point, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phoenix Point
  • SteamCharts - Analysis of Phoenix Point concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phoenix Point compatibility
Phoenix Point PEGI 16
Rating
7.1
4,599
1,745
Game modes
Features
Online players
194
Developer
Snapshot Games Inc.
Publisher
Snapshot Games Inc.
Release 03 Dec 2020
Platforms