Phoenix Point on Steam - User reviews, Price & Information

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The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Phoenix Point is a tactical, turn-based strategy and grand strategy game developed and published by Snapshot Games Inc..
Released on December 03rd 2020 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 6,344 reviews of which 4,599 were positive and 1,745 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Phoenix Point into these genres:

Media & Screenshots

Get an in-depth look at Phoenix Point through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 10, 8 and 7 SP1+ (64 bit)
  • Processor: Intel Core i3 / AMD Phenom II X4
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950 / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectSound Compatible
MacOS
  • OS: Mac OSX 10.13 64bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 560

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I recommend to play it. DO NOT finish it! Feel free to drop it when you get to "It's getting annoying..." The aiming mechanic is awesome. Building on that, is the bodypart and evolution mechanic. It makes every other game of this type, feel unreasonable and a step back. Class mixing is incredible and fun. You can do so many things using a team. When you get a hang of things, mutons and other things get added, with even more options. The attention to detail is stellar. Each unit has weapon, armor, weapons, tools and an overall inventory. Each one of them has a position on the globe, in specific bases and ships. It's cool. Terrain destruction and interaction is mindblowing! The possibilities! Sounds awesome... But it doesn't scale. Let's start with the globe (Geoscape). At the start you are controlling 1 or 2 units so it's fun. And it works. But mid to late game. You are jogging a couple teams doing: exploration, defence, resource retrieval, resource extraction, nest invasions, aerial combat, and story/mission progression. Add to that at least one ship doing trading. By that point one ingame day can take a couple real life days (play sessions). And every second of it feels terrible. You fly around the globe every time you switch control of the unit. There's no grouping or control of order. They go by production order or manual click. The same with bases. Trading, once you discover all the havens is critical for resources, but braindead once you have a route figured out. It just adds to the head spinning. You lose track what is where very easily. Every time you come back to the game you need to take a ton of time to reorient. Team compositions are hard to implement and test, because of troop transportation. More than once i misclicked and sent a ship with 1-2 wounded or traded units towards a mission. Usually, with all the things happening, I notice it only after they arrive. Now you have to remember. Between every action you take here, you go a cople times into combat (late game). So let's go there. Every combat preparation needs to be examined and with a lot fo thought put in. With scarce resources all the teams can be sharing their equipment. So you do that with every unit, before EVERY deployment. In combat it feels stiff. Bigger the team, the more of a drag controlling them becomes. Like i said the mechanics of it are awesome but it overstays its welcome. Every enemy evolves yes, but gets generic at some point. Probably not because the amount of types, and more of the exposure to them. Additionally any excitement you have, to handle them in different ways is drained in geoscape. This subject needs more analysis but i'm trying to keep it brief with every point. Let's go to the story. There are interesting concepts in there, writing wise. The gameplay not so much. After getting to the mid game you begin to NOT GIVE A F***! Special missions are just a unique map. I believe only 2 in the whole game, have something different than the generic stuff (exalted mission and final one). You have no rest from generated, you fought me 40 times enemy. Progression is a crawl and all impactful moments are hidden between gameplay annoyance. The SPITE i finished this game with is unprecedented. At one point i decided "F*** it! I'm doing only main story!". This decision just made me realise, how many balls i am juggling. After 3 in game days. Havens started falling left and right. I lost 2 exotic extraction points. One of my bases got raided. Like 4 nests showed up(story progression research). I'm running out of resources. And i only finished 2-3 research projects. You never get any automation or QOL with time. You only get more chores on your head. Miss any one, and you stumble and everything might go to hell. I have ZERO shame in saying i cheated to finish it! And NOT because of the difficulty. Even with those it was a drag. End of the last mission looks interesting, but just the end. AFTER the biggest army i have EVER SEEN in this type of game. It stinks of "The last one should be harder.". So let's just x3 the enemy! (I might be bias, with the cheats. Tactically it might be interesting to handle... But again! F*** THIS!) At the end. I LOVE a lot about this game and it is impressive. But the base, primal SPITE i feel for it... I have yet to feel for another game. The aiming system NEEDS to be tried! The windows it opens are amazing. It's something incredible buried under a thousand small problems. Some of those ideas just BEG to be developed! ... As a gamer. I feel sad...
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Jan. 2026
The most important thing about this game to remember is that this is not XCOM. That might seem obvious, but it's often compared to XCOM 2, and it can be misleading. If you love playing XCOM 2, you might absolutely hate Phoenix Point. There are some potentially annoying things like ammunition management, body parts or aliens getting new technologies. At the same time, I absolutely love those parts of Phoenix, for me it's more enjoyable game compared to XCOM 2 (which is also a good game I like). This is great game to use Steam refun policy, play for 2 games, and decide if you like what you see. Also, I highly recommend playing with Terror from The Void mode, it makes the base game way more fun, and turns some of the DLCs to actually good content.
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Dec. 2025
I bought this game last year during the announcement of "Terrors of the Void" reaching 1.0 and thoroughly enjoyed it - even dove directly into TOTV by the fact that it was fully endorsed by the original devs in how true they kept to the game's spirit. Now, more than a year later, three years after the last DLC was released, Snapshot Games is back with a Major Update that not only touches on every single DLC and gives major improvements to QoL across numerous parts of the game, but was reportedly made inspired by and in collaboration with the modding team that made the Overhaul to ensure there are no compatibility issues??? That's some amazing work for your player base and community. I liked this group before, but now I'm a fan boy. Can't wait to see what you guys get up to next!!
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Dec. 2025
As a life long XCOM/UFO Defense fan, I backed this game back when all we had was a tech demo and lore snippits. Since release there were hiccups and valid criticisms of the game but today the dev team did something I haven’t seen before. They worked with and incorporated features/balancing from the most popular overhaul mod this game has. All I gotta say is: great work you guys. I’m proud to have been a kickstarter.
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July 2025
tl;dr: play it with TFTV mod. As a spiritual successor to X-Com (and XCOM) series Phoenix Point does a lot of things right but also misses quite a bit as well. Overall on the whole is it an interestign spin on the formula with quite a few novelties like mostly horizontal gear progression, diplomacy, different endings and so on. And in most aspects Phoenix Point indeed shines - soldier development and classes are interesting (especially the multiclassing opportunities), the new aiming system is fantastic with its the new focus on body part targeting instead of simply removing HP from enemies, resource balance is well tuned towards scarcity while not being too limiting, the atmosphere is surprisingly strong and so forth. Additionally the game runs quite well aside from the heavy stuttering during destruction. However, the developers felt compelled to include completely unnecessary traps for players that are meant to be puinishing but are also not intuitive in the way you are expected to deal with them and this in turn leads to a very unfortunate trend of new players having to start their campaigns over once or even twice before they manage to get a decent non-botched campaign. The examples fo said traps would be: - X-Com games typically had somewhat relaxed tempo where you only had to somewhat focus on weapons and armor upgrades and decent Geoscape coverage in order to not fall behind the aliens too much. In Phoenix Point you are effectively required to play *properly* right off the bat and even micromanage in the Geoscape (toss best equipment back and forth between squads, constantly trade with havens, always be prepared to defend said havens and so on) or the aliens will outevolve you sooner rather than later. - Aliens are actually *rewarded* for losing missions and especially for losing colonies. It is typically more beneficial to "farm" alien colonies for the attacks on havens that they generate rather than destroying them soon after discovering as in the long run rewards from continually repelling attacks outweigh the rewards gained from destroying colonies. - Some DLCs are basically traps of their own. Festering Skies is especially notorious for adding very annoying enemies and even more annoying and poorly balanced mechanics in Geoscape. It adds a lot of items you can research and manufacture but the vast majority of said items are only useful in the framework of this DLC's content and are effectively entirely useless after you beat the threat that Festering Skies adds. It is a common recommendation to play without it on the first playthrough because it is mostly distilled frustration with very little to offer. Corrupted Horizons isn't nearly as bad but still gets its share of well deserved hate. - Some aspects of balancing are extremely wonky. A few examples: vehicles are typically not worth it for the amount of dropship space they occupy and thus rarely see any use at all, many items are either nearly useless or vastly inferior to their alternatives(Viral Sniper Rifle would be a good example of a waste of resources), cybernetic augmentations are permanent and are extremely expensive to repair, some class abilities are exceedingly strong while others are quite underpowered while at the same time having a balanced team is a must because without a Sniper or two, a war-crying Heavy and maybe a healerTechnician you are going to be screwed very hard. Much more can be said but I hope I've brought forth sufficient examples of where Phoenix Point can fall short. And under different circumstances I would possibly abstain from recommending the game but there exists a fix for most of the pain points mentioned - the excellent Terror From The Void mod available right here on Steam Workshop. It is a quintessential example of a mod that introduces a lot of careful balance changes with nearly all of them being for the better. Pandorans are no longer rewarded for losing, it is much more difficult to be in good standing with all resistance factions simultaneously, item balancing is carefully but meaningfully improved and on the whole most of the annoyances have been smoothed over one way or another. And it comes with very extensive difficulty customization options to boot! It is a rare case where I would wholeheartedly recommend TFTV mod even for purists who are planning on playing the game for the first time simply because in my experience it makes a lot of things better and ruins basically nothing. The only complaint I could come up with would be some minor but wholly unnecessary changes to the story but those do not really detract from the game and in essense mostly just add some flavour text here and there. I personally abandoned two vanilla campaigns, both of them in mid to late game before playing a campaign with TFTV and finally beating the game. So yes, Phoenix Point gets a recommendation mostly because Terror From The Void exists. Make sure to subscribe to the mod and enjoy the vastly improved experience.
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Frequently Asked Questions

Phoenix Point is currently priced at 23.99€ on Steam.

Phoenix Point is currently not on sale. You can purchase it for 23.99€ on Steam.

Phoenix Point received 4,599 positive votes out of a total of 6,344 achieving a rating of 7.09.
😊

Phoenix Point was developed and published by Snapshot Games Inc..

Phoenix Point is playable and fully supported on Windows.

Phoenix Point is playable and fully supported on MacOS.

Phoenix Point is not playable on Linux.

Phoenix Point is a single-player game.

There are 7 DLCs available for Phoenix Point. Explore additional content available for Phoenix Point on Steam.

Phoenix Point is fully integrated with Steam Workshop. Visit Steam Workshop.

Phoenix Point does not support Steam Remote Play.

Phoenix Point is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phoenix Point.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 April 2026 15:23
SteamSpy data 22 April 2026 16:37
Steam price 29 April 2026 04:20
Steam reviews 27 April 2026 15:54

If you'd like to dive deeper into the details about Phoenix Point, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phoenix Point
  • SteamCharts - Analysis of Phoenix Point concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phoenix Point compatibility
Phoenix Point PEGI 16
Rating
7.1
4,599
1,745
Game modes
Features
Online players
211
Developer
Snapshot Games Inc.
Publisher
Snapshot Games Inc.
Release 03 Dec 2020
Platforms