I would like to preface this by saying while I do enjoy it and do recommend the game, it is a highly cautious recommend and allow me to explain why. First off, the good: 1. The game does well in encapsulating what it'd be like to be stuck in a post apocalyptic desert setting (think Mad Max but with less roving bandits maybe). Survival is difficult early on until you get situated and learn the mechanics which can be a positive for those seeking a rough go of it. 2. The game has a cargo trading system where one settlement may sell food and want drugs (and not medical drugs as medical supplies are a different thing but hey I won't judge) while another settlement may sell drugs and want food so you get a supply run going between the two points for some money. 3. While the game is harsh, it is fair. You start off with a handful of supplies which should last long enough for you to get established and set up basic structures to get you going. There are some animals about, harvestable cactus both the green leaflike edible ones and tall green poles. You can make basic water condensers with materials you can find scavenging. If there's a farm box in a settlement, you can also harvest from there for some food or bugs which you can make food from said bug, a rock and a cloth (again Mad Max setting you do what you gotta). 4. Inventory management is rough at the start with just your pockets barely able to hold anything but you can build your way up relatively quickly. There's also stashes you can make from stone which is plentiful when scavenging. Now for the bad. And again while I do like the game, I do feel like I need to be blunt in my critique. 1. It's a desert, so you don't think there'd be much around, and you'd be right. Without a vehicle, it takes a long while to get anywhere and if you are encumbered you can't run so it'll be even more of a slog. With a vehicle, it feels not worth it because getting the fuel is rough at the start. There are random events that spawn barrels that may contain bio diesel or gas or it could contain dirty water or poison. Not to mention you need a large backpack and liquid container to make it worthwhile. 2. The cargo trade system can be easily abused to make a ton of money quick which may not sound like a drawback but making the game too easy can feel counterproductive for some who want a harsh time surviving. Also the economy of the game needs a lot of work. Traders can have varying prices for the same item so the player is incentivized to explore before spending any money (while also establishing trade routes) but again without a vehicle it doesn't feel worth it. 3. There is a random event called Overheat where the world just becomes very hot. It doesnt sound like much but overheating causes damage depending on how overheated the player is. Early on, it basically makes the game unplayable for the event period because with no heat protection the damage adds up fast. 4. Combat is....very basic. The enemy swing has a delay between the animation and the hitbox so you can "dodge" an attack by backpedaling out of the swing. Some enemies have ranged attacks which can be dodged by just going side to side. The damage is inconsistent at times where I can do between 9 to 45 damage. Damage is also tied to the weapon's durability so if you want the max amount of damage from your weapon you need to repair it often even if it's still at 80% which is a poorly thought out system. 5. Repairing a vehicle is very costly to craft the parts so it's better to scavenge for them which is very rng. 10+ hours (I accidentally left it on once at night when I slept) and I have yet to fully repair a vehicle. 6. Settlements use the same model for one of the enemies and one of the settlers so it's confusing who to attack who to not when the enemies attack a settlement (likely from spawning nearby said settlement). 7. NPC idle voice lines occur too often so being in a settlement where an npc has that annoying af groaning voice line becomes torture. 8. Items have a weight and a volume. you can carry past your weight limit til you hit your volume limit. If you are above your weight limit you become encumbered and cannot run and if too encumbered you also cannot jump. This system is somewhat fine but some items have too much volume for what they are, like bones taking up too much volume for what they are. Also one water bottle takes up 2 volume but 5 planks of wood takes up 3.5 volume and a can of soup takes up 0.3? It needs a lot of work to balance it out. 9. Building is a mess. Sometimes foundations are on different heights with no way to change it or remove them. Rotating is not smooth so nothing will really line up. 10. Crafting an item will use EVERY item if you can craft said item multiple times. If you have 30 sticks and want to use just 10 to make some arrows, you have to separate the stack (which you can only split the stack in half with right click so be prepared to right click everything) then you can so long as the item limit listed is the limit you want to use. 11. Stuff killed will poof into a pile of bones on the ground which I suppose is for optimization but the animal remains are tiny in comparison to what they are which makes finding the remains among grass a pain. 12. There is a display for stuff looted and reputation change and player warning for overheating and such but it just...sometimes doesnt work. It like gets stuck and then a backlog gets created which then unleashes all at once like a flood of poorly managed data. 13. The game is in desperate need of at least two more hotbar slots. You only get 4 and using an item like food, bottles, medical items, a lock for storage/vehicles/doors, a flashlight, loot keys or weapons requires a slot. It leads to a lot of unnecessary juggling and feels clunky. There are other gripes but they aren't as offputting as the ones listed. There are also some other small praises for the game (like the skill system feeling rather balanced). Anyways yeah, it's alright, pick it up on sale if interested cuz 20 is too much, and have a good day. Edit: Decided to give it a solid go, got a vehicle, upgrading it requires inserting whatever it says (like a gallon bottle to upgrade the fuel tank capacity once) and used to to ferry back and forth between trade routes to get gold currency which is very valuable to fully upgrade said car. Still feel like the economy or upgrade system or both need a bit of tweaking due to how easy it is to make money with a vehicle. My crossbow is now bugged where it shoots like 2mm to the left of the crosshair. I found a katana which is cool but also why (rule of cool why not I guess) and made the repeating crossbow with 3 shots. I never had to upgrade my health and feel op despite such. Still though it feels like it's because of my exploration and struggle at the start so it is a good feeling. Overall 6.5/10 game still needs work and has some bugs that can sometimes be fixed with a restart but is functional and can be fun for the masochist.
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