Plan B: Terraform on Steam - User reviews, Price & Information

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Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.

Plan B: Terraform is a early access, automation and resource management game developed and published by Gaddy Games.
Released on February 15th 2023 is available only on Windows in 16 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Italian, Czech, Polish, Thai, Turkish, Ukrainian and Traditional Chinese.

It has received 2,425 reviews of which 2,220 were positive and 205 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 15.99€ on Steam, but you can find it for 12.26€ on Gamivo.


The Steam community has classified Plan B: Terraform into these genres:

Media & Screenshots

Get an in-depth look at Plan B: Terraform through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64 bits
  • Processor: Intel Core i5-7xxx, AMD Ryzen 5 or better
  • Memory: 4 GB RAM
  • Graphics: 2GB video memory
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Additional Notes: Mouse, Keyboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This is a fun automation game that is more focused on the supply chain problem in automation rather than having really complex automation itself. I disagree with another review I saw that called this game a "city builder." It definitely isn't. I'm not a great automation player but I enjoy a good automation game. I've played Factorio, Shapez, Satisfactory, Dyson Sphere Program, Zachtronics games, and others. About 80% of the top games under Steam's automation tag. This game differentiates itself from a lot of the others because the main challenge is in the supply chain, and not the production chain. This game does not have a really deep production and research chain like Factorio. It doesn't have manipulation and orientation puzzles like Shapez or Zachtronics. In this game, you have relatively fewer building blocks, but they're needed all over the place, and the demand for these components changes over time. You need to combine iron ore and sulphur to make reinforced concrete. So you find an iron patch and a sulphur patch and connect them with a road. OK, that was easy, but now you need your concrete at a settlement, so now you need another road. But wait, you have three settlements, so now do you build another road literally halfway across the planet or do you set up secondary production somewhere else? Then your cities start growing and now you need more supplies than you're currently providing, so where do you put that new production and how do you get the new supplies to the places needed? This game asks you to solve a different problem than a lot of the other automation games, which is why I like it. But don't worry, there are still production puzzles and room for optimization. You get drone depots that automagically shuffle resources between producers and consumers, but are limited in distance to one or two hexes. You get roads that have higher throughput and longer range, and trucks auto-route over the road network, but you need a lot of trucks to cover long distances with high throughput. You get trains which then really starts to unlock the possibility of centralized production depots that then get farmed out all over the planet. This is not a city building game. You don't place cities. You don't place civic buildings. You don't need to keep people happy. You don't need to worry about tax rates. Cities serve as a resource sink and in this way they motivate your supply network. This is a game about building supply networks, and for that to make sense you need a place to send all the resources you produce. The fact that you have to support three geographically distributed cities across a planet is what provides the challenge and fun. Overall, a different kind of automation experience. I'm enjoying it.
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July 2025
This game is for sure my favorite terraforming game. Obviously we are working on planetary scale, the more we grow the more interconnected it feels. Unlike most games this gave me a sense of scale I was always missing, there are so many progression steps and production chains to take care of as well as logistics for the 3 cities you grow. I think anyone who is into management games will like this one for this reason alone. A lot of candy and good automation. But there are issues. I love my management games because I like making my cities or whatever look nice. Planet itself will always look gorgeous, but cities... there are so many issues, lets pick some: - They blob and you can't control their direction too much. I tried to use roads to block where new tiles spread, but those tiles are so pesky that sometimes it can cross 15 layers of roads. 15 layers of roads are more than easily visible from space. - What's worse, sometimes a river is located near your city, you can't control underground water movement so your city tiles will grow on them, then die, then spam popups, and of course resources get wasted on that. Cities also produce waste which is part of recycling loop which takes a huge chunk of game right till and including endgame. That's totally fine, but other than this and producing one of 3 types of resources, well... cities just consume things you produce and do absolutely nothing. And since we can't really influence how they grow too much... well, it feels lacking to me. So while I can command the visual layer, the automation and the idea the game sells, it has issues, like the cities among others, that aren't immediately apparent from store page or from first few hours of gameplay. It's not inherently an early access issue either, it's just how it was designed I think. So buy this expecting great automation and eye candy, but a lot of pet peeves along the way. I also want to commend devs, I once suggested so that we can place landmarks underwater since I like to name my craters or seas and I won't always remember to name all of them. I got a reply, and they actually added this at some point. It's not that common to have someone to reply to your feedback and actually take action, regardless of what would that action be.
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March 2025
For the record: I'm at +12C, almost fully formed oceans, a lot of trees, 46k population. Level 17. I think the game is fine for the first few hours, but after some time it's very tedious to rebuild production chains (because new items required, not enough space, etc.) and need to keep moving stuff due to city expanding, oceans/rivers etc. I'm not a fan of finite resources and moving production from place to place after time, it's usually that you oversee extractors don't do anything anymore. Space elevator is being placed in some random remote location, so right away you need to put a rail through exactly half the world to get seeds to the main city. It could be manually place-able (and not movable later) or show its location since the beginning. Depot drones have rather bad AI and often don't move resources at all. Not sure if they're supposed to equalize all depots in range or what, but they usually don't do that (e.g. I have 10 depots with food connected by depot chain to another few food depots near supply center, the chain is empty, while food storage is full). Trucks are far too slow at moving anything, they're basically useless after some time. If you don't create an always working sink for city waste, you will just keep stopping to expand, which is a shame, because drones are too slow at moving waste away and recycling it. There might be a 'way' to do it better, but it's annoying when city waste disposal is so often stuck at 97%, preventing population from growing. That said, seeing the planet being terraformed from players actions is really satisfying though. Graphics style is really cool and nice to look at.
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Dec. 2024
This is an AMAZING start to a game that could become HUGE. The core mechanics are there and I'm having a blast playing this. PLEASE don't ever abandon development on this!
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Nov. 2024
People who say "jUST pLaY FAcToriO" haven't actually played the game. Developer gives frequent updates through EA, more than can be said for 90% of EA games. Game has good content, killer soundtrack, and relaxed gameplay. Better still, the game price is scaling, meaning you don't pay full price for a game still in development. Developer has also posted a public Trello where you can check in on the progress of updates and make suggestions. Insanely recommended.
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Frequently Asked Questions

Plan B: Terraform is currently priced at 15.99€ on Steam.

Plan B: Terraform is currently not on sale. You can purchase it for 15.99€ on Steam.

Plan B: Terraform received 2,220 positive votes out of a total of 2,425 achieving a rating of 8.76.
😎

Plan B: Terraform was developed and published by Gaddy Games.

Plan B: Terraform is playable and fully supported on Windows.

Plan B: Terraform is not playable on MacOS.

Plan B: Terraform is not playable on Linux.

Plan B: Terraform is a single-player game.

There is a DLC available for Plan B: Terraform. Explore additional content available for Plan B: Terraform on Steam.

Plan B: Terraform is fully integrated with Steam Workshop. Visit Steam Workshop.

Plan B: Terraform does not support Steam Remote Play.

Plan B: Terraform is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Plan B: Terraform.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 July 2025 16:21
SteamSpy data 24 July 2025 13:25
Steam price 30 July 2025 20:31
Steam reviews 30 July 2025 13:53

If you'd like to dive deeper into the details about Plan B: Terraform, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Plan B: Terraform
  • SteamCharts - Analysis of Plan B: Terraform concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Plan B: Terraform compatibility
Plan B: Terraform
8.8
2,220
205
Game modes
Features
Online players
175
Developer
Gaddy Games
Publisher
Gaddy Games
Release 15 Feb 2023
Platforms
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