A lot better than I expected, and not quite what I thought it would be. Rather than a city builder, this felt like non-capitalist Transport Tycoon of all things - with a sprinkle of Satisfactorio-style automation. There are also some fresh solutions and general simplifications which I frankly welcomed. For one thing, no conveyor belts, so no spaghetti hell. Instead, resources are moved using depots: essentially a box equipped with some drones. Each depot can only process resources of one type, and can both collect and provide said resources within its working range. In practice this means that they move things around - also load vehicles and whatnot - and store them when there's no consumer in range. It takes away some control from you but it simplifies factory logistics. Troll Physics In fact, all logistics is simplified. Vehicles do not interact in any way with anything except other vehicles on the same supply lane: in other words, they phase through each other and you never have to worry about traffic congestion or collisions. I welcome that change. Although you could also make an argument that the logistics is too simple. In reality - hell, in any other game of this sort - transporting goods has a cost. Here, you only "pay" for two things: the roads/tracks, and the vehicles. No fuel, no maintenance costs, no salaries. This luxury gay space communism is truly fully automated, and apparently there's also a Dyson sphere or something because energy is infinite. Energy is simply not a part of the game. And honestly, that's fine with me. So - transportation is completely free, as long as you build the infrastructure. This means that it's possible - and even viable - to have central processing facilities that simply gather goodies from all over the globe. The facilities over a certain size do become rather clumsy and inefficient due to how depots work, however. Okay, and the Terraforming? I mentioned logistics first because that's the brunt of the game. Terraforming is merely a part of the industry chain, so to speak - but of course it has ground-shattering effects as the game progresses. If you've played [url=https://store.steampowered.com/app/1284190/The_Planet_Crafter/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=42922988]Planet Crafter you should know what to expect. As usual, your first order of business is to heat up the planet using greenhouse gases. Eventually, this will start melting the planet's ice deposits, and you'll start seeing flowing water. As the temperature and moisture increases, you'll be able to plant trees which generate oxygen, and so on. Luckily, once you've given the plants a foothold they'll start spreading on their own... as long as the conditions allow. There are trees that prefer the cold, trees that prefer heat and lots of water, cacti and more. As the planet changes, your globe-spanning tundra forest will retreat to the poles and will be replaced by a more moderate kind of woods, which in turn will eventually give way to a bona fide jungle. It's up to you to give plants proper starting points in good conditions, and life itself will take care of the rest. Water-powered FPS drops You might notice that some reviews complain about the framerate drops towards the mid-game. I can't say I was bothered by it, but once you've got enough water, you'll notice occasional stutters and hiccups. That's because the game has a very detailed water circulation system - and for good reason. Let's be honest, water is life. Plants need it, animals need it. But it can also bring death and desolation by flooding your cities and facilities. Ground water is needed for plant life, pumping water is needed to produce food later on. But this isn't Satisfactorio, if you pump the water in places with little of it to begin with, you'll notice that your lakes and oceans will start shrinking. Plants will die. And eventually the pumps will stop working as well. So what do you do? You have to pay attention to how the water circulates. The game has a mode that shows you its flow - both on the surface and below. An ocean which is the endpoint of many of these paths is probably a better place for your industrial wells than a shallow but wide sea in an otherwise dry area. And since logistics is free, you don't need to worry about distances too much. Alternatively, you can alter the paths of the water with some dams and dynamite... to an extent. Don't try to fight the ocean. Oh God it's so SLOW Still, the latter part of the game becomes a little too grindy. Your general progress is measured by your population, which is affected by how well you can supply your settlements with whatever they need at their growth stage - as well as whether you can properly dispose of (read: recycle and reuse) all kinds of waste. Eventually, however, the cities become gigantic, and ensuring the flow of goods remains satisfactory becomes a bit of a crapshoot, since your depots and supply centers simply won't be able to keep up. You can add more "endpoints" - in fact, that is necessary at some point - but all of this complicates your logistics chain... and not in a fun way. To make matters worse, the amount of population needed for the next stage starts growing at a stupid pace. At first it's like, 200, 300, 500, whatever, but eventually if you double the number every time you have things like 50k->100k->200k... I think the last one is actually 200k -> 1 mln. It feels a little artificial if you ask me, and I can tell that not many people were willing to put up with this pace: only 5% of players beat the game. And believe me when I say that managing your gigantic logistic chain at that point is very literally mind-numbing. Conclusion 56 hours to beat, but I played the entire thing on normal speed since there always was something to do. Add some factories here, rearrange depots there, adjust the vehicle amount there, plant trees, add farms etc etc. Fun, sure, but eventually you just feel like your brain has left to a different planet. There's also a story, and it's... you know what, it's okay, but don't play it for the story. Play it because you'd like to create Fully Automated Gay Luxury Space Communism using Transport Tycoon, and watching the world turn green makes you smile. And maybe you have a few audiobooks to catch up on. [url=https://store.steampowered.com/curator/42922988/]Curator page
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