I'll do my best to make sure this review isn't one bit biased, but for context, I'm Spanish, and this was one of the first strategy games I had on my PC back in the day, alongside Warcraft III, Age of Empires 2 and the original Stacraft. Back in the day, the gaming industry was at a bit of a renaissance era for strategy games and they were extremely popular in Spain, which lead to this small title that while good, remained obscure as all f#ck. As I usually do, I'll start with the negatives and move up from there - but for context, I also reviewed years ago the original release of the game [url=https://steamcommunity.com/id/kryskiller666/recommended/277460]here . So, first thing first, the worst part of this HD remaster is without a doubt the lack of modding tools. Kalypso Media has a tendency to buy out old games and do remasters that while servicable, do the bare minimum. The original release had plenty of mods that added extra maps, extra factions, extra units, even siege maps for skirmish games, all of that is lacking here. No sh#t the modding community stayed with the original and didn't migrate here, would've been as easy as to get a Steam Workshop page ready. That really affects the game's replayability. Another big negative here is the price. The original release was 5€ on Steam, and that was already a bit sketchy given the original release is kinda broken on modern PCs - but easily patched with mods, along with the fact that on sales it dropped in price massively, often costing just a singular euro. But 20€ for the remaster? Massive mistake. Had it just been 10€ with sales halving it, more people would be aware of this title. A smaller complaint in comparison, but I can't believe a bug in the audio present in the original game has gotten unpatched even into the HD Remaster: At times, the combat music loops incorrectly and seems to stutter for a second. Kind of sad given that back in the day, having a soundtrack that dynamically changes between combat music and ambience music was rare for the genre. Another small complaint is that not everything has been ported correctly, language-wise. Now listen, I might be Spanish, but I play 99% of my videogames in English - not this one, I'm nostalgic with the original Spanish version of this game. So it kinda takes me out of the experience when the cutscenes, even if there's not many and only one of them have spoken dialogue rather than text, are in English no matter what language I selected. Given how light the game is on your hard drive, I don't even see a reason not to have different variants for the cutscenes - specially since they really didn't get upscaled that much and look pixelated on modern high definition screens. This might not affect most of the playerbase given most of the people who even know of this game ARE Spanish, but the English voices might be the most mid and mediocre thing I've heard in decades. While the Spanish one is campy with some of the deliveries, the English one feels like a person merely reading the lines with no emotion. One last detail for the negatives: the game begging me to give the game a review over and over gets old VERY fast. If the game is good then I'll drop a review on it, but when a game does it, all I feel compelled to do is leave a negative one out of f#cking spite. DON'T do that, devs. Moving to the positives though, what does Praetorians have to offer? Well, ya know how in most RTS games (specially those back in the day) you spend most of the game building stuff, gathering resources and all that? Praetorians tried to innovate by axing all of that - there's only two resources: population and honor. To get population, capture villages and coherce them to work for you. To gain honor, kill enemy troops (and you get some back too when losing units). That's it. Producing units is more simple, and units aren't singular soldiers, but big squads, with the more powerful and specialized units costing honor as to entice aggressiveness rather than camping like a coward. Honestly, more games need things like these. The campaign ain't just lengthy - around 25 chapters with the tutorial being the first 4 of them, but I dare f#cking say, it is also fairly educational. Many of the tribes and important leaders that the romans faced during their crusades are directly mentioned, battles are based on real events and the campaign doesn't just limit itself to the more glorious moments, spanning the wars against the gauls and germanic tribes, the multiple attempts to conquer Britania, the greedy assaults on the middle east and Egypt and finishing with the Roman civil war. Best part is, every mission feels fresh, bringing different challenges and objectives. I should also mention the AI. Sure, I have way more experience in these games than when I was a little sh#tling, but on Hard difficulty the AI can still pose a threat during the campaign (while playing extremely suicidally in skirmish, to the point of zerg-rushing the player most of the time). I always feel like the soundtracks and the audio department in games gets ignored way too much, and while the voices aren't that outstanding, the music is quite good in the game. As I mentioned before it dynamically changes between ambience and combat music, and it also manages to sound authentic for the era it attempts to portray. While the game only has three playable factions, I like what they did here. Similar to Starcraft, with the terrans, zergs and protoss, Praetorians has Romans, Barbarians and Egyptians, each one with a focus of their own: Romans have more troops per unit and rely on formations, Barbarians have many tools designed around ambushing and the Egyptians having smaller units with quicker building types for quick rushes. Terrain is also a big part of this game, which was in big contrast with games like AoE 2 (in which hills barely matter) or Warcraft III and Stacraft (in which the highground was merely for line of sight). You have rivers (which heavy units can't cross), bridges (wooden ones can be repaired and burned down while the stone ones are indestructive but still are a huge choke-point for armies), hills (units on them can shoot down and remain hidden), forests (units inside can shoot at enemies outside of them while remaining hidden, but there's less range of vision and spear/cavalry units can't enter them), grass fields (infantry units can hide on them, but the fields can also be set on flames by archers, instantly killing units hidden on them), plenty of things to play around with and that the AI uses quite effectively during the campaign. Lastly, this game sure does understand scouting. With all of those terrain options at your disposal, there's also two different scout units to play with: the wolf scout and the hawk scout. The wolf one has a wolf that can be sent forward to scout ahead, can see through forests and see enemies inside of them and will stop if it detects enemies forward (and withdraw if the enemies approach the wolf), while the hawk scout sends a hawk to scout the area you select through the skies, giving high-ground vision of the terrain, but being scared off by archers (though this can also give away if archers are hidden in forests, as they'll also automatically shoot hawks from inside of them). Lots of opportunities for counter-play and proper usage of tactics, rather than rushing forward like an idiot. Overall, I do recommend this game, but with a huge IF: You should buy it on a sale. 20€ is way too much for an old school game remaster that does the bare minimum and that lacks proper mod support. For 10€, that's way more agreeable. Anything lesser than that, purchase without any doubts. TL:DR version: A bare-bones remaster of an old Spanish classic that never got the fame it deserved. The game is good, but this remaster is way too overpriced. A lot of cool mechanics for tactics, would recommend on a sale.
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