Project Gunship on Steam - User reviews, Price & Information

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Rain hell on the enemy from 12,000 feet in an AC-130 Gunship. Project Gunship provides an authentic and historical simulation of combat in all gunship variants from Vietnam to present day.

Project Gunship is a simulation, singleplayer and military game developed and published by Sklorite Studios LLC.
Released on August 31st 2022 is available in English only on Windows.

It has received 741 reviews of which 592 were positive and 149 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Project Gunship into these genres:

Media & Screenshots

Get an in-depth look at Project Gunship through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (x64)
  • Processor: Intel Core i or AMD Ryzen with 4 physical cores
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 770 or AMD Radeon HD 7970 with at least 4 GB of VRAM
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Pretty barebones, scenarios with the Taliban are tricky due to civilians constantly getting into the line of fire and with Vietnam you just get an early gunship with not alot of cool features. Although, this game shows a lot of promise and I can't wait to see it expanded upon. Also, the memorial for the fallen AC-130 gunships and their crew is a heartwarming detail!
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March 2025
Message to the Developers First of all, I want to say that I genuinely enjoy this game and see incredible potential in it. However, there are currently several aspects of the gameplay that make the experience frustrating. I hope you’ll consider player feedback for future updates, as I truly want this game to reach its full potential. [*] Explosion Radius Adjustments: Some ammo types should have a larger explosion radius. Right now, their effectiveness feels inconsistent, often resulting in a hit-or-miss experience. [*] More Realistic Infantry Reactions: Infantry should react more dynamically when under fire. Currently, they run as if they're unaffected by shrapnel or stress. Adding mechanics like momentary confusion, slowed movement due to injuries, or even crawling when wounded would enhance realism and immersion. [*] Option to Skip Briefings/Intros: Please add an option to skip the briefing/introduction or a way to fast-forward. Having to sit through the same dialogue repeatedly after multiple failed attempts at a mission becomes frustrating. [*] Flare Timing & Mechanics: The flare system feels unclear. Even when spamming the flare button, I still get hit at times, making it seem random. If it’s skill-based, an indicator or a tutorial explaining the correct timing would be extremely helpful. Alternatively, an option for auto-flares could assist players struggling with this mechanic. Has been fixed! I have more feedback, but I don’t want to make this post too long. Overall, I love the game and can’t wait to see how it evolves. I truly hope it continues to be refined and improved until it becomes the masterpiece it has the potential to be. Thank you for your hard work!
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Feb. 2025
most things in the game are good, but i wish there was a normal cam not just NV, and 60% of the rounds just goes past the targets like they were ghosts or something, the devs need to see some real videos to know that a 30mm between your legs will turn you into meat paste
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Feb. 2025
Good game, only gripe is that the DEV(s) need to up the explosive damage for 20MM/30MM Cannons. HEI should be absolutely destroying personnel but instead they just walk through a 200 round volley. It's very frustrating and is a big shortcoming for me and I'm sure many others. Just increase the explosive damage output of those weapons and the 40MM just a tad, and it'll be damn good. Just shouldn't take 200 rounds or a direct hit to kill enemy infantry.
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Feb. 2025
Great Game, but the devs seem to focus on the wrong things. and by that i mean the missions. we have almost twice as many zombie missions as there are realistic ones, wich is kinds disappointing. the realistic missions are, if existing, very good and entertining, without being too easy or too hard. the ambient sounds, the plane and its armaments aswell as your munitions echoes and distant small arms fire make the game really immersive. the controls feel weird when starting for the first time, but make sense after playing for some time. now to the improvements: -too many zombie missions. please focus on the realistig ones more, they are much more fun and entertaining -more radio chatter. more communications between grond crews and the CAS, maybe some dynamic ones too. -more enemy types and vehicles: maybe AA manpads or vehicles that have to be taken out first -Smarter AI: the AI, civilian and non civ, are... not the smartest. they just keep standing where stuff blows up, doesnt make sense -Gore.A enemy Hit with a 25mm HE round just falling over in one piece isnt realistic, doesnt have to be extreme gore, just basic is enough. apart from those improvements, the game is perfect. keep up the good work Edit: so we now have manpads, that are near impossible to defeat. you can spam flares and they still track. no matter what you do, you WILL die. apart from thqat, its still great
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Frequently Asked Questions

Project Gunship is currently priced at 14.79€ on Steam.

Project Gunship is currently not on sale. You can purchase it for 14.79€ on Steam.

Project Gunship received 592 positive votes out of a total of 741 achieving a rating of 7.58.
😊

Project Gunship was developed and published by Sklorite Studios LLC.

Project Gunship is playable and fully supported on Windows.

Project Gunship is not playable on MacOS.

Project Gunship is not playable on Linux.

Project Gunship is a single-player game.

Project Gunship does not currently offer any DLC.

Project Gunship does not support mods via Steam Workshop.

Project Gunship does not support Steam Remote Play.

Project Gunship is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Gunship.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2025 04:01
SteamSpy data 22 October 2025 10:31
Steam price 31 October 2025 12:31
Steam reviews 29 October 2025 11:54

If you'd like to dive deeper into the details about Project Gunship, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Gunship
  • SteamCharts - Analysis of Project Gunship concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Gunship compatibility
Project Gunship
Rating
7.6
592
149
Game modes
Features
Online players
2
Developer
Sklorite Studios LLC
Publisher
Sklorite Studios LLC
Release 31 Aug 2022
Platforms