Psychonauts 2 on Steam - User reviews, Price & Information

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Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.

Psychonauts 2 is a 3d platformer, story rich and singleplayer game developed by Double Fine Productions and published by Xbox Game Studios.
Released on August 24th 2021 is available on Windows, MacOS and Linux in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America and Simplified Chinese.

It has received 12,943 reviews of which 12,433 were positive and 510 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Psychonauts 2 into these genres:

Media & Screenshots

Get an in-depth look at Psychonauts 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Intel Core i3-3225, AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050, AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: 2 GB video memory
MacOS
  • OS: macOS 12
  • Processor: Core i5 (I5-7500)
  • Memory: 8 GB RAM
  • Graphics: Radeon Pro 570 or equivalent
  • Storage: 30 GB available space
  • Additional Notes: 2 GB video memory
Linux
  • OS: Ubuntu 20.04 LTS
  • Processor: Intel Core i3-3225, AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050, AMD Radeon RX 560
  • Storage: 30 GB available space
  • Additional Notes: 2 GB video memory

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Absolute joy to play, front to back, all killer no filler. Okay well there is explicitly some filler but if you can contain your collectionist urges then you get a game that is exceptionally breezy and well paced. I truly didn't want to put it down, especially when each new section is more vibrant and expressive than the last. The decision to pick up right where the first game left off is not only hilarious given how long its been, but eerily appropriate. In no time at all you will feel right at home again, like these characters and this world never left. Beyond the amazing art direction and strong writing the game also feels infinitely better to play than its predecessor, addressing nearly all of the issues that made the original so clunky. Its the total package and I'd recommend it to literally anyone.
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Dec. 2025
Fantastic sequel to the first game and makes a lot of improvements to playability as well as adding more unique abilities. I do think the first game is better in terms of story but that doesn't take anything away from this game. I also really appreciated how much easier collectibles are to find/keep track of when cleaning up after beating the main game. Highly recommend.
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Dec. 2025
Psychonauts 2: Cheaper than Acid, but Twice as Fun! Psychonauts 2 is a wonderful little game that has more love poured into it than a family circus performance. Indeed, the main character’s acrobatic prowess leads to a game filled with enormously fun platforming and a wealth of secrets to reward you for getting good at it. While its gameplay doesn’t always hit the mark, the game more than makes up for that with zany visuals, batsh*t insane level design, and a remarkable approach to portraying psychological illnesses. I really hope I won’t have to resort to hypnosis to convince you to give this little gem of a game your time and your money. Steam Deck Performance : Even considering how great Psychonauts 2 looks, the game runs as well as a cheetah on speed, and it is just perfect for the deck’s control scheme. Just watch your battery, because I don’t think I’ve ever seen the deck get drained quite that fast. Cirque de Solace Psychonauts 2 was put on my radar by an overenthusiastic friend who confidently proclaimed it as being the greatest video game ever made. Although I hadn’t played the original, its unique visual style captured me enough for it to earn a spot on my bloated wishlist. Though I assume the game follows directly on from the events of its predecessor, the story is so well summarised that you needn’t be dissuaded from purchasing for this reason alone. This series concerns itself with a secretive cabal of telepath-agents called Psychonauts , who enter other people’s minds to fix their problems, solve mysteries, and save the world. You play as Razputin (Razz), a young intern freshly recruited from the circus, whose acrobatic skills are rivalled only by powerful latent psychic abilities. Since Razz’s day job is literally running around in people’s heads, the game is structured accordingly: each “Mind” is a level to be explored and completed, interspersed with expansive, secret-laced hub areas. You progressively unlock abilities that allow you to explore in more depth, and access new areas. If you’ve played any LEGO game, you already know what to expect. This layout works like a charm, bringing an uninterrupted but varied flow of activities. It also leads to an ungodly number of collectibles, in particular, the dreaded Figments of Imagination of which there can be multiple hundreds per level. Luckily, the information provided for each item is just enough that the hunt for everything isn’t a chore, while still a challenge. The game’s complex movement also allows some secrets to be hidden in unexpected places, and reaching these locations is enormously fun. Razz’s acrobatic prowess has been baked into the game through the way you traverse the world, leaping off trampolines, swinging between trapezes, and balancing on tightropes. While this sounds difficult, the game has managed to make it seamless in a way that lets it feel cool while not overly difficult to pull off. Razz’s psychic abilities are similarly varied and fun to use, and all of them are useful in a surprisingly wide range of scenarios. This demands creativity: at one point I discovered that inverting your “time stop” ability made a horrendously slow funicular move at a bearable pace. This was achieved by using a Pin – a collectible upgrade, and since these can be so useful, I was dismayed to discover you are never able to equip more than three. Similar constraints impact your psychic abilities, at least when playing on controller: you can only access four at a time without having to enter a menu. This becomes frustrating with how many you are expected to use simultaneously, particularly when in combat. The final daring feat in Psychonauts 2’s gameplay spectacular was pulling off a fun combat system, but sadly this is where the game fatally slips. Most enemies require the use of a particular ability to win, abilities that are frustrating to juggle. Even when you are equipped, you will discover that enemies are just frustrating. Your basic attacks are repetitive and monotonous, and your dodge is so clunky that combat feels like swimming through pitch where before you soared through the air. Each enemy is named after a negative mental state, and so I find it deeply fitting that the appearance of a “Panic Attack” would usually bring me close to experiencing one myself. At least the bosses are balanced, and boy are they creative. A Feast for the Senses Creativity is perhaps the single biggest selling point of Psychonauts 2. I’m not sure what manner of psychedelic-fueled bender the concept artists went on to come up with this game’s setpieces, but I want in on it. Each level is a miraculously well-blended combination of every thought going through your host’s mind at the moment you enter. While each level is great in its own way, my favourite has got to be the brain of a deranged bowling alley attendant, who is in the process of disinfecting rental shoes as you enter his mind. You arrive in a city with pins as buildings and lanes of polished wood. The city is populated, of course, by shoe-driving germs who grieve over the coming apocalypse, a slowly spreading antiseptic that eventually sanitizes the city of its inhabitants. Double Fine’s creativity is also turned to something much more purposeful than great level design: this game is ultimately about healing people’s brains, and with this comes an incredibly mature and thoughtful representation of mental health illnesses. On my first launch of the game, I was surprised by a trigger warning regarding serious mental health topics in a game I thought was marketed towards kids. What I hadn’t expected was that these topics would be represented in a way a child can grasp. In one mind, an alcoholic gardener left with severe mistrust of others is stranded on a desert island, and you must help grow plants into friends. In another, you must help someone with severe anxiety, stage fright and insecurity win a game show where his life is on the line. While we don’t have a magic little Psychonaut to jump into our own heads, watching Razz nudge each character into ultimately saving themselves and healing was an enormously uplifting message. Psychonauts 2’s plot is certainly not the sum of its parts, however: while each character was handled with immense maturity and nuance, the resulting plot felt decidedly childish and mundane. There was nothing wrong with it, but it never did anything interesting either, and I rarely felt more engaged than a surface-level interest. The game’s oddball, zany sense of humour is translated poorly into dialogue and cutscenes, each gag coming off as awkward. The writing is too restrained by child-friendliness for my liking, sometimes feeling almost corporate in its self-censorship. While I don’t expect characters to drop constant f-bombs, I do think the best children’s media are those that are able to appeal to all audiences, coming off as much more genuine as a result. While my friend’s hyperbole-riddled recommendation was perhaps not entirely accurate, I really loved my time with Psychonauts 2. Polished, seamless and fun AAA games from companies not named Nintendo are a rarity these days, especially ones with playtimes that don’t extend into the triple digits. Even though it looks like a trip on acid, I have not come out of this game a changed man, but not every game needs to do that. Regardless of its minor issues, I really appreciated this game’s message, especially as someone who is healing from my own mental health struggles. We could all use a little Psychonaut like Razputin in our heads, and while this game can’t give us that, it can give us the next best thing. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly. [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here!
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Nov. 2025
While I believe "underrated" is an abused adjective nowadays, it reallly suits Psychonauts 2. A sequel that steps up everything the first game already did. A collectathon platformer smartly written and enjoyable from start to finish, mature in a not-blatant way. So much inventive and creativity is poured into each of its levels that it really makes me question why this game isn't discussed more.
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May 2025
Loved the first, really liked this one as well. I dunno if it's better than the original because they both have pros and cons that vary and outweigh each other. The first game is very direct and lets you get into the action fairly quick while the second takes its time, playing out a story that's larger and more cinematic in scale. This can act as a hindrance due to the sheer number of cutscenes that are in this game compared to the first, far exceeding its length. A good number of cutscenes feel they'd work and flow better if it were just a scripted segment during gameplay instead of constant interruption after interruption. The gameplay is fantastic however, definitely a major step up from its predecessor, abilities feel more useful across the entire game. If you enjoyed the cast of the first game, I'm so sorry because everyone gets underutilized besides Raz & Ford. I loved Ford in the first game as this loose and eccentric mentor but his story arc and depiction in 2 sours my enjoyment of him as a character. Sasha, Milla, and Oleander are completely neglected for a majority of the game, relegated to just optional small talk in the Hub, really wish they got more to do besides stand around. Otherwise, really dig the game. It's like almost 2am while I'm writing this so sorry if this is all over the place, but def try this game out.
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Frequently Asked Questions

Psychonauts 2 is currently priced at 59.99€ on Steam.

Psychonauts 2 is currently not on sale. You can purchase it for 59.99€ on Steam.

Psychonauts 2 received 12,433 positive votes out of a total of 12,943 achieving an impressive rating of 9.34.
😍

Psychonauts 2 was developed by Double Fine Productions and published by Xbox Game Studios.

Psychonauts 2 is playable and fully supported on Windows.

Psychonauts 2 is playable and fully supported on MacOS.

Psychonauts 2 is playable and fully supported on Linux.

Psychonauts 2 is a single-player game.

There are 4 DLCs available for Psychonauts 2. Explore additional content available for Psychonauts 2 on Steam.

Psychonauts 2 does not support mods via Steam Workshop.

Psychonauts 2 does not support Steam Remote Play.

Psychonauts 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Psychonauts 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 23:04
SteamSpy data 25 January 2026 07:46
Steam price 29 January 2026 12:44
Steam reviews 27 January 2026 09:52

If you'd like to dive deeper into the details about Psychonauts 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Psychonauts 2
  • SteamCharts - Analysis of Psychonauts 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Psychonauts 2 compatibility
Psychonauts 2 PEGI 7
Rating
9.3
12,433
510
Game modes
Features
Online players
74
Developer
Double Fine Productions
Publisher
Xbox Game Studios
Release 24 Aug 2021
Platforms
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