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Pyromaniac on Steam - User reviews, Price & Information

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Play as Nikolas, a 20-year-old guy who found himself lost in an abandoned city... or so he thought it was at first. Explore the city, defend yourself from monsters, and find answers to what is really going on.

Pyromaniac is a indie, adventure and action game developed by Dominik Braun and published by tayoDEV.
Released on January 30th 2026 is available only on Windows in 13 languages: English, German, Spanish - Spain, Bulgarian, Czech, Portuguese - Brazil, Turkish, Italian, French, Polish, Romanian, Russian and Croatian.

It has received 770 reviews of which 669 were positive and 101 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Pyromaniac into these genres:

Media & Screenshots

Get an in-depth look at Pyromaniac through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Vega 8
  • Storage: 650 MB available space
  • Additional Notes: these specs are based on what is confirmed to run well and doesn't necessarily mean it's the minimum

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
June 2026
People who quite literally hate this game for being "too similar to CoF" are bums and glaze Cry of Fear far too much. It's the same people that complain about "there's no new CoF content" or "where's CoF 2/remake???" as well. The game is genuinely scary and has amazing sound design and aesthetics/vibe. It's a really fun play, I would recommend. Especially with the new update coming soon that will improve the game further and add more content. For being a shorter game, there's still replay-ability and I would still have paid 5 dollars for it after beating the game and knowing the content within. It's worth it, and it's peak. Absolute pyromania. Also you can see the love the dev has for the game and how much care he puts into it with listening to feedback or asking for suggestions in the Discord server. Oh and for that one review that said "for being called Pyromaniac you don't light a lot of fires" maybe try playing the game and absorbing the story it gave you because that's genuinely the worst reason to ever give a negative review in history and it has me heated.
6 hours played
June 2026
Amazing game! Very short, my playthrough was 1hr and 38 mins. Very direct and not hard to get lost. Love the retro graphics and very smooth gameplay. It gave me LOTS of Cry of Fear vibes which is a treat for me because I love that game so much too! Combat is pretty good, though I wish there was a way to dodge some attacks. Music was a BANGER too not gonna lie! 10/10 game for me! I really enjoyed it even though it was short.
2 hours played
May 2026
Cute little love letter to Cry of Fear with very similar gameplay and nighttime European city setting. Even though the game is very obviously hugely inspired by Cry of Fear it has its own identity with some unique new moments and a different (though easily foreseeable) ending twist. Easy recommend for everyone who loved Cry of Fear and wants to experience more like it. It is short, but also cheap.
8 hours played
April 2026
I think this game is a bit underappreciated. Let me explain. What I'm going to talk about is HOW I SEE the game. And it's nowhere near bad in my opinion. Maybe the developer(s) didn't think about this deeply, but I still think it has really cool depth to it. And yes, I'm aware that this game is almost a copy-paste of Cry of Fear (especially the corridor part). But holy, I can't ignore the really good things about it. Some people might misunderstand or just don't see it. Which is a big reason why I am writing this in the first place. I'm going to compare this game to Cry of Fear a lot, how deep it is, atmosphere-wise, etc. My thoughts: Atmosphere: They did a really good job capturing it. Way more crispy and consistent with it than CoF in my opinion. Not much to say, it's really good. And the forest is way more terrifying than CoF's forest part. That entity had me crying and ♥♥♥♥♥♥♥♥. And when I read some of the patch notes while playing it, "The forest creature now has a 'jumpscare' if it captures you," I encountered it once a bit close but never again. Had me in shambles. And I think the forest is one of the big highlights here with the ending. Gameplay: Okay, now there might be some controversy about it. I know not many people like the jankiness of "old" games, but I just find it satisfying. Inventory management is really good, especially when you reach a certain point in the game where it makes you forget about the weaker weapon (pipe) so you don't use up more space. And it's pretty linear. Short indeed, but I had a real blast with this game nonetheless. Now, the length and the "clunky" fighting are not for everyone; most of the negative comments that try to be something don't give enough good reasons to hate it. I call it a skill issue. Now it's time for the spicy stuff that I really appreciate. This game teaches you one significant "mechanic" throughout the game: Run, Crouch, Run. The best example is when you reach the enemy waves. Something is chasing you and you need to get ammo, and how do you get it? Run, Crouch, Run. And it's really great foreshadowing for the final boss. Sounds: I really think this is the "weakest" part of the game. The pistol is a bit off but I don't mind it. But the part where you're on the roof and get a lightning.mp3 jumpscare is kinda funny AND loud. But still, I don't think it's that bad, especially considering how consistent the game is and how short it is on top of that. Music: Really great. Way more aggressive, and in some tracks, you can hear the "fire" sound effect (idk what that is) but it's really cool. It's going to make more sense with the story. Story: And the REAL reason why I'm writing this. Again, it might just be my perspective and the developer(s) didn't think about it, but it's WAY more than coincidental. So comparing Nikolas to Simon, he's way more straightforward, raw, and aware of what is happening. It's not hallucinations, it's OBSESSION. A different kind of pain. And the parents' situation makes his case worse, which is understandable. But I like that he keeps the lighter as a memory to try and get out of it. But instead, he just wants to go all-in cause it's so strong. The BIGGEST and most interesting difference between Nikolas and Simon is that they both have no control, but one of them HAS A GOAL. Depression vs Obsession. Simon doesn't have control and tries to survive without any goal vs Nikolas who also doesn't have any control BUT wants to do something. The obsession is so strong that he has no choice but to roll with it. And why does this matter? Cause obsession is way more straightforward and isn't as complex as depression can be. He is aware in one of the cutscenes that he's killing innocent people. Victims. The atmosphere, and especially the music when you face your obsession, is way more aggressive compared to CoF. And I like that you can interpret why the game is so short. I just really like what they did with this concept and it's too much of a coincidence, so at this point, I think the developer(s) knew what they were doing. AND THE FINALE. Facing your Pyromania. And also the endings. Now you would expect that killing your Pyromania would help. Hell no, obsession is way more "addictive" than depression. What I think happened and why he died is because he went all-in (which is canon in every ending) and assuming that he didn't burn, I think he got carbon monoxide poisoning. Because even the negative part of yourself IS STILL YOURSELF. WHICH MAKES EVEN MORE SENSE if you ACCEPT your Pyromania. You live with it. Because it is a part of you. And in this ending, we are going to prison (maybe for life), while the firefighter might've saved us from the fire since we survived in this ending. That part is CINEMA. The music with the fire effect in the background, and overall ONE OF THE BEST BOSSFIGHT I'VE EXPERIENCED IN GAMING. Certified Pyromaniac.
5 hours played
March 2026
Pyromaniac is a heavily cry of fear inspired psychological horror game, and it's good. The moment the first chapter starts you feel this nostalgic and eerie atmosphere that i have only seen in cof, the developer did a wonderful job of replicating that atmosphere in his own way. I really really enjoyed this game overall, it's a short but a pretty well made experience with beautiful environments and areas, a really good OST and it had some good jumpscares too. The forest area was definitely the highlight for me, i won't spoil anything but it's a really creepy area, i love it. I've seen some people complain about the combat and i can agree that it feels stiff and your attack range is way too small, but it didnt really take away from the experience at all for me. Overall it's good and i can't wait to see what he works on next!

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Frequently Asked Questions

Pyromaniac is currently priced at 4.99€ on Steam.

No, Pyromaniac is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Pyromaniac received 669 positive votes out of a total of 770 achieving a rating of 8.19.
😎

Pyromaniac was developed by Dominik Braun and published by tayoDEV.

Yes, Pyromaniac is playable and fully supported on Windows.

No, Pyromaniac is not playable on MacOS.

No, Pyromaniac is not playable on Linux.

Pyromaniac is a single-player game.

Yes, there is a DLC available for Pyromaniac. Explore additional content available for Pyromaniac on Steam.

No, Pyromaniac does not support mods via Steam Workshop.

No, Pyromaniac does not support Steam Remote Play.

Yes, Pyromaniac is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pyromaniac.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2026 07:15 UTC
SteamSpy data 27 July 2026 02:40 UTC
Steam price 28 July 2026 03:07 UTC
Steam reviews 27 July 2026 07:47 UTC

If you'd like to dive deeper into the details about Pyromaniac, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pyromaniac
  • SteamCharts - Analysis of Pyromaniac concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pyromaniac compatibility
Pyromaniac
Rating
8.2
669
101
Game modes
Features
Online players
15
Developer
Dominik Braun
Publisher
tayoDEV
Release 30 Jan 2026
Platforms