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SILENT HILL: Townfall on Steam

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Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.

SILENT HILL: Townfall is a adventure, action and horror game developed by Screen Burn and published by KONAMI and Annapurna Interactive.
Released on September 23rd 2026 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 882 reviews of which 600 were positive and 282 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 49.99€ on Steam, but you can find it for 34.19€ on Instant Gaming.


The Steam community has classified SILENT HILL: Townfall into these genres:


Here is the detailed breakdown of supported languages for SILENT HILL: Townfall:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at SILENT HILL: Townfall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: AMD Ryzen 5 3600 / Intel i7-8700K
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
  • DirectX: Version 12
  • Storage: 75 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: Playing on minimum requirements should enable to play on Low settings at 1080p 30fps.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Sept. 2026
I originally bought this game to support the revival of the series and to see the SH1 remake through, since it’s my favourite Silent Hill game. After the disappointment of F, I had pretty much lost hope of playing a decent Silent Hill that isn’t made by Team Silent. Townfall while does have its issues, is by far the best non remake Silent Hill we’ve had since SH4. The atmosphere is easily its strongest trait. I love being lost in the fog, taking in the scenery and just seeing where the game takes you. Most of the puzzles are awesome, and the story is great too. It’s very straightforward tho, which might upset some people considering we’re used to Silent Hill’s stories shining through their subtext and deeper interpretations. Akira Yamaoka not composing the OSTs had me worried but the moment I heard the start menu theme I realised we were in good hands thanks to Anthony Scott. The soundtrack fits the game well and manages to capture that eerie Silent Hill feeling without simply trying to imitate Yamaoka. Best of all, unlike the last two modern instalments, Townfall isn’t long for the sake of being long. It’s fairly replayable, doesn’t overstay its welcome, and actually feels like a game I’ll want to go through again. Also, with the biggest revolution in horror games: you can lock doors. What takes it down a notch for me: optimisation is just sad, the game feels very unpolished and clunky, combat is disappointing, I’m having fun whenever I’m not engaging with enemies. The gameplay loop is uneven, The stealth is awful, the game takes things from silent hill 2 which is bad because that’s what originally destroyed the series, stuck trying to make another sh2, the characters are unmemorable and some of the puzzles are very cryptic. I’m personally not a fan of the new direction the producer is taking the franchise in by moving it outside of the town, especially when Team Silent established the importance of Silent Hill itself, with the phenomena being unique to the town unless you’re connected to the Order like Walter and Cheryl, it’s probably time to embrace this new direction sadly. Overall, Townfall has its problems but it’s the first non remake SH that actually gave me hope for the series again. 7.25/10
16 hours played
Sept. 2026
- I've now since finished a playthrough on normal with the "Abandoned" ending. Yeah a solid 8/10. It wants to say some things about justice that I'll digest on additional playthroughs. I do recommend it. It's opening section, interestingly and pointedly enough titled "A cold open." Is a best in class introduction to a horror game. The sound design? Unreal. The art direction and Simon/Zoe's personal hells being aggressive shades of blue and red in the spirit of emergency services? Unreal. The narrative? Hooked from the jump. This is a great piece of horror media. Konami. Come here. Come here for just a second because I just want to talk. Silent Hill isn't any more Outlast than F is Dark Souls. And you managed to make dumb gameplay decisions in both. Why the ♥♥♥♥, in my otherwise immaculate survival horror experience, does your monster get sped up revenge frames after single target board smacks? You can use sprint to get the momentum necessary to land a light attack and follow up because of the distance if you take a wide side, but that's just the thing: I'm having to game-ify the run which is taking me out of a world you want me so badly to be immersed in. I would like very much to be scared of your world. I'm rationing three bullets and over half a board trade to one mob because all combat in tight spaces is light-trade-light-trade-light or light-block-light-block-light. I could run and be rewarded for my map knowledge, but you made most enemies faster than the player. So what does that do? Well, it creates a problem unique to purely stealth experiences. Waiting. And waiting. And waiting. And waiting. Still waiting. Waiting. Still waiting. I'm wai- OH MY GOD. I don't feel any sense of meaningful agency or reward for taking the time in my EA night to understand the meat and potatoes of the combat. Instead I see more of the same problems that F had in a different way. It's a game. I know you want to have this very specific experience but when the domestic deluxe edition is 8,500 yen, I don't want a 16-ish hour slow burn to become a 24 hour one because of waiting to do ♥♥♥♥. This is definitely a solid 8/10 AAA game with so much shining around a tired combat experience and I absolutely mean to finish it for that reason.
12 hours played
Sept. 2026
Writing this review just to give some context to all the negative reviews claiming "constant stutters" and "repeating crashes". As someone with a pretty Mid-Tier computer (5 year old graphics card by this point), with up-to-date graphics drivers, this game runs fine. The "constant stutters" are once every 5-10 minutes, usually when crossing a load zone, and don't affect gameplay in the slightest. I have had 0 crashing, and have had consistent 60fps with ultra graphics and raytracing on @ 1080p, and this game doesn't even feature framegen (which I appreciate). Past that, I'm not that far into the game but so far the visuals are amazing, the mood is dark and oppressive, the tv mechanic is fresh and interesting, and the story is pretty solid. All around, another Silent Hill W
9 hours played
Sept. 2026
Beside the usual UE5 BS, this game atmosphere and visuals are great minus the TSR blurriness and ghosting. the gameplay revolves heavily on stealth which Im not a big fan of. However, you get items to help with that and plenty of hiding spaces. The story is engaging so far and Im looking forward to see how it unfolds (stopped at PART3 as of writing). Will update at the end of the game.
3 hours played
Sept. 2026
I'm about an hour in and il say that while the game isn't optimized the best, the game itself is impeccable. The atmosphere is on the same level as the SH2 remake and the general feeling of the game is silent hill at its peak. The first person camera and CRT scanner are a welcome addition to the Silent Hill gameplay loop. I would absolutely recommend this game to any survival horror fan. Screen Burn nailed it here.

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Frequently Asked Questions

SILENT HILL: Townfall is currently priced at 49.99€ on Steam.

No, SILENT HILL: Townfall is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, SILENT HILL: Townfall received 600 positive votes out of a total of 882 achieving a rating of 6.57.
😐

SILENT HILL: Townfall was developed by Screen Burn and published by KONAMI and Annapurna Interactive.

Yes, SILENT HILL: Townfall is playable and fully supported on Windows.

No, SILENT HILL: Townfall is not playable on MacOS.

No, SILENT HILL: Townfall is not playable on Linux.

No, SILENT HILL: Townfall is not playable on Steam Deck.

No, SILENT HILL: Townfall is not playable on Steam Machine.

No, SILENT HILL: Townfall does not support VR.

SILENT HILL: Townfall is a single-player game.

No, SILENT HILL: Townfall does not currently offer any DLC.

No, SILENT HILL: Townfall does not support mods via Steam Workshop.

No, SILENT HILL: Townfall does not support Steam Remote Play.

Yes, SILENT HILL: Townfall is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SILENT HILL: Townfall.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 22:43 UTC
SteamSpy data 24 September 2026 04:30 UTC
Steam price 24 September 2026 19:02 UTC
Steam reviews 24 September 2026 09:46 UTC

If you'd like to dive deeper into the details about SILENT HILL: Townfall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SILENT HILL: Townfall
  • SteamCharts - Analysis of SILENT HILL: Townfall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SILENT HILL: Townfall compatibility
SILENT HILL: Townfall PEGI 16
Rating
6.6
600
282
Game modes
Features
Online players
6,675
Developer
Screen Burn
Publisher
KONAMI, Annapurna Interactive
Release 23 Sep 2026
Platforms
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