Quake on Steam - User reviews, Price & Information

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Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.

Quake is a fps, classic and action game developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.
Released on August 03rd 2007 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 14,400 reviews of which 13,926 were positive and 474 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 0.89€ on Gamivo.


The Steam community has classified Quake into these genres:

Media & Screenshots

Get an in-depth look at Quake through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum Spec (1080p/60 HZ)
  • Win 10 64-bit version
  • Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz
  • NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
  • 8GB System RAM
  • Minimum 2GB free space on hard drive (additional space required for add-on downloads)
  • High speed broadband connection required for online play

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Unlike Epic Games. id still has pride in their original creations and supports the fans of the franchise. This is how big game developer companies should treat their customers. Doom and Quake will live forever.
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April 2025
The greatest first-person shooter of all time, in my opinion... As a big fan of Nine Inch Nails and id Software, this game is exactly the kind of atmosphere I love.
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April 2025
Initially I planned to just write “What the hell am I supposed to say about Quake? It's a Quake, goddammit!” and call it the day. But then I was struck with realization: this is exactly the reason why I should write something more. Because time passes. Quake was released to the world in 1996 — next year will turn 30. Thirty! There are entire generations of people who were born, raised, finished school, got a job, got married and have kids after this game. Sometimes it's hard to understand that years fly by and we are no longer in a timeline where games are puny, niche entertainment, but a monolithic, big-ass industry slowly but surely dominating the entire free time segment of our lives. Soon on Earth there will be more people who play games than people who don't know what the hell FPS are. And a big chunk of today's gaming looks like this thanks to this one particular game. Majority of people cannot even understand how influential this Quake was. So, what did we get thanks to this little piece of code? How about a real 3D environment, without 2.5 D hacks from Doom? And I mean, fast paced, optimized 3D gameplay with decent frame rate albeit without smooth animation, where everything — literally EVERYTHING had three dimensions, monsters, weapons, even fire or light sources? 3D where you can create a vertical level with rooms built upon rooms? Now it's laughable, but back then, that was a real revolution, opening endless possibilities, limited only by imagination. And how about real multiplayer? That simple thing led to the creation of the entire E-Sport — and the first real tournament, with real money (Some dude named Dennis "Thresh" Fong even won a Carmack Ferrari) was made specifically for Quake. What more? Modding — yup, the first mods were created for Quake. From simple Doom’s map conversion to engine to entire map packs like Arcane Dimension, and even more — the infamous grappling hook mechanic, implemented later in many different games, start as mod for Quake. You know Games Done Quick? It was inspired by Quake Done Quick — yeah, speedrunning was invented with Quake. Wants even more? Engine was bought by multiple other companies and converted into different games. One of said companies was Valve, and they used it to create a little game called Half-life. Later, the same engine was used as the foundation for their Source engine for HL2. And with HL2 Steam was created. Yes, today's shape of PC gaming is possible thanks to the Quake engine. Another company called Infinity Ward bought the Quake 3 engine license in 2003 and created Call of Duty. And yet another look on what Quake can achieve and said “we can create something better”. And then Unreal Engine was born. Yes, Epic advertised Unreal as “Quake killer”. And rest is history. But this is only scratching a surface. Because Quake showed us, showed the entire world, that games can be something more than pixelated, cartoonish graphics and silly, childish premises. Then games can — and are — a serious medium, atleast at the same level as movies, books or music. That they are THE entertainment. My point is — Doom is the grandfather of FPS, but Quake is something much, much more than being just another step in genre evolution, especially for PC gaming. But what about the game itself? Comparing it to today's standards it is redundant and stupid, because technology evolved so much that now you can do nothing more but laugh at Quake. But again, it's like comparing the Ford T to the newest Ferrari — yes, the former looks weak, because back then there were no today's advancements and everything was undiscovered territory. Yes, it still has this great, lovecraftian-like atmosphere, but mostly thanks to consistent art direction rather than technical aspects. So instead, useless criticizing, I will tell you, dear zoomers, what you can expect when booting this game. First of all — JANK. Don’t get delusional, this is a very janky, clunky game, and you will experience it every second. Go, start the game, press WSAD, try to move. Your character moves like on ice — even when you stop pushing buttons, he will do those little extra 1 and half steps in every direction. Now imagine fighting or traveling on narrow edges, or jumping from platform to platform. You will feel like moving too much and start correcting mid walking, and therefore probably fall. I did it multiple times. Veterans will laugh at this, but hey, I can laugh also looking at a person playing only one game for 30 years. Another big thing are enemies hitboxes. They are gigantic and enormous. You can easily fire on some Ogre or Skag around the corner without even seeing a monster. But before you start cheering this, just remember — your character has the same problem. You can clearly see something like lasers passing around you and get hit anyway, because hitboxes of bullets and your character connect. It always pissed me off, no matter how many times I played Quake. Also — just look how many times enemies can block themself on the door frames or ledges, not being able to reach you. Yeah, I'm talking mostly about you, Fiends, with your stupid leap attacks. Thirdly — weapons. For me, the weapons of the Quake were always weak. Yeah, we have the legendary Rocket Launcher, an iconic weapon popular to this day, but looking beyond that you can clearly see a little cheating of some sort. Shotgun and Super Shotgun running on the same ammo, same with Nail Gun and Super Nail gun, Grenade launcher and RL. So we don’t have 6 weapons (plus Thunderbolt as 7), we only have 3 weapons with different damage output and ammo consumption — oh yeah, and weird grenades angles when firing. God, I love weapons that can kill me instead of the enemy. I also really don’t like SSG in this game — too weak, no reload animation, too wide spread. Lastly, levels — at some point, at least in vanilla games — they are all like this one big blurred image: all the same, without noticeable differences. They all are brown, grey, purple castles, dungeons and mazes, albeit not so much labyrinthian. Also with small numbers of enemies — aside from the dimension of the machine addon, you will witness no levels with more than a hundred monsters. You know, because back in 1996 that level of complexity would fry even more powerful PCs. You can easily end every level under 15 minutes, which is good, because always around 3 episodes I become a little bored with single player, mostly because at this point the game showed all of the tricks it can pull out from its sleeve. One more word about enemies — Fuck Vores. And Spawns. Fuck them, FUCK THEM TO THE CORE. They should be deleted from existence. Even Shamblers are better, especially in this port, because they finally fixed their attack animation on nightmare difficulty, so now it's alignment better with actual lighting projectiles. Ogres are cute, with their chainsaw (probably stolen by some time travel portal shenanigans from Doom 3) and grenade launchers, which in majority of cases damage enemies around them more than my actions. As for the rest — this more than standard menagerie from FPS games with strong emphasis on melee oriented enemies — fiend, knights, death knights, you know the drill; they run towards you swinging their claws and swords, but since you are faster, the only real threat is how small room where you fight are. Game also lack real boss fights — even ones from expansions are boring or annoying. Yeah, Im looking at you, you fucking dragon, the biggest difficulty when fighting you is adjusting to all those quakes and lava. <rest review in comment section>
Expand the review
Dec. 2024
pleasantly surprised by this, kinda expected it to just be a slightly less stylish doom but in proper 3D with stuff like rocket jumping but the game is pretty different, the balance is way better, doesn't feel like you have to do a pistol start on each level for a proper challenge. playing on hard, I always felt like I had the right amount of resources for each level, and you actually have to use different weapons (apart from the melee weapon which kinda sucks) - tbf the weaker versions of each weapon class aren't that useful, the regular nailgun especially seeming basically useless, but the regular shotgun is useful because it has less spread so works better at range, and the grenade launcher can be used to shoot around corners. and every time you start a new episode, you reset your weapons, so you have to use the regular weapons every now and then anyway. because the game is better balanced, finding secrets actually can feel worth it, if you find quad damage on a hard section it can be a big deal. the game wasn't that hard on hard difficulty, but I imagine on nightmare difficulty you'd really benefit from knowing the secret locations. you don't have to play it like doom where you either save scum to keep your weapons when you die, or restart the level when you die and accept the punishment of losing your weapons, but find the levels too easy there are 4 episodes which is 38 levels I think? good value for money, wouldn't consider any of the levels 'bad', but the game can feel like a bit of a drag if you get into a meh level, because the mechanics are pretty basic. but the game has such good atmosphere, you get the unsettling dark ambient soundtrack by trent reznor of nine inch nails, which gives off doom 64 vibes, and some of the levels are really dark, I was actually lighting up some levels using my guns as torches by shooting them when looking for secrets lol the last episode can feel a bit bs with the introduction of 'enemy that erratically jumps in your face, explodes when you kill it, and seems to either resist a ton of damage or has a tiny hitbox', but the interesting level designs in that episode make up for it you also have even more levels for free with the expansions, only just started playing them but there's a ton of content there as well which seems well received. got about 20 hours of playtime pre-expansion, with a decent amount of time being afk, getting stuck and obsessively hunting for secrets.
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Oct. 2024
If you grew up playing Quake, this remaster is better than you remember it. An absolute labor of love. If you never played Quake, you can stack this remaster against any boomer shooter coming out today and Quake still comes out on top. The extra levels on top of the original are all worth playing, especially Dimension of the Machine. There are some really cool level designs in there. Best ten dolla you'll spend on videogames!
Expand the review

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Frequently Asked Questions

Quake is currently priced at 9.99€ on Steam.

Quake is currently not on sale. You can purchase it for 9.99€ on Steam.

Quake received 13,926 positive votes out of a total of 14,400 achieving an impressive rating of 9.41.
😍

Quake was developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.

Quake is playable and fully supported on Windows.

Quake is not playable on MacOS.

Quake is not playable on Linux.

Quake offers both single-player and multi-player modes.

Quake offers both Co-op and PvP modes.

Quake does not currently offer any DLC.

Quake does not support mods via Steam Workshop.

Quake supports Remote Play Together. Discover more about Steam Remote Play.

Quake is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quake.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 09:10
SteamSpy data 11 June 2025 11:38
Steam price 15 June 2025 04:44
Steam reviews 13 June 2025 11:55

If you'd like to dive deeper into the details about Quake, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quake
  • SteamCharts - Analysis of Quake concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quake compatibility
Quake PEGI 18
9.4
13,926
474
Game modes
Multiplayer
Features
Online players
96
Developer
id Software, Nightdive Studios, MachineGames
Publisher
Bethesda Softworks
Release 03 Aug 2007
Platforms
Remote Play
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