Quest for Glory, this series is a true classic and one of the gems in the old Sierra catalog of classics. This series is a hybrid of RPG and Point and Click Adventure(Well the VGA remake of 1 and then 3, 4 and 5 the original version of 1 aka Hero's Quest and part 2 were text parser driven) So you have set encounters, random encounters, combat, 3 character classes(a 4th one that becomes avalible if you complete certain marks in the second game) and stats that you raise by performing certain tasks. Your 3 main classes are: Fighter, Magic User and Thief and after Trial by Fire the 4th class Paladin which either the Fighter or Magic User can be upgraded too if as I said hit certain marks/ gain enough hidden points in the second game(basically do enough certain good deeds in 2 and you can upgrade to a Paladin starting in 3 on). The class you pick alters how best to approach various puzzles in the games, fighters usually brute force stuff, Mages of course use magic, thieves can sneak, climb and lock pick. You can create hybrids but you can't at least in part 1 really make a good jack of all trades. Since you only get so many bonus points at the start to spend on pumping up your skills and taking a skill from a diffrent class costs 10 points to take (5 points added to the stat and a extra -5 point penalty) so think carefully if you are going to multi class or if you want just one skill from the other two like just taking the magic skill if your a fighter or taking sneak and lockpicking from the thief class, since you will start a bit weaker than a pure Fighter, Mage or Thief early on as you will have to really grind your skills up. Like if your a fighter that took magic or stealth for example you will not only have to grind those skills up but also your classes stats a bit more since stuff like weapon use would be lower than had you just played a non multi class. Though it's not hard raising your stats just do tasks tied to it like climbing, just climb something, throwing just pick up rocks and throw, ect. Though I believe you can't raise a stat that is at zero up. So if you have zero stealth it will just not let you attempt it. It's been years since I tried so take it with a grain of salt. Oh and yes you can import your hero across the series if you so choose. At the end of each game save for Part 5 which was always the planned end of the series. You get the option to save your hero to a disk to then use in the next game or the one after that, Now adays you can still do this just save it to the directory of the current QFG game you finished then take the new file and move it to the folder of the next game and then at the title screen choose import and select the charecter file. Now you can always just roll up a fresh charecter but that charecter will start with lower stats than if you import as you can max your stats out before ending the adventure so a hero from QFG1 going into 2 can start with 100 in each stat and 2 200 with 2 stats having 250 via a certain npc you can find, ect, starting fresh in each will start you with a lower base stats than straight importing and you only will start with base spells(if a magic user), gear and items. Now these are Sierra games and so they have your usual quirks of their style of games such as deaths, i don't recall their being many dead ends other than in part 4 due to some infamous bugs where a key NPC can dissapear from the game, rendering you unable to progress if you don't complete his quest line in time which was unintended and I believe there is a fix for it. 4 while a amazing entry and probably one of my favorites as it's very D&D Ravenloft's domain of Barovia inspired setting. I'd break down all five installments but honestly they are all good. 1 in both it's versions the original parser based and the later point and click remake is pretty basic, 2 is still a bit basic mainly centering more on the main city for the majority while having you go explore the desert to complete certain tasks, also has a strict timer as in X days you will have X days to complete a certain event or it's a game over and the alley system is a slog even with the map which is a pain to get as you have to go through the alley's to find the money changer to change your money just to buy the damn map. Otherwise it's still good, three is fun but you can tell it wasn't originally planned as the series was only to be four games, but what became 4 was considered to hard for where your hero would be by then, in development, so they put it on hold and added a stop gap entry to help those playing through the game by importing be at a high enough level by what became the fourth game. Four despite it's many bugs due to being rushed, is probably my personal favorite. Five is the final one and one I still haven't gotten around too. Still these are despite being old as dirt and having some old school adventure game quirks are a amazing memorable series or RPG-Adventure hybrids. Well worth trying and if you can't get into the second game maybe try the fan made VGA remake of it which basically gave it the same treatment as Sierra's own QFG1 VGA remake just minus the claymation with some optional improvements such as a simplified Alley system so it's less confusing, ect. Importing to it from either version of 1 and exporting into the other offical games works as well.