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REANIMAL on Steam

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The creators of Little Nightmares™ I & II have returned to take you on a darker, more terrifying journey than ever before. In this horror adventure game, a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home.

REANIMAL is a horror, co-op and adventure game developed by Tarsier Studios and published by THQ Nordic and Amplifier Studios.
Released on February 13th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 25,764 reviews of which 19,368 were positive and 6,396 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 29.99€ on Steam with a 25% discount, but you can find it for 19.85€ on Eneba.


The Steam community has classified REANIMAL into these genres:

Media & Screenshots

Get an in-depth look at REANIMAL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Ryzen 5 2400G / Core i5-9400F
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 / Radeon RX 480
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Sept. 2026
This is what Little Nightmares 3 should have been. Dark, edgy, intensely atmospheric. Only it's very short. My total playtime was 7 hours and that included DLC and troubleshooting.
8 hours played
May 2026
Definitely a good challenging game with a great atmosphere, but sadly many bugs and way too expensive for 3–4 hours.
4 hours played
Feb. 2026
Unsettling in the Best Way If Little Nightmares 3 is the safe sequel, REANIMAL is the bold step forward. I went into the game expecting something in the same lane as Little Nightmares, but this feels heavier and far more unsettling. From the opening moments, the island feels wrong in a way that is hard to explain. The lighting is dim, the environments feel damp and hostile, and every sound in the distance makes you stop moving for a second. It is not constant jump scares. It is slow dread that builds as you move forward. Playing as two siblings trying to survive gives the game an emotional weight that surprised me. Whether you play solo or in co op, there is a constant sense of vulnerability. Some of the creature designs are genuinely disturbing, not in a loud horror way, but in a way that sticks in your head. A few chase sequences had me genuinely tense, especially when visibility drops and you are forced to move on instinct. The atmosphere is easily the strongest part of the game. The environments are detailed without being cluttered, and the sound design carries a lot of the fear. There are moments where nothing is happening but you still feel uncomfortable. That kind of tension is hard to pull off and REANIMAL does it well. That said, it is not perfect. Some puzzles are fairly simple and a few gameplay sections feel a bit rough around the edges. Movement can feel slightly awkward at times, and the overall length is shorter than I expected. If you are looking for deep mechanics or long replay value, you might walk away wanting more. Final Thoughts REANIMAL is not just trying to scare you. It is trying to unsettle you. It leans heavily into mood, atmosphere, and quiet tension instead of loud horror tricks. It may not be for everyone, especially if you prefer fast paced action, but if you appreciate atmospheric horror that lingers in your mind, this one is absolutely worth experiencing. Bonus: The developers included regional pricing, which makes it much more affordable for players around the world. Big win. Worth Buying at Full Price! [url=https://store.steampowered.com/curator/43890595/] 🎅Would Appreciate If You Follow My Curator Page🎅 Would mean a lot if you supported me there, would help me create more quality reviews.
6 hours played
Feb. 2026
I usually prefer playing co-op whenever it’s available, even though in this type of game it can change the feel of the experience, affect the mood the game is trying to build, mix tense moments with laughs, and reduce that sense of isolation. I played Little Nightmares 3 and Reanimal the same way, but Reanimal managed to keep its heavy, tense atmosphere. The direction, lighting, and world design all clearly supported that vibe. There were moments of real tension and danger even while I wasn’t alone, which I didn’t feel as strongly in Little Nightmares 3. Still, it doesn’t reach the level of tension that Little Nightmares 1&2 delivered. In the four hours I spent with it, I didn’t feel repetition or padding, but it ended sooner than I wanted. The world deserved more room to grow. Part of that comes from the lack of properly built-up enemies that stick with you. There isn’t a threat that builds real dread around it or a moment that turns into something iconic, and most encounters just pass without leaving the same impact that was present in Little Nightmares 1&2. Puzzles are limited, and when they show up, they’re very easy. There weren’t moments that made me stop and actually think. Most of the time I was just pushing forward. To make up for that, the game tries to add variety through different situations and tools that change the pacing and how you interact with the environment, which helps break repetition, even if it doesn’t fully make up for the lack of mental challenge. Technically, I had five disconnects and two crashes in those four hours, some of them during important moments. That was frustrating and completely killed the moment, even if it didn’t ruin the whole experience. As for the ending, I’m fine with symbolism, and that’s one of the reasons I liked the endings of Little Nightmares 1&2, where at least I could come up with my own interpretation even if it was wrong. Here though, the symbolism felt a bit too dense, and I couldn’t find a clear thread to start from. Maybe some of it ties into cultural references I’m not familiar with, but even then, I still wish there had been a clearer foundation to build my understanding on. In the end, Reanimal stands out in terms of atmosphere, overall vibe, and identity. It has noticeable tension and some beautiful moments, but it needs better technical stability and more room for its ideas to grow before it can go from a good game to a truly great one.
14 hours played
Feb. 2026
🐑 A Dark, Unsettling Co-op Experience REANIMAL pulls you in immediately with its atmosphere. The world feels grim, and uncomfortable in a way that feels intentional, like something always feels slightly “off”. It doesn’t rely on jump scares - most of the tension comes from the environments, the sound design and the constant feeling of being unsafe. Visually, it’s a really strong game. The environments have a lot of disturbing details, and the character/creature designs are grotesque, unsettling and memorable. Every area has a well crafted feel to it, with much of the storytelling being told through it. The lighting was the biggest standout for me, helping with the constant tension and sense of unease. Gameplay is pretty simple overall. It’s mostly exploring, stealth and a few chase sequences. It’s not very mechanically challenging, but that seems to work in its favour since the main focus seems to be immersion and pacing. Co-op fits naturally into the experience, making tense moments more enjoyable when playing with someone, although solo still works. The story is quite vague and open to interpretation. Much of what happens is left unexplained, which adds to the mystery, but sometimes moments felt random or unclear. There was a small amount of voice acting, so I was expecting parts of the story to have explanation through that, but it mostly stayed ambiguous. There were a few bugs (my friend got stuck behind an invisible wall during the turret sequence), some frame drops in certain areas and I crashed a couple of times during our playthrough. It wasn’t constant, and it never put me off playing. I was slightly disappointed in the lack of ultrawide support with how visual the game is, too. For 100% completion, myself and a friend did our first run blind, exploring naturally and experiencing everything as we went. We then did a second guided run, to clean up any missed collectibles and achievements. The full length is definitely on the shorter side, making the price feel a bit high, especially with additional future paid DLC on top. That said, the experience itself still feels solid overall, tightly paced and never dragged. Overall: A memorable, atmospheric horror experience that excelled in presentation and mood. Simple, and relatively short, it delivered a strong, unsettling journey that’s enjoyable solo or in co-op. 🏆 Achievement Notes Most unlock naturally through progression, though some collectibles require careful exploration, or a second playthrough. 🥇 100% Completed Completion Difficulty: ★★☆☆☆ Time to 100%: ~6–10 hours Missables: Yes ⋆⁺₊⋆ ☽ ⋆⁺₊⋆ https://steamcommunity.com/sharedfiles/filedetails/?id=3667867157

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Frequently Asked Questions

REANIMAL is currently priced at 29.99€ on Steam.

Yes, REANIMAL is currently available at a 25% discount. You can purchase it for 29.99€ on Steam.

Yes, REANIMAL received 19,368 positive votes out of a total of 25,764 achieving a rating of 7.40.
😊

REANIMAL was developed by Tarsier Studios and published by THQ Nordic and Amplifier Studios.

Yes, REANIMAL is playable and fully supported on Windows.

No, REANIMAL is not playable on MacOS.

No, REANIMAL is not playable on Linux.

Yes, REANIMAL is playable and fully supported on Steam Deck.

Yes, REANIMAL is playable and fully supported on Steam Machine.

No, REANIMAL does not support VR.

REANIMAL offers both single-player and multi-player modes.

REANIMAL includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for REANIMAL. Explore additional content available for REANIMAL on Steam.

No, REANIMAL does not support mods via Steam Workshop.

Yes, REANIMAL supports Remote Play Together. Discover more about Steam Remote Play.

Yes, REANIMAL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for REANIMAL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 23:18 UTC
SteamSpy data 19 October 2026 07:11 UTC
Steam price 27 October 2026 20:16 UTC
Steam reviews 20 October 2026 05:52 UTC

If you'd like to dive deeper into the details about REANIMAL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about REANIMAL
  • SteamCharts - Analysis of REANIMAL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck REANIMAL compatibility
REANIMAL PEGI 18
Rating
7.4
19,368
6,396
Game modes
Multiplayer
Features
Online players
410
Developer
Tarsier Studios
Publisher
THQ Nordic, Amplifier Studios
Release 13 Feb 2026
Platforms
Remote Play
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