Regions of Ruin: Runegate on Steam - User reviews, Price & Information

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Embark on an explorative RPG hack-and-slash adventure where you attempt to re-establish a haven for the lost dwarven civilization. Journey across varied lands, help those in need, gather resources and fight off goblins and monsters as you slowly rebuild a home for your people.

Regions of Ruin: Runegate is a action, dwarves and action rpg game developed by Gameclaw Studio and published by Raw Fury.
Released on April 14th 2026 is available on Windows and MacOS in 9 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 354 reviews of which 306 were positive and 48 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 15.99€ on Steam with a 20% discount, but you can find it for 9.79€ on K4G.


The Steam community has classified Regions of Ruin: Runegate into these genres:

Media & Screenshots

Get an in-depth look at Regions of Ruin: Runegate through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4400 or MD FX-8320
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 650 or MD Radeon R7 250X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Optional
MacOS
  • OS: MacOS 14.2
  • Processor: Apple Silicon M2 Pro
  • Memory: 16 GB RAM
  • Graphics: Apple Silicon M2 Pro 19 cores
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

31 hours played
May 2026
Regions of Ruin: Runegate is a great but also incomplete game - at least thats how I felt after beating the main story in under 30 hours. Now for the most important question: "Is this game fun?" - Yes. Yes it is. The majority of the fun is found in the exploration of levels scattered on one of the two world maps. These levels typically come with enemies to slaughter, ruins to explore and plenty of quests to solve. The Overworld is really fun to explore, as you can sometimes run into entertaining encounters, like a guy raising slimes on a secret farm, or a con artist wanting to blackmail some trader. Another absurd one was about a casanova trying to hit on my character cause he thought they were a female dwarf. Btw male and female models look 1 to 1 the same, which I find hilarious. The Gameplay can be described by looking at the Loop: unlocking a part of the Map -> setting out to explore it -> returning to the main camp -> sell/ craft/ enchant Loot -> manage the Dvergr settlement -> then repeat. It´s fun to cycle through this loop, especially with the unlocking of useful skills on the way. A powerful enemy you might have struggled to defeat 10 level-ups ago is now just another grunt. Playing with these skills and the roughly two dozen different enchantments you can put on your gear creates fun combinations to suit your playstyle. There are four playstyles I could fit all branches of the skill tree into: Melee Weapons, Armor & Shield, Ranged Weapons, Knife & Stealth. They feel different enough from one another and you could probably set up a couple of interesting characters. Regarding the management of the settlement I mentioned earlier, in my opinion it is one of the weaker parts of the game for various reasons. One of the these is the progression. In Regions of Ruin: Runegate you gather resources mainly by assigning workers to levels you have already cleared. These resources are harvested in real time and with base buildings harvesting these resources infinitely, I maxxed out everything I could build in the settlement before I reached the end of Map 1. This also makes it possible to craft the best possible gear; you can just reforge everything for the best version since all these resources are left around collecting dustnanyways. What else you gonna use em for? It´s also very disappointing that there is no progression based on how many citizens you collected throughout your journey. At the start the Dverger Keep was pretty much deserted (aside from that one crazy old guy) and you are chilling with roughly 4 Bros. At the end I had picked up almost every NPC I could and It looked a lot more busy, but also boring as these citizens just walk around doing nothing, not even talking to each other. Still, I have to admit it is pretty fun looking at an settlement NPC and thinking "oh you are that one guy from that one questline/ encounter" as everyone looks unique and by map 2 it actually feels like you gathered people from different worlds and cultures. Especially with the different companions you can recruit. Now to the other important part: "why does this game feel incomplete?" There are three big reasons. The different bugs are the first. There are very obvious bugs that actually can hinder the fun in this game. My personal example would be a goblin invasion questline I started with an encounter. When I died, I could revisit this location, but not complete the quest as it was stuck. This also happens at other instances where you give somebody an item for a quest and they accept/ receive it with dialog and reward, but it will still show up on the Overworld as open. Also some of the Ui seems not to be working properly, you will see when you go to the enchantment building and half your fookin' inventory is blocked by the enchantment menu. Accessing enchantment is generally bugged. But at least the enchantments work once successfully applied without any problems. The second reason was already explained by my section about the settlement but I want to also mention that it feels to me, that there could be much much more. Like building houses or animations for citizens, or having them at least pretend to be busy. Maybe also let me customize the place a bit, as in changing colors or having me find loot I could place around. It just feels lackluster and by the end of the game, I had rather mixed feelings about that place, despite it having looked really cool upon the first impression. The third reason is the content. Mostly however the story. It does not feel concluded. Maybe the reason for that are little custom campaigns that the community can build per editor, but there are two mainstory bossfights and then the story is over, without the Villain being properly defeated. I really feel that a third world would have fleshed out everything more. Especially for the amount of content. You don´t even find out how your great ancestor or their friends met their ends. Maybe the devs plan to make mini campaigns about this? I don´t know. At the moment of this review there are few campaigns built by players and practically none that work, though I would not fault the developer for it, as they have shown with their recent mini campaign,"tyranny of the Al'Batash", building a cohesive mini campaign with the editor is feasible. Overall I would still recommend the game, but also advise to know some of the flaws mentioned above if you are thinking about making a purchase. It is a fun and beautiful game (the pixel art is dope) and when everything works, you can have a great time. I plan to check it out again in a couple of months. Cheers kin.
16 hours played
April 2026
So the game starts great, you rebuild the town, save dwarven race from extinction, lvl up and gear up and when you are ready to have some fun...you find out you have just won and that is it... ...all that "runegate theme" and all you get is two worlds... If it had another 2-3 worlds, even some of them being assigned randomly from a longer list Id give it at least 9/10 but the fact that game is so short I honestly struggle to even give it a thumbs up and leave it at overall 6/10
12 hours played
April 2026
Honestly, just a really solid "everything the first game did but with more polish" sequel. It looks prettier, the story has a bit more to it, and the world is way bigger. Other than that, it captures the exact same experience of the original, for better and for worse. For better, it's a great world to explore and the physical act of exploring is fun. You can dash around, smash props apart for little pinatas of resources, load your character up with so many movement buffs that platforming is impossible, get in fun and occaisonally pretty dynamic fights, all that good stuff. the setting is quite a few steps off-center of the typical stock fantasy world, with a strong identity and a few fun technological quirks like black powder firearms and grenades, big airships, etc. There's a ton of POIs and though they do all kind of blend together after a while, there's enough unique and cool ones that I'm always excited to see what's around the next corner. There's also some tons of puzzles all over the world which yield unique loot and range from slightly irritating to pretty neat. For worse, it suffers from all the same major balance issues as the first game - maybe even more. On the default difficulty, combat starts off easy and only gets easier. What's worse, there doesn't seem to be a way to change it after starting. I just finished the first act and was able to blow through pretty much every fight, including dramatic boss fights, by pulling out a greatsword, dashing behind foes, and then just mashing the mouse for free massive sneak attack hits. The final boss of the chapter took about four swings. I also ran out of things to spend settlement resources on, except for pouring it into the crafting system to make even more overpowered items and farm for near-infinite gold. Pretty much every part of the game's balance and economy is severely broken in the player's favor. All that sounds like a lot of criticism and a little praise, but honestly I'm loving the game so far. I'm having a great time slowly clearing out the map, exploring all the little points of interest. It's like I'm playing a three foot tall vacuum cleaner made of blades.
41 hours played
April 2026
To save people time do I recommend getting this game yes. I've waited about five years for this game and the time so far has been worth the wait. Regions of Ruin: Runegate is just like the first game but improved in almost every way. The combat has lots of new tricks to it like ranged combat in the form of throwing spears or heavy weapons at enemies, then an ability to make them return when a button is pressed. Guns and crossbows have also joined the mix. Upgrading your town is much cooler as you're restoring a proper dwarven keep rather than building a (blasphemous) above ground settlement in an attempt to hide from goblins. The story is much more fleshed out and compelling with different characters, races, and unique locations to it than the first game had. You'll be taken across 2 separate worlds in the base game and excitingly there will be the ability for players to mod new worlds though given my lack of interaction with the modding tools I can't speak to the depth of those features. The game is very good and I've sunk about 20 hours into one playthrough and finished the main story so far, but the game does have a few issues from my perspective. I wasn't able to hit the max level if there is one due to low xp gain throughout the game without using any xp enchantments I hit somewhere around level 32 on beating it out of I assume 50. The game also feels abrupt in its ending and I get the feeling it was going to have 3 acts and was shortened to two for the sake of time. The ending itself lacks some finality but leaves open room for a sequel or dlc. I've encountered a few bugs but as far as I can tell nothing locking progression or game breaking. All in all this is a fun side scrolling hacknslash and a lot better than most of the writing/gameplay coming out of modern games. I'd encourage anyone who reads my review to give it a try and if you enjoy making mods for games all the more reason to give it a look. Thanks for reading my review.
25 hours played
April 2026
Absolutely love it, this game improves on the original in every way. The wait was worth it. It is a brilliant fusion of genres, and has action/RPG adventure with base building and resource management elements, all working together very well. The first game was one of my favorites, and I think this one will be too.

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Frequently Asked Questions

Regions of Ruin: Runegate is currently priced at 15.99€ on Steam.

Yes, Regions of Ruin: Runegate is currently available at a 20% discount. You can purchase it for 15.99€ on Steam.

Yes, Regions of Ruin: Runegate received 306 positive votes out of a total of 354 achieving a rating of 8.02.
😎

Regions of Ruin: Runegate was developed by Gameclaw Studio and published by Raw Fury.

Yes, Regions of Ruin: Runegate is playable and fully supported on Windows.

Yes, Regions of Ruin: Runegate is playable and fully supported on MacOS.

No, Regions of Ruin: Runegate is not playable on Linux.

Regions of Ruin: Runegate is a single-player game.

Yes, there are 2 DLCs available for Regions of Ruin: Runegate. Explore additional content available for Regions of Ruin: Runegate on Steam.

No, Regions of Ruin: Runegate does not support mods via Steam Workshop.

No, Regions of Ruin: Runegate does not support Steam Remote Play.

Yes, Regions of Ruin: Runegate is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Regions of Ruin: Runegate.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 June 2026 00:43
SteamSpy data 05 July 2026 19:13
Steam price 07 July 2026 20:37
Steam reviews 06 July 2026 05:56

If you'd like to dive deeper into the details about Regions of Ruin: Runegate, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Regions of Ruin: Runegate
  • SteamCharts - Analysis of Regions of Ruin: Runegate concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Regions of Ruin: Runegate compatibility
Regions of Ruin: Runegate
Rating
8.0
306
48
Game modes
Features
Online players
36
Developer
Gameclaw Studio
Publisher
Raw Fury
Release 14 Apr 2026
Platforms
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