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RIFTSTORM on Steam

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RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.

RIFTSTORM is a online co-op, extraction shooter and pve game developed by Confiction Labs and Agate and published by Confiction Labs and Gamersky Games.
Released on August 11th 2026 is available on Windows and Steam Machine.

It has received 723 reviews of which 508 were positive and 215 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 15.49€ on Steam, but you can find it for 12.01€ on G2A.


The Steam community has classified RIFTSTORM into these genres:

Media & Screenshots

Get an in-depth look at RIFTSTORM through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64 bit
  • Processor: Intel core i3 gen 10
  • Memory: 12 GB RAM
  • Graphics: GTX 1050
  • Storage: 15 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

55 hours played
Sept. 2026
I don't write reviews all to often, but I'd like to see this game succeed. There's much to like about the game and much left to be desired. PROS: 1. Each weaver excels in their own right. I find myself drawn to Botsy and Caracal most (mainly because that's all the time, and desire, I can devote to progressing weavers). 2. Devs do appear to be active asking and listening to feedback in their Discord 3. Co-op connection with 2 other friends who play frequently is stable. I can count on one hand the number of run ending bugs we've encountered, and have only experienced 3 disconnects (in 36 hrs of gameplay) 4. Gameplay/combat is smooth. 5. Weapon options are varied enough for an initial EA game CONS: 1. Run ending bugs are present. Purple barrier objectives sometimes leave you trapped even after eliminating all enemies within. ***Addressed in a recent update*** 2. The scarring mechanic needs to be shelved (or at least put on hold) till these bugs are fleshed out. The repair costs need to be lowered 3. I found myself with a bunch of skill points early game and no way to use them because the materials required to unlock certain tiers of skills were just too high. For example, some of Botsy's lvl 3 perks require 109 Hollow Echo, and in the early game where you can only do T1 and T2 missions, you're lucky if you scrape together double digit hauls of HE. Mid and late game, it's not a problem. 4. Urgent missions need to be more frequent. I also noticed that they are heavily weighted toward Caracal and ??? Dataseeds. Botsy I see the least of. 5. Unless I'm doing 9999 Combat rated missions, the end of mission rewards are useless and weapons just get scraped due to low Combat Rating. 6. Scrap capped at 9999 7. Weapon crafting 9 times out of 10 yields a useless weapon. 8. Story and tutorial are bland 9. No ability to lock favorite weapons from accidentally being scrapped ***Addressed in a recent update*** What I'd like to see: 1. All of the cons above addressed 2. Implement a crafting system where you can dump more mats to guarantee a weapon is crafted within a specified Combat Rating range 3. Implement a weapon modifying mechanic where we can swap a specific perk out of the weapon for a new randomized one. ****Implemented in recent update. THANK YOU! Gives reason to read through every obtained weapon and craft more**** 4. Implement a level match system for weapons (i.e. if a have a 900 CR handgun and I have another of the same make that is 1500 CR, I can infuse that 1500 CR into my 900 to boost it to 1500. 5. Named legendary dataseed weapons are great to see, but don't drop often enough. If all we have, system-wise, is crafting the weapon from the dataseed receiving randomized perks, but no way to modify unchoice perks, the drop rate needs to be boosted 6. Dataseeds for weapons should permanently unlock the ability to craft that specific weapon if enough dataseeds are collected. Like 4 or 5 collected should permanently unlock the ability to craft said weapon. 7. Implement some sort of endless mode that ramps up difficulty and higher tier loot the longer you survive. Not sure what the devs have in store for the Killbox missions, but you can only stay in for around 21 minutes before extracting due to a specific immune to damage enemy that spawns. I know this specific activity is a work in progress so its currently setup this way. Would I recommend this game currently? Yes. I've enjoyed my time with the game more than I haven't, but understand that its an EA work-in-progress game that needs to focus on the bugs and scarring system first before moving on to additional content.
78 hours played
Aug. 2026
Game had massive lag issue. If you read community notes, you found temp fix. - Open Options, Select Settings, Change Thread Count to 2. This resolved the issue for me. Hope others read notes n don't just down vote. Anyone with issue with broken weapons, there's a repair option now in the game.
21 hours played
Aug. 2026
Wish I could put a "Maybe". Good game. However, HORRENDOUS broken weapon mechanic. I accidentally entered a mission too high CP for me, couldn't even quit because a weapon would be automatically broken. Remove it completely, there is no salvaging this ridiculous mechanic whatsoever. Edit: This weapon system is atrocious. It seems to be that the only way to get a higher CP weapon is from the armory by buying one. For example, I bought a 600 CP rifle when I was around 1800 CP. However, when I'm doing 2500+ Cp activities, I'm getting a 450 CP drop from a legendary weapons case. How in the world are you supposed to progress? Just hope that the three refreshes you get in the armory give you a higher tier weapon of the correct element for the activity you're trying to do? Who designed this system? An actual idiot? Edit 2: Devs have said they're actually rolling out a way to fix broken weapons, which almost fixes my entire issue with the weapon system. It still doesn't make sense that the only way to get higher tier guns is to buy them from the armory rather than getting them as drops. I'm currently using a CP 1200 gun to clear 6000 CP mission, only to get guns ranging from 400-700 CP. I've only received guns in my range or slightly higher from the armory. Make it make sense.
4 hours played
Aug. 2026
Fun and exciting game. After 1 solo intro mission, you get to play with friends. Continue to unlock more and do more tutorial stuff TOGETHER. +1 Just for this already and more games should do this Some good to know parts - No Co-Op connectivity Issues - Entertaining gameplay - Cool perk combinations and options to choose from mid-match - Unique and fun to play characters - Lag/stuttering can usually be fixed by reducing Thread count to 2 - Offline play will be added in coming weeks It's early access, devs listen actively, lacking parts will get better. Would recommend to support the devs.
18 hours played
Aug. 2026
Like the art & visuals. Backstory & worldbuilding is interesting! Gameplay could be tighter and has weight, but that's just my preferences :)

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Frequently Asked Questions

RIFTSTORM is currently priced at 15.49€ on Steam.

No, RIFTSTORM is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, RIFTSTORM received 508 positive votes out of a total of 723 achieving a rating of 6.75.
😐

RIFTSTORM was developed by Confiction Labs and Agate and published by Confiction Labs and Gamersky Games.

Yes, RIFTSTORM is playable and fully supported on Windows.

No, RIFTSTORM is not playable on MacOS.

No, RIFTSTORM is not playable on Linux.

No, RIFTSTORM is not playable on Steam Deck.

Yes, RIFTSTORM is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, RIFTSTORM does not support VR.

RIFTSTORM offers both single-player and multi-player modes.

RIFTSTORM includes Co-op mode where you can team up with friends.

No, RIFTSTORM does not currently offer any DLC.

No, RIFTSTORM does not support mods via Steam Workshop.

No, RIFTSTORM does not support Steam Remote Play.

Yes, RIFTSTORM is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIFTSTORM.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 09:28 UTC
SteamSpy data 22 September 2026 16:16 UTC
Steam price 29 September 2026 02:53 UTC
Steam reviews 25 September 2026 06:08 UTC

If you'd like to dive deeper into the details about RIFTSTORM, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIFTSTORM
  • SteamCharts - Analysis of RIFTSTORM concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIFTSTORM compatibility
RIFTSTORM
Rating
6.8
508
215
Game modes
Multiplayer
Features
Online players
1
Developer
Confiction Labs, Agate
Publisher
Confiction Labs, Gamersky Games
Release 11 Aug 2026
Platforms
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