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LORT on Steam

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LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

LORT is a action roguelike, online co-op and third-person shooter game developed and published by Big Distraction.
Released on January 21st 2026 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Traditional Chinese and Turkish.

It has received 3,980 reviews of which 3,065 were positive and 915 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified LORT into these genres:


Here is the detailed breakdown of supported languages for LORT:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Swedish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at LORT through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-9400F / Ryzen 5 4600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 580
  • Storage: 4 GB available space
  • Additional Notes: Low Settings, 30 FPS

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

122 hours played
Aug. 2026
This review has been updated for v0.8.0 Update. Review Changes • Completely removed the discussions of negative reviews, I think the game has been around long enough for people to grasp the concept of how to play better, this review will solely now focus on what I believe needs to change at the moment, I have never really gotten into these types of games other than Muck, though I would hardly compare that to something like this or RoR2, but I actually find this game very fun. However, there are some parts of the game that I feel are lacking or need changing, and I will lay them out below for anyone interested before buying, not all these may be catering towards letting you know if the game is worth it, but its my way of leaving feedback for the developers 1. Marcus needs a healing nerf Not to his healing in general, but his healing to himself, considering the fact that Marcus can heal himself with his own beam completely negates the point of healing potions, why use a finite resource when you can just spam Q on yourself every 10 seconds while also dealing damage, this makes the gameplay feel very unrewarding for me, as I'm mostly just keeping the beam on myself and tanking hits rather than using it at range. I believe Marcus should not be able to heal himself with his own beam, but I would be fine if he could heal himself at a decreased rate, maybe around 25-50% of normal healing from the beam, that way the Marcus can either be forced to use his finite resource, or waste precious time slowly healing himself back up with his beam, with that being said I also think other this should apply to Marcus on Marcus healing as well. 2. The pistol is obsolete With the introduction of the new AK47 weapon, the pistol has became even more of a sad joke than before, it feels like it's only there because the developers wanted to say "look there's guns in a fantasy game lmao" and was just left to rot, unlike the AK, the pistol is semi automatic, which means if you don't have hands of steel, trying to do an entire run with it will most likely result in a cramped hand and an angry player. The pistol should be automatic like the AK, but should serve as a full single target weapon while the AK serves the role of slight AOE with the heavy attack, otherwise the pistol is better off being removed entirely. 3. Revamp the ping system and chatbox I have had this in my review ever since I published it, but the ping system has been bare bones since the start, with a good chance all the players are spread out doing different things, if someone wants to say "there's something good here for you" without voice chat, they either need to ping and hope people care enough to go see what it is, or use the chatbox, which can also be easily missed because the chatbox also shows logs of rare drops and shattered crystals. pinging should have a more indepth detail on what was pinged, potentially with an image and an automated message sent in a separate chatbox solely for players to talk using the ingame chat, where hypothetically a ping on a weapon with powerups attached would say something like "[PlayerName Pinged: Level 2 Weapon, x2 Power]", it would make giving certain buffs to the people who will work with it better a lot easier. That's really all I have to say when it comes to the flaws of the Shots and Prayers update, this update has been really fun and I'm glad the game is still going. Extra note to the developer response I would love to chat more, but unfortunately I do not use Discord as I haven't trusted them with their choices and data leaks in the past couple of years.
7 hours played
Aug. 2026
Bought LORT for the co-op. Me and one other teammate spent the entire run kissing the floor while our third teammate accidentally created a build so overpowered he was basically playing a different game. Every time we got revived: "This time we'll help." We did not. 10/10. My sleep schedule is also in Early Access.
11 hours played
Feb. 2026
Even though noone will probably read or care about this (I have probably 5k+ hours in similar games). This game had the potential to be the new Hades/vampire survivor etc etc (or better cause of co-op) and im so pissed it was released now with so little content and it became a mega bonk jr... It has SO MUCH potential and was SO fun, for the few hours spent until you clear everything and be like... Ok what now. If released with more content (maps, classes quest unlocks) and more meta progression (that makes sense and is balanced) Who kills 50 lumberjacks?! come on... Kill the last boss, great heres 0 reward?! AMASING potential and fun for like 20 hours BUT could be fun for 200/300/400+ if more content existed. A shame the hype will die and the opportunity missed. 15euro, not sure if worth alltough I had a fckign blast never seen in a long time.
15 hours played
Feb. 2026
Not a bad Roguelike for an Early Access game. LORT has some comedy moments as well that I find quite funny. I've played a lot of coop and some single player playthroughs. It takes some time to get used to since you're always chasing time and the game requires you to really be LOCKED IN. There's 4 total maps and the maps are huge. Enemies/bosses are different each map. TL;DR If you're looking for a super fast pace roguelike where you're constantly being rushed and don't mind restarting a lot if you go too slow or mess up, then I'd recommend. If you're looking for a casual experience and play at your own pace, LORT is not for you. I beat the game. It took a hot minute to figure out what I was doing wrong to progress and even the developer's guide video looked like he was struggling too. As I mentioned above; the game does require you to be locked in. What that means is you have to rush, open up a lot of chests, do a fair amount of trials for gold and complete a decent amount of camps for your attribute point. If you ever-so-slightly mess up and go too slow at any point, you'll lose and cannot recover, and have to start over. If you don't have at least 2-3 row of items and 11+ main stat points by the first boss fight, the fight will take you ages to finish. Bosses and enemies health on each map scales at least 20x the previous map, and if you aren't ready when the boss fight comes along you'll struggle hard or fail. I honestly don't enjoy that in LORT. It makes me rush through everything instead of enjoying the content and play at a decent pace. Melee is the worst class you'll choose. You can make a decent healing build, but it might cost you damage and when it comes to bosses and certain enemies you'll just immediately die. The Archer and Mage will probably be everyone's go-to. I get the game is in EA. Though, with how the game feels for an early access maybe we'll get more permanent upgrades later. At least I hope. However, I really feel like the permanent upgrades are seriously lacking. Extra damage only goes up to 5% and you're done upgrading that. There's a lot of potential permanent upgrades missing IMO. There's no gold increase (other than starter gold), crit chance, movement speed (only sprint speed), attack speed (agility stat gives this, however), elemental damage increase, etc. permanent upgrades. I'm optimistic on LORT's future development and I hope the dev listens to feedback, and updates regularly.
3 hours played
Jan. 2026
First off... very fun, BUT needs a LOT of rebalancing and work. Scaling is completely wrong and doesn't feel impactful. Even when you get some good pickups, you're still vastly underpowered to a point where it feels like crawl. Green items and Blue items feel "eh" at best after you pick it up one time, because they are just small stat bonuses, but having a crab claw is fun Also.... classes... mages pumping out 100k+ dmg in a run where our warrior was doing about 10k. Was he a noob? yes... but it should not be so dramatic. If you compare it to games like Risk for Rain, you don't feel the same impact because it takes forever to get modifiers, because things are too expensive. I'm not sure what the goal is because some modifiers are strong....but that drastically needs to be fixed. You should see and feel stronger, not wondering why you still hit like a limp noodle Still fun, but that's only a couple hours with friends, and I can see the issues that would stop us from playing more

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Frequently Asked Questions

LORT is currently priced at 14.99€ on Steam.

No, LORT is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, LORT received 3,065 positive votes out of a total of 3,980 achieving a rating of 7.48.
😊

LORT was developed and published by Big Distraction.

Yes, LORT is playable and fully supported on Windows.

No, LORT is not playable on MacOS.

No, LORT is not playable on Linux.

Yes, LORT is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, LORT is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, LORT does not support VR.

LORT offers both single-player and multi-player modes.

LORT includes Co-op mode where you can team up with friends.

No, LORT does not currently offer any DLC.

No, LORT does not support mods via Steam Workshop.

No, LORT does not support Steam Remote Play.

Yes, LORT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LORT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 23:14 UTC
SteamSpy data 21 October 2026 15:36 UTC
Steam price 26 October 2026 20:30 UTC
Steam reviews 18 October 2026 06:03 UTC

If you'd like to dive deeper into the details about LORT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LORT
  • SteamCharts - Analysis of LORT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LORT compatibility
LORT
Rating
7.5
3,065
915
Game modes
Multiplayer
Features
Online players
148
Developer
Big Distraction
Publisher
Big Distraction
Release 21 Jan 2026
Platforms