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Cargo Hunters on Steam

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Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.

Cargo Hunters is a extraction shooter, singleplayer and online co-op game developed by Order Of Meta and published by HypeTrain Digital.
Released on March 09th 2026 is available only on Windows.

It has received 775 reviews of which 644 were positive and 131 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Cargo Hunters into these genres:

Media & Screenshots

Get an in-depth look at Cargo Hunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-7100
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 630 / NVIDIA GT 730
  • Storage: 3 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Sept. 2026
Hopefully the developers read these reviews. Positive: I put a decent amount of time into the game. I like setting of the game. It is an interesting switch up from typical extraction shooters. The added level of being able to switch out parts is interesting. The atmosphere of the game is also very good and keeps things tense/dark which I like and fits the setting. The feel/controls are smooth and I have no complaints with the feel of the game. Negative: Crafting is pointless. Unless you want to spend all your time digging through items that aren't worth any cash. It kind of defeats the purpose of having a crafting system in the game. Either A: Rework the crafting system entirely, or B: Make the crafting items more abundant. The degradation of Armor, body parts, weapons ] is to high. I am spending a sizable chunk of my cash on repair kits. The grind is pretty intense especially if you ever hope to engage in the crafting system mentioned above. It is bearable because I am casually playing the game after work and such, but I could understand if someone was devoting more time daily to the game. That they would get burnt out by the grindiness of it. Maybe turn it down a bit? Last thing I will knit pick is the quest objectives. I am not saying I want you to point me directly to the objective and make it super obvious, but at the same time you got to do something about the markers. Like show me where it is within like 20 meters or something. Also show me the correct building/room it is in. Stuff I would like to see: First is more, just more. More guns, more attachments, more maps, more enemy types, more mods for body parts, more body parts in general, Maybe some super rare body parts do interesting things. Like some body legs gives you higher jump, another gives bullets a chance for bullets to ricochet off giving no damage for that single bullet. I mean you are a robot you can do a lot more with customizing your character under those pretenses. Some interesting quest verity would be huge also. The one mission that stuck out to me was the mission where you meet that random vendor and he ask you to kill the detective who is investigating him. The only reason it stuck out to me so much, even though it was just a kill quest, was because it had something to it. Even though it was miniscule you actually interacted with the merchant in game and he gave you the quest personally, then you had to hunt for a custom enemy that wasn't a copy of all the enemies you have been killing over and over again. You need more quest like that. Another interesting idea is having a quest to activate something on the map that permanently opens up something you can do on the map, or another part of the map. Some kind of map progression. last thing for this is the shop in your base. There needs to be some kind of progression with the shop. When I am running around with M4's and AK's why do I have any reason to interact with the shop in base beyond buying repair kits? They don't sell the tier of weapon I am using, They don't sell any attachments for my tier of weapon, they don't even sell the ammo for the weapon I am using, and they only sell the most basic armor and body parts. It is a good idea to have the shop, but you need to expand upon that basic idea to make the system you put into the game actually viable for the player past the first 3-4 hours of gameplay. In closing I like the game. I like the setting, the feel, the atmosphere. I like that it isn't a carbon copy of every other mil extraction shooter out there. I like the robot idea and it makes it interesting that you can swap out body parts and stuff. I would definitely recommend this game to a friend (and already have actually) for the price there is a decent amount of play time you can get out of this game. That being said a lot of this game just feels like great ideas that where never full fleshed out or taken to their final conclusion. The developer could have done way more with the being a robot aspect. The crafting system is pointless and needs a lot of love. The trader in the base needs a way to progress it as the player progresses. So it can stay relevant (either quest to level up trader, or money sink investment into the shop). This is a great game when it comes to the basics. Just needs some more time in the oven and some more conscious thought put into the developer looking at the game from the perspective of a player, and how the player will interact/perceive certain things.
5 hours played
July 2026
I honestly wish there were more PvE Extraction Shooters or at least the option in others to do exclusively PvE modes. I like it and I am looking forward to what may be coming!
28 hours played
June 2026
For an early access game, I find it's in an enjoyable state already, and the consistent updates are reassuring. I think the solo PVE extraction shooter genre is underserved so I was happy to come across this one. I'm also happy they gave this game its own character instead of being a copy paste extraction shooter. The body part system is interesting. It's a fun moment when you start looking at the other bots as a collection of body parts that you can harvest and think to yourself, "I could use that leg". The difficulty is in a pretty good place where I feel like it keeps you focused, but it's not too oppressive. There are some spikes though, like with the danger zones, where the enemies feel about 10x over the others. Some things I would like to see to be able to keep recommending this game in the future: - More reason to change out gear. I don't feel like I'm changing my loadout or customizing my weapons or body parts that often. Also, we can cut up enemies, but I rarely feel the need to do so after finding which enemy gives me the higher hp parts. - Graphics options. The lighting is pretty flat and many textures are mobile game level. I can respect that it's very accessible to lower end hardware but I would like some optional improvements to make the game more immersive. - Improvements to the inventory management system. Items don't go into their item-specific containers automatically. Stacking items don't always stack automatically. No sorting on these containers. Which items stack and which don't feels off. - And the obvious: More content. More maps. Good job so far.
27 hours played
June 2026
Ok, memes aside, great extraction shooter with an excellent premise about you being a Romanian robot stealing from other robots, the devs have already announced that coop will be in the game but not PVP YESSSSSSS!!!!!! If you are playing the game and thinking its kinda boring and too easy, you are probably still in the first area, keep going, second area introduces alot more Tip for going into the second area: Bring a rifle, not an SMG or shotgun, a rifle and all the ammo you have, you will thank me later.
79 hours played
May 2026
Long grinding is actually pretty good for a single-player experience. Since it isn't multiplayer or PvP, you can close the game at almost any time and continue later. As the developer intends, avoiding PvP is beneficial because it prevents unfun constant balance changes, cheater issues, and a variety of other headaches. It's great to have such a neat single-player extraction shooter that is also challenging; the grinding itself is engaging and fun. However, to truly experience it, you'll need to play for a while and move past SMGs to switch to ARs, because that's where the real fun begins as you start venturing into more dangerous areas. This game has tons of content, and it's still only in early access. Complaints about aimbot AI are arguably made by simply bad players, and the same goes for complaints about the grind. It's a looter shooter, so its gameplay is fundamentally built around grinding; if you don't like that, then you simply aren't into looter shooters. That said, I do agree that the AI requires some tweaking—they should miss shots a bit more often. Even in STALKER on the highest difficulty, the AI isn't as precise with its shots, unless you want to argue that you're fighting robots instead of humans, lol.

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Frequently Asked Questions

Cargo Hunters is currently priced at 19.99€ on Steam.

No, Cargo Hunters is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Cargo Hunters received 644 positive votes out of a total of 775 achieving a rating of 7.86.
😊

Cargo Hunters was developed by Order Of Meta and published by HypeTrain Digital.

Yes, Cargo Hunters is playable and fully supported on Windows.

No, Cargo Hunters is not playable on MacOS.

No, Cargo Hunters is not playable on Linux.

This information about Cargo Hunters is not available yet.

This information about Cargo Hunters is not available yet.

No, Cargo Hunters does not support VR.

Cargo Hunters offers both single-player and multi-player modes.

Cargo Hunters includes Co-op mode where you can team up with friends.

No, Cargo Hunters does not currently offer any DLC.

No, Cargo Hunters does not support mods via Steam Workshop.

No, Cargo Hunters does not support Steam Remote Play.

Yes, Cargo Hunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cargo Hunters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 06:17 UTC
SteamSpy data 24 October 2026 12:07 UTC
Steam price 27 October 2026 04:41 UTC
Steam reviews 20 October 2026 06:06 UTC

If you'd like to dive deeper into the details about Cargo Hunters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cargo Hunters
  • SteamCharts - Analysis of Cargo Hunters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cargo Hunters compatibility
Cargo Hunters
Rating
7.9
644
131
Game modes
Multiplayer
Features
Online players
32
Developer
Order Of Meta
Publisher
HypeTrain Digital
Release 09 Mar 2026
Platforms