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The Forever Winter on Steam

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The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!

The Forever Winter is a extraction shooter, pve and post-apocalyptic game developed and published by Fun Dog Studios.
Released on September 24th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Ukrainian.

It has received 21,394 reviews of which 14,548 were positive and 6,846 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 14.49€ on Steam with a 50% discount, but you can find it for 8.37€ on K4G.


The Steam community has classified The Forever Winter into these genres:


Here is the detailed breakdown of supported languages for The Forever Winter:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Ukrainian

Media & Screenshots

Get an in-depth look at The Forever Winter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Super (VRAM 8 GB) / Radeon RX 5700XT (8GB)
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
This game just received a massive update that changed how the game feels immensely. They FIXED THE AI, I have owned this game for years as I believe in the vision but it was in too much of an alpha state to enjoy before. That is no longer the case the enemy now moves and engages with the other ai like you expect it too. Also your guns are now actually damaging compared to earlier builds headshots are key. Something just clicked and now I cant put it down the UI is still clunky but much improved. Upgrading your base is now fun as opposed to before it was oppresive. TLDR: Very fun single player extraction shooter, where you are not the star of the show just a loot goblin trying to survive in a bleak future. Updates are still coming and have made this game great dont listen to old reviews arent valid anymore. If it was released today it would have much better ratings. If you are interested in the genre this is worth checking out. Lots of maps and a fairly large amount of content is already released.
97 hours played
June 2026
Extremely good...HOWEVER. - The xp lock on the prestige system sucks big time. Please remove it or rework the whole thing. - Selling things is a pain, it should be a single click or single keystroke - Open stash should be tab in the innards - Every menu should be closed with 'R' like the bags in game - Stunlock shouldn't be a thing - Craft/upgrade wait times shouldn't be a thing - No ledge grab when falling, even from a small height - Recruits aren't spawning in, so I'm softlocked on a quest - My shotgun has a levitating shell off to my right - A few times now my killcount was certainly not accurate - When an enemy is too close your gun can pass through him so your bullet exits the gun behind his back - Enemies will spawn next to you if you're chillin in their spawn point Jank aside, this game is amazing it should be on the front page.
115 hours played
June 2026
It's broken. It's janky. It's unfair. Almost nothing works the way it should. Helicopters clip into the earth and vanish forever. Enemies get stuck and teleport. Everyone stops fighting each other and bands together to shoot you when you appear even though you're a scavenger amid factions that are mortal enemies. The quests are banal and you have no idea which quests actually matter versus which can be repeated over and over. Once you've played enough, you know all of the potential spawns in all of the locations. Etc, etc. But damnit, I LOVE it. I love the playable characters (mostly), I love the environments, I love the atmosphere, I love looting TONS of post-apoc sci-fi materials, I love taking and repairing enemies' weapons, I love the music, I love mastering the weaponry... I know it's a work in progress. It's a bad game that needs a LOT of work, and I think the devs are working to put that labor in. But Steam reviews aren't about whether a game is good or bad. It's whether you recommend the game to others... and I do. Just know that you've been fairly warned.
23 hours played
May 2026
It's a cool idea for a game and I've had some fun runs with other players once, but only once. I don't know how to actually find other people to play this, 99.999999999999999% of "lobbies" you will find are people just AFK at home base. And then there are still tons of huge debilitating glitches and bugs. I support the idea of buying this game just to support interesting creative devs, but this game still needs a bunch more work, so buyer beware.
28 hours played
May 2026
JESUS CHRIST THIS IS SO HARD TO LOVE RIGHT NOW Updated review after Mid-May updates: FINALLY some good QOL. It's far from being perfect, but I think it's STARTING to head into the right direction. I think if Devs can keep those QOLs coming in HARD and maybe plan on a rehaul, this game might become a success. There's BIG work ahead of them though. Like, massive work... So I hope they're going to keep it up This game is still far from being great, but its made advancements recently where I feel there may be light at the end of the jank tunnel. DEVS; THE RECENT QOL UPDATES ARE GREAT, BUT WE NEED MORE. DON'T STOP PLEASE <3 OH MY GOD FINALLY, THIS IS FIXED. THANK F*CK: Very basic movement mechanics feel horrible. In fact, right+left being locked while running and having to use the camera look to direct myself is just pure dogsh*t archaic control setup. Jumping feels horrible... and they put platforming sections in the game which seems like a horrible idea right now. I can't see how any platforming would feel good here with the current controls and moving mechanics. Just jumping from one big pipe to another is a huge risk of dying (and losing all your loot) but you'll 100% have to jump from one pipe to another The gunplay is not great. The guns feel alright, but you'll run out of bullets so fast, 'specially if you have starter backpacks. Leaning mechanics are useless, it feels like it's bugged, whenever I use it, it feels extremely awkward and doesn't seem like it's doing much at all. So game loop is sort of like Arc Raiders (without the PVP, thank god); you go out, loot what you can and come back along with completing small (mostly) item fetching missions, but you have to figure out a way out of the sewers first. Sometimes you'll die in the sewers just from falling into a stupid hole because of the bad platforming from the levels, or if you run out of bullets and die in combat. The options to swap for the gun of a downed enemy is not a thing here because their weapons are broken once you down them. It's annoying. Combat is so darn hard sometimes in this game that running out of bullets should not be a thing. Enemies with guns used to carry bullets, but I haven't encountered one in a while since a few updates ago. I shouldn't have to overburden myself with ammo on departure + if I die from something that just isn't working right in the game and lose all my stuff, this is just infuriating... Also it seems my corpse disappears completely even though I get a prompt that my corpse has been taken to the checkpoint when I return into the sewers. My corpse is never at the checkpoint... What are checkpoints for anyways if they're only going to be in the sewers? Aren't sewers just the pre-map pathways? There's a lot of times where you'll waste all your ammo in the sewers, before getting to an actual map and this becomes a big waste of time. NPCs + level design are the harder and biggest negative points right now IMO. NPCs are either gonna kill you REALLY fast or they're gonna be big dummies that are just there to make you waste bullets. It's alright that the whole point of the game is to feel helpless from the bigger enemies and having to stealth your way through (as the old trailers of the game used to have as a selling point), but in truth, stealth mechanics are just awful and the level design + NPC navigation really doesn't allow much stealth. You HAVE to fight your way through most of the time, but if you go in alone or with NPC buddies, you're going to die and waste important resources. The game should be playable solo, it's got everything PLACED to be able to play solo-queue, but the broken game mechanics don't allow it and I think this is what's going to ultimately make this game fail Full Release if this isn't fixed. It's a rehaul that needs to be done here. Either really lay off the broken emphasis on stealth and let us embrace chaotic combat with more fair combat, or give us better NPCs for stealth and rehaul maps to make them stealth-friendly. It seems the NPC spawnpoints were randomized much more than before, which is cool, on paper, but if you spawn into the very first map (Ashen Mesa) and a huge mech is RIGHT at the beginning, unavoidable and impossible to sneak past, that's just setting players up for more random failure and more frustration. Also I can't imagine STARTING to play the game right now. The learning curve must be absolute dogsh*t. There needs to be at least one easier map where the new players can learn the game loop a for as long as they need. Maybe put some easy to find ammo in there for them too. I'm positive this game is mostly getting horrible reviews from players not understanding anything coming into the game. I'm SURE all of this can be fixed. The NPCs and level design needs some BIG love and that might be the hardest part for the devs, but... fingers crossed. Despite ALL of this negative commenting, there's really something there. I keep wanting to go back, but it's so ♥♥♥♥♥♥♥ hard to love. It's heartbreaking because the game is REALLY, REALLY beautiful and the world settings are truly awesome, despite all the LOD issues and that's fine btw, LOD can be fixed later, I don't give a crap about looks right now, make the game feel playable PLEAAAASE. You've created a fascinating universe, Fundog, now it's a matter of making it feel more eplorable/enjoyable.

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Frequently Asked Questions

The Forever Winter is currently priced at 14.49€ on Steam.

Yes, The Forever Winter is currently available at a 50% discount. You can purchase it for 14.49€ on Steam.

Yes, The Forever Winter received 14,548 positive votes out of a total of 21,394 achieving a rating of 6.71.
😐

The Forever Winter was developed and published by Fun Dog Studios.

Yes, The Forever Winter is playable and fully supported on Windows.

No, The Forever Winter is not playable on MacOS.

No, The Forever Winter is not playable on Linux.

No, The Forever Winter is not playable on Steam Deck.

No, The Forever Winter is not playable on Steam Machine.

No, The Forever Winter does not support VR.

The Forever Winter offers both single-player and multi-player modes.

The Forever Winter includes Co-op mode where you can team up with friends.

Yes, there are 6 DLCs available for The Forever Winter. Explore additional content available for The Forever Winter on Steam.

No, The Forever Winter does not support mods via Steam Workshop.

No, The Forever Winter does not support Steam Remote Play.

Yes, The Forever Winter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Forever Winter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 09:29 UTC
SteamSpy data 17 October 2026 20:01 UTC
Steam price 26 October 2026 19:21 UTC
Steam reviews 18 October 2026 17:45 UTC

If you'd like to dive deeper into the details about The Forever Winter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forever Winter
  • SteamCharts - Analysis of The Forever Winter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forever Winter compatibility
The Forever Winter
Rating
6.7
14,548
6,846
Game modes
Multiplayer
Features
Online players
379
Developer
Fun Dog Studios
Publisher
Fun Dog Studios
Release 24 Sep 2024
Platforms
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