Rogue Command on Steam - User reviews, Price & Information

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Classic RTS gameplay fused with a modern roguelite. Shape your build each run by assembling an evolving arsenal of powerful units and facilities. Harvest resources, build out your base. Raise your army and call down orbital strikes to overcome the forces threatening your survival.

Rogue Command is a early access, rogue-like and singleplayer game developed and published by feneq.
Released on November 18th 2024 is available only on Windows in 10 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America and Traditional Chinese.

It has received 377 reviews of which 348 were positive and 29 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Rogue Command into these genres:

Media & Screenshots

Get an in-depth look at Rogue Command through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win 10
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I booted up Rogue Command “just to check it out” and next thing I know I’m feral, hunched over my keyboard, whispering “okay okay okay just ONE more run” like a liar. This game doesn’t start — it pounces. No tutorial hand-holding, no gentle foreplay, just straight into the tactical danger zone where every decision feels illegal and thrilling. Every click matters. Every second you’re juggling systems, adapting on the fly, and praying your brain stays one step ahead of the chaos you unleashed three rooms ago. The moment-to-moment gameplay is pure goblin nectar. You’re scraping together upgrades like a raccoon in a dumpster behind a strategy textbook, somehow turning trash into brilliance. Builds spiral out of control in the best way. One run you feel like a genius commander, the next you’re screaming at the screen because you got too confident and the game absolutely noticed. And ohhh the feedback. Clean. Crunchy. Delicious. When a plan comes together it’s euphoric. When it falls apart? Also kind of euphoric, in a “wow I deserved that” way. Rogue Command punishes greed, rewards cleverness, and constantly dares you to push just a little further than you should. You WILL push it. You WILL regret it. You WILL queue up another run immediately. This game has that dangerous “I respect your intelligence but I will ruin you” energy. It doesn’t care about your bedtime. It doesn’t care about your responsibilities. It only cares that you think you’ve figured it out — and then it changes the rules and watches you scramble. Stylish, sharp, demanding, and utterly addictive. Rogue Command grabbed me by the neurons and refused to let go. I came in curious. I left sleep-deprived, victorious, defeated, and already planning my next run. 10/10. My goblin brain is satisfied. My free time is gone. Worth it.
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Sept. 2025
Highly recommended for real time strategy players, especially if you like roguelite elements. Stretches out the feeling of trying to break an RTS' metagame without having to grind a pvp ladder or execute hundreds of actions per minute. Single player and safe for slower strategy gamers The unit AI is functional, a little more aggressive than I would call perfect but certainly not the stoic passivity I remember from early generation RTS. The unit designs aren't as splashy as a Red Alert or visually iconic like Krogoths yet, but there's quite a variety of roles onto which you can try to add a variety of random effects, basically creating a new faction every run (a couple examples are currently quite overpowered, but it's single player and you can learn to love the energy sniper) The enemy AI is solid, doing a convincing job of harassing your weakspots and defending its key infrastructure. It's easy to steamroll at early levels but can easily overpower you in the endgame I really like their approach to difficulty that emphasizes the roguelike elements at the expense of the "real time" elements that games like Starcraft focus on. I imagine they reasoned that so much randomness would make for a frustrating competitive rts but a great engine to break a single player strategy game. It's a choice I agree with and it's reflected in design choices. For example, toggling spacebar slows down time drastically, allowing even a novice to make choices and execute commands at a Seoul APM. It also allows you to adjust the progression difficulty, which slows down some unlocks but not how fast you unlock new unit types. As I've allowed the progression difficulty to keep escalating the foe keeps throwing new problems at me in a way that feels intense and not cheap Still early access so there's room for polish but at worst it's already functional and engaging, I hope they further teak the UI and add more starting conditions; at about 15 hours when I originally wrote this I didn't realize how many units there were to unlock, but I've hardly unlocked a start since then and have settled into a rut with one that feels clearly optimal. And I haven't gotten to play with any of the enemy units, as much fun as the creeping blobs and massive missile trucks look, so if the devs read this I'd humbly ask for that chance To summarize: cool concept, current version plays well, if you think this might be your thing then I really think it is
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Sept. 2025
Fun little roguelite. The game is made by 2 friends. Very solid state for an EA. There are some unpolished things and minor UI/control problems, but nothing serious. Also devs fix and rework stuff. RTS and roguelite mix is unique and implemented well. Adds a lot of replayability. Endlessly scaling ascendancy dificulty adds challenge to the game. Really good ideas for a small scope indie game. Gameplay is fun. It supports different play styles. From crushing the enemy with undestructible tank fist to swarming 'em with robo necromancers. There is some good stuff. Ai is competent, it will raid your economy and intercept your reinforcements. So splitting your army in control groups and multitasking is a good idea. Nice balance between offense and defense. Nice low-poly graphics. Reminds of DRG. Most of terrain is destructable. Music is pretty generic, but has some drive in it. Full run is ~1h and 9 missions long. You chose units and upgrades between missions. Every unit has 2 slots for upgrades. There are also global upgrades called "hacks". You can do crazy stuff with this system. Like make little machinegun tank stun and burn on every bullet hit. Then take a hack that spreads fire. Having 20+ enemy units stunned and all of them burning is very satisfying. I can recommend the game, it's already fun, and it's in active development. The devs made quite a good progress since last year.
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July 2025
My entire army consisted of tanks that turn into buildings. Upon killing an enemy unit, these rolling fortresses consumed the enemies- Further increasing their already large health pool. The AI provided an endless feast for my army of fatasses, to the point that I actually never lost a single unit the entire run. Cinema.
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May 2025
SUP. Okey, Im a sc2 player (or used to be, as life moves on and what not.) I felt there has been 3 stages of this game for me Stage 1. Learning, but the ai was easy enough where i just kinda facerolled everything stage 2. Was still facerolling everything all the way up to prestege 8. Got my first loss there and was kinda bored i wont lie. Stage 3. Its now prestege 10 and im enjoying this game soooo much. I havent won a game in a while but every time you get to move stuff around and try out new stuff. You have enough unlocks where you wont enounter a "op" build each time so you really gota think stuff out. Id love to add a option to add units to a control group without selecting the whole group, usually in most RTS's it would be shift x (x being the control group number). So if u have 3 control groups 1 2 3. To add units to control group 2 you would just highlight the unit you wish to add and press shift 2. Oh and maybe for the ultra hard levels add a shield to the main bases node that can only be broken by braking other nodes in smaller bases around the map. (maybe even have a thing that reveals where they are)
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Frequently Asked Questions

Rogue Command is currently priced at 19.99€ on Steam.

Rogue Command is currently not on sale. You can purchase it for 19.99€ on Steam.

Rogue Command received 348 positive votes out of a total of 377 achieving a rating of 8.52.
😎

Rogue Command was developed and published by feneq.

Rogue Command is playable and fully supported on Windows.

Rogue Command is not playable on MacOS.

Rogue Command is not playable on Linux.

Rogue Command is a single-player game.

There is a DLC available for Rogue Command. Explore additional content available for Rogue Command on Steam.

Rogue Command does not support mods via Steam Workshop.

Rogue Command does not support Steam Remote Play.

Rogue Command is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rogue Command.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 18:13
SteamSpy data 08 March 2026 03:24
Steam price 16 March 2026 04:37
Steam reviews 16 March 2026 05:45

If you'd like to dive deeper into the details about Rogue Command, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rogue Command
  • SteamCharts - Analysis of Rogue Command concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rogue Command compatibility
Rogue Command
Rating
8.5
348
29
Game modes
Features
Online players
18
Developer
feneq
Publisher
feneq
Release 18 Nov 2024
Platforms