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Rogue Heroes: Ruins of Tasos on Steam

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Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos!

Rogue Heroes: Ruins of Tasos is a co-op, rpg and adventure game developed by Heliocentric Studios and published by Team17 Digital.
Released on February 23rd 2021 is available only on Windows.

It has received 3,454 reviews of which 2,708 were positive and 746 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.60€ on K4G.


The Steam community has classified Rogue Heroes: Ruins of Tasos into these genres:

Media & Screenshots

Get an in-depth look at Rogue Heroes: Ruins of Tasos through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Quad Q6600, 2.4 GHz | AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 320, 1 GB | AMD Radeon R7 240, 2 GB
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Oct. 2026
Hi there Heliocentric, thank you for making a pretty cool LoZ-esque game for my late wife and I to explore, we genuinely had loads of fun exploring the world, and she LOVES bombs, and growing up with LoZ was her jam, so this was definitely up this alley, and I'm sorry I didn't bring her back to play this, I should have but I can't change that now, I hope you lot decide to make another in the future, and that I wish nothing but success for the studio
1 hours played
Oct. 2026
It's a cute game. The multiplayer barely works and you will crash every few steps. Will keep on trying.
18 hours played
Sept. 2026
It's an OK game with flaws that make it less enjoyable than the games it's inspired by. These flaws are most obvious when playing cooperatively. The combat is very similar to A Link to the Past. It however does not feel quite right. Even after all the sword range upgrades, it still feels like you're fighting with the basic starter sword from LttP. It's difficult to avoid contact with the enemies and it often causes a lot of damage. The push back throws enemies into other players. Ranged attacks automatically target enemies behind walls instead of the one in front of you. Despite of these, combat against basic enemies is not difficult, but makes it more frustrating. Bosses are also often too easy with one or two exceptions. Especially the final boss was disappointingly easy, and we didn't even do all the optional side tasks. The class system is also not very interesting. Most of the fighting still happens with your sword, even though you pick a class like witch or mage. The upgrading feels fun though. Even when the upgrades don't feel significant, you still feel like you're progressing. Too bad the class specific upgrade tree is the simplest one in the game. The adventuring is very basic. Parts of the map are covered and get revealed once you enter the area. There are optional things to discover, but they never felt that useful. Puzzles are simple "push block" or "take orb to receptacle" types. The multiplayer side is a bit buggy and could also use some redesigning. The bugs ranged from minor audio bugs to more severe out of sync enemy states. Those usually required us to restart the game. What bothered me more were some design choices that didn't take co-op into account. Some gathering quests didn't seem to increase the number of items to gather in the world, making it difficult for all three players to finish the quest. Optional dungeons never had a respawn mechanic, so if someone died halfway through, the options were go abandon the run or just float around and watch the others to finish the dungeon. It was fun to play. I'd recommend trying it as a single player game due to the multiplayer issues. I feel like the game could've been much better with more polish.
40 hours played
Aug. 2026
TL;DR: The game is pretty much a tribute to older Legend of Zelda titles, particularly the A Link to the Past , but it has roguelite elements and multiplayer. I became a bit obsessed with this game. As an old boomer and a massive fan of The Legend of Zelda: A Link to the Past , I fell in love with Rogue Heroes: Ruins of Talos . The game feels like spiritual successor to Four Swords Adventure , which had co-op, and co-op is one of the biggest appeals of this game. Strenghts ✅ The game plays and feels exactly like A Link to the Past , down to similar graphics, animations and combat. ✅ Combat is snappy and satisfying. There are classes to unlock which changes their attributes and add the unique "class skill" (which is more of a mobility ability). ✅ The overworld is fully explorable and has the typical old Zelda tropes of secrets, collectibles and areas that can't be explored until you acquire a specific item. ✅ Main story dungeons are procedurally generated and have puzzles and multiple floors, leading to a boss battle. So you'll never run through the same layout. ✅ There are also side dungeons which have a fixed layout and usually lead to an unique treasure. ✅ As a staple of Zelda games, you have access to a variety of items, called Tools, to explore the world and tackle on enemies, such as the hookshot, bombs, bow & arrow, boomerang, etc. ✅ The metacurrency is called Gems, which are used to purchase permanent upgrades to the character and tools. Gems are also used to rebuild your town, which is the main hub where the player can spend on different upgrades. Gems only drop inside dungeons, and will be reset to zero BEFORE starting a dungeon, so it is advised to spend everything before venturing. ✅ There is also Gold, which is another currency used to buy certain items from vendors, as well unlock Gems Chests inside dungeons. Gold drops mostly in the overworld but can be found in the dungeons. ✅ There are other side activities such as farming, fishing and house decorating. ✅ The game has local and online co-op. Online progress is based on the host, but will advance for other players too, including permanent upgrades and items acquired. Weaknesses ❌ Enemy hitboxes are very deceptive. You'll often get hit by stuff you're not supposed to. Contact damage deals A LOT. ❌ Some of the puzzle varieties are a bit lacking. I've had the exact same puzzle appear in a row. ❌ Classes aren't distinct enough. They all wield the same weapon (sword) with different base stats. ❌ There are only five main dungeons in total and they all look vaguely similar in layout. ❌ Multiplayer is a bit limiting. You can't play local and online simultaneously (except for remote play), and even when playing online, characters are limited to the same screen. This means that players have to always move together, instead of being able to explore the overworld on their own. ❌ Boomerang consumes way too much mana which greatly limits its use and versatility. ❌ Aiming with the bow and wand is a bit weird. Overall, I really liked this game, but it felt like a lost potential. There is so much more they could've done, and it is a shame the game never got some kind of DLC expansion. Hopefully the devs are working on a sequel in the future. The game is pretty much a complete experience, and the final dungeon is actually an endless mode where you keep descending, but can fight the final boss at any time. However, the game doesn't even have a proper ending (I heard the game was abandoned shortly after release) and some portions feel unfinished / unpolished. Still, I had my fair share of fun with this game. So if you are an old school Zelda gamer, I think you'll enjoy Rogue Heroes .
7 hours played
April 2026
Great game, unless your playing multiplayer. (I experienced various glitches)

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Frequently Asked Questions

Rogue Heroes: Ruins of Tasos is currently priced at 19.99€ on Steam.

No, Rogue Heroes: Ruins of Tasos is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Rogue Heroes: Ruins of Tasos received 2,708 positive votes out of a total of 3,454 achieving a rating of 7.60.
😊

Rogue Heroes: Ruins of Tasos was developed by Heliocentric Studios and published by Team17 Digital.

Yes, Rogue Heroes: Ruins of Tasos is playable and fully supported on Windows.

No, Rogue Heroes: Ruins of Tasos is not playable on MacOS.

No, Rogue Heroes: Ruins of Tasos is not playable on Linux.

This information about Rogue Heroes: Ruins of Tasos is not available yet.

This information about Rogue Heroes: Ruins of Tasos is not available yet.

No, Rogue Heroes: Ruins of Tasos does not support VR.

Rogue Heroes: Ruins of Tasos offers both single-player and multi-player modes.

Rogue Heroes: Ruins of Tasos includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Rogue Heroes: Ruins of Tasos. Explore additional content available for Rogue Heroes: Ruins of Tasos on Steam.

No, Rogue Heroes: Ruins of Tasos does not support mods via Steam Workshop.

Yes, Rogue Heroes: Ruins of Tasos supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Rogue Heroes: Ruins of Tasos is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rogue Heroes: Ruins of Tasos.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:01 UTC
SteamSpy data 21 October 2026 19:30 UTC
Steam price 27 October 2026 03:57 UTC
Steam reviews 20 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Rogue Heroes: Ruins of Tasos, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rogue Heroes: Ruins of Tasos
  • SteamCharts - Analysis of Rogue Heroes: Ruins of Tasos concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rogue Heroes: Ruins of Tasos compatibility
Rogue Heroes: Ruins of Tasos
Rating
7.6
2,708
746
Game modes
Multiplayer
Features
Online players
13
Developer
Heliocentric Studios
Publisher
Team17 Digital
Release 23 Feb 2021
Platforms
Remote Play
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