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Sparklite on Steam

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Sparklite is an action-adventure set in a whimsical & ever-changing land. Battle foes using an arsenal of gadgets, guns, & gear. Gear up for adventure in the dangerous corners of the procedurally generated world, take down titans of the mining industry, & harness the power of Sparklite!

Sparklite is a action roguelike, pixel graphics and rpg game developed by Red Blue Games and published by Silver Lining Interactive.
Released on November 14th 2019 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 613 reviews of which 480 were positive and 133 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 2.29€ on Instant Gaming.


The Steam community has classified Sparklite into these genres:

Media & Screenshots

Get an in-depth look at Sparklite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later (64-bit)
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4400 Or Higher
  • Storage: 1500 MB available space
  • Sound Card: Onboard soundcard
MacOS
  • OS: Sierra / later
  • Memory: 4 GB RAM
  • Graphics: Onboard Intel Processor
  • Storage: 1500 MB available space
Linux
  • OS: 16.04 / Latest available LTS
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 Or Higher
  • Storage: 1500 MB available space
  • Sound Card: Onboard soundcard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
i would give this a kind-of recommend. the art and soundtrack are very pleasant, and the gameplay loop is pretty fun, exploring 5 randomly generated areas and unlocking upgrades along the way. but it just feels like the game could do so much more with what it has. - you can unlock new weapons and tools, but there isn't much use for them outside the dungeon where you first discovered them. - you can unlock upgrades, but they're pretty simple (reduce damage taken, increase total health, increase damage etc), so your playstyle pretty much stays the same throughout the whole game. - the layout of each area is randomly generated, but the placement of where they are in the map stays the same, so area 1 is always in the center of the map, area 2 is always to the south, area 3 is always to the west etc -- they were fun to discover at first, but on subsequent runs it made exploration feel less exciting. also, the areas are all connected to one central area but not to each other, so you have to go all the way back to the center if you want to explore another area. since there's no fast travel and no upgrades to mobility, i found exploring to feel very slow. - i liked the boss fights (except the final boss.. screw that guy), but they all have only a few attack patterns with only 1 phase. i kept wishing there was more to them. also, you can only fight them once, unlike usual roguelites where you have to fight the boss of an area each time you go through it. overall, it's an OK game, but not outstanding.
13 hours played
Sept. 2026
A solid indie pixel art zelda-style action/adventure and roguelite. The game blends the top down action of something like Zelda with random runs and persistent upgrades and vibrant art. When you start a run, you start in the central 'Vinelands' hub biome from which you can access the other four biomes that you have unlocked from it. Each biome has a boss which has to be killed to unlock the ability to access the next biome. On death, you lose temporary consumables found during the run but return with all the meta-resources you've gained during the run which you can use to upgrade NPC and buy/upgrade 'patches' which you can slot into an inventory square to give stat buffs. Combat is fairly simple. You have a short range dash and a wrench for fast melee attacks and a hammer strike by holding down attack. You will unlock blueprints which will allow you to do one-time crafts of passive and active gadgets. Active gadgets use energy to use which you can regain by fighting enemies but, honestly, I found them either meh or impractical personally and use wrench mostly. The world shifts the general layout whenever you die, the biomes are in the same general location each time through and the world is created from a set of pre-made rooms. As tile variety is a bit low you will quickly see the exact same rooms which makes exploring feel a bit monotonous. The story is pretty underwhelming, a basic story used to push you to go kill the bosses. Balance was a bit off at times, the second boss was a nightmare requiring a bunch of grinding to get better patches then the third and fourth bosses were completely trivial in comparison followed by another difficulty spike on the final boss. Heart health restore drops very infrequently from enemies (thankfully there's plenty of it before each boss so you can do them with full health) so if you take damage you're at RNG's mercy for the healing 'widget' consumable to randomly drop from a chest or other container. No missables and nothing too difficult. A few grindy type ones and a couple of trickier ones but it's a fairly short completion. No key rebinding available fyi; wasd for movement, mouse for attacks, space for dash and actions. Local co-op apparently only allows for the second player to control the helper robot (which is only available after defeating the first boss) and it's limited to only some basic passive tasks such as digging for items or cleaning muck so I would not recommend if you want to play co-op. 7/10
10 hours played
Sept. 2026
If I could, I’d give it a mixed review; the game’s concept and pixel art are really cute, but the game is very grindy, and you rely on upgrades you happen to get. Defense upgrades make the game feel very easy, but for the final boss second phase, you're going to need several damage upgrades.
4 hours played
Aug. 2026
This is an absolute steal for the price, I got this on sale for $3.50 AUD. If you are a fan of old school Zelda and pixel art graphics, this one is definitely for you!
2 hours played
July 2026
May be the best 2$ purchase I ever made. Awesome pixel art, fun gameplay, and a really fun gameplay loop with Zelda inspirations. This is a quality game, with heart and a wonderful vibe

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Frequently Asked Questions

Sparklite is currently priced at 24.99€ on Steam.

No, Sparklite is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Sparklite received 480 positive votes out of a total of 613 achieving a rating of 7.42.
😊

Sparklite was developed by Red Blue Games and published by Silver Lining Interactive.

Yes, Sparklite is playable and fully supported on Windows.

Yes, Sparklite is playable and fully supported on MacOS.

Yes, Sparklite is playable and fully supported on Linux.

Yes, Sparklite is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sparklite is playable and fully supported on Steam Machine.

No, Sparklite does not support VR.

Sparklite offers both single-player and multi-player modes.

Sparklite includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Sparklite. Explore additional content available for Sparklite on Steam.

No, Sparklite does not support mods via Steam Workshop.

Yes, Sparklite supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Sparklite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sparklite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 21:06 UTC
SteamSpy data 21 October 2026 18:35 UTC
Steam price 26 October 2026 19:21 UTC
Steam reviews 18 October 2026 17:47 UTC

If you'd like to dive deeper into the details about Sparklite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sparklite
  • SteamCharts - Analysis of Sparklite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sparklite compatibility
Sparklite PEGI 7
Rating
7.4
480
133
Game modes
Multiplayer
Features
Online players
3
Developer
Red Blue Games
Publisher
Silver Lining Interactive
Release 14 Nov 2019
Platforms
Remote Play
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