Roguebook on Steam - User reviews, Price & Information

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Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

Roguebook is a rpg, indie and card game game developed by Abrakam Entertainment SA and published by Nacon.
Released on June 17th 2021 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,856 reviews of which 3,231 were positive and 625 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Roguebook into these genres:

Media & Screenshots

Get an in-depth look at Roguebook through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5-650 | AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD HD 6950, 2 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
MacOS
  • OS: Catalina 10.15.7
  • Processor: Intel Core i5-3470, 3.20 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 675MX, 1 GB
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: iMac 27-inch, Late 2012
Linux
  • Processor: Intel Core i5-650 | AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD HD 6950, 2 GB
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Roguelike fans, purchase on sight. Great game with a lot of scaling potential built in. Just novel enough to compete against the bevy of roguelikes deckbuilders, but squarely in the genre enough to scratch that itch. 10/10
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May 2025
Overall a pretty decent game. In this day and age, the question on everybody's lips is probably "Is it as good as Slay the Spire ?". The short answer is no, as usual. There's a noticeable lack of variety in events and relics, which fortunately doesn't make Roguebook too repetitive, but we are far, far away from the potential game changer at every corner. Also, despite the modest amount of time I've spent playing it, I can already tell this game takes the "block the damage, deal the damage" formula in a much more straightforward fashion. Notably, the majority of allies (who kinda behave like powers) are just plain offensive ones, and there's just not that many clever synergies and ways to deal with threats other than defending and punching them in the face. In terms of balance, that means in higher difficulties, you're very reliant on luck to find the good damage and the good blocking cards. And, franky, not much else. BUT That being said, the game has a lot of good things going for it. The artistic direction is just lovely altogether, and despite what I mentioned above, it's definitely not the tragedy you might suspect in terms of gameplay. Being able to bring two characters to the adventure is pretty interesting and very well handled. There's many, albeit basic, synergies between them, and being able to draw from both pools really gives you a lot of possible directions. Also, constantly swapping them to control which one's taking the damage and benefit from position-related effects makes for very dynamic gameplay, while also requiring careful planning. The ability to collect and socket gems into your cards to give them extra effects is another fun twist in deckbuilding. It's not ridiculously strong like in Monster Train, or amazingly rich like in Wildfrost, but still arguably a plus, compared to a more linear upgrade system. Also, you get to choose a passive bonus every few cards that you add to your deck. It sure is discrete, but I think of it as the most brilliant idea the devs had. Giving a little something (occasionally a huge thing) to make up for the loss of consistency and rewarding players for not tunnel visioning into the same strategy every run feels like a wonderful idea. All of that, and the fact that each character has a respectable amount of cards and available strategies, makes Roguebook a very enjoyable ride. On the negative side, not getting to choose a path and progressively revealing portions of the map simply feels like false depth to me. At the end of the day, you're doing the exact same thing as in all other deckbuilders, which is choosing between easy and hard fights, big and little rewards, Safety or risk, now and later. It's the exact same train of thought, and pretty much the same result. You just spend a lot of time going to and fro and trying to figure out how you can turn the upcoming sequence of events into something you're comfortable with, which these games usually do for you, by presenting you with a choice of paths. Given that runs are quite long, I find the unnecessary tedium annoying. Also, poor optimization, and occasionally inaccurate damage previews. Still, not a bad game by any standards. That's it! Hope that helped. :)
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April 2025
Plays a lot like Slay the Spire, with these differences: * You control two characters with their own unique decks * Positioning is important for the characters and enemies. Only the leading character can be hit * Summons play an important role * Cards are upgraded with gems that add properties to the card * There is a hex overworld that is either fun or annoying depending on your preferences :) It's different enough and I recommend it if you are looking for another deckbuilder to scratch that itch.
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March 2025
Its good but its WAY TOO SLOW. Instead of just choosing what to do, you have to walk the map and go back and forth to progress, even to check the shop. The combat animations are locked to 1X speed, card draw animation is slow, starting the run, everything is slow. You EASILY waste an close HOUR per run (my average is 1.5 hours) just walking and waiting for stuff to resolve. I dont want to give a negative review because its a good game but after 10 hours I dont wanna play anymore because of this.
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Feb. 2025
I have a good 100 hours in the game now. I can safely say this is a great deckbuilding game with a few twists. The first twist on the traditional deckbuilding game (STS), you instead control a team of 2 that you choose at the start of your run. Each hero has their own pool of cards that get mixed in with the other hero's cards in your deck. You get a chance to add cards from either hero through your run. You can aquire cards either through Vaults of Wisdom that you find on the map, or you can choose from up to 6 cards from a store per area (of which there are 3). The second twist is the way the map works. Instead of having a path similar to STS of FTL, you travel along a map freely and get brushes and inks to clear out parts of the map. The darker hexes are blocked areas. The lighter colored ones can be moved on top of. This helps in determining where to use your different brushes and inks. You find various locations on the map, including Vaults of Wisom, random events, Alchemists, orbs that increase the amount of energy that you get per turn, gold, and special eyes that unlock random portions of the map. Another twist is the way deck management works. The ability to remove cards is very rare. The only real way to remove cards occurs from those random events you find on the map, and there is little chance that you will have the opportunity to actually remove a card. If you look at some of the other reviews, you will see people whimpering about how the game is trash because you can't remove cards like in other deckbuilding games. It really comes down to strategy with which cards to add to your deck. Instead of being able to remove cards, you visit the alchemists that will transform your cards into WAY more powerful ones. By the time you get your deck optimized, there is little to no chance you will still have your starting cards in your deck. Also, the game rewards you for adding cards to your deck. Every few cards you add, you get some sort of bonus that is either specific to the heroes, or a generic one that is usually available in every run. It comes down to weighing your options of either adding cards and increasing the randomness of your deck for the bonuses, or running a smaller more optimized deck but with less bonuses. Overall despite being a card game, the randomness isn't usually a super huge deal. I rarely lose runs and I have been operating around 6 or 7 out of 15 prestige levels with not too much trouble. Some of the heroes work better together than others. If I were to shut off all of the prestige levels and just run without any kind of hinderance, I can win 100% of the time with any hero combination. You may need to lose a few runs in the beginning to start unlocking a few bonuses like more healing items, more alchemists, and a higher chance of getting the more rare sockets, cards, or inks. If you like Monster Train, Slay the Spire, or other deckbuilding games, this should be a no brainer purchase.
Expand the review

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Frequently Asked Questions

Roguebook is currently priced at 24.99€ on Steam.

Roguebook is currently not on sale. You can purchase it for 24.99€ on Steam.

Roguebook received 3,231 positive votes out of a total of 3,856 achieving a rating of 8.10.
😎

Roguebook was developed by Abrakam Entertainment SA and published by Nacon.

Roguebook is playable and fully supported on Windows.

Roguebook is playable and fully supported on MacOS.

Roguebook is playable and fully supported on Linux.

Roguebook is a single-player game.

There are 5 DLCs available for Roguebook. Explore additional content available for Roguebook on Steam.

Roguebook does not support mods via Steam Workshop.

Roguebook does not support Steam Remote Play.

Roguebook is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roguebook.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 14:12
SteamSpy data 19 October 2025 19:22
Steam price 28 October 2025 20:28
Steam reviews 26 October 2025 08:52

If you'd like to dive deeper into the details about Roguebook, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roguebook
  • SteamCharts - Analysis of Roguebook concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roguebook compatibility
Roguebook
Rating
8.1
3,231
625
Game modes
Features
Online players
26
Developer
Abrakam Entertainment SA
Publisher
Nacon
Release 17 Jun 2021
Platforms
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