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Villages & Dungeons on Steam

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A hardcore roguelite card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.

Villages & Dungeons is a deckbuilding, roguelike and auto battler game developed by CaCaFrog Studio and published by Morax Games.
Released on May 19th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 15 languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Korean, Traditional Chinese, Portuguese - Brazil, Italian, Turkish, Polish, Swedish and Dutch.

It has received 1,047 reviews of which 953 were positive and 94 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 6.89€ on Steam, but you can find it for 1.25€ on Eneba.


The Steam community has classified Villages & Dungeons into these genres:


Here is the detailed breakdown of supported languages for Villages & Dungeons:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Dutch
Swedish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Villages & Dungeons through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support
  • Network: Broadband Internet connection
  • Storage: 300 MB available space
MacOS
  • OS: MacOS 10.12
  • Processor: Apple or Intel both
  • Memory: 4 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
May 2026
Villages & Dungeons is a surprisingly engaging indie strategy title that combines roguelike progression, deckbuilding systems, and autobattler mechanics into a compact but highly addictive experience. Developed by CaCaFrog Studio and published by Morax Games, the game focuses less on flashy presentation and more on rewarding experimentation and tactical planning. At first glance it may resemble many other pixel-art card battlers currently available on Steam, but after a few runs it becomes clear that Villages & Dungeons has enough unique ideas to stand apart from the crowd. The game succeeds by turning simple mechanics into something consistently satisfying through clever build creation and strategic decision-making. The basic structure revolves around exploring randomized dungeons while building a combat setup capable of surviving increasingly dangerous encounters. Unlike traditional deckbuilders that overwhelm players with huge card collections during battles, Villages & Dungeons keeps its combat system focused through a smaller but more deliberate setup mechanic. Players combine a primary combat card with several support cards, creating synergies that dramatically affect performance during automatic battles. This system may sound restrictive at first, but it actually encourages thoughtful experimentation because every choice carries weight. Even small adjustments to a build can completely change how encounters play out. One of the strongest aspects of the game is how rewarding it feels to discover effective combinations between cards, elements, and upgrades. Different elemental themes such as fire, water, light, dark, and nature interact in interesting ways, allowing players to create builds focused on poison damage, explosive attacks, healing loops, defensive sustain, or rapid combo chains. The game constantly pushes players to adapt based on what cards and relics appear during a run. Sometimes a weak early setup unexpectedly evolves into a devastating strategy capable of destroying entire waves of enemies with minimal effort. That sense of experimentation becomes the core reason the game remains addictive over time. Combat itself plays out automatically once encounters begin, placing emphasis entirely on preparation and strategy rather than direct control. This autobattler approach will not appeal to everyone, especially players who prefer active turn-based combat, but Villages & Dungeons handles the concept well because battles are fast and easy to read. Watching carefully planned builds either succeed brilliantly or fail disastrously creates a unique tension throughout each dungeon run. The game almost feels like solving a constantly evolving puzzle where victory depends on understanding interactions and timing rather than reflexes. The roguelike structure also contributes heavily to the game’s replay value. Dungeons are randomized, events alter progression paths, and every run introduces different opportunities or setbacks. Permanent upgrades earned between runs provide a satisfying sense of long-term progression without making the game feel overly dependent on grinding. Failed runs rarely feel pointless because players continue unlocking new possibilities and learning stronger strategies. The constant cycle of experimentation, failure, and gradual mastery keeps the gameplay loop engaging for far longer than expected. Another impressive feature is the depth hidden beneath the game’s relatively simple presentation. There are numerous cards, runes, upgrades, and fusion mechanics that allow players to customize strategies in meaningful ways. Some builds focus entirely on overwhelming offense while others rely on survival, attrition, or status effects. Discovering overpowered combinations becomes one of the most enjoyable parts of the experience. The game rewards creativity, and players willing to test unusual setups often uncover surprisingly effective strategies that completely transform how they approach future runs. Visually, Villages & Dungeons adopts a retro-inspired pixel-art style that prioritizes clarity over spectacle. Character sprites, enemies, and menus are functional and easy to understand even during busy encounters. While the environments and effects may not reach the artistic quality of larger indie roguelikes, the clean presentation works well enough for the game’s strategic focus. The interface occasionally feels cluttered when managing multiple systems at once, but overall the visuals remain readable and accessible. The soundtrack is decent and fits the fantasy atmosphere without becoming especially memorable. Music mostly exists to support the dungeon-crawling experience rather than dominate it, providing calm background themes during exploration and more energetic tracks during combat. Sound effects effectively communicate attacks, abilities, and enemy actions, though audio presentation is clearly secondary to the gameplay systems themselves. Despite its strengths, Villages & Dungeons is not flawless. Some players may struggle to connect with the autobattler format because direct interaction during fights is limited. Once battles begin, success largely depends on preparation rather than active decision-making. Certain builds can also feel noticeably stronger than others, occasionally reducing strategic variety once dominant combinations are discovered. Balance adjustments and additional content updates could help maintain freshness during longer play sessions. The game’s production values are another area where its indie budget becomes obvious. Animations are fairly basic, menus sometimes feel rough around the edges, and the overall presentation lacks the polish of larger strategy titles. Technical issues and interface frustrations occasionally interrupt the flow as well, particularly for newer players trying to understand the game’s many overlapping systems. However, most of these issues become easier to overlook once the core gameplay loop starts revealing its depth. What ultimately makes Villages & Dungeons enjoyable is how well it captures the excitement of building increasingly powerful strategies through experimentation. Every run feels like an opportunity to test new ideas, optimize synergies, and push unusual combinations to their limits. The game respects player creativity and provides enough mechanical depth to keep strategic players invested for dozens of hours. Even when runs fail, there is usually a sense that a better build or smarter decision could completely change the outcome next time. Villages & Dungeons may not have the visual polish or mainstream attention of bigger roguelike deckbuilders, but it delivers a surprisingly deep and rewarding strategy experience for players willing to invest time into its systems. Its combination of roguelike progression, deckbuilding mechanics, and autobattler combat creates a gameplay loop that is easy to revisit repeatedly. Fans of tactical experimentation and build-focused strategy games will likely find themselves hooked far longer than expected. Rating: 8/10
46 hours played
March 2026
Rather than building a single deck for the game, you construct a specific one for each opponent (you choose a subset of cards from your collection) to counter their strengths and attack their weaknesses. A good level of challenge: you need to think and plan, but I haven't got stuck so far and the resurrection mechanic is forgiving. Definitely worth the price!
11 hours played
March 2026
Recommended but the first hour/hour and a half is a bit rough. Don't do like 99% of people and skip the explanations, as it will only make the experience frustrating. Proper tutorial would help! After you get the mechanics, the game is very interesting as it allows to try loads of different strategies.
9 hours played
Feb. 2026
One of the few (only?) games with AI art that actually seems charming, consistent, AND well designed from a gameplay perspective. A lot of the game design/ progression bugs mentioned in older negative comments also seem to have been addressed (e.g. early progression is not locked behind beating the tier-1 dungeon, rng seems less of a factor than many other titles so far). Things could of course be better. The initial gameplay is a bit confusing, and the approach to handle it (via a tutorial set of screens) is not very polished. There's not much of a story, and the bit of flavor that's there has the expected translation clunkiness. But, it's less than 4$ title after discounts where I'm at, and made by a solo dev. It's fun for a few hours at the very least, and like with any good low cost indie, you're definitely getting a lot more than your money's worth.
19 hours played
Feb. 2026
A very decent card drafting auto-battler. Has a lot of promise especially considering it's form a solo dev.

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Frequently Asked Questions

Villages & Dungeons is currently priced at 6.89€ on Steam.

No, Villages & Dungeons is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Villages & Dungeons received 953 positive votes out of a total of 1,047 achieving a rating of 8.60.
😎

Villages & Dungeons was developed by CaCaFrog Studio and published by Morax Games.

Yes, Villages & Dungeons is playable and fully supported on Windows.

Yes, Villages & Dungeons is playable and fully supported on MacOS.

No, Villages & Dungeons is not playable on Linux.

Yes, Villages & Dungeons is playable and fully supported on Steam Deck.

Yes, Villages & Dungeons is playable and fully supported on Steam Machine.

No, Villages & Dungeons does not support VR.

Villages & Dungeons is a single-player game.

Yes, there are 3 DLCs available for Villages & Dungeons. Explore additional content available for Villages & Dungeons on Steam.

No, Villages & Dungeons does not support mods via Steam Workshop.

No, Villages & Dungeons does not support Steam Remote Play.

Yes, Villages & Dungeons is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Villages & Dungeons.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 09:13 UTC
SteamSpy data 22 October 2026 18:11 UTC
Steam price 26 October 2026 20:23 UTC
Steam reviews 22 October 2026 18:07 UTC

If you'd like to dive deeper into the details about Villages & Dungeons, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Villages & Dungeons
  • SteamCharts - Analysis of Villages & Dungeons concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Villages & Dungeons compatibility
Villages & Dungeons
Rating
8.6
953
94
Game modes
Features
Online players
55
Developer
CaCaFrog Studio
Publisher
Morax Games
Release 19 May 2025
Platforms
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