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Romestead on Steam

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Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.

Romestead is a 2d, crafting and adventure game developed by Beartwigs and published by Three Friends.
Released on May 25th 2026 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish and Thai.

It has received 4,698 reviews of which 3,570 were positive and 1,128 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Romestead into these genres:


Here is the detailed breakdown of supported languages for Romestead:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Romestead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 16:9 screen aspect ratio recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

71 hours played
Aug. 2026
This game is great, similar to core keeper if you've played that. The place where this game succeeds is encouraging you to make multiple bases to really make it feel like you're rebuilding an empire, which I think few crafting/survival games like this have done successfully. It's still very clearly early access but that doesn't stop the content that's out from being amazing. The 5 (?) bosses in the game so far were all super fun and creative. If you're considering picking it up, I would definitely say this will keep you entertained for 10s of hours, though I wouldn't fault you if you wanted to wait a year until there was more content out. Let me give some pro's and con's. Pros: 1) Town Building- amazing system, feels really rewarding. Though it is time-consuming which I think is a bit of a turn off at first, I think this is part of what makes it feel like an accomplishment when you see your bustling town after a few hours of working on it. 2) Progression - I think each stage of the game so far (really three distinct stages right now, plains/forest then desert then volcano) feels appropriately hard until you craft gear from resources you get within that stage. Then you start to feel really powerful. This is balanced pretty well already, though I think some items are a little overpowered and I think there are some aspects to be improved, this is better than I would expect from an early access game that came out only a few months ago at this point. 3) Overall Diversity of Gameplay - One moment you're fighting in a dungeon, the next you're building a town basically playing sims trying to get your villagers to like it there, then another moment you're defending that town from gorgons. You hop between combat and base building so seamlessly, and they're so well-woven together that this game never feels dull. i think that's at the heart of what makes it so addictive. The gameplay just never feels stale. Here's the top things I noticed during the early period that maybe they could improve on : 1) logistics needs improvement - I'm going to sub-bullet this because there's a few aspects that just don't make sense right now, maybe these are already planned to be improved with an upgrade to the logistics building that will happen in later content, but some of it just feels unintuitive rather than the opportunity for town advancement. a) Why can't I pipe items into chests that I place? Right now items only can go to crafter buildings which results in their storage becoming all jumbled up. While on this topic, why can't I have an "organize inventory" button for the inventory of building storage? I can only organize the inventory of my own character? Seems like an oversight. b) I should be able to decide what items get piped where and how much, rather than have a blanket items vs resources. I don't want the trinkets my miners dig up going to the same places as my copper bars. I also want the ability to only put up to 1 stack of copper bars in a chest (for instance) so that my blacksmith doesn't have ten million copper bars and no wood to make arrows, for instance. More options in the logistics network seems necessary as a future upgrade for later content in my opinion. c) inter-town logistics is insanely painful right now. If I want to send concrete to my capital from the volcano region and I say "send 20 concrete" but my capital only has room for 15 concrete, they won't just fill up as much as they can, they'll wait until you have room for 20 concrete. Which might be never! So your runner will be stuck in limbo until you figure it out for them. This seems really unintuitive. I also want the ability to set up repeating trade routes between towns, though I imagine that part might be for a later upgrade of the trading tent. 2) Villager Pathing - especially noticeable with the carpenters. Man those guys are never doing their dang job. Very minor addition to this, I also think the villagers get spooked too easily when zombies are outside the walls of the city making them run back inside their homes. Chill out little dudes, I walled in the city, you're safe. 3) Dungeons - I feel like dungeons should be more rewarding than they currently are. I don't want to disincentivize town building, which, by virtue of the fact that the best gear is crafted, is a gameplay priority right now. However, at some point I realized there was not much purpose to clearing dungeons. Maybe there should be crafting ingredients you can only find in dungeons? Just a thought. Overall, this game is like, a 8-9 / 10 right now for me, and I think if they added more content and polished it up a bit more it would easily become a 10/10.
26 hours played
Aug. 2026
TLDR: Good game to play with friends, simple but challenging gameplay, still very early there isn't much to do. It's a good game, especially if you want to play it with your friends. The graphics are pretty nice for its style, the gameplay is not too hard, but still challenging and it's nice to master it. In my opinion it needs more options of automation, because even when you're in a late stage of the game you still have to do a lot of things in your city, especially building and upgrading walls and the roads. You also need to build new cities from the ground if you want to progress because some resources are exclusive to other biomes, and it could get pretty boring to do so again and again. Beware that the game is still very early, so there isn't much to do, we finished the (three) main bosses in less than a week and there wasn't anything left to do, so we might come back later when the game is actually finished with more bosses, buildings and biomes to explore.
4 hours played
July 2026
Romestead Pros: [*]Super addictive gameplay loop—you always have "one more upgrade" or "one more building" to finish [*]Watching your tiny settlement grow into a thriving fortress feels incredibly rewarding [*]Base building and resource management strike a nice balance between relaxing and engaging [*]Constant feeling of progression keeps you coming back for "just one more day" Cons: [*]Map generation could definitely use another pass—sometimes indestructible terrain blocks obvious paths, forcing long and unnecessary detours [*]The grind can become pretty heavy in the later stages [*]Automation exists, but it never feels like it goes far enough by the endgame [*]Would love a dedicated builder NPC or structure that automatically constructs buildings using nearby resources—it would make larger bases much less tedious Summary: The map generation and late-game automation could use some love, but the foundation is already solid. Give us smarter path generation, expand the automation systems, and let a dedicated builder handle construction.
33 hours played
July 2026
the game is fun but needs some adjusting i feel like. Making food for the village is kind of tedious. should be able to set someone to work the mill that you have to turn or a way to make it where the villagers stop walking up and standing right in your way of milling wheat and such. And had my first crash with the game literally as soon as i started a raid with a gold scroll i got from an enemy drop half way through completing it so that was pretty dissapointing. I am enjoying the game otherwise though but if theres a hunting shack or something i feel like it should be unlocked a bit sooner because stacks of food get eaten so fast by people lol. Updated 09Jul26: A lot of the qol changes have been pretty good. like being able to automate your base earlier is fantastic because its easier to be able to actually explore and not spending half your day making food to keep people happy. But content wise its still very early access. Granted my friend and I played a lot over 2 days we finished all the current content in 2 days. Still, its a very fun game that still has a LOT of potential to it, but things id love to see is 1. villagers having specialty work skills like you find a person and they work better as a farmer but work lesser as any other job, 2. things like being able to sort chests or lock gear in your inventory so you dont accidentally store stuff you dont want to. 3. The game needs a LOT of work on city defending. When you try to build a town in the volcano to work on resources there with the current defense system your wooden gates are constantly being destroyed and walls are constantly taking damage. the litlle spike walls do 0 damage to enemies which makes no sense. arrows destroy e3ven half walls so cant use those, the explosive guys destroy anything wood. Why stone/concrete gates werent added along with walls doesnt make sense. Just needs better defense in general. Being able to deploy villagers as guards for the town to protect it would be nice too. 4. hopefully well see many more biomes to expand on the game and gear rarity to expand on equipment. I play melee for my whole playthrough and it felt like 90% of the gear i got was specific to archers and mages which was kind of a letdown. But im not in anyway saying the game is bad. just needs stuff improved as it goes. Cant wait to see more content.
50 hours played
June 2026
I've bought this game for literally all my friends cuz I was scared they'd buy it an not like it (7 copies if I'm not mistaken and possibly 5 more on the way), and to much to my joy everyone so far has LOVED it. I'm so happy the game is finally out, even if its still early access, I've been waiting for it since April last year and from playing the demo alone I knew I'd be obsessed. Hope the devs, artist sound designers/ everyone who's worked on this are doing well, skins clear, all projects autosaved and no crashes on your tests, and all your pillows are nice an cool both sides when you go to bed! ~Your silliest legionary, Mason PS. it would be so cool if you added a chicken coop/chickens to the game to farm eggs or have as lil npc pets that roam the villages <3 :)

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Frequently Asked Questions

Romestead is currently priced at 13.99€ on Steam.

No, Romestead is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, Romestead received 3,570 positive votes out of a total of 4,698 achieving a rating of 7.40.
😊

Romestead was developed by Beartwigs and published by Three Friends.

Yes, Romestead is playable and fully supported on Windows.

No, Romestead is not playable on MacOS.

No, Romestead is not playable on Linux.

Yes, Romestead is playable and fully supported on Steam Deck.

Yes, Romestead is playable and fully supported on Steam Machine.

No, Romestead does not support VR.

Romestead offers both single-player and multi-player modes.

Romestead includes Co-op mode where you can team up with friends.

No, Romestead does not currently offer any DLC.

No, Romestead does not support mods via Steam Workshop.

No, Romestead does not support Steam Remote Play.

Yes, Romestead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Romestead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:40 UTC
SteamSpy data 14 October 2026 15:43 UTC
Steam price 20 October 2026 19:26 UTC
Steam reviews 16 October 2026 10:07 UTC

If you'd like to dive deeper into the details about Romestead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Romestead
  • SteamCharts - Analysis of Romestead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Romestead compatibility
Romestead
Rating
7.4
3,570
1,128
Game modes
Multiplayer
Features
Online players
386
Developer
Beartwigs
Publisher
Three Friends
Release 25 May 2026
Platforms
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