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Romestead on Steam - User reviews, Price & Information

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Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.

Romestead is a early access, 2d and crafting game developed by Beartwigs and published by Three Friends.
Released on May 25th 2026 is available only on Windows in 14 languages: English, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish, Slovak and Thai.

It has received 4,729 reviews of which 3,619 were positive and 1,110 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 11.19€ on Steam with a 20% discount.


The Steam community has classified Romestead into these genres:

Media & Screenshots

Get an in-depth look at Romestead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 16:9 screen aspect ratio recommended

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
July 2026
Romestead Pros: [*]Super addictive gameplay loop—you always have "one more upgrade" or "one more building" to finish [*]Watching your tiny settlement grow into a thriving fortress feels incredibly rewarding [*]Base building and resource management strike a nice balance between relaxing and engaging [*]Constant feeling of progression keeps you coming back for "just one more day" Cons: [*]Map generation could definitely use another pass—sometimes indestructible terrain blocks obvious paths, forcing long and unnecessary detours [*]The grind can become pretty heavy in the later stages [*]Automation exists, but it never feels like it goes far enough by the endgame [*]Would love a dedicated builder NPC or structure that automatically constructs buildings using nearby resources—it would make larger bases much less tedious Summary: The map generation and late-game automation could use some love, but the foundation is already solid. Give us smarter path generation, expand the automation systems, and let a dedicated builder handle construction.
33 hours played
June 2026
I've bought this game for literally all my friends cuz I was scared they'd buy it an not like it (7 copies if I'm not mistaken and possibly 5 more on the way), and to much to my joy everyone so far has LOVED it. I'm so happy the game is finally out, even if its still early access, I've been waiting for it since April last year and from playing the demo alone I knew I'd be obsessed. Hope the devs, artist sound designers/ everyone who's worked on this are doing well, skins clear, all projects autosaved and no crashes on your tests, and all your pillows are nice an cool both sides when you go to bed! ~Your silliest legionary, Mason PS. it would be so cool if you added a chicken coop/chickens to the game to farm eggs or have as lil npc pets that roam the villages <3 :)
30 hours played
June 2026
This game has a ton of potential! This game launched into early access with much more features and content than a lot of other similar games have. Plus, they've already released some QoL updates, which is an incredibly good green flag for a developer (it means they care about releasing a good game, not just more content to farm fomo). For only 14 bucks it's definitely worth it, especially if you like survival city builders. The vast majority of negative reviews I've seen are just gamers with unrealistic expectations of indie-dev early access games. People are expecting a polished, bug free experience with 200+ hours of gameplay, it's crazy. The idea is new, the enemies have surprisingly good variety, and the boss fights are fun. Plus, despite some critiques I'll mention later, the town/city building is pretty satisfying. I also have to say, I LOVE not having to switch to my axe/pickaxe for resource gathering. Having dedicated inventory slots for them, and having them automatically used whenever I swing at a resource/building is such a damn good idea. For the rest of my review, I'm gonna list a few suggestions for tweaks. I will preface this by saying I can tell by the skeleton of things that the devs already have plans for these things in the future, so I'm just highlighting them in case they are novel ideas for the devs. First off, the UI feels awkward. There are a few occasions where I have to drag the town information card out of the way (when interacting with a crafting table) in order to see the description of the building I am trying to select. Fortunately you can drag around a lot of the UI elements to get them out of the way, but the fact that I have to do this at all is silly. Second, the game needs much better tutorials to explain core mechanics of the game that are not intuitive. One major example of this is the logistics. There are any number of errors that can be caused by imperfect implementations of the logistic systems of the game, and I'm sure many players are stumped by them. One example I have literally seen already in some players negative reviews is complaining about having to manually interact with buildings to deposit resources into them in order for their workers to craft stuff. These reviewers don't realize that you can have a town storage system that deposits these items automatically for you as the town workers need them. This confusion is something that a tutorial would prevent. Another example: You need to have enough open storage for resources in your town's dedicated resource storage buildings in order to unload *any* resources at all from a trade route. (i.e. you need 3 clay for a building, so you order a trade from another town to deliver 10. If you don't have 10+ space for clay, the trader will unload nothing. The game does not tell you why the trader is stuck and cannot unload. I can tell the devs don't want to have to hold their players hands through the whole game, but it's a fine line you must walk between making a challenging game centered around experimentation and being annoying as hell having to brute force your way to play. So, some more thorough tutorials for certain areas like logistics and town/crafting borders (see next paragraph) would go a long way. One major flaw of practically any survival game that involves building a base or town is limiting where you can build by tying them down to the "range" of the crafting table. At first, I thought that Romestead is exceptionally bad at this, because the ranges of crafting tables that are overlapping do not combine. This means you can only build structures within the specific range of the crafting table you are currently interacting with, regardless of whether or not the building area is within your town borders and covered by another, overlapping crafting table. **However**, I realized that this frustration was caused simply because I didn't understand the developers' intent with crafting tables. One key mechanic that they don't explain, is that you can pick up and move crafting tables (unlike any other structure in the game). This, combined with the fact that your town borders automatically expand as you build structures near the edge of them (another mechanic not explained in a tutorial), shows that the devs intend for players to pick up and move a crafting bench whenever it isn't close enough to where they are trying to build. Now that I realize their intent, this funky way of building makes sense and doesn't frustrate me like it used to. They are clearly trying to simulate how you'd build irl, you wouldn't scatter dozens of crafting benches throughout an entire city, you'd just set up shop wherever the construction is. I would bet that many players never pick up on this, and just get incredibly frustrated having to run between a dozen or more crafting tables all the time... The weapon balance is off. For how painfully slow the hammers are, they do not do enough damage. So far, the way enemies attack patterns are, ranged weapons or fast weapons like swords/daggers are encouraged and even required for some fights. Finally, the trinkets and many of the bonuses from favors feel incredibly weak. What is the point of 10% more damage when the damage values are 12-14? 2% more movement speed? You can't even tell the difference. I wouldn't be surprised that this is just because only early game content has been released so far, so hopefully as more content gets released we'll see more useful favors and trinkets. If you've read this far, wow, thanks for hearing out my ramblings. Buy the game, or wishlist it while you wait for 1.0.
45 hours played
June 2026
Game is great! I got valheim progression and gameplay, stardew valley aesthetics (designing base and decorations), and Aska villager management. Game is still in early access but the boss fights so far (especially with the cyclops) are amazing and engaging. Never had a boss fight like that where there are so many mechanics and phases that keeps you on your toes. The game right now is very lax in term of base building, because the mobs don't really try to destroy your base or kill your citizens, especially during raids. They just gun it straight for the player. So some players cheese this by just staying inside the buildings and waiting for it blow over or just take the raid loss if they cannot handle it. There are many ways to cheese the game especially with attacking enemies through walls, or using resource materials like stones and logs as a indestructible barricade(only weakness are potmen stealing it).
9 hours played
May 2026
After having put over 200 hours between the demo and playtest, this is a solid game. The amount of content you get for the price is well more than worth it. The early access release is very polished. This game has elements of top down survival/crafting and town building and old school Zelda: A Link to the Past style gameplay. If you enjoy either of those, you will have a lot of fun. Highly recommended.

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Frequently Asked Questions

Romestead is currently priced at 11.19€ on Steam.

Yes, Romestead is currently available at a 20% discount. You can purchase it for 11.19€ on Steam.

Yes, Romestead received 3,619 positive votes out of a total of 4,729 achieving a rating of 7.45.
😊

Romestead was developed by Beartwigs and published by Three Friends.

Yes, Romestead is playable and fully supported on Windows.

No, Romestead is not playable on MacOS.

No, Romestead is not playable on Linux.

Romestead offers both single-player and multi-player modes.

Romestead includes Co-op mode where you can team up with friends.

No, Romestead does not currently offer any DLC.

No, Romestead does not support mods via Steam Workshop.

No, Romestead does not support Steam Remote Play.

Yes, Romestead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Romestead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 22:41 UTC
SteamSpy data 23 August 2026 20:44 UTC
Steam price 01 September 2026 02:58 UTC
Steam reviews 29 August 2026 20:02 UTC

If you'd like to dive deeper into the details about Romestead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Romestead
  • SteamCharts - Analysis of Romestead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Romestead compatibility
Romestead
Rating
7.5
3,619
1,110
Game modes
Multiplayer
Features
Online players
602
Developer
Beartwigs
Publisher
Three Friends
Release 25 May 2026
Platforms