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Vampires: Bloodlord Rising on Steam

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In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.

Vampires: Bloodlord Rising is a vampires, adventure and open world game developed by Mehuman Games and published by Toplitz Productions.
Released on January 30th 2026 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 1,634 reviews of which 1,144 were positive and 490 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 8.77€ on Eneba.


The Steam community has classified Vampires: Bloodlord Rising into these genres:


Here is the detailed breakdown of supported languages for Vampires: Bloodlord Rising:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Polish
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Vampires: Bloodlord Rising through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel Core i5-12600K or AMD Ryzen 5 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX Vega 56, 8 GB or Intel Arc A580, 8 GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: Low, 50% of 1080p @ 30 FPS, SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Sept. 2026
Okay so very Rough Early access. 1: you can't play female as the host for co-op or on single player 2: no character creation, and if playing as female on single player/co-op gets added i doubt character generation will be added, or at best a barebones one. Edit: I stand corrected you can now play as female in single player and have character generation, already a huge upgrade from the more rougher early access launch. Now for the actual game If you have played V-rising and Conan Exiles that would give you a good indicator of what you get. But it is at least here and now a watered down version of both, leaving you with a meh after taste. V-Rising is more isometric true, but Turning humans into vampires are more fun and easier use them for resource gathering or defense. Conan Exile had a 18+ rated Character Generator which was well ahead of its time and excellent building with support for mods which made conan exiles one of the best survival horror rpg action games as modders breathed longivety into the game, and Funcoms Dune dropped the ball there with its MMO hybrid mess. But yeah Bloodlord rising has half baked traits of both. To find the really good humans to turn into vampires you need to do a lot of leg work in aristocrat form and honestly between the amount of blood your dungeon core need and the interval between inquesitor attacks on your outposts the game gets a bit fallout 4 "Settlement under attack" constant loop going on. Even with a Heroic Vampire (gained from story main quest) and 3 Decent Defense rating humans defending an outpost you can still lose it, and that can make even 100% loyalty humanoid vampires flee(leave your community) permanently. Which means even more chasing down rumors about villagers to find someone with "Trained Guard ect" traits to replace the one you lost. In short the idea i love, the atmosphere i love, decent voice actors, but it is more a lump of coal than a diamond in the rough at the moment, to much micromanagment and tedious routines. You can't exactly spend time gathering resources and building with constant attacks from Inquisition, combat isnt exactly fun, stealth is totally wonky and all these things need to be fixed before launch and then some. It needs HEAVY polish and more features before it can be as good as I belive it can be. So ultimatly thumbs up but that can easily become a thumbs down if nothing gets fixed. As the game is now, early access lump of coal, it is barly playable and I bought 2 copies one for me and one for my wife we had hoped for a better V-rising but as it is now, not even close but again early access so we will hope the developers get around to polish this very rough lump of coal into a proper gem. for the building is decent enough, worth the price at least. but there are far better survival RPGs out there. V-Rising for a vamp theme, Conan exiles for a gritty dark one, Palworld for well Pals with uzis, Overthrown for lifting up your sawmill and super dash into trees for quick and hillarious resource gathering, VEIN for a zombie modern day dealio and so on. Bloodlords have a lot of competition and while the idea is solid it will need plenty of tweaks and polish to match or surpass other similar games. Edit: So far they made the create vampires aspect worse compared to the rougher launch, now I get that villages losing good humans are negative for the community, but building up your own vampires from the dredge of society gives you horrible thralls, now defending your outposts is harder. The game definatly need better ways to make vampires because it is so freaking annoying how the vampires flee from outposts. Now you can make decent guards (statwise at least) out of the bad humans with items and books but their negative traits can cause annoying stuff like losing resources, coin, blood or they want spesific villagers to be turned into vampires and so on. This part I honestly find annoying, I mean in Palworld you have bad traits but you can breed it out or use a surgery station to add others, it is simply to time consuming to get GOOD vampire workers for your castle and outposts, not to mention the villagers traits are random and between cleaning up bad traits to improve the community prosperity and moral, you need to grab the good ones that hurt the community, but it takes to long in my eyes to wait on new villlagers to respawn and so on. Combat hasn't improved one bit since last I tested the game, stealth is still meh. but yeah the Character creation is good, but it needs more clothing for aristocrat and hunter and so on. But definatly a step in the right direction.
66 hours played
Aug. 2026
Think V Rising with a PvE and empire building focus. Great vampire power fantasy mixed in with a solid gothic and castle builder foundation. Must play for fans of vampire games, this is very high up there for me personally as someone who plays most of them. Don't expect AAA polish (should be obvious at the pricepoint), but the offering and presentation is solid. You'll need to get a snack while the beginning of the game shaders load and be able to get over that you are roleplaying a character in an established universe, but there is a lot to love here for vampire fans... I'd even wager it may be a must buy in that case. This being early access means we still have a lot of potential in the future as well. Also... Better than VTMB2. TLDR; -Vampire power fantasy (3rd person ARPG-style) with form changes -Castle builder -Town and minion management -Base automation -Gothic universe with established characters and lore Update: Added character creator!
34 hours played
July 2026
I had fun, cozy early access experience in this vampire survival game. They've done several updates, it looks great, has a unique feel among the other vampire survival genre games, and I look forward to coming back when they've patched in more plot. I am reviewing after I completed the available game on single player, maybe 25-30 hrs. PROS: -The game world has a great personality- many cool areas with tragic, beautiful, or creepy vibes. -The dialogue & villager notes you discover have simple, fun humor & add a layer of curiosity. -Good voice acting, holds up to AAA production standards. -Fun power fantasy, lets you dominate the landscape as a stronger & stronger vampire. CONS: -The tech tree isn't done yet, but they've clearly left room to build more on what you have. -Some of the core mechanics duplicate/repeat mechanics & items from similar "vampire survival" genre games. -No player-specific weapons, the claw attacks can get repetitive by the end, more arcade-like. I would love to see continued options for player customization, additional/deeper interactions with thralls & villagers, more quest variety for both optional & main quests, and things that vary up the combat. Not out of entitlement, but because I genuinely enjoyed playing it enough, that I hope to come back after a few patches & see what they add. But at the current price, the game is already worth, delivers a lot for a very reasonable cost.
9 hours played
March 2026
I’ve seen some takes trying to figure out what this game is supposed to be, and honestly that seems to be where people are getting tripped up. It pulls from a few different ideas like exploration, combat, and base or colony systems, but it never claims to be a hardcore version of any of them. The world isn’t massive, but it also doesn’t pretend to be. You are not running across empty terrain for ten minutes just to reach the next point of interest. It is compact, easy to navigate, and keeps things moving. That is a design choice, not a failure. Combat is simple, sure, but it is smooth and works well for what the game is. And if someone chooses to unlock the strongest abilities, use them constantly, and then complain that everything dies too fast, that sounds more like a player choice than a design problem. You can make almost any game feel easy if you go out of your way to do that. Base building and colony systems are there to support you, not control how you play. You are not forced into nonstop micromanagement just to survive, which is honestly refreshing. Calling that pointless just because it is not mandatory misses the point. Some players like having the option without being forced into it. The colony system does exactly what it is supposed to do. It helps generate resources and supports progression in the background. It is not trying to be the entire game. If someone expected it to carry everything, that is more on expectations than on the system itself. As for regions and outposts, yes, they are more about progression right now. Could they be deeper? Of course. That is also what Early Access is for. These systems feel like a foundation that will be expanded, not a finished product pretending to be complete. Then there is the comparison to V Rising, which really does not make much sense. That game is built around grind, pressure, and in many cases dealing with other players messing with your progress. This game clearly is not trying to do that. Expecting it to follow the same formula and then criticizing it for not doing so is just applying the wrong standard. Not every vampire game needs to revolve around logging in and wondering if everything you built is gone. At the end of the day, this is a more relaxed PvE experience. It is simpler, yes, and it still needs polish, but it also lets you play without constantly fighting the game itself. It does not overwhelm you with systems or punish you for not engaging with everything at maximum efficiency. It is Early Access, it has room to grow, and some systems need more depth. That is fair to say. But there is a solid foundation here, and more importantly, it is actually fun. And that matters a lot more than trying to force it into being something it was never meant to be.
18 hours played
Feb. 2026
Early access, feels like Vraising without being able to customize main character. but over all enjoyable

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Frequently Asked Questions

Vampires: Bloodlord Rising is currently priced at 19.99€ on Steam.

No, Vampires: Bloodlord Rising is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Vampires: Bloodlord Rising received 1,144 positive votes out of a total of 1,634 achieving a rating of 6.79.
😐

Vampires: Bloodlord Rising was developed by Mehuman Games and published by Toplitz Productions.

Yes, Vampires: Bloodlord Rising is playable and fully supported on Windows.

No, Vampires: Bloodlord Rising is not playable on MacOS.

No, Vampires: Bloodlord Rising is not playable on Linux.

No, Vampires: Bloodlord Rising is not playable on Steam Deck.

This information about Vampires: Bloodlord Rising is not available yet.

No, Vampires: Bloodlord Rising does not support VR.

Vampires: Bloodlord Rising offers both single-player and multi-player modes.

Vampires: Bloodlord Rising includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for Vampires: Bloodlord Rising. Explore additional content available for Vampires: Bloodlord Rising on Steam.

No, Vampires: Bloodlord Rising does not support mods via Steam Workshop.

No, Vampires: Bloodlord Rising does not support Steam Remote Play.

Yes, Vampires: Bloodlord Rising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vampires: Bloodlord Rising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 23:12 UTC
SteamSpy data 25 October 2026 04:12 UTC
Steam price 31 October 2026 20:09 UTC
Steam reviews 21 October 2026 10:07 UTC

If you'd like to dive deeper into the details about Vampires: Bloodlord Rising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vampires: Bloodlord Rising
  • SteamCharts - Analysis of Vampires: Bloodlord Rising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vampires: Bloodlord Rising compatibility
Vampires: Bloodlord Rising
Rating
6.8
1,144
490
Game modes
Multiplayer
Features
Online players
56
Developer
Mehuman Games
Publisher
Toplitz Productions
Release 30 Jan 2026
Platforms
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