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Salt and Sacrifice on Steam

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Join your fellow Marked Inquisitors in this online coop successor to award-winning 2016 Soulslike Salt and Sanctuary.

Salt and Sacrifice is a online co-op, souls-like and metroidvania game developed by Devoured Studios and Ska Studios and published by Ska Studios.
Released on November 06th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 1,772 reviews of which 1,099 were positive and 673 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 19.50€ on Steam, but you can find it for 1.40€ on Eneba.


The Steam community has classified Salt and Sacrifice into these genres:


Here is the detailed breakdown of supported languages for Salt and Sacrifice:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Salt and Sacrifice through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
  • Additional Notes: Gamepad recommended
MacOS
  • OS: macOS 10.12+ (64-bit)
  • Processor: Apple M1 or Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 2 GB available space
  • Additional Notes: Gamepad recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Oct. 2026
to be very honest i have very mixed feelings about this game. in the first game you can fight things normally, you know, fight-dodge-fight-dodge kind of stuff. but this game makes it so every other attack that an enemy throws at you is an absurd flurry attack that you either sit there and tank or run away and wait 5 seconds for them to stop. the game could be really fun if the combat was overhauled to allow you to actually be able to chain parry things like in sekiro, or if the enemies hadn't been given so many overwhelming attacks.
31 hours played
Sept. 2026
The game took about 30 hours to 100%. The disparaging reviews blown way out of proportion and are coming from an expectation for this to just be Salt and Sanctuary again. This game is NOT Salt and Sanctuary, but what it does attempt, I do think is more than competent. In short, this is a 2D Monster Hunter game instead of a Metroidvania. You still have the usual suspects of the soulsy aspect of the previous game of a big area with shortcuts interconnecting everything, stamina management, parrying, weapon upgrading, etc. In a lot of ways, the mechanics are made a lot better than the previous game. The weapon variety has also greatly increased. In general, everything is smoother and more focused. The multiple "biomes" are no longer connected, but are accessed through a Dark Souls 3 style hub area with a portal to teleport to each area. While this game still has gated progression for each area based on the tools you acquire, the map design is the main reason why I don't consider this a true Metroidvania game like the previous game. In terms of the main mechanic of the game, it's the mage-hunting mechanics. It more or less acts like Monster Hunter. You find the mage, you attack it until it escapes, you track it down again, rinse and repeat until you get to the place where the final showdown happens. If you like this aspect of Monster Hunter, this is actually a pretty fun mechanic, especially once you discover enough mages where you might have four of them all stacked onto one place and fighting each other. You can even herd them to the same place and dispatch them all at once if you're good enough. I very much enjoyed this aspect of the game. Note: What the other review said is wrong, you are able to rest at the obelisk while you're pursuing mages. You don't lose progress with them. What you can't do is die. If you die, wandering mages will despawn, while mages considered by the game as named, namesless, or fated, will all remain, standing at the same place you last left them. There are times where multiple fated mages may appear while you're hunting an unrelated mage. My only gripe with this game is some of the parkour/platforming you have to do in Hallowed Hill, and how awful enemy scaling is in the endgame. You can put on the heaviest armor and upgrade it nearly all the way, and still die in two hits. The way the game is designed basically mandates that you use heavy armor, mainly for the higher defense and you actually getting poise so you don't get sent flying to the moon every time you're slapped lightly. Still, if you're thorough, you can finish this game in about 30 hours, and it was a pretty fun 30 hours if you're into testing your skills and getting better and hunting a large pack of mages.
107 hours played
Aug. 2026
i have many complex feelings on this game, especially since salt1 was so good, maybe being the only good ds1like ive played. and while salt2 does lack some of those aspects i liked, i enjoy whats here. my only real "complaint" is that im seemingly the only person who misses how much the bosses could juggle you endlessly. tldr: its very different from salt1, but i still love it
188 hours played
July 2026
It's crazy to me that so many people disliked this game. If Sanctuary is a 9/10, then Sacrifice is at least a 7 or 8. I also wonder if Sanctuary would have been received as favorably if it released in 2022, at a time when the market was and it still is saturated with rollslop. It's true that this game's level design suffers to a degree in order to accommodate the mage hunts, but I would argue that this is balanced out by the mages themselves offering a diverse challenge along with some emergent gameplay due to the variations in routes and minion spawning, to say nothing of the multi-mage free-for-alls. The mage-free DLC definitely feels closer to Sanctuary and was more well-received from what I can see, but I still would have preferred a DLC-exclusive mage or three. I think another factor contributing to this game's lower scores is the fact that it's a little harder than its predecessor. The juggling that people complained about was pretty much removed in a very early patch, but I guess people miss overpowered two-handers and one-shot magic spells and such. If anything, my main gripe with this game is that the patches made it too easy by removing stamina management, mages fully healing when you die, spellmark lowering your max HP, etc. (the juggles were pretty funny, too, tbh.) I played two characters on the unpatched day zero version and had significantly more fun, but missed the multiplayer. The multiplayer system is ambitious and wonderfully realized (aside from having to sit in the portal during multiplayer matchmaking in the hub area.) Huge props for implementing crossplay, as well. I'm still getting some fun sessions in on the weekends. I feel pretty bad for Ska/Devoured studios for having their game dragged so badly when they made IMO a strong effort to innovate and iterate on their previous game. I hope that their next game doesn't end up as a textureless, formulaic sigh as a result. Give Salt and Sacrifice a fair try, and play Sanctuary and the rest of the Ska Studio catalogue too, if you haven't already!
6 hours played
May 2026
Of all of the complaints I have seen about this game, the only one I truly understand is the frustration of chasing the mages from point to point. However... it's the flippin' mechanic of the game. Why they decided to channel Monster Hunter for gameplay mechanic is anyone's guess, but I don't ultimately hate it. All of the foundational elements from Sanctuary are present, with some added elements to change the formula. As much as I like a traditional meatloaf, variations aren't always a miss - I mean, have you had a taco meatloaf? Excellent. Back to the point... Salt and Sacrifice is still absolutely a soulslike at its core. Honestly, that is the portion I may have a complaint of my own about. It seems the change in difficulty as you progress is less pattern recognition and more "man, I really hope I can interrupt this goober's move-spamming with a stun!" I am making progress, so it isn't impossible - but the mages could certainly benefit from just a little bit more balancing. All in all, I enjoy Sacrifice. The S&S identity is still there, with enough additions to the formula to make things interesting.

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Frequently Asked Questions

Salt and Sacrifice is currently priced at 19.50€ on Steam.

No, Salt and Sacrifice is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Salt and Sacrifice received 1,099 positive votes out of a total of 1,772 achieving a rating of 6.08.
😐

Salt and Sacrifice was developed by Devoured Studios and Ska Studios and published by Ska Studios.

Yes, Salt and Sacrifice is playable and fully supported on Windows.

Yes, Salt and Sacrifice is playable and fully supported on MacOS.

No, Salt and Sacrifice is not playable on Linux.

Yes, Salt and Sacrifice is playable and fully supported on Steam Deck.

Yes, Salt and Sacrifice is playable and fully supported on Steam Machine.

No, Salt and Sacrifice does not support VR.

Salt and Sacrifice offers both single-player and multi-player modes.

Salt and Sacrifice offers both Co-op and PvP modes.

No, Salt and Sacrifice does not currently offer any DLC.

No, Salt and Sacrifice does not support mods via Steam Workshop.

Yes, Salt and Sacrifice supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Salt and Sacrifice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Salt and Sacrifice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 09:53 UTC
SteamSpy data 20 October 2026 09:32 UTC
Steam price 27 October 2026 14:52 UTC
Steam reviews 20 October 2026 07:58 UTC

If you'd like to dive deeper into the details about Salt and Sacrifice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Salt and Sacrifice
  • SteamCharts - Analysis of Salt and Sacrifice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Salt and Sacrifice compatibility
Salt and Sacrifice
Rating
6.1
1,099
673
Game modes
Multiplayer
Features
Online players
17
Developer
Devoured Studios, Ska Studios
Publisher
Ska Studios
Release 06 Nov 2023
Platforms
Remote Play
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