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Blasphemous on Steam - User reviews, Price & Information

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Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.

Blasphemous is a metroidvania, pixel graphics and souls-like game developed by The Game Kitchen and published by Team17.
Released on September 10th 2019 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Japanese and Korean.

It has received 51,484 reviews of which 46,393 were positive and 5,091 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 1.15€ on Gamivo.


The Steam community has classified Blasphemous into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
MacOS
  • OS: MacOS Sierra - 10.12.6
  • Processor: 2.7 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 640M
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 16.04.01
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
June 2026
Blasphemous is a marriage of Castlevania and Dark Souls, and often times it reaches the same highs as those two IP. But, it also hits the same lows, sometimes even more so than the inspiration it borrows from. I haven't been this frustrated playing a Metroidvania in a long time, on one hand you get visceral combat, arguably the most gorgeous pixel art ever put into a game, and a hauntingly macabre world on the brink of total desolation with the Miracle to blame. The music is stellar, the character models and sprite work make Hotline Miami seem amateurish, and the gorey and brutal combat feels punchy and impactful. But my God, this game doesn't want you to have fun with it. At times, I felt like the developer actively hated me. 1) Fast Travel is locked behind a 20,000 Tears tithe at the church. Prior to saving up this obscene amount, you have to rely on a paltry handful of portals dotted around the map. This game came out post Dark Souls THREE, by then FROM figured out nobody wants to do Lost Izalith-tier runbacks when the game arbitrarily kills them with Bed of Chaos' trash hitboxes. Blasphemous has no excuse for how long, excruciating and tiresome many of the runbacks are, which even when you can afford the upgrade like I did around the halfway mark, it doesn't take away the sting of having to run all that way back to collect your Guilt because you got stunlocked by gas and fell into a pit of spikes that instakilled you. 2) Enemy design is the best and worst of this game. You get some really simple but effective gimmicks like flying enemies, stationary hazards, a Bell-wearing enemy that behaves like a raging bull. All good. What isn't good is the f*cking retarded ♥♥♥♥ like a corridor full of projectile spamming enemies with ghosts that fade in and out along the way that chip damage you on contact with no way for you to jump out of the way because their sprites are so tall. The amount of deaths I had to being stunlocked, knocked down and then continuously tick-damaged as the Penitent one fails to get up made me want to strangle myself like David Carradine, minus the orgasm. 3) Crucial upgrades are many times too far out of the way of the beaten path, and worse yet, you only have 3 of these crucial upgrade slots at one time. There's no need for this. All the abilities are absolutely necessary especially in end and post-game. We should have them autoequipped as passives the moment we find them. 4) No auto-marking of collectibles you pass by. This is QoL you got in ORI in 2014, Blasphemous has no excuse. 5) Many questlines are vague and obtuse just because Dark Souls is vague and obtuse. You don't need to copy EVERYTHING Fromsoft does, especially when their quest design is one of the worst aspects of their games. I got all the items I needed for the true ending by playing normally, but turns out I killed a certain boss too early, so I'm locked out of getting a key that allows me to use those key items to get a Mea Culpa upgrade and access to said ending. 6) I had to play this with a controller about 1/3 of the way through. The game, despite being in full screen, does not lock your cursor to the window and if you play KB/M you are GOING to end up clicking off the screen, especially mid-jump and end up dying. This is terrible for any PC game and shouldn't be the norm any year past 2012 when PC ports started to get refined. If I have to use a controller for a non hack-n-slash like DMC/NG, you failed. Is Blasphemous worth your time? Absolutely. It has a breadth of unlocks, cool bosses (except the Snake, that boss is awful), great music, brutal combat that feels like DOOM married to a Priest on a crusade against wretched Abomination, and a real feeling of progression as you play. Would I replay it again? Maybe sometime in the future. Just be prepared to be very, very frustrated. The game itself is easy. I cleared most bosses on my first attempts, but traversal with the gank squads of stunlocks and chip damage are so bad I'd rather play Hollow Knight when it gets bad, and I think that game is the most Epstein-coded trash out there. Ninja Gaiden 2 on Warrior dookies all over this game's difficulty, and not one time in that game did I feel like I was devoid of any control over my victories and defeats. 7/10. I don't know anything about the sequel and hope it addresses the majority of these issues.
44 hours played
May 2026
Indie developers once again putting the entire AAA industry to shame. Atmosphere, music, locations and bosses are on point. The pixel art is beautiful, the NPCs are really good and finding the collectibles is actually rewarding. The progression is good, you gradually feel like you're becoming stronger, and the combat is fun. I have no bad things to say except F*CK the time trials and the Shipyard, thankfully they're optional. This game is a masterpiece and an instant classic
15 hours played
March 2026
A very fun but very flawed experience. I have the same praises as many other people: the aesthetic and the music are heart-stopping, the lore is excellent, and the world is very dense and well designed. I disagree with others who say the controls and challenges are not good, they do a really great job of emulating the classics and did not shy away from showing it. Watching The Penitent One jump just like Arthur in Ghosts n Goblins when I played the secret 8-bit minigame told me these guys know ball. However where this game falls flat is that it feels very, for lack of a better word, "loose". The power ramp feels really weird, as in the beginning of the game is pretty difficult, and by the end you are so strong that everything feels baby-mode easy. There are tons of sidequests and characters you can meet but nothing pointing you towards them so its very hard to see everything without looking up a guide. The teleport system doesn't make any sense, and getting the upgrade that lets you teleport between save points is pretty much mandatory or you will be absolutely miserable. The animations are very lengthy and lock you into them for far too long, and mixed with the very obviously wrong hitboxes with some enemies/attacks, this leads to a lot of deaths that just don't feel fair. Very important traveling upgrades are locked behind lengthy quest chains instead of bosses or locked doors like other Metroidvanias. Lastly, I think the DLC bosses are way too overtuned, which is a shame because the main game bosses were quite good and fair. Isadora was as hard as everyone else says but the second phase of Crisanta is REALLY something else. Her first phase is the best fight in the game, so it hits you like whiplash. Even with every upgrade you can get, it just feels like everything is stacked against you, from parries pushing you too far to giving you no time to heal ever, and it feels even worse once you play the final boss afterwards and it's extremely easy in comparison. This game feels like a squeaky shopping cart or a car with two bad wheels: it's functional, but very annoying and your attention is constantly drawn towards it. There are so many unsanded corners and untightened screws and they are constantly making everything uncomfortable. The multitude of things wrong with this game aren't enough to make it not fun, but they were enough to take the fun out of it a few times. I stuck with it to the end and was glad I did, but this game really pushes you to both try your best and look past its glaring flaws for the moments of glory it gives you. I'm not sure if there's something to be said about suffering for glory here, but I don't think that was the game's intention. I say it's a solid 7.5/10, but be wary that it will test your patience just as much as it will test your skill.
58 hours played
Nov. 2025
This game made me realize that I had been spending years not being satisfied by the games I was playing. I got in a loop of only playing games that rewarded a very consistent amount of dopamine whenever I played them, cough cough Fortnite cough. Or chill games like minecraft that don't necessarily direct you to do anything. I picked up Blasphemous on sale because the artstyle was up my alley. But the tone, the story, and especially the gameplay were all so top notch that I had to keep playing it. I realized exploring the dogmatic world, getting my ass beat, and powering through the pain gave me the kind of experiences that I had as a kid. (I was raised Catholic.) Overall amazing game, challenging but very rewarding and extremely fair game design. Art style sells it. My only thing was the music could have been more interesting.
38 hours played
Oct. 2025
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10

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Frequently Asked Questions

Blasphemous is currently priced at 24.99€ on Steam.

No, Blasphemous is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Blasphemous received 46,393 positive votes out of a total of 51,484 achieving a rating of 8.86.
😎

Blasphemous was developed by The Game Kitchen and published by Team17.

Yes, Blasphemous is playable and fully supported on Windows.

Yes, Blasphemous is playable and fully supported on MacOS.

Yes, Blasphemous is playable and fully supported on Linux.

Blasphemous is a single-player game.

Yes, there are 4 DLCs available for Blasphemous. Explore additional content available for Blasphemous on Steam.

No, Blasphemous does not support mods via Steam Workshop.

Yes, Blasphemous supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Blasphemous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blasphemous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 02:14 UTC
SteamSpy data 26 July 2026 03:08 UTC
Steam price 28 July 2026 18:40 UTC
Steam reviews 27 July 2026 17:58 UTC

If you'd like to dive deeper into the details about Blasphemous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blasphemous
  • SteamCharts - Analysis of Blasphemous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blasphemous compatibility
Blasphemous
Rating
8.9
46,393
5,091
Game modes
Features
Online players
868
Developer
The Game Kitchen
Publisher
Team17
Release 10 Sep 2019
Platforms
Remote Play
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