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Blasphemous on Steam

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Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.

Blasphemous is a metroidvania, pixel graphics and souls-like game developed by The Game Kitchen and published by Team17.
Released on September 10th 2019 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 51,484 reviews of which 46,393 were positive and 5,091 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.24€ on Steam with a 75% discount, but you can find it for 2.64€ on K4G.


The Steam community has classified Blasphemous into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
MacOS
  • OS: MacOS Sierra - 10.12.6
  • Processor: 2.7 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 640M
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 16.04.01
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

66 hours played
Sept. 2026
whoever made those miriam platforming challenges and instant-kill-spikes is genuinely satan's right hand man Nonetheless, amazing artstyle and visuals. Great music. Intuitive and fun boss fights. Simple combat and movement but can be annoying in certain places. World and lore heavily inspired by Berserk and referenced and actually a very fun metroidvania + soulslike. Falls short in some gameplay mechanics but still overall fun and very enjoyable.
45 hours played
Aug. 2026
I stop comparing It, and I enjoyed it a lot more. When I first started Blasphemous, I honestly didn't like it. My first thought was that it was just a "worse Hollow Knight" or Nine Sols. The game felt strange, the world was confusing, and I wasn't really sure what to think of it. But I decided to push through and give it a chance. And I'm really glad I did. The further I got, the more this strange and fascinating world started pulling me in. The music and atmosphere were probably the biggest things that changed my opinion. After making my way toward the first real boss and getting my first major upgrade, I started realizing that Blasphemous was much bigger than I initially thought. I wanted to explore more. More importantly, I wanted to understand the world I was exploring. The world of Blasphemous is cruel. Almost everyone seems to be suffering in some way, and it constantly made me question what exactly I was doing there. Was I actually the good guy? Was I just another part of this twisted world? Or was there something more behind the Penitent One's journey? That mystery kept me playing. The enemies and bosses generally don't feel completely overwhelming or "unkillable" in the way some Dark Souls bosses can feel. Most fights are challenging without feeling unfair, although there are definitely a few bosses that can take some time to overcome. And I actually enjoyed that. The NG+ DLC adds even more to this experience. Not only does it give you more challenges, but it also adds more story and helps paint a larger picture of the world when you play through the game again. For someone like me, who enjoys doing almost everything a game has to offer, it made going back for 100% feel worthwhile rather than simply being cleanup. There is one part of the game that I really didn't enjoy, though: the platforming. I'm not talking about the normal movement and jumping around the world. That part is fine. I'm talking about the specific platforming trials that force you into more awkward parkour sections. There are five of these, and thankfully, you don't need to complete them. But if you're like me and want to do almost everything in a game, even the small stuff, they can become pretty frustrating. Despite that, I ended up really enjoying my time with Blasphemous. It's not an easy game, but I wouldn't call it an extremely difficult one either. The biggest challenge, at least for me, was getting into the game in the first place. I think Blasphemous becomes much more enjoyable once you stop comparing it to other Metroidvanias. At first, I saw it as a worse Hollow Knight. By the end, I was looking at it as Blasphemous. And after completing the game, the NG+ DLC, getting Ending C, and finally reaching 100%, I feel pretty satisfied leaving this first journey behind. Now it's time to see what Blasphemous 2 has waiting for me.
42 hours played
Aug. 2026
The game has a phenomenal atmosphere, amazing location soundtracks, and a great Dark Souls-style lore delivery. However, it can feel incredibly tedious at times. The backtracking is overwhelming, fast-travel portals are highly non-obvious and cost a ridiculous 20k Tears, and the instant-death spikes are infuriating. Dying to spikes means you have to run through hordes of enemies all over again, which led me to uninstall and quit the game several times. Ultimately, I pushed through and finished it. Despite all the frustration, I would still recommend it to fans of the genre.
17 hours played
June 2026
Blasphemous is a marriage of Castlevania and Dark Souls, and often times it reaches the same highs as those two IP. But, it also hits the same lows, sometimes even more so than the inspiration it borrows from. I haven't been this frustrated playing a Metroidvania in a long time, on one hand you get visceral combat, arguably the most gorgeous pixel art ever put into a game, and a hauntingly macabre world on the brink of total desolation with the Miracle to blame. The music is stellar, the character models and sprite work make Hotline Miami seem amateurish, and the gorey and brutal combat feels punchy and impactful. But my God, this game doesn't want you to have fun with it. At times, I felt like the developer actively hated me. 1) Fast Travel is locked behind a 20,000 Tears tithe at the church. Prior to saving up this obscene amount, you have to rely on a paltry handful of portals dotted around the map. This game came out post Dark Souls THREE, by then FROM figured out nobody wants to do Lost Izalith-tier runbacks when the game arbitrarily kills them with Bed of Chaos' trash hitboxes. Blasphemous has no excuse for how long, excruciating and tiresome many of the runbacks are, which even when you can afford the upgrade like I did around the halfway mark, it doesn't take away the sting of having to run all that way back to collect your Guilt because you got stunlocked by gas and fell into a pit of spikes that instakilled you. 2) Enemy design is the best and worst of this game. You get some really simple but effective gimmicks like flying enemies, stationary hazards, a Bell-wearing enemy that behaves like a raging bull. All good. What isn't good is the f*cking retarded ♥♥♥♥ like a corridor full of projectile spamming enemies with ghosts that fade in and out along the way that chip damage you on contact with no way for you to jump out of the way because their sprites are so tall. The amount of deaths I had to being stunlocked, knocked down and then continuously tick-damaged as the Penitent one fails to get up made me want to strangle myself like David Carradine, minus the orgasm. 3) Crucial upgrades are many times too far out of the way of the beaten path, and worse yet, you only have 3 of these crucial upgrade slots at one time. There's no need for this. All the abilities are absolutely necessary especially in end and post-game. We should have them autoequipped as passives the moment we find them. 4) No auto-marking of collectibles you pass by. This is QoL you got in ORI in 2014, Blasphemous has no excuse. 5) Many questlines are vague and obtuse just because Dark Souls is vague and obtuse. You don't need to copy EVERYTHING Fromsoft does, especially when their quest design is one of the worst aspects of their games. I got all the items I needed for the true ending by playing normally, but turns out I killed a certain boss too early, so I'm locked out of getting a key that allows me to use those key items to get a Mea Culpa upgrade and access to said ending. 6) I had to play this with a controller about 1/3 of the way through. The game, despite being in full screen, does not lock your cursor to the window and if you play KB/M you are GOING to end up clicking off the screen, especially mid-jump and end up dying. This is terrible for any PC game and shouldn't be the norm any year past 2012 when PC ports started to get refined. If I have to use a controller for a non hack-n-slash like DMC/NG, you failed. Is Blasphemous worth your time? Absolutely. It has a breadth of unlocks, cool bosses (except the Snake, that boss is awful), great music, brutal combat that feels like DOOM married to a Priest on a crusade against wretched Abomination, and a real feeling of progression as you play. Would I replay it again? Maybe sometime in the future. Just be prepared to be very, very frustrated. The game itself is easy. I cleared most bosses on my first attempts, but traversal with the gank squads of stunlocks and chip damage are so bad I'd rather play Hollow Knight when it gets bad, and I think that game is the most Epstein-coded trash out there. Ninja Gaiden 2 on Warrior dookies all over this game's difficulty, and not one time in that game did I feel like I was devoid of any control over my victories and defeats. 7/10. I don't know anything about the sequel and hope it addresses the majority of these issues.
44 hours played
May 2026
Indie developers once again putting the entire AAA industry to shame. Atmosphere, music, locations and bosses are on point. The pixel art is beautiful, the NPCs are really good and finding the collectibles is actually rewarding. The progression is good, you gradually feel like you're becoming stronger, and the combat is fun. I have no bad things to say except F*CK the time trials and the Shipyard, thankfully they're optional. This game is a masterpiece and an instant classic

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Frequently Asked Questions

Blasphemous is currently priced at 6.24€ on Steam.

Yes, Blasphemous is currently available at a 75% discount. You can purchase it for 6.24€ on Steam.

Yes, Blasphemous received 46,393 positive votes out of a total of 51,484 achieving a rating of 8.86.
😎

Blasphemous was developed by The Game Kitchen and published by Team17.

Yes, Blasphemous is playable and fully supported on Windows.

Yes, Blasphemous is playable and fully supported on MacOS.

Yes, Blasphemous is playable and fully supported on Linux.

Yes, Blasphemous is playable and fully supported on Steam Deck.

Yes, Blasphemous is playable and fully supported on Steam Machine.

No, Blasphemous does not support VR.

Blasphemous is a single-player game.

Yes, there are 4 DLCs available for Blasphemous. Explore additional content available for Blasphemous on Steam.

No, Blasphemous does not support mods via Steam Workshop.

Yes, Blasphemous supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Blasphemous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blasphemous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 04:10 UTC
SteamSpy data 22 October 2026 11:21 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 09:50 UTC

If you'd like to dive deeper into the details about Blasphemous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blasphemous
  • SteamCharts - Analysis of Blasphemous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blasphemous compatibility
Blasphemous
Rating
8.9
46,393
5,091
Game modes
Features
Online players
704
Developer
The Game Kitchen
Publisher
Team17
Release 10 Sep 2019
Platforms
Remote Play
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