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ENDER MAGNOLIA: Bloom in the Mist on Steam

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Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?

ENDER MAGNOLIA: Bloom in the Mist is a metroidvania, 2d and singleplayer game developed by Adglobe and Live Wire and published by Binary Haze Interactive.
Released on January 22nd 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 13,465 reviews of which 12,876 were positive and 589 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.99€ on Steam, but you can find it for 9.09€ on Instant Gaming.


The Steam community has classified ENDER MAGNOLIA: Bloom in the Mist into these genres:

Media & Screenshots

Get an in-depth look at ENDER MAGNOLIA: Bloom in the Mist through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Dual Core @ 2.50Ghz
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Sept. 2026
This is a very polished game with beautiful graphics and music, a big map to explore, and fluid combat. It's a good sequel to Ender Lilies and also a perfectly enjoyable game on its own. The developers clearly took all the criticisms of Ender Lilies to heart and used that to produce a much more polished game. The weird thing is, I think that polish has also made it lose a little of its charm. The map is so clear and detailed that it's trivial to find every secret and hidden item; there's no real sense of exploration at all, because the game just points out to you wherever you're missing something. The bosses provide a pretty consistent level of challenge, and there are a few that are tougher than others, but none of them get as difficult as Ender Lilies could be. It's a good game, but also serves as a good example of how imperfections can make a work of art better.
23 hours played
June 2026
After finishing up both Ender Lilies and Ender Magnolia at 100%, I thought I would give Magnolia a review here to sum up my thoughts. Generally speaking, I think Magnolia is a better game than Lilies, albeit there are a couple of things it doesn't do quote as well as its predecessor. Starting off with the few negatives (or rather, something that it just doesn't live up to compared to Lilies), I think the atmosphere is not quite as good as the first game. While the steampunk-fantasy hybrid world it tries to sell is quite beautiful in its backgrounds, it doesn't feel as immersive as the post-apocalyptic wasteland that is in Lilies. That being said, it's still a really nice setting, it just had the disadvantage of needing to live up to what the last game had to offer. The other problem I had with the game is its attempt to actually provide some amount of narration and dialogue to the story. I think they should have kept the Dark Souls-esque exposition of the first game and not given this much dialogue to everyone. While the conversations between characters may seem nice at first, the way it's carried out feels rather flat at first, as the characters and their interactions are just not interesting whatsoever, even in the exposition that they some times offer. While the story of the game is about as good as Ender Lilies, the way it's presented through these interactions makes it feel inferior to the first game, where you were able to quietly take in the world around you and observe Lily's story. All that aside, however, as I mentioned, this game improves in a lot more aspects than it does not. Gameplay has been polished up - while you have less abilities and slots to use them in, there isn't a disproportionate number of useless abilities as there were in the first game. While the choices are more limited, surprisingly, the (worthwhile) build variety you can create feels a bit more expansive. In addtion to that, there is a lot more variety in enemies and bosses feel more dynamic than in Lilies (Particularly that disappointment of a final boss that was in Lilies) I saw some reviews mention that gameplay in Lilies is better and that just completely baffles me as gameplay is exactly where Magnolia improved the most compared to it. Exploration is probably where the game stands out the most compared to Lilies; you get to make use of all the exploration tools a lot more than you did in Lilies by the time you got them, plus level design overall has been improved dramatically, especially the mid-late game sections. I don't want to make the review too long, so to sum it up: game doesn't quite live up to the last game in terms of atmosphere and story presentation (through the use of dialogues and character interactions), but improves in pretty much all other aspects, except maybe music, which is about as good as in Liliies. If you liked the first game, absolutely play this one.
24 hours played
May 2026
This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were no crashes throughout my time with the game. All achievements unlocked at their appropriate times. I encountered a fairly severe memory leak that required me to relaunch the game every two hours or so. It was likely due to my configuration. Every review is going to compare this game with its predecessor, Ender Lillies. I'll try to avoid doing that too much, beyond a cursory better than/worse than for each category. Overall, I liked this game more than Ender Lillies. It has higher highs, but also lower lows, than Lillies. The Positives: The soundtrack is the absolute best part of the game. Nearly every track is an absolute banger. I found myself not wanting to leave certain areas just to listen to the music longer. Similarly, the audio effects are top-notch. Every weapon gets its own suite of sounds, and the way weapons can interact audibly is very neat and interesting. Lillies was excellent in this regard as well, so I feel like this category is a draw. The graphics and animations are incredibly strong. The levels are varied and take the player through quite the plethora of biome conditions. Animations are excellent, and every boss has wonderfully emotive stances and weapon abilities. Some are very fast, but there are no surprise attacks here. You are given the opportunity to learn each attack's "tells", and the game's outstanding quality of life (more on this later) helps in this regard by allowing you to view any enemy and their attacks from any save point. Many players complained about Lillies drab/brown color scheme. I disagree with that assessment and find Lillies to be a well drawn and animated adventure, though I still prefer Magnolia's world. Magnolia wins this one. A special shout out has to be made for the character designs in this game. They are nearly peerless (giving Nine Sols a run for its money!) and that includes both friendly and enemy designs. Standouts include No. 7, Nola, Yolvan, and Lorna. The story is incredibly enjoyable. It does fall into the fairly common trap (at least these days) of trying to be vague enough to not offend anyone, while leaving the ending open enough that any sequels are not hampered. But, it directly expands upon the universe created in Lillies, and deepens the overarcing mystery that is present in both games. The best parts of the story, for me, are the chats you can have at save locations. Every character you recruit is given time in the spotlight, and they are all interesting and entertaining stories, without exception. The quality of the story is very high in both games, so I'll give this one a draw. Gameplay is very good but standard for a metroidvania. Controls are crisp and responsive and I never felt floaty or slow. You are given some very strong powers right at the start, so I was curious how the rest of the unlocked powers would unfold. There are some very interesting ones to find in this game, but not all of them are incredibly fun to use. The protagonist is complex to control nearly from the outset, so most of the newer powers are either button combos, or hold and release style powers. Those are not my favorite, especially in combat, though they do all work as advertised. I felt like Lillies had a tighter control over the powers, so I'll give this one to the original. The difficulty in this game is very deceptive. It starts out very easy. Too easy in fact! Lillies was an easy game throughout, and I was worried that Magnolia would follow the same path. Thankfully, the game ramps up in difficulty quite nicely as you progress. Quiet a few of the latter half of the bosses required multiple attempts, though none were rage-inducing (I enjoyed Velgrynd!). This was an easy win for Magnolia. Quality of Life (hereafter qol) is normally not something I have to talk about at length for a review. It is definitely warranted here though. Simply put, Magnolia has some of the best qol of any MV game (of any game, really) that I've ever seen. The map colors each room as completed, everything not picked up is auto-marked on the map (and you're given tons of map markers if you need them), you can teleport back to a save spot at any time, there are no corpse runs, you can skip (and even auto-skip!) all cutscenes once they have been viewed at least one time, and the list goes on and on. They really made a huge effort to give the players a massive amount of qol in this game. Magnolia easily wins this category, which is why the next bit is so perplexing... The Negatives: Simply put, I don't think Magnolia is tuned very well, at least in this current version (1.1.0). Like its predecessor, it does not require a great deal of backtracking. Most areas can be 100% completed except for a handful of locations, and most of the time they all require a single new power. You get that power, you teleport back to this location, and finish the handful of holdout collectibles, and that area is completely done (no reason to ever return). I mention this because maybe the developers are expecting more backtracking and confusion. Regardless of the reason, I found myself at the end of the game and with very little currency, and tons of things to still buy! I had to grind for a few hours to get enough to complete all of the achievements. I was not able to get enough scrap to enhance more than a third of (cheaper) relics, and I was only able to get enough fragments for a few outfits and some artwork. Even with all of the grinding, I was never able to afford any of the "second batch" of relic slot points. Since none of that was required for achievements, I felt that it was ok, but I would have liked to get more enhancements and extras throughout my run. I did keep the difficulty at its default for almost all of the game. Lillies wins this category easily as this was not an issue in that game in the slightest. Another point of contention here is that each update for the game has patched out the most well-known farming locations/methods of the time. Why?? It's a single player game, why are you forcing us to either grind for hours or go into an NG+ to complete the collection achievements? My final nitpick negative is that this game is almost too polished. The original gave you a lot more freedom in your builds (but to the point where you could hurt your chances of completion). I really enjoyed the tense decision making about what abilities got enhancements in the first game. Here, you get enough to max everything. Some players may enjoy this approach more, but I prefer the near infinite freedom that the first game allowed you. That's my entire review. Thanks for reading this far!
22 hours played
May 2026
Ender Magnolia starts slow. For quite a while it feels like a game that plays things a little too safe. The early hours are easy and boss fights feel more like extended tutorials than real challenges. Coming straight from something like Hollow Knight makes the contrast even stronger. But the interesting part is that the game steadily improves as you progress. Systems open up, difficulty increases, and the story begins to reveal its strength. What initially feels like a pleasant but forgettable Metroidvania slowly turns into something much more engaging. Movement and combat feel good from the start. Controls are responsive, abilities trigger reliably, and dashing works exactly when you need it to. Even though the game has a slower pace overall, it never feels clunky or unresponsive. Exploration follows a traditional Metroidvania structure. You unlock abilities that allow access to previously unreachable areas, so backtracking becomes an important part of progression. The map does a very good job showing where something is still missing, which makes completion far less frustrating than in many other games. If you're going for platinum, you will still need to search for secrets, but the map usually narrows the search to a specific region instead of the entire world. The biggest gameplay strength appears in the build systems. You unlock companions throughout the game, each with multiple possible abilities, but you can only equip four at a time. This forces meaningful decisions once your roster grows. Early on it feels like almost anything works, but after the midpoint you tend to settle into a preferred team. Some companions clearly fit certain playstyles better than others. One ranged companion in particular feels slightly overpowered for a large part of the game thanks to fast attacks, auto-aim and strong break damage, although a late-game companion can rival it. The relic system is another highlight and arguably one area where the game improves over Hollow Knight’s charm system. Relics consume slots but the game gives you far more capacity to experiment with combinations. Some relics become extremely powerful in the late game. Difficulty also changes noticeably after the midpoint. The early game is very forgiving, but enemies and bosses become much more demanding later. By the end of the game the challenge finally feels appropriate for the systems you've unlocked. The story turns out to be one of the strongest parts of the experience. It becomes increasingly engaging as the plot unfolds, and by the final chapters it’s easy to get invested in what’s happening. The final boss serves as a fitting climax. Both endings conclude the story well, although Ending B provides the more satisfying resolution and a significantly harder version of the final fight. One weaker aspect is the soundtrack. While it fits the tone of the game, it rarely stands out. Much of it feels like background lo-fi music rather than something deeply tied to what’s happening on screen. It works, but it rarely elevates the moment. In terms of length, the game lands in a good spot. I took about 25 hours to 100% it, and while a few areas feel slightly longer than necessary, the overall pacing works well. Importantly, the game allows you to obtain both endings and complete all objectives without using any outside guides, which is big plus. TL;DR; I started this game feeling somewhat underwhelmed. But by the time the (second) credits rolled, it was seriously competing for a place in my Top 10. When a game manages to deliver strong gameplay systems, an engaging story, and a well-rounded overall experience, it’s hard not to appreciate what it accomplishes. 8/10
31 hours played
April 2026
Amazing, absolutely amazing. Ender Magnolia is the sequel to Ender Lilies, and it vastly improves on everything. Apart from the gameplay and other features, music is what keeps a game alive in your heart for a long time. And the music in this game is truly amazing. The music in each area is unique and perfectly matches the area. Whether you're working or doing something else, you can keep those music playing. It's beautiful. - I really liked the map in this game though because of how it changes the color of the area when you fully explore it. It is a big help in knowing which areas to backtrack to after you progress a lot. - It also shows you if you've collected everything or not in an area with a neat badge next to the name of the area! - There is an option to alter difficulty which is really helpful. - You Can easily access check point & fast travel from anywhere .

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Frequently Asked Questions

ENDER MAGNOLIA: Bloom in the Mist is currently priced at 24.99€ on Steam.

No, ENDER MAGNOLIA: Bloom in the Mist is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, ENDER MAGNOLIA: Bloom in the Mist received 12,876 positive votes out of a total of 13,465 achieving an impressive rating of 9.30.
😍

ENDER MAGNOLIA: Bloom in the Mist was developed by Adglobe and Live Wire and published by Binary Haze Interactive.

Yes, ENDER MAGNOLIA: Bloom in the Mist is playable and fully supported on Windows.

No, ENDER MAGNOLIA: Bloom in the Mist is not playable on MacOS.

No, ENDER MAGNOLIA: Bloom in the Mist is not playable on Linux.

Yes, ENDER MAGNOLIA: Bloom in the Mist is playable and fully supported on Steam Deck.

Yes, ENDER MAGNOLIA: Bloom in the Mist is playable and fully supported on Steam Machine.

No, ENDER MAGNOLIA: Bloom in the Mist does not support VR.

ENDER MAGNOLIA: Bloom in the Mist is a single-player game.

Yes, there is a DLC available for ENDER MAGNOLIA: Bloom in the Mist. Explore additional content available for ENDER MAGNOLIA: Bloom in the Mist on Steam.

No, ENDER MAGNOLIA: Bloom in the Mist does not support mods via Steam Workshop.

No, ENDER MAGNOLIA: Bloom in the Mist does not support Steam Remote Play.

Yes, ENDER MAGNOLIA: Bloom in the Mist is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ENDER MAGNOLIA: Bloom in the Mist.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 22:20 UTC
SteamSpy data 23 October 2026 08:38 UTC
Steam price 27 October 2026 04:09 UTC
Steam reviews 22 October 2026 18:09 UTC

If you'd like to dive deeper into the details about ENDER MAGNOLIA: Bloom in the Mist, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ENDER MAGNOLIA: Bloom in the Mist
  • SteamCharts - Analysis of ENDER MAGNOLIA: Bloom in the Mist concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ENDER MAGNOLIA: Bloom in the Mist compatibility
ENDER MAGNOLIA: Bloom in the Mist
Rating
9.3
12,876
589
Game modes
Features
Online players
84
Developer
Adglobe, Live Wire
Publisher
Binary Haze Interactive
Release 22 Jan 2025
Platforms
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