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Schedule I on Steam

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From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

Schedule I is a simulation, co-op and crime game developed and published by TVGS.
Released on March 24th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 204,041 reviews of which 200,803 were positive and 3,238 were negative resulting in an impressive rating of 9.7 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Schedule I into these genres:

Media & Screenshots

Get an in-depth look at Schedule I through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: 3GHz 4-Core or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 6GB or Radeon RX 580
  • DirectX: Version 11
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Oct. 2026
Shaved my head Got a goatee Wore a fedora Started manufacturing meth Sold said meth Bought a new PC Bought Schedule 1 Started playing it and have been enjoying every second of it 10/10 game if you like open world sandbox type games and/or drugs.
244 hours played
July 2026
I like Schedule I. The core gameplay loop is genuinely fun, and the first playthrough is a great experience. Building your operation, unlocking new products, and gradually expanding your business is extremely satisfying. Unfortunately, the game’s post-launch development has been disappointing. Content updates take far too long to reach production, and when they finally arrive, they often feel shallow and disconnected from the rest of the game. The mushroom update is a good example. It gives you another product to manufacture, but it does not meaningfully affect the game. It does not change how you operate, introduce interesting decisions, or interact with the existing systems in a meaningful way. You can ignore mushrooms entirely and lose virtually nothing from the experience. The cartel update was a fantastic idea with poor execution. A rival criminal organization should create pressure, competition, danger, and meaningful rewards. Instead, the cartel mostly adds more chores and obstacles without giving the player much to gain. It feels less like a dynamic rival and more like an artificial way to slow progression and stretch out the existing content. There was so much potential here, which makes the final result especially disappointing. I understand that this is largely the work of a solo developer, and that game development takes time. However, that explanation becomes less convincing after a game earns millions of dollars. Players bought the game in Early Access to support its continued development. At some point, it is reasonable to expect some of that success to be reinvested into additional development resources, faster production, and more substantial updates. Early Access was originally presented as a way for players to fund promising games while developers continued building them. Increasingly, it feels like a way to earn most of a game’s revenue before delivering a finished product. Players are not simply buying what currently exists; they are buying into a promise that the game will continue growing. When development slows down and updates feel minimal, it creates the impression that the game has entered maintenance mode before it is anywhere close to finished. I love Schedule I, and I want to see it reach its potential. That is exactly why its current development and management are so frustrating. The foundation is excellent, but the time, money, and momentum generated by the game’s success do not seem to be translating into the depth or pace of development that players were led to expect.
71 hours played
May 2026
Schedule I has a really fun concept, and the first few hours are genuinely enjoyable. Building your empire from scratch, managing production, and expanding your operation feels satisfying at the beginning. The progression system keeps you interested, and it’s easy to see why the game has become so popular on Steam. However, after spending more time with it, the gameplay starts to feel repetitive. A lot of the tasks become part of the same grind loop, and the excitement slowly wears off. While the management mechanics are solid, the game currently lacks enough variety to keep things fresh for long sessions. Since it’s still in Early Access, some parts also feel unpolished, with rough mechanics and occasional bugs. It definitely has strong potential, but right now it feels more like a great idea that still needs more content and refinement. Overall, it’s a good game with a unique concept, but it can become repetitive after a while. Recommended, but with some reservations
115 hours played
May 2026
we need a bigger area or another city, I love the game but once the stories over not much else to do but rinse and repeat.
37 hours played
March 2026
I’ve been playing Schedule One for a while now, and overall I genuinely enjoy it. The core gameplay loop is solid and it’s easy to sink hours into without noticing. If you like grind-heavy progression systems, this game will absolutely hook you. Watching your operation grow from nothing into something profitable is satisfying. That said, the grind can feel excessive at times. A lot of the gameplay relies on repetitive manual tasks, and while that works early on, it starts to drag in the mid-to-late game. There needs to be deeper automation systems, something that lets you scale operations more efficiently once you’ve proven yourself. Right now, it feels like you hit a ceiling. The game hints at building a serious empire, but you never quite reach that “kingpin” level. It would be great to expand progression so players can go full Tony Montana. Bigger networks, ability to export large quantities, larger territory control, higher risk/high reward systems, and more strategic management instead of constant micromanagement.

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Frequently Asked Questions

Schedule I is currently priced at 19.50€ on Steam.

No, Schedule I is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Schedule I received 200,803 positive votes out of a total of 204,041 achieving an impressive rating of 9.72.
😍

Schedule I was developed and published by TVGS.

Yes, Schedule I is playable and fully supported on Windows.

No, Schedule I is not playable on MacOS.

No, Schedule I is not playable on Linux.

Yes, Schedule I is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Schedule I is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Schedule I does not support VR.

Schedule I offers both single-player and multi-player modes.

Schedule I includes Co-op mode where you can team up with friends.

No, Schedule I does not currently offer any DLC.

No, Schedule I does not support mods via Steam Workshop.

No, Schedule I does not support Steam Remote Play.

Yes, Schedule I is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Schedule I.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 22:31 UTC
SteamSpy data 17 October 2026 18:55 UTC
Steam price 26 October 2026 20:18 UTC
Steam reviews 20 October 2026 18:04 UTC

If you'd like to dive deeper into the details about Schedule I, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Schedule I
  • SteamCharts - Analysis of Schedule I concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Schedule I compatibility
Schedule I
Rating
9.7
200,803
3,238
Game modes
Multiplayer
Features
Online players
22,757
Developer
TVGS
Publisher
TVGS
Release 24 Mar 2025
Platforms
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