Seer's Gambit on Steam - User reviews, Price & Information

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A strategic, hero-drafting roguelite RPG that rewards smart positioning, player agency, and synergies-building within your party. Explore a perilous world brimming with upgrades to discover and unlock. Choose the right combination of heroes, equipment, skills, and buffs to craft your perfect team.

Seer's Gambit is a strategy, rogue-lite and auto battler game developed by Unleash The Giraffe and published by Unleash The Giraffe and Gamersky Games.
Released on November 18th 2024 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 468 reviews of which 361 were positive and 107 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 9.61€ on Steam with a 35% discount.


The Steam community has classified Seer's Gambit into these genres:

Media & Screenshots

Get an in-depth look at Seer's Gambit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3 or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce GT 740 / Radeon R7 250 or above
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Play Time: 42 hours Achievements: 38 out of 39 Date/Version: 1/19/2026 Rating: 7 out of 10 Seers Gambit is a Rogue-Like tactics auto battler. If you happen to like those two genres play this game. You'll start with 1 unit to play with, then from there you are able to recruit up to a total of 6 units. These units have a varying rarities, as in you'll have common versions and legendary versions of the same unit. Each unit has it's own main unit role say, healer, defender, tank, etc. Then they'll have their sub classes or traits. These traits allow for you to unlock unique “combos” that will enhance your characters ability, attack, ultimate, and more depending on what you unlocked. You have a nice selection of items you can equip, a nice map, and plenty of unlockable characters and meta progression. I 100% believe you have to unlock the meta currency to “beat” the game. I use the term beat loosely as, you have a number of map turns and once you reach I believe it's 8 global map turns you face off against a boss. This boss has multiple stages, and this is considered the end game. But! Because you have a nice world map, you technically may beat the end game boss before exploring all the other areas. When you explorer new area's this will allow you to purchase your meta progress stats such as 10% more attack, 2% more crit, 50% more of a particular meta currency, and so forth. Beating the game to me is simply exploring all the map and trying to get all the unlocks. This will take you far more time than simply beating the end game boss. While this game sits at a mostly positive, I can see why. I honestly enjoyed the time I played with the game, and it gave me exactly what I wanted. Find out what builds work for you, explorer some unique builds, and let the game do some auto-battler stuff. The world map is a nice tiny touch, I forgot to mention there is a game “speed” multiplier. And I played at 4x speed, I couldn't imagine playing this game at 1x speed. Another tiny fun detail this game has is that once you visit say a town on the map, you can click on a large amount of the sprites. You can click on the cats, cows, people, and many other things and they'll sometimes do a funny animation or some may do something special for you. Overall this is a must buy for anyone who likes the auto-battler genre. PROS: Variety of Characters Variety of Items Variety of class/subclass combos Fun interactive in game map Nice diversity of team building Meta Progression is linked with world map exploring NEUTRAL: Graphics Story CONS: I believe the game has some performance issues.
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Sept. 2025
Take this as a neutral - there are good concepts here that could evolve into something really good. The core loop is, at least, compelling: you draft heroes with distinct abilities and synergies, then send them to fight in short auto-battles very similar to Hero's Hour. The meta-progression comes from being able to invest in any location you're able to visit during a one-week trek from an inn, which unlocks character classes or boosts core stats for any heroes you acquire. This works nicely, and was entertaining for the first batch of hours. The hiccup is that the game doesn't really know where to take you. At the end of seven days you are teleported off to face the Big Bad, basically the capstone to each run and one you are fully expected to lose at first. But, you'll be able to reliably beat him after only about half the map is explored and he never changes or powers up. This means the back 20-ish hours of my total play time was reaching areas and unlocking things for essentially no reason. No different ending or alternate boss, nothing. Further, any sort of strategy in team composition is undercut by both heroes and items coming in three levels of "rarity" (Common, Rare and Epic). These are such a huge difference in strength that it becomes the only thing to pay attention to: you don't select heroes based on anything other than getting six Epics by Day 7. (To explain, heroes individually level up from Level 1 to 7, picking one of three available talents at each level. But, Common heroes are capped at level 5 and Rare at level 6, meaning they have lower stats and fewer abilities, and in addition to max level the trait icons that power synergy abilities are reduced, with Common heroes bringing one, Rare two, and Epic three.) This makes the game feel both extremely grindy and extremely basic. There are only a very small pool of non-combat encounters common throughout the game, and 90% of the time you'll take the free/get money option to fund the purchase of Epic items and rerolls to get Epic heroes. This is what makes the game extremely tough to recommend. There's a compelling core loop, but not a compelling game. I want to see this game grow into something awesome (or this team grow into something awesome in their next game), but man, this is that rough, early album before the single that tops the charts. Get it if it's cheap or if you know for certain you want to zone out to a grindy solo auto-battler.
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Sept. 2025
cute, fun, game with great progression that makes exploring the map feel satisfying. Only complaint would be I wish there was more, New Map DLC?
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May 2025
This game has all the makings of an amazing autobattler roguelite. It actually mirrors A LOT of what I wanted to make in a game myself. I am about to give a lot of criticisms but its out of love for the genre. The game is good, maybe buy it on sale but I'm THOROUGHLY enjoying it so far but feel like I'm burning through content too quickly. Before I tear it up, let me say I love the "play with the hand you're dealt" style adventures of building up a party and getting by with the options I have. I love finding synergies and building up heroes out of characters I doubted. I beat the cult (time limit boss) on my 4th run before I had cleared a single corrupted dungeon to open up the world more.. Now I'm just running around the map trying to clear it feeling like there's no final boss to care about anymore. Just because I hit a critical mass of armor/armor regeneration on 3 characters who just brute forced their way through the cult boss. Each hero is identical to others of the same type outside of their rarity. Another disappointing thing, every character is the exact same. Some sort of traits or random stats would have been amazing to lend different characters to different builds. One of the things I do enjoy from games like this is that heroes are just around. You'll run into 3 heroes every so often to pick from or not. This mirrors a game I wanted to make, coming across taverns with just some people inside. But it just doesnt feel great that EVERY Rogue is "the same guy" with the same stats and the same skill tree that can be molded into the same character that every other "Fingers the Thief" can become. I find that so limiting and unencouraging for future runs. Maybe races of each class could break it up. Perhaps some traits to alter their stats or change things up. Maybe random options on skill trees. Maybe a 4th row of skills that are random. I just doesnt feel great to still have to explore probably half of the map knowing nothing is really going to change unless I HOPEFULLY find more characters, but cant even see another tavern to reach in any direction. Its just discouraging and feels like I just have to grind now. I wish there was more variation between runs.
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March 2025
Me likey, spent 30 hours crawling around the campaign world learning the various classes then built a team that broke endless mode. Very fun 10/10 would break endless mode again :)
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Frequently Asked Questions

Seer's Gambit is currently priced at 9.61€ on Steam.

Seer's Gambit is currently available at a 35% discount. You can purchase it for 9.61€ on Steam.

Seer's Gambit received 361 positive votes out of a total of 468 achieving a rating of 7.29.
😊

Seer's Gambit was developed by Unleash The Giraffe and published by Unleash The Giraffe and Gamersky Games.

Seer's Gambit is playable and fully supported on Windows.

Seer's Gambit is not playable on MacOS.

Seer's Gambit is not playable on Linux.

Seer's Gambit is a single-player game.

There is a DLC available for Seer's Gambit. Explore additional content available for Seer's Gambit on Steam.

Seer's Gambit does not support mods via Steam Workshop.

Seer's Gambit does not support Steam Remote Play.

Seer's Gambit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Seer's Gambit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 12:06
SteamSpy data 23 January 2026 15:27
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 06:04

If you'd like to dive deeper into the details about Seer's Gambit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Seer's Gambit
  • SteamCharts - Analysis of Seer's Gambit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Seer's Gambit compatibility
Seer's Gambit
Rating
7.3
361
107
Game modes
Features
Online players
5
Developer
Unleash The Giraffe
Publisher
Unleash The Giraffe, Gamersky Games
Release 18 Nov 2024
Platforms
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