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Tales & Tactics on Steam

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Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Tales & Tactics is a hex grid, auto battler and strategy game developed by Table 9 Studio and published by Yogscast Games and Gamersky Games.
Released on August 15th 2024 is available on Windows, Steam Deck and Steam Machine in 5 languages: English, Simplified Chinese, Traditional Chinese, Korean and Russian.

It has received 1,744 reviews of which 1,378 were positive and 366 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 1.74€ on Steam with a 90% discount, but you can find it for 0.72€ on G2A.


The Steam community has classified Tales & Tactics into these genres:


Here is the detailed breakdown of supported languages for Tales & Tactics:

UI Subtitle Audio
English
Korean
Simplified Chinese
Traditional Chinese
Russian

Media & Screenshots

Get an in-depth look at Tales & Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel Core i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1000-Series or higher (4GB+ VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

44 hours played
Aug. 2026
I have played TFT before in master tier so I have some experience in the genre. This game is nice, you have a shop, 5 slot, refresh with 1 gold, combine 3 hero to upgrade, synergy your team to hit trait BP. In 1 sentence, this is TFT but PVE. I beat the highest difficulty which I think is understandable if someone going to said it was unfun for spamming 1 comp to win. But that's one of the fun, you get something, and you build upon it. If it's not working, it mean you're doing something wrong, or you can blame the dev for not balancing the game, that's fine too. Because I see some of the unreasonable broken ♥♥♥♥ in the PVP and it's unfun when I see my all 3 cost 4 star comp lost to 4 BP healer. That doesn't sound like balancing to me. lol.
28 hours played
July 2026
I played 20 hours, made it to the final tournament dozens of times... and haven't won once. The closest I got was making it to the final battle a single time, where I got absolutely destroyed. Which was extra frustrating because I had been steamrolling most of the fights leading up to it. I even had several battles where I finished with nearly my entire team at full health thanks to healing and shields. Then the final boss basically said, "That's cute." To make matters worse, NOTHING was unlocking. After 20 hours I was still stuck with the same starting character while the other eight sat there locked, mocking me. I was seriously about ready to quit. Then, completely by accident, I clicked the Unlocks button on the main menu. ...WHAT?!!?!? Turns out I've been earning mastery points this whole time, and you're actually supposed to spend them to unlock everything. Twenty. Hours. Apparently, I never clicked anything except Play. So yeah... I guess I'm the idiot. 10/10 game, though. Maybe add a giant flashing sign for idiots like me that says: "HEY! YOU HAVE UNLOCKS WAITING!" "I HAVE 49,570 MASTERY POINTS TO SPEND".
191 hours played
July 2026
Play Time: 79.9 hours Achievements: 68 of 68. 100% Date/Version: July 17th 2026 / 1.4.34 Rating: 9 out of 10 Tales & Tactics is an Auto Battler , Hex Grid, Rouge-lite, tactics game. In this game you'll begin by selecting a difficulty, selecting a “champion”, and essentially starting your run. Within each run you'll recruit members of your team. Your team needs to synchronize with each unit, and honestly you may have to shift strategies at some points. Your team will consist of upwards 6 to 8 units by the end of the game run. Each unique “tribe” has their own trait, these traits will either offer benefits to that “tribe” of units or the tribe plus other units. There is a very small story element and an announcer whom you can disable. You'll go on an “adventure” where you select 1 of the two actions after each encounter. Random events will pop up offering tempting prices or some prices with some consequences. You'll obtain passives like “artifacts/perks” in the game that'll help your run and rarely hurt your run. In addition there are a nice chunk of items you can equip to your units, help your main character with the run, and items you can equip can be combined to create powerful combinations. Note that there is meta progression in this game, this meta progression is used to unlock content. You can beat the game without unlocking these as this content just adds more variety but also allows for runs to be not super RNG heavy. I found the difficulty to be manageable until you reach the way higher difficulties where it's just a bit too much work. I believe the runs themselves are probably 45 minutes long if not longer but I wasn't really keeping track. (Potential Spoilers) Units: You have 111 unique units you may at one point recruit for your team and/or face off against. Each unit has something unique to them ranging from their stats, abilities, and appearance. Granted their appearances hex board don't fully reflect their model portrait... just a personal thought. Each unit belongs to a particular tribe/faction/trait. Some units have 3 different traits and some may have 1 or 2 pending on your perks you have on your main character. These units you'll have a bench they can be placed in, and an active battle hexboard. Duplicates of a unit can combine to increase the units level. Level 4 is the default max of each unit, but your units can go to level 5 via special things. You have to roll for units to see what random units come up for you to purchase. Tribes/Factions/Traits: There are 37 unique traits in this game. As I mentioned before each unit has 1 to 3 unit traits. Think of these traits as “tribes/factions” in my own words. For instance if you have 3 trickster traits active you'll obtain a very unique trickster item you can equip to your units. Another example is the “Pack” trait where if you have 3 units with the pack trait you get +1 to your Army Size, and if you have 6 units with the pack traits you get +2 to your army size (team size). Like any game some of these passives may not be equally as strong, may not work as well against other teams, and may be better early, mid, or late game. This was a fun aspect to learn, and the game “allows” you to shift your teams meta if you notice the opportunities. Items you can Equip: You'll have 8 base items that can be utilize to combine into each other to make up a total of 38 unique combinations (I think) my math may be wrong. But it doesn't stop there, we have an additional 123 event style items that your units will be able to equip. Just like with any game some of these even items may have some negative consequences with them. Some will even change your units ability. It's honestly a fun concept and allows for some unique team combinations. In addition we have Banners you can equip, these banners will provide your unit with another units “trait/tribe/faction”, and will offer additional benefits such as +24 attack speed. Consumables: Consumables are items your character can use. You got 15 basic consumables and 64 special consumables. Consumables can do a variety of things such as increase a units attack speed, disable an opponent for a few seconds, even providing you with a unit you haven't obtained yet on your run. Consumables can help you reduce your curse level which becomes a huge factor as you increase your difficulty. Curse: Once you increase your game difficulty you'll start with curses, each curse gives a 5% chance of a rolled unit. Honestly sometimes you just have to embrace the curse. When a unit is cursed they are chained. Unchaining them costs you 1 life point. You typically start with 6 life points, 2 being 1 time passive live points. You can gain more life points by winning battles. End Game Currency: It's used to unlock for events, items, units, traits, etc... You can beat the game without using unlocks and this game does a great job by not making your runs impossible because you've added so much additional content. Yes there are elements of RNG but they don't destroy the game. And unlike several games I've played where when you unlock more content it just adds too much randomness and makes the game just.. well random this game doesn't do that in my opinion. Achievements: Mass majority of these achievements are not RNG heavy what so ever. Yes there are a very few but almost every run I was able to achieve at least 1 achievement, and it's possible to get 2 or 3 achievements per run. The developers want you to play the game is all. Unlike some games where the achievements are 1% event that happens maybe 1 time in 100 runs. Final Thoughts: This is a MUST BUY! For any person who loves the auto-battler, team building games. I super enjoyed myself and look forward to additional content that I'm assuming is going to come. Another recommendation I have is The Last Flame if you haven't already played that game. PROS: Unique Tribes/Factions/Traits Unique Units Nice Learning curve Unique Items Unique Consumables Game Play Length of runs Short but simple story Speed and pause settings Save mechanics NEUTRAL: Art – Portraits don't align with some of the unit models CONS:
39 hours played
June 2026
It's a nice little game, but there are a few things I'd want to see improved upon; Firstly I'd like to listen to another song once in a while, it's pretty much always the same over and over again and that can get a bit annoying despite it being good ^^ Secondly I'd like to 'coded' characters to be included in the main roster (optionally or otherwise) so the Quick Play starting option and the regular random picker can select them. Otherwise it could use a bit more variety as there are many monsters that are... they just suck, many of them really do. Some trait archetypes are also much stronger than others. Otherwise I really like the game and do not regret buying it.
4 hours played
March 2026
I sort of slept on the auto battler genre because most were PvP but the few good auto battler games for single player that exist were starting to grow on me, so I decided to expand my list. This one came across a few forums I looked through to find recommendation for good Auto Battler games and I am very glad I got it. This is a solid tactical game with enough challenge to make it immersive and interesting. Highly recommend!

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Frequently Asked Questions

Tales & Tactics is currently priced at 1.74€ on Steam.

Yes, Tales & Tactics is currently available at a 90% discount. You can purchase it for 1.74€ on Steam.

Yes, Tales & Tactics received 1,378 positive votes out of a total of 1,744 achieving a rating of 7.59.
😊

Tales & Tactics was developed by Table 9 Studio and published by Yogscast Games and Gamersky Games.

Yes, Tales & Tactics is playable and fully supported on Windows.

No, Tales & Tactics is not playable on MacOS.

No, Tales & Tactics is not playable on Linux.

Yes, Tales & Tactics is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tales & Tactics is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tales & Tactics does not support VR.

Tales & Tactics offers both single-player and multi-player modes.

Tales & Tactics offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Tales & Tactics. Explore additional content available for Tales & Tactics on Steam.

No, Tales & Tactics does not support mods via Steam Workshop.

No, Tales & Tactics does not support Steam Remote Play.

Yes, Tales & Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales & Tactics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 21:24 UTC
SteamSpy data 20 October 2026 08:36 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Tales & Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales & Tactics
  • SteamCharts - Analysis of Tales & Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales & Tactics compatibility
Tales & Tactics
Rating
7.6
1,378
366
Game modes
Multiplayer
Features
Online players
36
Developer
Table 9 Studio
Publisher
Yogscast Games, Gamersky Games
Release 15 Aug 2024
Platforms
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