Sense - 不祥的预感: A Cyberpunk Ghost Story on Steam - User reviews, Price & Information

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A 2.5D horror game inspired by Clock Tower and Fatal Frame, mixing cyberpunk with traditional Cantonese folklore. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.

Sense - 不祥的预感: A Cyberpunk Ghost Story is a horror, cyberpunk and female protagonist game developed by Suzaku and published by Top Hat Studios and Inc..
Released on August 25th 2020 is available on Windows, MacOS and Linux in 5 languages: English, Japanese, Russian, Simplified Chinese and Traditional Chinese.

It has received 570 reviews of which 452 were positive and 118 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Sense - 不祥的预感: A Cyberpunk Ghost Story into these genres:

Media & Screenshots

Get an in-depth look at Sense - 不祥的预感: A Cyberpunk Ghost Story through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E5200
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 GB+)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
MacOS
  • OS: Mac OS 10.7 Lion
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT
  • Storage: 5 GB available space
Linux
  • OS: Ubuntu 12.04+ (or equivalent)
  • Processor: 2 Ghz or faster processor
  • Memory: 2 GB RAM
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
An awesome little indie horror game, oozing with style and kick-ass music. Easily worth the money!
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Nov. 2025
Alright, fellas, let’s address the elephant in the room. There’s a lot of fat tits in this game. It doesn’t take someone with their ear to the ground and their heart with the masses to see that younger generations are taking to puritanism like flies to shit. Go ahead, take a trip through the comments of ANYTHING relating to the human form, whether it’s sexual or not. Hell, you’ll probably see it if it’s related to anything anime or drawn women. It’s gooner this, gooner that, gooner you, gooner me. A catchy and easy label to toss at things with titillation because it’s now seen as strange to see a fictional person and think “hot”. Now, I’m no member of MENSA, but I’m starting to think the socio-political landscape in English speaking countries is about finished with rotting a fist-sized hole into most everyone’s brains (everyone being anyone permanently strapped into the news cycle hell machine). I mean, remember when it was the left calling characters like Bayonetta and Elvira male-gaze-sexpot-fantasies only for the most lonely of men. Aside from all the nigh comic-book villain level actions, words and moves that the current administration is doing, they’re molding and mushing the brains of a generation already use to censoring themselves via the words unalive and PDFile (among many other things). So I guess it doesn’t really strike me as all too surprising that many would look at any game with any form of overt sexual imagery as crass, low-brow, uncouth, unworthy of consideration and overall anathema to art (look at how people immediately talked shit about DOA when Itagaki passed). When I saw Sense for the first time on Steam, the “presentation” on display had me leaning forward in my chair, one eyebrow raised and rubbing my chin like I’m reflecting on my gilded Chinese empire. I would then look at the reviews and see only one of two things. Either it was people going “girl hot yippee” or people not giving it the time of day and only looking at the flaws. As mentioned before, that notion bothers me. Why can’t a character be taken seriously if she happens to have a huge rack? Why can’t someone do both? Why can’t I ogle tits, but think about the hegemony monitoring the daily lives of its destitute citizens in a globalized police state? Well, nothing, really. A large majority of people who play this game, from what the comments and reviews tell me, haven’t tried to engage with the game on its level. So I slapped down the price of admission on the counter and found my way into the little theater all the way down the hall next to the emergency exit and sat my ass down to see if my little gamble would pay off. I’d say it did. You’re not gonna see BAFTA give this its flowers, that much is certainly true, but it definitely isn’t a bimbo. Throughout my three *damned* playthroughs, (which I will discuss later) I definitely started seeing the vision SUZAKU had behind the game. Sense takes place sometime in the not-so-distant future of the 2080s, the entire world falls under the thumb of three ultra corporations that have inched their way into every facet of modern living. The outlawing of theistic worship aside from Buddhism and Christian idolatry being burnt away, gutting the theological traditions of old in order to bleach identity and culture homogeneity. The entire world is balkanized and changed, Hong Kong is no longer even a concept and Neo-Seattle, unfortunately, is reality. If you can suspend your disbelief for just a moment and believe that a pretty, well-endowed woman that is into all the male hobbies is going on her very first date at the age of 25, you can suspend your disbelief for a large majority of what this game has to throw at you. Walking through the first couple of areas of the game, I can definitely tell that the dev has a type, that type being E-Cup women. Talking with the NPCs littering the piss-soaked streets, getting a feel for the land, feeling the pulse of the heartbeat, I’m starting to get into it. Sure, there may be a couple of misspellings and cases of poor grammar sprinkled here and there in the text box. Yeah, it caused some confusion when Mei’s (the protagonist) date was referred to as “she” and then later referred to as “he” for the remainder of the game. I’ll admit it, I chuckled whenever I died (only because I wanted to see the death screens as this game is pretty easy) and saw “SYTEM REBOOT ERROR” in the upper left corner. Whenever Mei runs, because of the way that the game is animated, whichever leg is closest to the camera will look like a cardboard cut-out moving in the wind. You WILL get numb to the sound of Mei’s heels tap tap tapping on the molded over wood floorboards underneath her, it will not change, you will adapt or you will die. You might raise an eyebrow at the VA for Mei delivering some, for the lack of a better word, peculiar deliveries. All these things listed out make this game seem amateurish, which it is, but that’s not a bad thing in the slightest. For all the “eccentricities” that Sense has, there is plenty of good here that caught my eye. The quality of the art on display from characters to environments to monster designs are nothing to sneeze at. The ghosts that haunt the ramshackle hallways and dimly lit rooms are falling apart. Their necks are twisted and snapped, bones jut and jag. Limbs and skin has become mathematical angles. Their wails and moans echo throughout aching floors and croaking walls. Some have been reduced to little more than approximations of man, having been consumed by decades of hate, sorrow, wrath. Other ghosts, well, other ghosts sure know how to rock some heels. As mentioned before, this game is not afraid of the female form and all of it’s exaggerations, I can respect the vision (I am a simple beast). The story is told through environmental story telling, journal entries and inference. Sometimes, you have to go further back into your journals to figure out some of the puzzles, while not breaking new ground, it was cool to see that reading all the journals came in handy. While it’s definitely not the best way to tell a narrative to your audience, I can appreciate that it’s taking itself seriously. It’s earnest and I appreciate the game for being that with me. The ambient tracks and the soundscapes for the halls really stuck with me. In-between exploring, you’ll be left in the creaking song of infrastructure left in isolation, of settling wood and hymns of empty space. Sometimes, you’re thrust into thrashing notes and violent rhythms, no rest, no ease. Gotta give credit to whoever worked on the sound. It really made my first go-around tense all throughout. Which leads me to THE big gripe I have with this game. This game has new game+, and with all decent NG+, it adds things and content to the game thus incentivizing players to give another go around the block. We’re all familiar with the concept. Sense does this via hidden costumes and a new enemy that can’t be exorcised, cool. It also has a secret ending, the original ending is more vague and less hopeful while the hidden one is shows a bright future, cool again. What doesn’t sit right with me is why is the hidden ending locked away behind a third playthrough when nothing is really being added on said third playthrough until the very end? The game isn’t hard at all, NG+ doesn’t really increase the difficulty aside from taking autosaving away, why couldn’t it have been just on the second playthrough? It’s kinda pointless and unnecessary. With a narrative already throwing ifs, ands, or buts, I would’ve liked a bit more. But hey, if something already has me going through it a third time and that’s all I can really say negatively about it, it did something right. I expected little and came away satisfied. Thanks Sense, you minx, you. When you come for the giant boobs, but stay for the generational mysticism and parental trauma.
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May 2025
I recommend this purely as a blind playthrough once. This is a 6/10 after playing it to full acheivements. All the puzzles come down to run to X and run back. With no dangers inbetween most the time so you have silence and nothing to ponder about. I think the game could easily be beaten in 4 hours without the back and forth constantly and the constant walks made it feel like a 40 hour game at the end. I found each spirit felt unique in all ways possible. The game doesn't take advantage of it being a cyberpunk setting for about... 95% of it which I found unfortunate. New game + doesn't change enough in my eyes besides an optional enemy which lasted about 3 seconds and costumes which fully destroy any fear factor the game had. New game ++ gives an ending that I felt satisifed by somewhat if I didnt have to do another 4 hours of running back and forth with no danger or struggle. Just mindless back and forth. Back and forth. I liked the nice little prequel building up the lore. Bug wise, I had about 1 softlock and 2 crashes. Ultimately, I liked it but dear god does it show an ugly side easy.
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May 2025
remember kid, always go flesh not clank, or chinese ghost will banish you to shadow realm
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Jan. 2025
ClockTower style horror game!
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Frequently Asked Questions

Sense - 不祥的预感: A Cyberpunk Ghost Story is currently priced at 16.79€ on Steam.

Sense - 不祥的预感: A Cyberpunk Ghost Story is currently not on sale. You can purchase it for 16.79€ on Steam.

Sense - 不祥的预感: A Cyberpunk Ghost Story received 452 positive votes out of a total of 570 achieving a rating of 7.50.
😊

Sense - 不祥的预感: A Cyberpunk Ghost Story was developed by Suzaku and published by Top Hat Studios and Inc..

Sense - 不祥的预感: A Cyberpunk Ghost Story is playable and fully supported on Windows.

Sense - 不祥的预感: A Cyberpunk Ghost Story is playable and fully supported on MacOS.

Sense - 不祥的预感: A Cyberpunk Ghost Story is playable and fully supported on Linux.

Sense - 不祥的预感: A Cyberpunk Ghost Story is a single-player game.

There are 2 DLCs available for Sense - 不祥的预感: A Cyberpunk Ghost Story. Explore additional content available for Sense - 不祥的预感: A Cyberpunk Ghost Story on Steam.

Sense - 不祥的预感: A Cyberpunk Ghost Story does not support mods via Steam Workshop.

Sense - 不祥的预感: A Cyberpunk Ghost Story does not support Steam Remote Play.

Sense - 不祥的预感: A Cyberpunk Ghost Story is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sense - 不祥的预感: A Cyberpunk Ghost Story.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 18:25
SteamSpy data 25 January 2026 19:44
Steam price 29 January 2026 04:27
Steam reviews 29 January 2026 00:03

If you'd like to dive deeper into the details about Sense - 不祥的预感: A Cyberpunk Ghost Story, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sense - 不祥的预感: A Cyberpunk Ghost Story
  • SteamCharts - Analysis of Sense - 不祥的预感: A Cyberpunk Ghost Story concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sense - 不祥的预感: A Cyberpunk Ghost Story compatibility
Sense - 不祥的预感: A Cyberpunk Ghost Story
Rating
7.5
452
118
Game modes
Features
Online players
0
Developer
Suzaku
Publisher
Top Hat Studios, Inc.
Release 25 Aug 2020
Platforms
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