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Sentinels of the Multiverse on Steam - User reviews, Price & Information

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You've never played a comic book like this! Control a team of heroes battling evil villains across dynamic environments. Play out epic comic book battles come to life in this exciting adaptation of the hit card game.

Sentinels of the Multiverse is a card battler, card game and strategy game developed and published by Handelabra Games Inc..
Released on December 22nd 2014 is available in English on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,608 reviews of which 1,440 were positive and 168 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for 0.87€ on Eneba.


The Steam community has classified Sentinels of the Multiverse into these genres:

Media & Screenshots

Get an in-depth look at Sentinels of the Multiverse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 Capable
  • DirectX: Version 10
  • Storage: 400 MB available space
  • Additional Notes: Hardware vendor officially supported drivers
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon or Intel x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 400 MB available space
  • Additional Notes: Apple officially supported drivers
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable
  • Storage: 400 MB available space
  • Additional Notes: Gnome desktop environment running on top of X11 windowing system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
With my primary hobby being tabletop games, this game has gotten a lot of love in the board game space so I knew I would have to give it a shot someday. However, some of the good reviews of this game even say they enjoy that it's just dumb fun with little player agency. The part of the board gaming community that reviews this game poorly says the same thing, that the card you play is always obvious, giving you the illusion of player choice. That criticism is half right. Many characters excel at stacking ongoing effects, growing in power, and then unleashing big attacks. That is probably always going to be the optimal and correct way to play them. You still need to make choices on when you push damage onto what characters, when you can be greedy about discarding, healing, or if you can sacrifice damage this turn to build up to an increase of damage in future turns. BUT.....I would argue that even if you remove nearly all the player choice during the game. The most important player choices you can make take place before the game even begins. I rolled a random team of characters I liked during the Citizen boss that spawns an army and becomes immune if you kill all of them and got rolled. The next game I decided to deal with the army I should take AOE characters to wipe the army and hopefully not kill so many the boss becomes immune. There was a flaw to this plan as some of the members of her army make you target them and reduce all damage, making your tickle AOE damage do absolutely nothing. I did manage to strategize around that but then in the final moments accidentally did too much AOE damage and rendered the boss immune when she only had 3 hp remaining and lost. I adjusted my strategy and decide I'd take a group of heavy hitter single target characters to manage the shield characters quickly and press damage onto the boss while throwing up passive damage reduction so I could mostly ignore her minions. That strategy paid off and felt good resulting in a win, specifically because of something I cooked up by learning through trial and error. The next fight went pretty much the same where I fought a boss and lost, then came up with a new strat that I thought could handle his mechanics and decimated him. For that reason I recommend the game and will probably even pick up some DLC for even more team variety and bosses.
50 hours played
July 2026
If you love superheroes and games based around cards, this game is for you. It's a cooperative game where you and your friends (or you alone) are pitted against a computer run supervillain. Each hero has unique abilities and it's fun to try different combos versus the various bosses.
78 hours played
April 2026
A great old card game with a wonderful setting & characters, totally revolutionized boss battlers as a board gaming genre. Not perfect, but absolutely deserves 5 stars in my book. When the sequel comes out, that IS perfect and will deserve 50 stars.
170 hours played
Nov. 2025
Great Super Hero card game ...tons of different combinations of Heroes , Enemies and Settings ...Great to play the card game in real life too with buddies .
16 hours played
Nov. 2025
Sentinels of the Multiverse, in its digital form by Handelabra Games Inc., faithfully adapts the cooperative tabletop card game into a polished PC experience that preserves the spirit, structure, and strategic depth of the original. At its core, the game places you in command of a team of uniquely designed superheroes, each represented by a fixed deck of cards that determines their abilities, personality, and playstyle. You face off against a villain who runs on an automated deck of their own, while a hazardous environment adds an unpredictable layer of threats and opportunities. This three-way interaction — heroes, villain, environment — creates battles that feel dynamic and thematic, each unfolding like a dramatic comic-book showdown full of twists, teamwork, and escalating tension. What makes the digital adaptation immediately appealing is the removal of all the cumbersome bookkeeping required in the physical version. The game automatically handles health tracking, damage calculations, ongoing effects, environment triggers, deck reshuffling, and all the timing windows that can bog down physical play. This automation lets the player focus entirely on strategy rather than rule policing. For solo players, the streamlined interface is especially valuable because controlling multiple heroes becomes smooth rather than mentally overwhelming. The game’s structure — “Play one card, use one power, draw one card” — remains clear and reliable, but the layers of hero interactions keep the experience from feeling simplistic. The presentation leans deeply into its comic-book identity. Card art features bold, expressive illustrations, and the UI is clean but stylized in a way that evokes the bright energy of superhero fiction. Heroes, villains, and environments all have distinct visual themes, helping players quickly identify card types and abilities. The vibrant visuals reinforce the idea that each battle is part of a larger heroic saga, and the game’s music and sound effects complement the action without becoming intrusive. The adaptation retains the tone and charm of a comic universe that is self-aware, energetic, and unashamedly dramatic. One of the most compelling aspects is the vast variety built into the hero, villain, and environment combinations. Even in the base game, there is a wide range of playstyles: damage-dealers, healers, support characters, equipment-focused heroes, combo-builders, and characters who manipulate the flow of turns or mitigate environmental hazards. The villain decks introduce their own win conditions and behavior patterns — some escalate damage every turn, others summon minions, others disrupt your plans through unexpected global effects. Environments add further complexity, sometimes harming the heroes, sometimes hurting the villains, sometimes altering the battlefield in unpredictable ways. Each match feels like a puzzle defined by the interplay of decks rather than static mechanics. With DLC expansions, this variety multiplies dramatically, giving the game immense replayability and long-term value. Despite this richness, Sentinels of the Multiverse is not without a learning curve. New players may find the number of status effects, card interactions, damage types, and passive abilities intimidating at first. The digital interface, while generally intuitive, still requires a lot of reading, especially early on when you’re learning what every card does. The game rewards familiarity with hero decks and repeated experimentation, so it may take several matches before the rhythm truly clicks. However, once you understand how certain decks synergize, the experience becomes increasingly satisfying — the game is designed around discovering powerful combinations and adapting to chaotic battlefield conditions. That chaotic element is both a charm and a frustration. The card-draw randomness, combined with layered environment and villain activations, can lead to sudden swings where a well-planned strategy collapses because of an unfortunate sequence of effects. For some players, this unpredictability enhances the comic-book feel — heroes triumphing against impossible odds or getting blindsided by absurd twists fits the genre. Others may find the randomness a bit too strong, preferring more deterministic tactical games. Sentinels firmly embraces the idea of chaos as part of the narrative. The cooperative structure is one of the game’s strongest features. Whether playing solo (controlling multiple heroes) or with friends online, the game thrives on coordination: sequencing plays, timing abilities, and saving the right cards for pivotal moments. Each hero feels meaningfully different, which encourages experimentation and teamwork. The digital port makes cooperative multiplayer smooth and fast, avoiding the physical version’s slowdown when multiple people handle multiple decks. In the end, Sentinels of the Multiverse succeeds as a deep, thematic, and highly replayable superhero strategy game. It offers an enormous well of content, meaningful strategic choice, and a vibrant comic-book aesthetic brought to life in a clean digital package. While it may overwhelm newcomers with its layers of mechanics and occasionally frustrate more analytically minded players with its reliance on luck, it has a unique charm that rewards persistence. For fans of cooperative card games, for players who love superhero fiction, or for anyone seeking a rich strategic experience without competitive pressure, Sentinels of the Multiverse remains one of the most satisfying digital adaptations of a tabletop classic available on Steam. Rating: 8/10

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Frequently Asked Questions

Sentinels of the Multiverse is currently priced at 9.75€ on Steam.

No, Sentinels of the Multiverse is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Sentinels of the Multiverse received 1,440 positive votes out of a total of 1,608 achieving a rating of 8.53.
😎

Sentinels of the Multiverse was developed and published by Handelabra Games Inc..

Yes, Sentinels of the Multiverse is playable and fully supported on Windows.

Yes, Sentinels of the Multiverse is playable and fully supported on MacOS.

Yes, Sentinels of the Multiverse is playable and fully supported on Linux.

Yes, Sentinels of the Multiverse is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sentinels of the Multiverse is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Sentinels of the Multiverse does not support VR.

Sentinels of the Multiverse offers both single-player and multi-player modes.

Sentinels of the Multiverse includes Co-op mode where you can team up with friends.

Yes, there are 23 DLCs available for Sentinels of the Multiverse. Explore additional content available for Sentinels of the Multiverse on Steam.

Yes, Sentinels of the Multiverse is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Sentinels of the Multiverse supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Sentinels of the Multiverse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sentinels of the Multiverse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 22:07 UTC
SteamSpy data 06 September 2026 04:32 UTC
Steam price 12 September 2026 02:47 UTC
Steam reviews 11 September 2026 22:02 UTC

If you'd like to dive deeper into the details about Sentinels of the Multiverse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sentinels of the Multiverse
  • SteamCharts - Analysis of Sentinels of the Multiverse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sentinels of the Multiverse compatibility
Sentinels of the Multiverse
Rating
8.5
1,440
168
Game modes
Multiplayer
Features
Online players
18
Developer
Handelabra Games Inc.
Publisher
Handelabra Games Inc.
Release 22 Dec 2014
Platforms
Remote Play
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