Seven TDLG is such a weird game to talk about. On the one hand, it's like 7-8/10 game because of it's flaws On the other hand, I still love it with all my heart Let's start from the flaws I mentioned earlier. 1 - The technical state of the game is really clunky. It's buggy and sometimes anti-intuitive. For example: you see a ledge and think that you can reach it just to end up punching the wall with your face and falling to your death. You get knocked back by enemy attack and while your character tries to get up, he just gets body-blocked into the corner, while also being stun-locked from incoming attacks. These situations are never fun and you never know how the game will screw you up, so, as the game itself tells you, save as much as you can. You can't be too prepared. 2 - The fixed angle of isometric camera. It makes orientating in the world (multi-floor buildings especially) much harder, especially at the beginning. With time you can adjust yourself, but it's still might be uncomfortable. 3 - There are really few memorable NPC's. It's not a problem on paper, but I can remember so many unimportant NPC's from The Witcher 3, New Vegas or Dark Souls. The memorable NPCs here are usually the ones with interesting/important quests like Vaetic, Thyra or Cinderman. Most of NPC's are just fine, but forgettable, which is kina bad, since, for example, in the end of Drowned Past expansion one of our friends sacrifises their life, but you don't really feel sad for them, cause they had, like, 5 lines of dialogue and weren't really charming during them. Even the furious leaders of two goverment factions fall for that - they both have good designs (especially Sekler), but their characters participate only in 3 conversations each, so there's pretty much no time to develop them. 4 - The main plot-line is really short. During my first playthrough I've got a bad ending and then decided to speed-run the game to get the good one. It took me only 5 hours, and that's including wasting some time for the good ending side-quests. Now, short plot by itself isn't a bad thing on paper, but it's rather a hint to the fact that the best way of completing the game is doing all side-quests you see, or else your adventure will be pretty quick. Okay, so there are some pretty serious flaws. But I said that I love this game? Why? Well, for pretty much everything else. 1 - The visual style and design. Pretty similar to the one in Borderlands with these lines around items and characters. Ob top of that, the design of everything is very pretty and unique. The uniforms of goverment fractions, the locations, the monsters, the weapons, the towns, cities and the buildings in them. It all looks very good. 2 - Sci-fi fantasy setting. The world is in post-post-apocalyptic state - humanity was almost destroyed during a Great War with Daemons and now tries to rebuild itself on the ruins of it's former glory. There are acrossbows and energy rifles, power-armor and swords (made from techno materials!). Oh, and also electronic magic and various monsters that surround swamps, forests and junkyards. 3 - Music So, during some battles I heard a melody that sounded suspiciousy similar to one of the melodies from The Witcher 3. I went to look it up and yep, both games have the same composer (and both of these OSTs slap). 4 - The amount of gameplay mechanics. Holy moly, there are so many. Complex crafting where you need to combine junk (polymer boxes, wires, duct tape) with components (made by dismantling useless junk). Ability to craft modifications for your armor and weapons (may it be silencing your steps, adding poison damage or increasing crit chance). A variety of traps and grenades to craft and use. Don't want to waste time lock-picking a door? Well, you can always just drill the lock out! Loud, but effective! Wanna use magic? Sure. Here you can have teleportation, slowing chronosphere (strongest spell in the game by far), black holes, invisiblity and some others abilities, most with alternative upgrades (like white hole that pushes enemies instead of sucking them in). The magic and passive abilities are determined by which chip you'll put in your head (the MC is cyborg, yeah), each giving different amount and set of skill slots and stat bonuses. Also, you can parkour on the roofs of towns. It's always fun. 5 - The stealth mechanics Despite being a little clunky in some places, the stealth is very detailed. Aforementioned spells are often made to help with stealth - teleport away from guards eyes or just turn invisible. You can hide in smoke or in piles of leaves, but guards check those if they saw you. You can throw bombs and rocks around to attract guards attention from the point you want to reach. Instead of hiding between boxes, you often can reach high floors of buildings by getting to the roofs and windows via pipes and other things outside the buildings. Wanna know, how far and wide a guard can see? You can mark them with your cybernetic eye to see what they can see and check how strong they are. Also, you can dissolve bodies, so noone would be able to find them. (Unfortunately, this is a pretty useless skill. During my last playthrough I never dissolved a single body, yet guards never looked for me when they found a dead co-worker) Also, the stealing and hacking. When you begin stealin, you pretty much just look through person's invertory, and if you don't steal anything, you (usually) won't even cause agression. The time stops when you're stealing/hacking and starts to move again for a brief moment when you try to take item from someone's pocket or to input new thing in hacking mini-game. Hacking mini-games are pretty simple, but cute and add difficulty with the fact that you've gotta do them quick to not get caught. 6 - The chemistry between Teriel and Artanak. Well, at least two main characters of the story can't be called forgettable. Their banter is always else funny or interesting. I never get tired of all the various ways that Artanak finds to insult Teriel, and also I never got tired of all the lore stuff that we learn from Artanak, who is old as dirt. By the way, Artanak shares VA with Raphael from BG3, which made listening to Artanak during my last playthrough even more funny and enjoyable. 7 - Lore I mentioned it in previous paragraph, but I didn't mention it's scale. And it's very big and wide. The lore is always interesting and there's a lot of books and encyclopedia entrys that expand it. 8 - The amount of side quests and content of the map. Side quests vary from "Bring me 12 jubiliquesters and I'll give you a bottle of beer, a piece of Nectar, blueprint of laser-cannon and 13 coins" to "Help me escape the life of a champion warrior that turned me into a slave that can't have a single day of peace". There's a lot of them and you can find a quest or two in pretty much any location on the map. Same is with upgrades for your abilities, so exploring the world is highly encouraged. In my opinion, that's one of the best examples of lost gem - a game that was good, but never was known or popular. I like playing Seven, but during my last playthrough I rage-quitted something like 20 times during these few weeks? Yeah, I really needed to take breaks from time to time because of stupid deaths that weren't even near of being my fault. I have a lot of love for this game and a lot of respect and admiration for what developers accomplished and were aiming to accomplish. I really, really would want to call it a masterpiece, but, unfortunately, I don't think that it deserves this high of a praise. Though it defenitely deserves more than mere 1200 reviews on Steam. Is it a good game? Yes, it is, and a very good one at it. I totally recommend to try it, especially since you can buy it for, like, 2 dollars during sales? At worst you won't lose much and at best you'll have a pretty enjoyable experience, so why not at least try?
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