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Seven: Enhanced Edition on Steam

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Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Includes the Drowned Past expansion.

Seven: Enhanced Edition is a action rpg, stealth and isometric game developed by IMGN.PRO and Fool's Theory and published by IMGN.PRO.
Released on December 01st 2017 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Polish, Russian, Spanish - Spain, Czech, Portuguese - Brazil, Italian, Simplified Chinese and Japanese.

It has received 1,433 reviews of which 1,089 were positive and 344 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 27.49€ on Steam, but you can find it for 2.26€ on K4G.


The Steam community has classified Seven: Enhanced Edition into these genres:


Here is the detailed breakdown of supported languages for Seven: Enhanced Edition:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Czech
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Seven: Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Microsoft Windows 8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400, AMD FX-8320
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
Sept. 2026
Four years later, I have just beaten Seven again. This time I have unlocked all the achievements and discovered all regions, focused on the story and improved my character. The world, the isometric view and the atmosphere were amazing, but it was still far from being a perfect game because of some of its gameplay issues. Just because of its world design and atmosphere, I would highly recommend buying this game. You will have to invest your time and effort, for instance, in order to your fast travel you first need to hack "overseers", but it is worth the effort. I would like to thank the developers for making such a good game.
14 hours played
Aug. 2026
the prologue sucks at teaching you the game but it only took me like a single mission to make proper sense of it. i also wish they hadn't bothered with the crafting at all and had spent more time and resources literally anywhere else. the game is also way too easy to play the "intended" way and even easier to break but i'm not sure if this is a bad thing or a good thing in this case. reminded me of Weird West bc its janky as ♥♥♥♥ but it's still damn impressive to play (and unlike Weird West the game is only improving the more i play it but the writing is worse).
51 hours played
Aug. 2026
It's really really good, but it could have been incredible. It lacks polish, and balancing. Everything else was insanely well done and sucked me in, the world, the story and the gameplay. It's really sad that there is no sequel, this has become one of my favorite games of all time.
96 hours played
June 2026
Growing up is a funny thing. First, the hind legs of a chair seemed to be pillars just begging a palisade to be grown inbetween and blossoming further with some linen, pillows, and sticks. Or the top of the wardrobe seemed like a mountain there to be conquered that could only be braved by the righteous and valiant. Before you know it, you find yourself giving directions to tourists or navigating a city, completely alien, for no other reason other than some “work stuff”. I don’t like it. I hate finding myself having travelled between two totally different countries, and three different cities within a week, only to be back at home, totally exhausted and craving an end to my suffering. I keep going back to Seven: The Days Long Gone in my mind, even though it has been more than a month since I completed it. The more I think about Seven, the more I find the exact reason I loved it so much is this feeling of growing up. I started out in a mansion, where each and every guard seemed like insurmountable challenges. I moved onto, what seemed to be, the massive port city of Lewmer. Then I found out that this Lewmer, with its incredible verticality, multiple factions, and bustling bazaar is nothing more than a provincial backwater, where inmates are just being acclimated to what is to come and how things work on this alien (but familiar) planet called Peh. I had that same feeling, as I checked out the map and saw the greyed-out parts expanding far, more than I could have imagined. As if I am a toddler once more and there is an insurmountable wilderness, filled with magic (and sometimes monsters), between home and school. I even came across a Steam forums thread titled “Too Overwhelming” and even though I disagreed with it, I could not help but sympathize with the OP. The thread was complaining about how the owner wanted to love the game but “there is just too much open world” and they just need some pointers to get going. And ♥♥♥♥ me if at least some of us haven’t thought exactly the same growing up. The same feeling of overwhelmingness came over me when I left Lewmer for the first time and had to move across a giant quarry that spanned across multiple levels, two bays and towns, and was full of enemies that I was too weak to take on. Unlike the OP, I persevered, as I as well loved the game and had nothing better to spend my time on. During my whole playthrough I never got over the dread of having to visit a new location, but I also grew confident as my abilities started to outshine the perceived difficulty of the areas I visited before. To be frank, I did not realize I was loving Seven at this point, and I occasionally refrained from booting it up as a new area felt too daunting, or even impossible. But I kept coming back to it. Sometimes it reminded me that there are more colours than only four (or five) we are allowed to use in the perceivable colour spectrum, sometimes it gave me a glimpse of some landmark far away and of course I had to travel (meaning: climb, fall, teleport, die, climb again, die again) there to see it. At one point, I realized I was now feeling very confident that I could traverse the capital, Warden’s Hollow, without looking at the map, and it filled me with a sense of impervious survivability. Just like I bragged to my girl about how I could traverse her city, or mine, from end to end, without ever needing to look at the map and came out justified. I also grew to be more confident in what I could do, other than just being more effective with traversal. When I was in Lewmer, I got caught multiple times by regular NPCs because I had to steal some unpaired socks to craft some XYZ that I cannot even remember now, and I remember going through the wrong door in Mortbane and getting immediately impaled to the wall, but in Warden’s Hollow I was stopping time and doing flashy combos to become the arena champion. I found myself wishing the real life growth worked the same, and I could grow more confident in my abilities as more of the world became my stomping ground. Maelor wrote a beautiful piece about walking and permanence of things we see while we walk a couple of months ago, and ever since I completed Seven, I cannot stop thinking about becoming accustomed to objects so much that they no longer hold any significant impression on us. There is an abandoned cushy armchair in the middle of an unchecked weed growth in my neighbourhood, first couple of times I saw it, it reminded me of post-Soviet imagery and I even drank a couple bottles of wine and beer next to it, contemplating my and the chair’s place in the universe. The thing is, I eventually learned to walk just past it, looking for other, more novel objects to entertain my melancholy. This sense of moving on is exactly what I felt while playing Seven, especially when The Witcher composer M. Przybylowicz’s especially melancholic works kicked in. As much as the game reminded me of my own growth, it never felt shy of reminding me that this is a world divorced from reality. I walked through a swamp filled with putrid, blinding fog, narrowly escaped death by mutilation or falling and found myself at a treehouse tavern where everybody was having an inexplicably good time. I let out a chuckle when I checked my inventory and saw the all-knowing demon in the main character’s head was unable to describe an 80’s controller, but I obviously could. I visited a temple built on living, breathing tissue and understood why they cultivated organic matter that caused a plague even though I did not agree with them. The game reminded me of the famous quote, “any sufficiently advanced technology is undistinguishable from magic” at every turn and made me love how weird the literal application of this concept turned out to be. A developer in an AAA studio getting an idea similar to Seven would be shot, drawn and quartered. They would also be lauded as geniuses if it were as a strong start as Seven to an IP. I only played Seven because I was enamoured by [url=https://steamcommunity.com/id/barricadas/recommended/1684350/] The Thaumaturge and I now truly hate Fool’s Theory because they have given me two incredible worlds that I cannot see any future for. Seven: The Days Long Gone is a victory of colour over the repetitive corporate drabness, and ambition over caution. Or I could say that if the game actually became a cult classic as I would have expected it to be. For me, this game scratches the Cyberpunk itch, Deus Ex itch, Dishonored itch and even China Mieville videogame itch many other itches I did not even know I had. I am at a loss in how else I could convince you to give this one a try. Growth and melancholy/10
41 hours played
May 2026
It's a real shame that this game didn't do better on release. An isometric, stealht RPG with immersive Sim elements. That's tailor made to my tastes. There's a little bit of jank here, but not too much. I love the blend of action, stealth and gear systems, as well as the interesting and well designed 'open world'. Highly recommended checking this game out, especially now that it's cheap. And it doesn't look bad either. The slightly cel shaded art style menas that the graphics haven't dated too badly over the last nine years. If I could make one request for this game, it would be the ability to zoom the camera out a bit more. I like to see a bit more around me than what the game allows.

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Frequently Asked Questions

Seven: Enhanced Edition is currently priced at 27.49€ on Steam.

No, Seven: Enhanced Edition is currently not on sale. You can purchase it for 27.49€ on Steam.

Yes, Seven: Enhanced Edition received 1,089 positive votes out of a total of 1,433 achieving a rating of 7.31.
😊

Seven: Enhanced Edition was developed by IMGN.PRO and Fool's Theory and published by IMGN.PRO.

Yes, Seven: Enhanced Edition is playable and fully supported on Windows.

No, Seven: Enhanced Edition is not playable on MacOS.

No, Seven: Enhanced Edition is not playable on Linux.

Yes, Seven: Enhanced Edition is playable and fully supported on Steam Deck.

Yes, Seven: Enhanced Edition is playable and fully supported on Steam Machine.

No, Seven: Enhanced Edition does not support VR.

Seven: Enhanced Edition is a single-player game.

Yes, there are 2 DLCs available for Seven: Enhanced Edition. Explore additional content available for Seven: Enhanced Edition on Steam.

No, Seven: Enhanced Edition does not support mods via Steam Workshop.

No, Seven: Enhanced Edition does not support Steam Remote Play.

Yes, Seven: Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Seven: Enhanced Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 06:56 UTC
SteamSpy data 13 October 2026 11:33 UTC
Steam price 27 October 2026 04:03 UTC
Steam reviews 21 October 2026 16:11 UTC

If you'd like to dive deeper into the details about Seven: Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Seven: Enhanced Edition
  • SteamCharts - Analysis of Seven: Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Seven: Enhanced Edition compatibility
Seven: Enhanced Edition
Rating
7.3
1,089
344
Game modes
Features
Online players
3
Developer
IMGN.PRO, Fool's Theory
Publisher
IMGN.PRO
Release 01 Dec 2017
Platforms
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