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Shadows: Awakening on Steam

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Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.

Shadows: Awakening is a rpg, action and hack and slash game developed by Games Farm and published by Kalypso Media.
Released on August 31st 2018 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, German, Russian, Spanish - Spain and Simplified Chinese.

It has received 1,546 reviews of which 1,160 were positive and 386 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 1.27€ on G2A.


The Steam community has classified Shadows: Awakening into these genres:


Here is the detailed breakdown of supported languages for Shadows: Awakening:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian

Media & Screenshots

Get an in-depth look at Shadows: Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64Bit Versions
  • Processor: Intel Compatible 2.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GTX460 2GB or compatible
  • Storage: 13 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

81 hours played
Oct. 2026
This game was a pleasant surprise for me. I'm an older veteran gamer that started playing around 2001, I love a dungeon crawler like Diablo or Neverwinter. This game has something different in that you get to switch back and forth between toons (puppets) each with different skills. The graphics are great for this type of game. It's a little weak on story but there is enough to keep you interested. Plenty of loot, timely equipment drops, and interesting combat, since you need to figure out which puppets do best on which type of mobs. Have fun!
10 hours played
Oct. 2026
Absolutely love this game, it's such a vibe and a cool concept. Highly recommend if you are into friendly puzzles, cool campaign and simple but fun combat. Having the ability to go from one realm to another is something that I have not seen. Such a good time! :D
31 hours played
Sept. 2026
I find this game somewhat difficult to review, and really wish there was a ‘meh’ thumbs sideways option on Steam. Part of this is caused by my own biases and issues with the genre, and I don’t want to hold that against the game. Since I use these reviews as a diary and to inform my framework for future games, I will go into these issues. I shall therefore break it down into 3 areas: how the game is in isolation, how it functions as a sequel to Kult: Heretic Kingdoms, and my own issues with the genre. I came across Shadows: Awakening via a Click4Gameplay video on obscure and forgotten RPGs, covering Kult and this game, which functions as a remake of Shadows: Heretic Kingdoms and its sequel/second half. I really enjoyed the dark fantasy story of Kult and had been looking forward to the sequel, so grabbed it in the summer sale. In isolation, this is a fine enough game. If you are an isometric action RPG fan who has never played a Heretic Kingdoms game, this is a decent purchase, particularly on sale. You’ve got 30 hours plus of content just on the main story and some side stuff, over 40 hours if you do all the side content, and far more if you use the different puppets/characters. The game seems pretty competent as an action RPG and plays well enough, with an interesting mechanic where you only control one character at a time but can have 4 ‘puppets’, including the demon that is the main character, and seamlessly switch between them. If you switch to the demon you also enter the Shadow Realm, another realm with different enemies, loot and hidden paths. The story is pretty interesting, at least to begin with, with lots of lore. Many characters are decently developed and well voice acted, and the character writing is quite good. Towards the end it goes downhill and turns into generic save-the-world slop, or, if you want the ‘true’ ending, convoluted nonsense that doesn’t really explain certain characters’ motivations, which drove some of the mystery. Graphically it’s pretty nice, with good variety and detail despite being isometric. Quest design is mostly go places and kill things or find something, but the variety keeps it somewhat interesting, and there are plenty of characters to interact with and flesh out the world. The game ran very well for me, unsurprisingly for a 2018 title. Overall, it’s a competent and somewhat obscure action RPG from a small team. Because of this I decided to give it a thumbs up. There are issues, however. These may be things most buyers do not care about, but I do. As a sequel to Kult, it’s rubbish. It seems like they wanted to reboot the universe, but sort of chickened out halfway through. The events and lore from Kult help flesh out the Heretic Kingdoms, with the Godslayer-breaking ending being canon and explaining why more demons have entered the world. It also uses many of the same characters and locations, but barely acknowledges Kult’s main character Alita, changes the art style drastically, and pretty much ignores the themes of Kult. I really enjoyed Kult in no small part due to its dark fantasy art style. The Frank Frazetta-style art drew me in and immersed me in the world, such as the central city of Corwenth, Kyallisar. For some reason, Corwenth and Kyallisar now have an East Asian art style, as do its characters. There’s some lore about the city being sacked and rebuilt, but no real explanation as to why, only 20 years later, there has been a complete cultural change. This isn’t clear initially, as the first half is in locations not in Kult, but becomes very clear in the second half. It spoiled things for me. I loved the atmosphere in the first game and looked forward to seeing places like Kyallisar in better graphics, so it was disappointing to find it had nothing in common beyond ‘city on top of mountain peaks.’ The art style overall is much more stylised and fine in isolation, but doesn’t have the same charm as Kult’s art. More crucially, the game almost goes out of its way to ignore Alita. It is set only 20 years later, and the canon ending of Kult has her becoming High Inquisitor, so you would have thought she would have merited more impact on the world. Games like Dragon Age at least attempted to explain where the Warden had gone in subsequent games. Here there isn’t even a reference to her being killed by the villains, who she surely would have tried to stop, or to her leaving for whatever reason. She just gets a few fairly obscure references in lore books, sometimes not by name. This changes near the end when she gets referenced more, but there’s still nothing definitive. The themes of Kult are also largely gone. The discussion of whether religion has a place, the grim brutality of an Inquisition to stamp it out, and the fact it largely exists as a facade for mages to gain more power are paid only lip service. They aren’t retconned, and there are occasional references, especially towards the end, but this still harms the atmosphere. While technically the world is a grim place full of demons, it lacks the thematic atmosphere that Kult piled on. The Inquisition and the mages behind it, the Penta Nera, are reduced to cartoon baddies who use demons to amass more power, with none of the ideology or deeper meaning of the first game. It’s like the developers wanted to reboot the series but couldn’t commit, leaving the events and themes of Kult occasionally acknowledged but mostly ignored as the game does its own thing. This leads me onto my final area: my own issues with the game, which feed into it being a poor sequel to Kult. Kult was also described as an isometric action RPG, yet in many ways I was able to treat it as a little CRPG, just one where you controlled a single character. Yes, the combat was action RPG style, but much of the focus was on character interaction rather than combat. As noted in my review for Kult, I was able to cheese my way through the combat and focus on the story and lore, which I loved. It’s not really possible in Shadows: Awakening. While it has lots of character interaction, it has a much stronger focus on combat, with long stretches where there is little to no character interaction. This is an issue for me because, on reflection, I’m not really a fan of isometric action RPGs. It just feels like disconnected clicking, lacking the feeling of direct control that a 3rd- or 1st-person game has, or the feeling of tactics that a turn-based, party-based or strategy game has. That’s personal preference, and I know there is more to these games. I was getting bored even at higher difficulties. It wouldn’t be so much of an issue if there was more story meat, but this is a much longer game than Kult with a lot more combat. I don’t think it’s just this game either: I bounced off Grim Dawn after around 18 hours because the combat was repetitive clicking and there was far less story to hold it together. Overall then, this has been a rather disappointing experience for me. I quite enjoyed the first half when the flaws with the story and atmosphere weren’t so apparent and I was getting sucked into the story. As my issues became clear I switched to Easy to cheese through the game, avoided a lot of side dungeons, and stayed intrigued by the story, only to get a fairly dissatisfying ending regardless of choices. I don’t want to thumbs down the game though, because I feel a lot of this is due to my own biases, and as a game made by a small dev team it’s pretty competent and doesn’t deserve tearing down. At least it has been a useful exercise in refining my tastes, and made clear that for isometric action RPGs there needs to be some real story and atmosphere to hook me in, otherwise I’m likely to tolerate the combat at best and bounce off it.
10 hours played
Sept. 2026
Fun old school playing style. Old RPG meets ARPG. Also a cool instant switching system for playing with essentially 4 characters at once and a mortal and shadow realm transfer system for puzzles and making each zone feel more full. Worth a buy if you like old school RPGs and ARPGs.
8 hours played
Aug. 2026
it's fine. a story-driven action RPG. The setting is fine but uninspired. You choose 3 out of 15 different 'puppets' or characters to play as. That's mainly the fun here.

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Frequently Asked Questions

Shadows: Awakening is currently priced at 29.99€ on Steam.

No, Shadows: Awakening is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Shadows: Awakening received 1,160 positive votes out of a total of 1,546 achieving a rating of 7.23.
😊

Shadows: Awakening was developed by Games Farm and published by Kalypso Media.

Yes, Shadows: Awakening is playable and fully supported on Windows.

No, Shadows: Awakening is not playable on MacOS.

No, Shadows: Awakening is not playable on Linux.

Yes, Shadows: Awakening is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Shadows: Awakening is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Shadows: Awakening does not support VR.

Shadows: Awakening is a single-player game.

Yes, there are 3 DLCs available for Shadows: Awakening. Explore additional content available for Shadows: Awakening on Steam.

No, Shadows: Awakening does not support mods via Steam Workshop.

Yes, Shadows: Awakening supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Shadows: Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadows: Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 06:58 UTC
SteamSpy data 23 October 2026 00:16 UTC
Steam price 27 October 2026 03:58 UTC
Steam reviews 20 October 2026 10:12 UTC

If you'd like to dive deeper into the details about Shadows: Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadows: Awakening
  • SteamCharts - Analysis of Shadows: Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadows: Awakening compatibility
Shadows: Awakening PEGI 16
Rating
7.2
1,160
386
Game modes
Features
Online players
7
Developer
Games Farm
Publisher
Kalypso Media
Release 31 Aug 2018
Platforms
Remote Play
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