Shadows of Doubt on Steam - User reviews, Price & Information

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An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Shadows of Doubt is a detective, immersive sim and sandbox game developed by ColePowered Games and published by Fireshine Games.
Released on September 26th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 15,428 reviews of which 12,941 were positive and 2,487 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 11.22€ on Instant Gaming.


The Steam community has classified Shadows of Doubt into these genres:

Media & Screenshots

Get an in-depth look at Shadows of Doubt through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: Intel 6th Gen i5 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or Radeon 5500XT
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Approximate specs for 1080p, 30+ fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Eventually, an absolute masterpiece of a game will come out that will have people saying "Shadows of Doubt walked so that could run". I look forward to when that day comes. Shadows of Doubt is a fine game that's like nothing else before it. It swings for the fences and gets... most of the way there. It's impressively complex in some ways, annoyingly simple in others, and it's the transition between the two that, for better and (usually) worse, define the game in my eyes. A simple "humiliate this person" side gig becomes a true ordeal when your only leads to the target's identity are their shoe size, blood type and the fact that they like coffee. A murder investigation hinges on a security photograph of an unknown person - time to ask literally everyone you meet "have you seen this man?" like you're a Gundam protagonist searching for his brother. I don't need to talk about the bugs or the Early Access jank that didn't get left behind in Early Access. Even if everything that could get fixed got fixed, the game's fundamentals are good but distinctly imperfect. Asking for more, however, feels distinctly unreasonable - not when the game is already doing so, so much that hasn't been done before. Ultimately the game being what it is and ultimately getting a 7.5 or so on the landing is enough to earn it my recommendation. Shadows of Doubt, at the end of the day, is like crude oil - it's messy and it won't live up to its potential without someone going and refining the formula, but it's still something valuable with a lot of power deep down in it.
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Oct. 2024
1.0 Update Review TLDR: Extremely disappointing 1.0 but is worth the price tag for the 20-30 hours of fun you will have. For the big 1.0 update that advertised 'brand new features' alongside kidnapping and 'new killer interactions' (we got one), being able to drag a ragdoll isn't a revolutionary feature. Seriously? Is that it? I am incredibly disappointed at this. It's not a finished game by any means. Where's the, ya know, actual PI work? Taking photos of cheating spouses?* Investigating potential fraud for a company? Bounties? Corporate Misconduct? Trailing someone?** Finding someone that doesn't want to be found or helping delete records? Where are the stakeouts, gambling dens, and organised crime that noir is known for? *The cheating job is you going into their emails, finding out who their partner is cheating with, and calling it a day (you can break their windows, and take a photo of that person as an optional task). You do NOT tail them or catch them in the act. It is the same gameplay as nearly every other job/case. **There is a specific job that asks you to tail someone and steal a briefcase after a meeting. It isn't a game mechanic outside of a janky job. It is never involved in your cases. How to find a typical killer before they commit the crime: They sprint around like a maniac to their target. On top of this, you are the only person in the city that decided to be a detective. Not a single other PI exists. Imagine having a rival on the same case, or being investigated/stalked for barking up the wrong tree? Annoy the wrong corporation and have a black hand on your door. The city has a superficial amount of life to it. On the surface, people do their jobs, sometimes have social meetings set for them, and kill. Underneath that, there is no variety. Knock someone out? They get up and act like nothing happened. A tiny TV show is more of a priority than expanding the game's depth. I could go on but I'm already ranting too much. Overall, this is not a 1.0 game. Why recommend the game? Because it's fun. I've thoroughly enjoyed Shadows of Doubt knowing that it was an incomplete game. The potential and vision is there, and there's nothing else like it. I have quite literally dreamed about this type of game for a decade (the pirate game dream is dead). Sometimes, the game hits you with a near-unsolvable case, as the killer mocks you. It's peak procedural gaming that rivals the storyteller model of Rimworld. What is there is extremely good, there just isn't enough. Focusing on pre-made cities is not it, unless you can prove that they will be exceptionally high quality. The genemods change the way you play, the jobs you do are mostly fun, sneaking through call logs makes me feel like a detective, etc. the game is just plain good and one of (and might be the only) best games in the genre. Good game, disappointing updates, very incomplete.
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Sept. 2024
One of the most enjoyable and inventive games I've ever played. You know when a new AAA game insists you can approach a mission "any way you want" and that it has "multiple ways" you can complete it, but actually there are like two ways and it's always just stealth or combat? This game ACTUALLY has a ridiculous number of ways you can complete an assignment. The missions are randomly generated so nothing is carefully placed just for you to take advantage of. There are no obvious blinking markers on things that will help you figure out a mystery. There are so many tiny details you can miss and sometimes a simple case can become complex because you missed a clue or overlooked a connection people/events/etc. It's really fun and the replayability is off the charts. The dopamine boost you get from figuring out a mystery that the game custom generated for you is incredibly satisfying. 10/10 from me!
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Aug. 2024
This game has the unique ability to make me feel like I truly accomplished something. The unscripted, procedurally generated, cases have to be solved dynamically; this makes for an extremely rewarding game loop. This game has no audible voices, no sense of self, as you hardly know anything about the main character, yet somehow it is one of the most immersive titles I've ever played. Let me explain, to the best of my ability why that is: In a nut shell, the world exists. I could stop there, but I'll elaborate. The world exists...apart from you. What I mean by that is, that the world, it's denizens, and their personal lives, all exist apart from you. For example, Brenda may live on the 11th floor of the building across the street from yours. She has an identity. She has a last name, fingerprints, a shoe size, a husband, a job, an inappropriate romantic relationship wit her co-worker. A phone number. She makes 48k a year, and was recently denied a raise. She frequents a Chinese restaurant a couple blocks from her house. She has migraines and is a meat lover. This is all stuff that is true of her, and might not be true of anyone else. But the reason you're sneaking around her apartment collecting all of this data is because she sent an email to someone a few days ago, an angry email, threatening violence. She doesn't seem the likeliest of suspects, her shoe size doesn't match for instance, the perpetrator was a large size 13, and the victim was killed in a gruesome way, the body encircled by a bloody, demonic, pentagram, but it's the only lead you got. That is, until you discover a human skull in the end table near her bed, and next to it, a pair of men's shoes...size 13. Her husband's...Still that's not enough to go by. You quickly pull his full name off the lease papers they keep in their closet. Alfred Bennis. His business work schedule is pinned to the fridge. It appears Alfred works at Johnson Enterprises. You decide to go to her husbands work place at night time to rummage through the employee records. You find Alfred's file, his finger prints, and a nice clear portrait of his face. You wonder if any of the victim's next door neighbors would recognizes him. Now that you have a picture you head back to the scene of the crime and knock on the door across the hall. An old woman answers, she comes across as a tight lipped lady who doesn't want to put her nose in other peoples business, but you insist, adding with your inquiry a few credits to persuade her to take a look at the picture. She confirms that she saw the man in the picture leave the apartment in a hurry, around 8pm.... An inspection of the victim's body had indicated an estimated time of death at between 7:40pm and 9pm. BINGO! You have a suspect who was spotted at the scene of the crime, who wears size 13 boots, and is affiliated with the victim through his wife. Now, you could keep gathering evidence just to be absolutely sure. Hack into his emails, rummage through his locker at his work to see if you can find the murder weapon, see if you can find footage from street cameras that shows him stalking the victim. Should you submit your case resolution, and find that you were WRONG...well, then you must have missed something. Were the size 13 boots even relevant? Didn't a cop with big feet go tromping through your crime scene before you got there? Did you ever check the trash at the victim's apartment for any evidence. Well, maybe, you'll get a second chance to catch the murderer after he kills next victim.... And next time, you'll be ready. All of those personal details, connections, and forensic findings not only make the world more believable and immersive, it makes the cases more difficult to solve; you aren't fed leads that prompt pre-written dialogue, you don't have shining clues conspicuously glimmering on the bed. You have a massive haystack of data to comb through with your own deductive reasoning and an absolutely ingenious little evidence board to map out your connections and visualize your logic. THE CASE BOARD I could have written only about the case board. It is single-handedly my favorite part of the game. But let it suffice to say that I was struck by the innovative use of the case board system in a video game the same way I was struck by the Nemesis system in Shadows of Mordor. It made me ask the questions, why isn't this mechanic being used in way more games. Shadows of Doubt is onto something, I can't wait to see what more the developers do.
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June 2024
Liked: - The investigation process of solving cases never gets old. Finding small pieces of the puzzle and connecting them to larger threads always feels great. - The investigation board is wonderful and I love the amount of depth I have to arrange my board the way I want to. - The music is very atmospheric without getting repetitive. Meh: - Sometimes the game is a bit ambiguous with what it is looking for. The number of times I've added evidence that places the murderer at the scene, only for it to be rejected, is quite high and I have no idea what I am doing wrong or what the game is actually looking for. - The Sync Disk system is mostly useless. It's nice to get extra carrying capacity, but beyond that the other upgrades are extremely weak and don't really provide any substantial gameplay benefits. - Same with the housing system. I don't spend any time in my house, so the idea of upgrading apartments doesn't mean anything, which also makes currency an afterthought. I Retired with over 25k and only spent money on handcuffs and the occasional camera. - NPC pathing and collision detection is hilariously bad. - Dialog between NPCs is often utter nonsense. Disliked: - The citizen dialog system is truly bad. The only reason I ever talk to citizens is to try and get them to allow me to look in their house, and to round out their profile card. Nothing is dynamic, so many times any info an NPC is actually able to offer up doesn't benefit the player in any way. For example, I was asking someone if they had seen anything unusual, and someone said that they saw someone acting strange and angry around the time my victim was murdered. "Great!" I thought. Their description of the person: average build. That's it. I couldn't ask any follow up questions: Was it a man or woman? Light skinned or dark skinned? Hair color? Anything. So even when an NPC was "useful" it was actually anything but. - The visuals are fun, but the lighting is really poor. The shaders make so many things completely shrouded because of how the game interprets the lighting, so sometimes scenes are lit way too dark and I can't actually see anything. - No "memories" for NPCs. If I punch an NPC in their home, run away for 30 seconds and then come back, they act like nothing happened. For a game with such a persistent world, it's unfortunate how little decisions in game actually matter long term. - Some cases are truly unsolvable. I got a snatch and grab side job from someone, and the only info available to me in the dossier of my target was that it was a person with a beard, wears glasses, and has an O+ blood type. There's literally nothing I can do with that information. - It's super easy to cheese the game. The police station has a room of computers with access to the citizens database, and the info on those citizens is exhaustive. So all I had to do was do a random, broad search of random two-letter entries and then print the files of anyone who came up. After doing that for about ten minutes you can get info on almost every citizen in the city, which means that sometimes you will scan for fingerprints and match it with someone in your notebook, immediately giving you the answers to mysteries from the case. With all of that being said, it actually is really fun and the positives generally outweigh the negatives. I'd love to see a major update to the game that overhauls the NPC dialog system and allows for more dynamic conversations and the ability to dig deeper into conversation threads.
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Frequently Asked Questions

Shadows of Doubt is currently priced at 24.99€ on Steam.

Shadows of Doubt is currently not on sale. You can purchase it for 24.99€ on Steam.

Shadows of Doubt received 12,941 positive votes out of a total of 15,428 achieving a rating of 8.20.
😎

Shadows of Doubt was developed by ColePowered Games and published by Fireshine Games.

Shadows of Doubt is playable and fully supported on Windows.

Shadows of Doubt is not playable on MacOS.

Shadows of Doubt is not playable on Linux.

Shadows of Doubt is a single-player game.

There are 2 DLCs available for Shadows of Doubt. Explore additional content available for Shadows of Doubt on Steam.

Shadows of Doubt does not support mods via Steam Workshop.

Shadows of Doubt does not support Steam Remote Play.

Shadows of Doubt is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadows of Doubt.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 22:35
SteamSpy data 06 June 2025 16:14
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:57

If you'd like to dive deeper into the details about Shadows of Doubt, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadows of Doubt
  • SteamCharts - Analysis of Shadows of Doubt concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadows of Doubt compatibility
Shadows of Doubt
8.2
12,941
2,487
Game modes
Features
Online players
290
Developer
ColePowered Games
Publisher
Fireshine Games
Release 26 Sep 2024
Platforms
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