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shapez 2 - Factory on Steam

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Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.

shapez 2 - Factory is a automation, management and building game developed by tobspr Games and published by tobspr Games and Gamirror Games.
Released on April 23rd 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 13,943 reviews of which 13,385 were positive and 558 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 17.39€ on Steam with a 40% discount, but you can find it for 12.99€ on Instant Gaming.


The Steam community has classified shapez 2 - Factory into these genres:


Here is the detailed breakdown of supported languages for shapez 2 - Factory:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at shapez 2 - Factory through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel(R) Core(TM) i5-10400 CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Additional Notes: For 'minimum' graphics preset on Full HD. Two button mouse with scroll wheel required.
MacOS
  • OS: macOS Big Sur
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1
  • Storage: 2000 MB available space
  • Additional Notes: For 'minimum' graphics preset on Full HD. Two button mouse with scroll wheel required.
Linux
  • Processor: Intel(R) Core(TM) i5-10400 CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti
  • Storage: 2000 MB available space
  • Additional Notes: For 'minimum' graphics preset on Full HD. Two button mouse with scroll wheel required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
Sept. 2026
Wasn't sure I'd like this one . bought it anyway because of the overwhelmingly positive reviews. Opened it for the first time last night and somehow ended up playing close to 20 hours straight. Yeah. Addicting, satisfying, everything I love in a game. Don't buy this if your sleep schedule matters to you.
216 hours played
July 2026
I really enjoyed Shapez 2. There's a good amount of content, and the progression feels satisfying all the way through a normal playthrough. Building and optimizing factories is as addictive as ever. My only major issue is what happens after you finish the game and want to move on to the next difficulty. Having to unlock every technology from scratch again feels more tedious than challenging. At that point, I've already proven that I understand the mechanics—I don't need to repeat the same early-game progression. I would much rather see all technologies unlocked from the start on higher difficulties, with the challenge coming from different constraints instead, such as limited resources, stricter production requirements, or other gameplay modifiers. Overall, I definitely recommend the game. It has plenty of content and is a lot of fun, but I hope the higher difficulty progression gets another look.
68 hours played
June 2026
First automation game that doesn't force me to manually delete and replace every machine in my factory whenever I need to move it over by one square. One of the best games I'd never heard of before. The automation process is very well refined and leaves out many of the annoying mechanics and excessive button pressing other games require. Highly recommended for anyone.
66 hours played
May 2026
I played the hell out of shapez years ago and was excited for 2. I played the early access last year and just never got hooked. Then I tried it again once it 1.0 was released and... yeah it's real good. Here's the big highlight for me, a super simple but incredibly impactful choice the game makes. See, in the first game, machine ratios, i.e. how many machines it took to export a single full belt, was quite complicated. Even splitting a belt was complicated, requiring a unique machine. This was worsened by systems that allowed you to upgrade the speed of machines separately from the belts, meaning that a set of painters that previously worked fine, would suddenly be operating at 80% capacity because you upgraded your belt speed. Getting a good handle on these ratios felt like specialist knowledge and it never really clicked for me. In Shapez 2, a couple of small decisions have fixed all of my problems. First of all, belt splitting is an inherent ability of belts now. It works so seamlessly that the idea of having to place "splitters" feels entirely alien. Ratios are now listed very clearly when you select machines. They're always integers from 2-6 meaning that you can perfectly balance inputs and outputs. These ratios are also pointed out to the player from the first moment they deal with them, encouraging engagement with the concept from the moment you start building factories. Finally, and I don't think this was the case in the earlier build of the game I played, machine speed is now a singular variable that upgrades all machines AND belts, meaning that the machine that you built in the first five minutes will still be a viable design after 50 hours. This is such an insanely good change and it reinforces the way this game approaches ratios by keeping that number consistent. No matter how much I upgrade, I am still going to need two rotators for every full belt of shapes. Now this falls apart a little bit when it comes to fluid, which behaves differently from shapes. At a base level, this is a great change. Fluid in the first game behaved identically to shapes, being moved along belts as individual clumps. In 2, fluid is measured in liters and requires a different kind of belt (tubes) to transport. This means you can no longer get a clump of blue stuck in your stacker, which is nice, and requires you to deal with the physical properties of fluid, also nice. However the transportation of fluid and its use in machines feels far more like the first game's ratios. It's very unclear to me how much fluid is needed per machine. Pipes can be fused together and transport fluids instantly to machines, but can still run out of fluid if not enough is being supplied. Launchers, which function seamlessly for shapes, impose limitations for fluid. And because we're dealing with liters, the numbers are far harder to grasp at a glance. Despite this, I have managed to make painters that operate at peak efficiency, although the complex nature of fluid means that I can never feel quite certain that I'm not oversupplying them. As for general game feel, Shapez 2 is peak. The productivity ceiling is so much higher than the first game, but you start at about the same output, so instead of going from delivering 20 shapes per minute to doing 200, you go from 20 to 200,000, discovering new levels and technologies to reach that number. My only critique would be to hide some of that future from the player at the onset. Players are informed of a third level early on in the game before you have access to it, so you're aware that you're operating at limited efficiency for a good portion of the early game, which doesn't feel awesome. If that level was hidden from the players (which would require some remodeling of the space pipes, so I understand why they don't do it), you could convince the player they're always being as efficient as possible, before pulling the rug out from under them and revealing, "no actually, you can do triple the amount." I also wish the shape requirements were a little bigger. As it is currently, if you build efficient factories that export a full train car of shapes, you burn through each level of a job extremely quickly, meaning that you've hardly gotten started on designing the next factory when you have to go back to the first and update it. I crave moments like I had in the first game where I can take a deep breath and take a break or just appreciate my work. As it is, there's not really a gameplay "loop" as much as a gameplay "laser;" constant, unrelenting, but still pretty rad. Anyways game good buy
8 hours played
April 2026
This was a surprise hit for me. I thought that a factory game with "no purpose" wasn't going to grab me (Satisfactory didn't, despite being a very well made game), but the way things are done here worked fantastically for my tastes. I think what really made a ton of difference for me in Shapez compared to other factory games is simply how snappy the controls are. The best way that I can put it is that it feels more like using a very competent software instead of playing a game: you select stuff, CTRL+C, CTRL+V to copy stuff, CTRL+S to save blueprints, CTRL+X to cut and drag stuff. There's basically no friction at all, everything is a breeze. When you are playing a game like Satisfactory or Factorio or the like, you'll eventually hit a point in which you want to re-create part of your factory. The very thought of dismantling everything down and rebuilding in those already makes me tired. Here? Drag a box, press DEL, paste the modules you want, connect stuff, all done in a snap. It's so much more satisfying, for me. The game has two main modes: The Vortex Mode is the default mode that is the older mode in the game, it plays a bit more like a series of factory puzzles. You have your goals, and after you meet them you might as well just delete the factory and start the new one (though many goals do build "on top" of the previous goal by adding extra complexities too). And the newer Manufacture Mode in which you have reasons to keep your old factories going as they feed into trade stations that you'll need, this is closer to the Factorio / Satisfactory style. I purchased the game for Manufacture Mode, thinking that Vortex Mode wasn't for me. But I decided to give Vortex a try anyway (the game recommends playing a bit of it first to familiarize yourself). And I was surprised by how much I enjoyed that mode, to the point that I ended up not even trying Manufacture Mode yet. Another reservation I had is that I thought that this game felt into the trap of "well, you can just build freely, so what's the point? why would I even bother optimizing if I can just duplicate and duplicate and duplicate and scale and scale and scale?". But the game solves this in an extremely simple but perfectly functional way: you have limits to the max number of space tiles you can use; limits that won't ever be a problem if you're optimizing your stuff, but that are there exactly to prevent the mindset of "just duplicate it" from taking over. And it works, for me.

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Frequently Asked Questions

shapez 2 - Factory is currently priced at 17.39€ on Steam.

Yes, shapez 2 - Factory is currently available at a 40% discount. You can purchase it for 17.39€ on Steam.

Yes, shapez 2 - Factory received 13,385 positive votes out of a total of 13,943 achieving an impressive rating of 9.34.
😍

shapez 2 - Factory was developed by tobspr Games and published by tobspr Games and Gamirror Games.

Yes, shapez 2 - Factory is playable and fully supported on Windows.

Yes, shapez 2 - Factory is playable and fully supported on MacOS.

Yes, shapez 2 - Factory is playable and fully supported on Linux.

Yes, shapez 2 - Factory is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, shapez 2 - Factory is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, shapez 2 - Factory does not support VR.

shapez 2 - Factory is a single-player game.

Yes, there are 2 DLCs available for shapez 2 - Factory. Explore additional content available for shapez 2 - Factory on Steam.

Yes, shapez 2 - Factory is fully integrated with Steam Workshop. Visit Steam Workshop.

No, shapez 2 - Factory does not support Steam Remote Play.

Yes, shapez 2 - Factory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for shapez 2 - Factory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 13:06 UTC
SteamSpy data 17 October 2026 09:34 UTC
Steam price 22 October 2026 18:44 UTC
Steam reviews 19 October 2026 18:07 UTC

If you'd like to dive deeper into the details about shapez 2 - Factory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about shapez 2 - Factory
  • SteamCharts - Analysis of shapez 2 - Factory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck shapez 2 - Factory compatibility
shapez 2 - Factory
Rating
9.3
13,385
558
Game modes
Features
Online players
2,399
Developer
tobspr Games
Publisher
tobspr Games, Gamirror Games
Release 23 Apr 2026
Platforms
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